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![[Post New]](/s/i/i.gif) 2014/04/09 18:07:15
Subject: MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$376k, 10 days left
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Fixture of Dakka
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I wonder if they saw that SDE:FK had a huge boost after announcing EU shipping and figured they'd try it as well - well make the annoucement again anyway (the SDE boost is due to other factors as well though like $45 of add ons and everyone knowing exactly how much it all costs now).
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This message was edited 1 time. Last update was at 2014/04/09 18:07:50
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![[Post New]](/s/i/i.gif) 2014/04/09 20:27:35
Subject: MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$376k, 10 days left
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Dakka Veteran
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DaveC wrote:I wonder if they saw that SDE:FK had a huge boost after announcing EU shipping and figured they'd try it as well - well make the annoucement again anyway (the SDE boost is due to other factors as well though like $45 of add ons and everyone knowing exactly how much it all costs now).
I doubt that,..... They just finalized the deal during Adepticon,... They let the info out in a comment,.. But also said that they'd have an official update when they got back from the con.
The update is a good idea,.... But that info needs to be on the front page for visitors to see (having to find it in the updates is not very useful) Automatically Appended Next Post: Dujek wrote:All the pledge levels had a little note about needing to include extra $ for shipping outside the US. But I see the FAQ at the bottom did say EU shipping would be from a distributor in Germany. Not much of a news update, then.
In my ideal world they would put an intermediate stretch goal in between not-tango-n-cash at 385 and the expansion at 400. One of the previous updates said they had some additional stuff they could use to power through funding gaps and I would say now's the time to start using them. If they're good, that is. More pop culture knockoffs aren't going to suddenly cause people to pledge if they've been sitting on the fence so far.
Unfortunately, that tango and cash WAS a surprise stretch goal
I too don't like that stuff, and would like them relegated to the add on section.
I think they may release something else when it hits 385 or 400,..... But I don't recall that they gave any real hints,... But I can't imagine that they'd add another SG to that gap that they had already attempted to fill?
I think the masses want more of the team members added,.... And they got away from that,..... If a member had been added to each of the base four teams throughout each of the 100k ranges along with OpFor and worker minis,.... Then each team would be up to 8,......
Then you could have come back and filled gaps with other things like mission cards, doors, cross overs, etc.
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This message was edited 1 time. Last update was at 2014/04/09 20:37:09
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![[Post New]](/s/i/i.gif) 2014/04/09 20:52:19
Subject: MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$376k, 10 days left
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Thermo-Optical Spekter
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The masses want, more expansions, not all of them to pay for, more team members and actual game components.
I personally want the above and to see the boxed game be updated.
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![[Post New]](/s/i/i.gif) 2014/04/09 21:14:17
Subject: Re:MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$376k, 10 days left
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Experienced Saurus Scar-Veteran
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I'd like a lot more civvies and opfors to work with straight out of the box.
What about more rare or unique threats, or more specialized opfor, or security forces with variant loadouts at the various threat levels?
Things to enhance the game, give you more toys to play with, and increase replayability. The kinds of things stretch goals should be including rather than Tango and Cash.
I had high hopes of seeing more hi tech stuff like the robocop cameos.
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![[Post New]](/s/i/i.gif) 2014/04/09 21:40:34
Subject: MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$376k, 10 days left
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Dakka Veteran
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Yeah,... I really want the SecFor IV minis,...
They did say that the SG sf2 and sf3 minis were different poses with different rules,... Sot hat is a plus,... But should be evident in the SG graphics!!!!!
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![[Post New]](/s/i/i.gif) 2014/04/09 21:45:15
Subject: Re:MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$376k, 10 days left
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Longtime Dakkanaut
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What about more rare or unique threats...The kinds of things stretch goals should be including rather than Tango and Cash more rare or unique threats...should be including rather than Tango and Cash rare or unique...Tango and Cash. I find this post intensely amusing. I don't care for Tango and Cash either, but at least they're both rare AND unique. I would rather have more common and generic threats, personally. Or, I'd rather have different characters, there's much better bad Stallone moves and better bad Kurt Russel movies to choose from.
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This message was edited 4 times. Last update was at 2014/04/09 22:12:32
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![[Post New]](/s/i/i.gif) 2014/04/09 22:56:05
Subject: MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$376k, 10 days left
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Regular Dakkanaut
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Hi all just thought I would make you aware of a post I raised on BGG as it referenced this Dakka thread.
http://boardgamegeek.com/article/15449703#15449703
Feel free to chime in if you want and no gloating Psychotic/Azazelex LOL.
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This message was edited 1 time. Last update was at 2014/04/09 22:56:41
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![[Post New]](/s/i/i.gif) 2014/04/10 01:22:25
Subject: Re:MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$376k, 10 days left
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Inexperienced VF-1A Valkyrie Brownie
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So they're going to better flesh out the SGs to the end when it hits $400k. I hope they sketch out some better SGs leading up to $500k, or it isn't going to get that far. And unless there's a whole pot of people that have been holding out, I don't know that the USCR SG guy is going to be unlocked...which is too bad.
But they need to wake up if they want this to go much farther. But I guess if this makes them happy, they'll add a few more dollars, which will be equalled out by the people who drop.
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![[Post New]](/s/i/i.gif) 2014/04/10 03:25:20
Subject: Re:MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$376k, 10 days left
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Experienced Saurus Scar-Veteran
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Wait.... so are Tango and Cash threats?
I thought they were allies or some such. Duh.
Seems I have a bit of egg on my face here...
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![[Post New]](/s/i/i.gif) 2014/04/10 03:46:09
Subject: MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$388k, 8 days left
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Dakka Veteran
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Nice to hear confirmation on the reworking that they are doing on the entire MYTH rule book in addition to the new official FAQ that went up today,.... And that the new RB will be available as a PDF and then later as a reprint during the future KS,.... But the most interesting part is confirmation that they will be doing some deck reprints at that time as well.
Just an FYI for those who are leaning on how they are handling MYTH as an indicator for this project.
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This message was edited 1 time. Last update was at 2014/04/10 03:48:04
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![[Post New]](/s/i/i.gif) 2014/04/10 05:59:24
Subject: MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$388k, 8 days left
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Thermo-Optical Spekter
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Well they better hurry, I did raise my SDE pledge, but I am seriously considering dropping this one, the first one I am really tempted to do so.
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![[Post New]](/s/i/i.gif) 2014/04/10 06:11:19
Subject: MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$376k, 10 days left
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Unstoppable Bloodthirster of Khorne
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Cool. Does that mean all the douchey posts will move over there, then? See ya.
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![[Post New]](/s/i/i.gif) 2014/04/10 11:05:06
Subject: Re:MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$376k, 10 days left
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Fixture of Dakka
CL VI Store in at the Cyber Center of Excellence
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highlord tamburlaine wrote:Wait.... so are Tango and Cash threats?
I thought they were allies or some such. Duh.
Seems I have a bit of egg on my face here...
Yep, cameo figures are going to be game controlled OPFOR for your MERCs to kill. That makes them even less interesting to me. I suspect any mechanisms for controlling the OPFOR are going to work best with generic levels, adding a Super Special Movie Cameo will get some modifier, but won't end up feeling like you are really up against your childhood hero.
At least in Zombicide you get to play the cameo figures...
Just seems a poorly thought out way to include these figures in gameplay.
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Every time a terrorist dies a Paratrooper gets his wings. |
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![[Post New]](/s/i/i.gif) 2014/04/10 11:56:39
Subject: MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$388k, 8 days left
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Dakka Veteran
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I'd like to know more,... There was some talk about just how they might work early on when the first ones were revealed,.... For instance, some might assist you if played right,.... But if you went on "spray and pray" reserve action and they are revealed,... You would shoot them and then they'd be fully OpFor. If you did not, perhaps there was a way to win them over? And they might assist you.
That is the kind of info that this campaign really needs!
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![[Post New]](/s/i/i.gif) 2014/04/10 12:24:43
Subject: MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$390k, 8 days left
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Fixture of Dakka
CL VI Store in at the Cyber Center of Excellence
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What you are suggesting may be feasible in an RPG, but in a board game, you would need mechanics to do that without really slowing up play. And 'game controlled' bad guys really don't work if the decision matrix gets too complicated. I've not seen anything released about Recon yet which implies they would be able to successfully do so.
Would love to be proven wrong, but with 8 days to go, and part of that MERCs will be at some con, I doubt they'll find time to share that type of info. Again, this is the type of info they should have had ready to go prior to KS start.
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Every time a terrorist dies a Paratrooper gets his wings. |
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![[Post New]](/s/i/i.gif) 2014/04/10 13:25:01
Subject: MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$390k, 8 days left
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Dakka Veteran
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Yeah,.... I agree,... Easy enough to decide how to turn them your way,... A bit more to explain how they will work with you,... In MYTH you get to control the Allies,.. Deciding what they do, so beyond the basic stats and abilities on the card, it's not too deep.
Word is that they left for PaxEast last night,... And that the next update from the show would be more details about mission pack specifics.
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![[Post New]](/s/i/i.gif) 2014/04/10 16:12:27
Subject: Re:MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$390k, 8 days left
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Fixture of Dakka
CL VI Store in at the Cyber Center of Excellence
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Question for anyone who plays (or is familiar with) the current MERCs game.
In the KS comments, a guy mentioned:
Behemoth Sniper Combo. The sniper has a shot that anchors a mini and the behemoth just Storms down the map with his one MP and his mighty hammer to F Stuff Up!
I guess one of the factions has a sniper that instead of killing, some how 'anchors' or 'binds' his target. That faction then has the figure with the big hammer that can go up and bop the anchored target.
That just seems silly. If I can hit a guy and 'anchor' him, why not just hit him with something that caps him? Why waste another team member's actions to have to close with him to cap him? Why, as a sniper, would I encourage another team member to get into my line of fire? It may be cool for the game, but I have trouble suspending disbelief to figure out the benefit. It just goes against years of training, and as a game mechanic seems wasteful. Needing two team members to cap a guy that the hit from the first should have taken care of seems wasteful.
Is it just a cool thing, or is there some logic I'm too slow to get?
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Every time a terrorist dies a Paratrooper gets his wings. |
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![[Post New]](/s/i/i.gif) 2014/04/10 16:33:45
Subject: Re:MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$390k, 8 days left
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Regular Dakkanaut
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CptJake wrote:Question for anyone who plays (or is familiar with) the current MERCs game.
In the KS comments, a guy mentioned:
Behemoth Sniper Combo. The sniper has a shot that anchors a mini and the behemoth just Storms down the map with his one MP and his mighty hammer to F Stuff Up!
I guess one of the factions has a sniper that instead of killing, some how 'anchors' or 'binds' his target. That faction then has the figure with the big hammer that can go up and bop the anchored target.
That just seems silly. If I can hit a guy and 'anchor' him, why not just hit him with something that caps him? Why waste another team member's actions to have to close with him to cap him? Why, as a sniper, would I encourage another team member to get into my line of fire? It may be cool for the game, but I have trouble suspending disbelief to figure out the benefit. It just goes against years of training, and as a game mechanic seems wasteful. Needing two team members to cap a guy that the hit from the first should have taken care of seems wasteful.
Is it just a cool thing, or is there some logic I'm too slow to get?
There is an anchoring sniper but In game you'd never do that with the behemoth. The model is obscenely slow and has amazing firepower, his entire purpose is to basically be a mobile heavy gun emplacement controlling entire areas of the map with suppression fire. So while you can do that, it is actually the worst idea I've ever heard of tactically. A huge waste of the behemoth.
As for the anchor gun, it exists because UCSR have very low mobility but very good lockdown and suppression to allow them to get into position and the separate models from the group. One on one UCSR wins fights so the objective is to force the player to leave models behind and fight your slow wall or force them to split up to flank and achieve objectives leaving the model to die. Or to stay and fight team on team straight fight but UCSR tends to win those so a bad plan.
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This message was edited 1 time. Last update was at 2014/04/10 16:42:28
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![[Post New]](/s/i/i.gif) 2014/04/10 16:59:11
Subject: MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$390k, 8 days left
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Fixture of Dakka
CL VI Store in at the Cyber Center of Excellence
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But again, you can't get slower than dead. Why would I 'anchor' someone when I could hit him with something to kill him.
I honestly don't see the purpose except for crowd/riot control, and even then it is not a purpose I would waste a trained sniper to achieve.
Thanks for the answer though. I don't mean that sarcastically, I really do appreciate it. I just can't wrap my head around why anchoring vice killing would be preferred in a scenario where I am trying to kill the other side.
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Every time a terrorist dies a Paratrooper gets his wings. |
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![[Post New]](/s/i/i.gif) 2014/04/10 17:11:09
Subject: MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$390k, 8 days left
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Hangin' with Gork & Mork
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Perhaps the future armor and shielding is to good for single shot weapons so they evolved it to making the targets more vulnerable to other weapons.
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Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
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![[Post New]](/s/i/i.gif) 2014/04/10 17:22:35
Subject: MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$390k, 8 days left
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Regular Dakkanaut
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CptJake wrote:But again, you can't get slower than dead. Why would I 'anchor' someone when I could hit him with something to kill him.
I honestly don't see the purpose except for crowd/riot control, and even then it is not a purpose I would waste a trained sniper to achieve.
Thanks for the answer though. I don't mean that sarcastically, I really do appreciate it. I just can't wrap my head around why anchoring vice killing would be preferred in a scenario where I am trying to kill the other side.
Honestly, because it's a game that is not 100% realistic. I mean, 40k has chainsaw swords and demons, Infinity has ninjas, kungfu monks, werewolves and claymore wielding highlanders (which makes absolutely no sense), and so on. MERCS is not 100% realistic it's just more realistic than most sci-fi minis games on the market.
If you want a more gameplay/story reason the best I can do is two things. Firstly the armor makes one shot kills much much harder and thus being able to immobilize a target and get lots of shots off on a stationary target is better. Secondly gameplay wise the anchor gun has a much higher rate of fire than sniper rifles.
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![[Post New]](/s/i/i.gif) 2014/04/10 19:48:55
Subject: MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$390k, 8 days left
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Dakka Veteran
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It is not easy to cap anything with one shot,... And the tabletop game is all about coordinated actions,... And how best to use your team's mix of talents together.
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![[Post New]](/s/i/i.gif) 2014/04/10 20:00:32
Subject: MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$390k, 8 days left
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Fixture of Dakka
CL VI Store in at the Cyber Center of Excellence
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Again, my opinions about what is realistic near future-ish type of game is colored by personal experiences. A sniper SHOULD be able to cap something with one shot, that is what a sniper does. The 'anchor' mechanism seems very silly to me. It would be like making claymores that instead of showering the kill zone with ball bearings ripping through the target, designing them to shoot out something to tangle the targets feet so that then you could open up with the M240. Screw that, blow as many to hell as possible and them open up with the 240 to take out what is left. The concept of giving a sniper a weapon that does not kill just doesn't make sense to me. I get it, MERCs is a game, and this is one TINY chunk of it (and won't likely be in Recon which is what I am getting anyway). Not a big deal. The whole 'shoot to wound' thing has never made sense to me, and this is an extension of that. I was really just curios because of the dynamic between the sniper and the behemoth I mentioned above. I'll move past it, and (hopefully) be happy clearing enemy office buildings room by room with what I get in Recon.
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This message was edited 1 time. Last update was at 2014/04/10 20:01:20
Every time a terrorist dies a Paratrooper gets his wings. |
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![[Post New]](/s/i/i.gif) 2014/04/10 20:17:52
Subject: Re:MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$390k, 8 days left
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Regular Dakkanaut
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As a game realism has to be sacrificed to make a good game. With five models on the table one shot kills would make the game "Whoever gets LOS first auto wins unless they roll the dice badly and miss." One shot kills aren't so bad if you have 100 models on the table but with 5 damage has to be more incremental for the game to work properly.
Besides, why even have powered armor if it can't take a single shot? Might as well run around naked. (Aside from stopping fragmentation weapons, but then that makes frag worthless and can't be in the game same with everything but high powered penetration weapons so liberties are taken for the purposes of diversity of attack types and play styles.
If it makes you feel a bit better the Waza sniper has super heavy rounds and has the ability to oneshot models with a roll of 10 so there's that.
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![[Post New]](/s/i/i.gif) 2014/04/10 21:31:20
Subject: MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$390k, 8 days left
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Hangin' with Gork & Mork
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CptJake wrote:A sniper SHOULD be able to cap something with one shot, that is what a sniper does.
I think the problem is that what the MERCS world refers to as a Sniper is not the same as what we mean when we refer to a Sniper. Considering the size of the board and the numbers involved a real sniper wouldn't even be on the board, and would be off board waiting for the right shot, not be done skirmishing with the others. It is a semantic problem, I think.
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Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
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![[Post New]](/s/i/i.gif) 2014/04/10 22:25:42
Subject: MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$390k, 8 days left
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Inexperienced VF-1A Valkyrie Brownie
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Ahtman wrote: CptJake wrote:A sniper SHOULD be able to cap something with one shot, that is what a sniper does.
I think the problem is that what the MERCS world refers to as a Sniper is not the same as what we mean when we refer to a Sniper. Considering the size of the board and the numbers involved a real sniper wouldn't even be on the board, and would be off board waiting for the right shot, not be done skirmishing with the others. It is a semantic problem, I think.
Ahtman, I agree with you. The guy on the board in Mercs is more likely someone with an ACOG, not a sniper.
CptJake, you're probably throwing too many real life things at them. They don't look at ambushes as a choice of style, such as L-shaped or Linear. Merely as a scenario involving one side being surprised. And claymores should be daisy chained, when they go off the fire support line kicks in with all 3 240s!
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![[Post New]](/s/i/i.gif) 2014/04/10 22:31:29
Subject: MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$390k, 8 days left
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Fixture of Dakka
CL VI Store in at the Cyber Center of Excellence
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I once set off an 11 claymore daisy chain. I had bits of sand and twigs and crap embedded in my face from the back blast. Very big boom.
Or to bring it back into the Sci Fi genre, a Big BADA BOOM!
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Every time a terrorist dies a Paratrooper gets his wings. |
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![[Post New]](/s/i/i.gif) 2014/04/10 22:44:08
Subject: Re:MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$390k, 8 days left
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Regular Dakkanaut
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Not to derail the claymore conversation but on the sniper note tactically the snipers are probably closest to anti-material rifles in MERCS. They're all long to reload and aim high damage weapons. In fact they're the go to weapon for a number of armies for destroying the behemoth as conventional weapons don't even damage it.
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![[Post New]](/s/i/i.gif) 2014/04/10 22:52:11
Subject: MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$390k, 8 days left
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Fixture of Dakka
CL VI Store in at the Cyber Center of Excellence
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Don't say that... Now I wonder why if you have anti-material rifles you are 'anchoring' again.
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Every time a terrorist dies a Paratrooper gets his wings. |
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![[Post New]](/s/i/i.gif) 2014/04/10 23:24:12
Subject: Re:MERCS: Recon – Kickstarter: Near future coop miniatures board game - @$390k, 8 days left
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Regular Dakkanaut
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Way higher rate of fire..... besides that not much of a reason I suppose. Probably best not to dwell on it too much. If it makes you feel better just imagine him as not a sniper but a type of support troop. I mean, he's way heavier armored than other factions snipers and basically is an assault support both rules and fluff wise. Sniper is just a poor title choice when I think about it.
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