Mad Doc Grotsnik wrote:How do!
Idly browsing my Eldar Codex, and I noticed the Corsair Voidscarred can have one model carrying Channeller Stones.
These are a fairly nifty item, as Once Per Turn, the first time a saving throw is failed for the bearer’s unit, the Damage characteristic for that attack is reduced to 0.
So far, so nice and simple, yes?
But what about the Votann Rail Weapons “splash” damage, where in the right circumstances, the damage roll is spread out among the enemy unit.
I suspect the answer to my next question is “yes”, but my rules knowledge is so woeful I thought it best to ask.
Votann Railgun hits a unit of Corsair Voidscarred. It triggers its own “splash” damage effect. But, it seems the Channeller Stones means its damage roll is now 0 - so despite the “splash” the Corsair Voidscarred walk away entirely unscathed?
The important bit for my understanding? If not, why not?
Imho you are correct. It's easy to see why if you stick strictly to the sequence of events in the rules.
- The magna-rail's special effect triggers on a
wound roll of 6 - note that this happens long before any damage is actually dealt. We now know that
excess damage will roll over to other models, and keep that in mind for later.
- The attacker allocates the attack, which is not important, since the stones protect the whole unit.
- The defender makes a saving throw - two possible outcomes: the save is made, which terminates the sequence and is of no importance to us, or is failed, in which case the stones activate.
- Now the attacker would
determine damage for his rail weapon by consulting the profile and rolling the appropriate dice. But here the stones intercede and
set the result of the roll to 0 before any actual damage is done - so the attacker has 0 damage to allocate, and thus no excess damage can happen, as excess damage is defined as 'Damage exceeding the remaining wounds of the damaged model'.
- Thus the sequence ends for this particular shot. Further shots in the same phase against the same unit work as normal.
The important point is that the Stone's rule directly tells you that the result of the 'Determine damage' step is == 0, so there never is any damage, and thus also never any excess damage, to allocate.