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2014/02/16 18:51:26
Subject: Imperial Knights (Not Titans) Confirmed - WD pics in OP
agnosto wrote: So, now I'm confused after having seen it next to a Trygon. Why are these going to be super-heavies and not MCs like everything else that size? There's just no rhyme or reason to the rulemaking is there?
No.
None at all.
There never was, never will be.
Will be the first time, the rules are credited to the GW management
That said, I don't fear strength D cc weapons that can't reach anything on the floor.
xxvaderxx wrote: which one do you think will look better the smaller or the larger leviathan, which one would be closer in size?
So far, judging by the pics available for the Knights, they'll be pretty much smack in between the 15mm and 28mm Dreamforge models. The 15mm would work if you make up the height difference with a taller base.
"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
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2014/02/16 19:40:53
Subject: Imperial Knights (Not Titans) Confirmed - WD pics in OP
Of course if the preorder rumour is true and GW actually think they can charge £95 for a slightly bigger Dreadknight, well
Given how the current exchange rate has absolutely nothing to do with what we will have to pay for it, that would make it about NZ$400 here.
Go on, winge some more about how much it is going to cost.
Yes yes, poor you, GW rips off Oz/NZ. Seriously do you guys have a Batphone of Complaining +1 or something? Every single comment about GW's prices gets a "yeah well we pay eleventy-squillion dollars for [item] so neener neener!" response, guaranteed.
The fact that the price is even more ridiculous for you doesn't negate the fact that it's just a ridiculous price, in any currency, period.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
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2014/02/16 19:41:44
Subject: Re:Imperial Knights (Not Titans) Confirmed - WD pics in OP
xxvaderxx wrote: which one do you think will look better the smaller or the larger leviathan, which one would be closer in size?
So far, judging by the pics available for the Knights, they'll be pretty much smack in between the 15mm and 28mm Dreamforge models. The 15mm would work if you make up the height difference with a taller base.
On the other hand, you could use the bigger one as a wraithknight or riptide as well, so i duno.
2014/02/16 19:50:44
Subject: Re:Imperial Knights (Not Titans) Confirmed - WD pics in OP
This message was edited 5 times. Last update was at 2014/02/16 20:05:28
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2014/02/16 19:57:11
Subject: Imperial Knights (Not Titans) Confirmed - WD pics in OP
I like how Yakface mentions that in comparison to a warhound the new knights are garbage. Yet you have hierodules which are double the cost Of these knights have worst ranged weapons and no D CC weapons.
wyomingfox wrote: I like how Yakface mentions that in comparison to a warhound the new knights are garbage. Yet you have hierodules which are double the cost Of these knights have worst ranged weapons and no D CC weapons.
Well it's pretty much universally agreed that Tyranids suck, so there's always that. Warhound on the other hand brings 1 long range large strength D pie plate for every 180 points on a decently survivable and mobile chassis. I think the Knight is really strong in a game where Lord of War slots are banned, but when they're not banned there's very few reasons to not spend on a Titan instead. The game with Titans is so completely different to a normal game. You don't want anything expensive unless it has firepower massive enough to one-shot a bunch of enemy units turn one, because most of everything will get one-shot by the enemy in return.
This message was edited 2 times. Last update was at 2014/02/16 20:11:33
2014/02/16 20:12:07
Subject: Imperial Knights (Not Titans) Confirmed - WD pics in OP
wyomingfox wrote: I like how Yakface mentions that in comparison to a warhound the new knights are garbage. Yet you have hierodules which are double the cost Of these knights have worst ranged weapons and no D CC weapons.
Well it's pretty much universally agreed that Tyranids suck, so there's always that. Warhound on the other hand brings 1 long range large strength D pie plate for every 180 points on a decently survivable and mobile chassis. I think the Knight is really strong in a game where Lord of War slots are banned, but when they're not banned there's very few reasons to not spend on a Titan instead. The game with Titans is so completely different to a normal game. You don't want anything expensive unless it has firepower massive enough to one-shot a bunch of enemy units turn one, because most of everything will get one-shot in return.
You're not thinking like a GW exec.
6 Knights and a Warhound (or Reaver, why not?!!!) as your LoW
This message was edited 1 time. Last update was at 2014/02/16 20:12:19
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
wyomingfox wrote: I like how Yakface mentions that in comparison to a warhound the new knights are garbage. Yet you have hierodules which are double the cost Of these knights have worst ranged weapons and no D CC weapons.
Well it's pretty much universally agreed that Tyranids suck, so there's always that. Warhound on the other hand brings 1 long range large strength D pie plate for every 180 points on a decently survivable and mobile chassis. I think the Knight is really strong in a game where Lord of War slots are banned, but when they're not banned there's very few reasons to not spend on a Titan instead. The game with Titans is so completely different to a normal game. You don't want anything expensive unless it has firepower massive enough to one-shot a bunch of enemy units turn one, because most of everything will get one-shot in return.
You're not thinking like a GW exec.
6 Knights and a Warhound (or Reaver, why not?!!!) as your LoW
Well if you play 2000 points and want to play an army that resembles a Titan Legio in some distant way I guess you could run a Warhound and two Knights. It'll only cost you 1470 so you still got room for some AA and some void shield generators. If the Knights are scoring it wouldn't even be that bad. Probably not as competitive as possible, but it would look good that's for sure.
This message was edited 1 time. Last update was at 2014/02/16 20:14:40
2014/02/16 20:18:10
Subject: Imperial Knights (Not Titans) Confirmed - WD pics in OP
wyomingfox wrote: I like how Yakface mentions that in comparison to a warhound the new knights are garbage. Yet you have hierodules which are double the cost Of these knights have worst ranged weapons and no D CC weapons.
Well it's pretty much universally agreed that Tyranids suck, so there's always that. Warhound on the other hand brings 1 long range large strength D pie plate for every 180 points on a decently survivable and mobile chassis. I think the Knight is really strong in a game where Lord of War slots are banned, but when they're not banned there's very few reasons to not spend on a Titan instead. The game with Titans is so completely different to a normal game. You don't want anything expensive unless it has firepower massive enough to one-shot a bunch of enemy units turn one, because most of everything will get one-shot in return.
You're not thinking like a GW exec.
6 Knights and a Warhound (or Reaver, why not?!!!) as your LoW
Well if you play 2000 points and want to play an army that resembles a Titan Legio in some distant way I guess you could run a Warhound and two Knights. It'll only cost you 1470 so you still got room for some AA and some void shield generators. If the Knights are scoring it wouldn't even be that bad. Probably not as competitive as possible, but it would look good that's for sure.
Still thinking like a player! It doesn't matter how heavily you gak on the integrity of the fluff or the playability of the rules, what will generate the most cash?
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
wyomingfox wrote: I like how Yakface mentions that in comparison to a warhound the new knights are garbage. Yet you have hierodules which are double the cost Of these knights have worst ranged weapons and no D CC weapons.
Well it's pretty much universally agreed that Tyranids suck, so there's always that. Warhound on the other hand brings 1 long range large strength D pie plate for every 180 points on a decently survivable and mobile chassis. I think the Knight is really strong in a game where Lord of War slots are banned, but when they're not banned there's very few reasons to not spend on a Titan instead. The game with Titans is so completely different to a normal game. You don't want anything expensive unless it has firepower massive enough to one-shot a bunch of enemy units turn one, because most of everything will get one-shot in return.
You're not thinking like a GW exec.
6 Knights and a Warhound (or Reaver, why not?!!!) as your LoW
Well if you play 2000 points and want to play an army that resembles a Titan Legio in some distant way I guess you could run a Warhound and two Knights. It'll only cost you 1470 so you still got room for some AA and some void shield generators. If the Knights are scoring it wouldn't even be that bad. Probably not as competitive as possible, but it would look good that's for sure.
Still thinking like a player! It doesn't matter how heavily you gak on the integrity of the fluff or the playability of the rules, what will generate the most cash?
Well, it's actually GW's official policy to try to get gamers making rash impulse purchases. I talked with a major store's manager a long time about wanting more previews and more advance information so I could plan large army projects, and he explained to me how much more lucrative it is for them to just generate a 'heat' and 'excitement' for guys to spend all their money on products they might or might not even want or need. He also tried to claim that if he knows in advance what products are being released, once they're released he's already bored of them so he doesn't want them, so it's much better to just be randomly surprised something cool is released so he can buy it right away on the spot without blinking
Naturally, like everyone employed at GW, he hates the internet, and considers tournament players morons.
Still, as far as making cash goes, I think making an Imperial Knight is one of the better ways for everyone to benefit. To me it's one of the dream kits most guys couldn't in their wildest dreams believe would become a reality not so long ago.
This message was edited 4 times. Last update was at 2014/02/16 20:28:20
2014/02/16 20:35:09
Subject: Imperial Knights (Not Titans) Confirmed - WD pics in OP
agnosto wrote: So, now I'm confused after having seen it next to a Trygon. Why are these going to be super-heavies and not MCs like everything else that size? There's just no rhyme or reason to the rulemaking is there?
This time the rules actually make sense. It is a huge walking robot, so it uses super-heavy walker rules.
avedominusnox wrote: Do be know if these will be playable for chaos? Or are they for imperial usage only?
I don't think we've seen anything that confirms this one way or another. Though it's likely they'll be Imperial only, despite the previous fluff pointing to a number of households turning to Chaos during the HH when their Mechanicum leaders fell.
Of course, in a few months they'll put out another dataslate for the Chaos version, along with a new boxed knight. The only difference being that they'll throw a sprue of Chaos spikes in to make it different.
xxvaderxx wrote: which one do you think will look better the smaller or the larger leviathan, which one would be closer in size?
So far, judging by the pics available for the Knights, they'll be pretty much smack in between the 15mm and 28mm Dreamforge models. The 15mm would work if you make up the height difference with a taller base.
My theory, partly as an excuse to buy a 28mm Levi: It's a 7"+ tall model, there's no way you're hiding it, so a few extra inches won't matter. It'll just look more impressive. I'm also thinking that I'll throw in a couple of 15mm Mortisor GW Knights at some point, to run a Household with the 28mm Crusader as the Baron/leader. To be honest, I really don't think it matter that much unless you're playing competitively.
2014/02/16 22:39:44
Subject: Re:Imperial Knights (Not Titans) Confirmed - WD pics in OP
Therion wrote: Broadsides are bigger models than Space Marine Dreadnoughts, but I never seen anyone wonder why they're not vehicles.
No idea why, since broadsides make zero sense with a non vehicle statline. They're piloted machines, just like Dreads, Sentinels or heck, Titans.
The same reason why crisis suits are no walkers, they are less piloted machines are more armour. The controllerss even feel ghost pain when their suit is damaged. Also they did not want the broadside to be able to move and shoot with TL 72" S10 AP1 guns with the old codex.
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2014/02/16 22:56:57
Subject: Imperial Knights (Not Titans) Confirmed - WD pics in OP
Therion wrote: Broadsides are bigger models than Space Marine Dreadnoughts, but I never seen anyone wonder why they're not vehicles.
No idea why, since broadsides make zero sense with a non vehicle statline. They're piloted machines, just like Dreads, Sentinels or heck, Titans.
The same reason why crisis suits are no walkers, they are less piloted machines are more armour. The controllerss even feel ghost pain when their suit is damaged. Also they did not want the broadside to be able to move and shoot with TL 72" S10 AP1 guns with the old codex.
Dreads are mechanical extensions of a crippled Space Marine, hardwired into his nervous system. I understand mechanical reasoning for making something an MC (even if it's poor reasoning) but from the fiction level, there's no reason for any of the mechanical walkers to be MC. Just because we're used to GW's haphazard approach to game mechanics doesn't mean they make sense.
2014/02/16 23:06:09
Subject: Imperial Knights (Not Titans) Confirmed - WD pics in OP
xxvaderxx wrote: which one do you think will look better the smaller or the larger leviathan, which one would be closer in size?
So far, judging by the pics available for the Knights, they'll be pretty much smack in between the 15mm and 28mm Dreamforge models. The 15mm would work if you make up the height difference with a taller base.
My theory, partly as an excuse to buy a 28mm Levi: It's a 7"+ tall model, there's no way you're hiding it, so a few extra inches won't matter. It'll just look more impressive. I'm also thinking that I'll throw in a couple of 15mm Mortisor GW Knights at some point, to run a Household with the 28mm Crusader as the Baron/leader. To be honest, I really don't think it matter that much unless you're playing competitively.
Out of curiosity, because I don't get in any sort of games let alone ones to know what TFG will attempt to pull, is there any issue with the model being bigger than the GW one provided that the base (which has CC implications) is the same diameter? It would seem like making it bigger makes it harder to hide (not that you're hiding a 7" thing on most boards anyway), which isn't exactly to your advantage.
However, I'm certain that there's something that I just don't see because I (thankfully) don't have enough experience with the hyper-competitive WAAC crowd.