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Made in us
Gargantuan Gargant





New Bedford, MA USA

Screw the Decurion, next game I'm running dual a CAD with 12 Canpotek Sypders, 4 units of warriors, 12 flayed ones, and as many scarabs as I can fit in 2k.

Sure the scarabs won't have RP, but the Spyders will be spawning 12 bases of scarabs (240 points worth) per turn and will be able to contend with MCs

   
Made in us
Longtime Dakkanaut




 adamsouza wrote:
Screw the Decurion, next game I'm running dual a CAD with 12 Canpotek Sypders, 4 units of warriors, 12 flayed ones, and as many scarabs as I can fit in 2k.

Sure the scarabs won't have RP, but the Spyders will be spawning 12 bases of scarabs (240 points worth) per turn and will be able to contend with MCs


No reason not to throw a Canoptek Harvest in that list since there is literally no downside. Likely swap the FO for wraiths.
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah I pointed it out but it's really easy to do a Scarab farm with the Decurion Detachment.

Just take minimal Wraiths in the Harvest up to 12

3 Wraiths
3 Scarabs
1 Tomb Spyder all with Glooms

x4

Gets you 12 Scarab Bases 4 Spyders and 12 Wraiths.

I wrote up a YMDC about this because I'm curious if Spyders from other formations of Canoptek Harvests can confer their bonuses on the others.

This message was edited 1 time. Last update was at 2015/02/09 00:51:11


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Fresh-Faced New User




Fairly new 40k player, so I don't think I have a good grasp of all the rules yet, but I have seen at least 2 people say a destroyer lord can deepstrike with flayed ones, with no mention of a veil of darkness. I know the flayed ones have the deepstrike special rule, does an IC that joins that squad also get to deepstrike without having the deepstrike rule? Or was the veil of darkness assumed? Thanks!

As I said, I don't know all the rules. I now see jet pack infantry have the deep strike rule

This message was edited 1 time. Last update was at 2015/02/09 01:29:53


 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

mike208 wrote:
Fairly new 40k player, so I don't think I have a good grasp of all the rules yet, but I have seen at least 2 people say a destroyer lord can deepstrike with flayed ones, with no mention of a veil of darkness. I know the flayed ones have the deepstrike special rule, does an IC that joins that squad also get to deepstrike without having the deepstrike rule? Or was the veil of darkness assumed? Thanks!


Destroyer Lords have deep strike. Jet Pack.
   
Made in us
Longtime Dakkanaut




Hollismason wrote:
Yeah I pointed it out but it's really easy to do a Scarab farm with the Decurion Detachment.

Just take minimal Wraiths in the Harvest up to 12

3 Wraiths
3 Scarabs
1 Tomb Spyder all with Glooms

x4

Gets you 12 Scarab Bases 4 Spyders and 12 Wraiths.

I wrote up a YMDC about this because I'm curious if Spyders from other formations of Canoptek Harvests can confer their bonuses on the others.


Alternatively you could have 1 large scarab swarm (9 bases) and have the 10-12 spyders in the list beef that blob up with +10-12 bases a turn. RP on that blob is sick.
   
Made in us
Tunneling Trygon





NJ

mike208 wrote:
Fairly new 40k player, so I don't think I have a good grasp of all the rules yet, but I have seen at least 2 people say a destroyer lord can deepstrike with flayed ones, with no mention of a veil of darkness. I know the flayed ones have the deepstrike special rule, does an IC that joins that squad also get to deepstrike without having the deepstrike rule? Or was the veil of darkness assumed? Thanks!



EDIT: I can now read


Destroyer Lords are jet pack infantry, and can DS by default

This message was edited 1 time. Last update was at 2015/02/09 01:17:12


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

col_impact wrote:
Hollismason wrote:
Yeah I pointed it out but it's really easy to do a Scarab farm with the Decurion Detachment.

Just take minimal Wraiths in the Harvest up to 12

3 Wraiths
3 Scarabs
1 Tomb Spyder all with Glooms

x4

Gets you 12 Scarab Bases 4 Spyders and 12 Wraiths.

I wrote up a YMDC about this because I'm curious if Spyders from other formations of Canoptek Harvests can confer their bonuses on the others.


Alternatively you could have 1 large scarab swarm (9 bases) and have the 10-12 spyders in the list beef that blob up with +10-12 bases a turn. RP on that blob is sick.



1 Canoptek Harvests List
6 Wraiths
1 3 Scarabs
1 Tomb Spyder (who hides)

9 Spyders !!!

Is 768 Points

I guess you could just not purchase 6 Scarab Bases to save 180 points and buy more Wraiths with it from the normal Cad..

I dunno what that list would really look like.

This message was edited 4 times. Last update was at 2015/02/09 01:34:17


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Longtime Dakkanaut




Hollismason wrote:
col_impact wrote:
Hollismason wrote:
Yeah I pointed it out but it's really easy to do a Scarab farm with the Decurion Detachment.

Just take minimal Wraiths in the Harvest up to 12

3 Wraiths
3 Scarabs
1 Tomb Spyder all with Glooms

x4

Gets you 12 Scarab Bases 4 Spyders and 12 Wraiths.

I wrote up a YMDC about this because I'm curious if Spyders from other formations of Canoptek Harvests can confer their bonuses on the others.


Alternatively you could have 1 large scarab swarm (9 bases) and have the 10-12 spyders in the list beef that blob up with +10-12 bases a turn. RP on that blob is sick.



1 Canoptek Harvests List
6 Wraiths
1 3 Scarabs
1 Tomb Spyder (who hides)

9 Spyders !!!

Is 768 Points

I guess you could just not purchase 6 Scarab Bases to save 180 points and buy more Wraiths with it from the normal Cad..

I dunno what that list would really look like.


Get an aegis defense line for early spyder and scarab protection. You can man the Gun with scarabs and give it entropic strike.
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah but does that really do anything? I guess Glances on a 6s

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Longtime Dakkanaut




Hollismason wrote:
Yeah but does that really do anything? I guess Glances on a 6s
Entropic strike shines against SH, GMC, and high T MC and FMC.
   
Made in ca
Spawn of Chaos




Entropic Strike on a Quad-cannon will only add Glances to AV14 (and Toughness... 11?), and will be stuck with the Scarab's BS2.
   
Made in us
Fixture of Dakka



Chicago, Illinois

The reason I think the Decurion detachment is so broken is that it allows you to take Obelisks in multiple numbers

Reclamation Legion
Overlord w/ Warscythe
Warriors w/ Ghost Ark
Warriors w/ Nightscythe
5 Immortals w/ NightScythe
5 Tomb Blades w/ Nebuloscopes, Gauss Cannons, Shield Vanes

Obelisk

Obelisk

Doomscythe
Doomscythe

46 Tesla Shots, 4 Flyers , 2 Super Heavies...

Worried about Tyranids Flying Monstrous Creatures, put a Obelisk on the table. 2 of them.


This message was edited 1 time. Last update was at 2015/02/09 02:51:06


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

It may be just the local meta, but I've yet to see an Obelisk on the gaming table, that wasn't scenery.


   
Made in us
Longtime Dakkanaut




A list with some serious heavy hitters in it (newCrons will have toughest matchups vs IK and demons)

NewCrons (1849pts)

Core
Reclamation Legion

5x Immortal Gauss Blaster

Overlord Staff of Light

3x Tomb Blade Nebuloscope, Shield Vanes, Twin-linked Gauss Blasters

Ghost Ark, 10x Necron Warrior

10x Necron Warrior

Royal Court
Orikan the Diviner (Warlord - gets Eternal Wariior!!!!)

Cryptek Chronometron, Staff of Light

Lord Gauntlet of Fire, Voidblade

Lord Gauntlet of Fire, Voidblade

Overlord Gauntlet of Fire, Phase Shifter, Warscythe

Auxiliary
C'tan Shard of the Nightbringer

Necrons: Codex Allied Detachment
HQ
Destroyer Lord Phase Shifter, Phylactery, The Nightmare Shroud, Warscythe

Troops 5x Immortal Gauss Blaster (ObjSec)

Fast Attack
6 x Canoptek Wraiths Whip Coils


Orikan and LordStar in a GA, Nightbringer, Wraithstar led by a fully kitted D Lord = lots of stuff to handle the toughest stuff Necrons will face. Meanwhile the backfield is controlled by the uber resilient 2 x 10 warriors and 2 x 5 immortals around the Reclamation overlord.

This message was edited 1 time. Last update was at 2015/02/09 04:07:55


 
   
Made in fi
Regular Dakkanaut





Finland

Hmm... It might be that the Harvest is indeed too good not to take. Here's a new version of my farm-list from a couple of pages ago:

CAD
CCB (scythe, shifter, phylactery, nightmare shroud)
10 warriors + ark
10 warriors + ark
6 wraiths (all coils)
3 scarabs
5 blades (beamers, scopes, vanes)
3 spyders
3 spyders

Harvest
6 wraiths (all coils)
5 scarabs
1 spyder

1846 points

Two spyders less (and one less scarab base to start with), but freeing up the fast attack allowed me to take some tomb blades which are nice to have. The scarabs won't be nearly as overwhelming since there'll be only a dozen of 'em first turn (as opposed to 18 with the previous list), but they do get the formation bonuses and overall, the list is a bit more flexible and less vulnerable to first turn barrages because it has the extra scarab unit as a back-up. I might just go with this instead.

This message was edited 1 time. Last update was at 2015/02/09 09:16:08


Number = Legion
Name = Death 
   
Made in gb
Longtime Dakkanaut





UK

Is it just me or are Immortals sort of obsolete now? 17 ppm isn't bad, but for 1 pt more you could have a Tomb Blade that gives you double the movement, TL, Relentless, a Cover save (Jink) and you can also Ignore Cover/have the same armour save with further upgrades.

The only advantages I see Immortals bringing are a Nightscythe (not as great as before, but still good) and OS (which if you take a Decurion/Mephrit, you don't get).

I think for Troop Choices I'll probably stick with Warriors w/ Ghost Arks as I usually take CAD. Decurion is mighty strong

YMDC = nightmare 
   
Made in nl
Loyal Necron Lychguard



Netherlands

The Judicator Battalion seems to get better and better as AA.
I've read the tactic about Stalkers with Heat Rays, which seems to put out a lot of damage.
But how about the two Night Scythes you can add as DT?
If we ignore the entire "Can they carry Praetorians"-discussion they still have a Tesla Destructor which, because of Target Designated, can re-roll armour penetration rolls.

I really like the Formation because it's one Formation that handles our two weaknesses in the Reclamation-Legion: Flyers and Sv2+
   
Made in no
Regular Dakkanaut




I hate to admit it, but they probably are, except in the case of the Night Scythe you mentioned. If need to shoot down a plane and grab an objective in the opposite deployment zone, Immortals are probably the way to go. In nearly all other situations Tomb Blades are better. At first I though Immortals might be useful just sitting on an objective in your own deployment zone, taking pot shots at any intruders with their tesla carbines, but then it hit me that they're probably never going to do anything anyway, and you might as well save 31 points and go with 3 Blades instead of 5 Immortals.


Automatically Appended Next Post:
Kangodo wrote:
The Judicator Battalion seems to get better and better as AA.
I've read the tactic about Stalkers with Heat Rays, which seems to put out a lot of damage.
But how about the two Night Scythes you can add as DT?
If we ignore the entire "Can they carry Praetorians"-discussion they still have a Tesla Destructor which, because of Target Designated, can re-roll armour penetration rolls.

I really like the Formation because it's one Formation that handles our two weaknesses in the Reclamation-Legion: Flyers and Sv2+


That's actually a really good point that had completely passed me by. Tesla is still as powerful as ever if you're not jinking, and an average of 6 S7 hits with re-rolls to penetrate is extremely powerful. :O

This message was edited 1 time. Last update was at 2015/02/09 11:14:32


 
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

Can Crypteks and Lords be attached to Tomb Blade units effectively? Or is that the niche of Immortals?
   
Made in nl
Loyal Necron Lychguard



Netherlands

I wouldn't do that, it would slow them down too much.
   
Made in us
Daemonic Dreadnought






 Frozocrone wrote:
Is it just me or are Immortals sort of obsolete now? 17 ppm isn't bad, but for 1 pt more you could have a Tomb Blade that gives you double the movement, TL, Relentless, a Cover save (Jink) and you can also Ignore Cover/have the same armour save with further upgrades.

The only advantages I see Immortals bringing are a Nightscythe (not as great as before, but still good) and OS (which if you take a Decurion/Mephrit, you don't get).

I think for Troop Choices I'll probably stick with Warriors w/ Ghost Arks as I usually take CAD. Decurion is mighty strong


It's 17 to 22 points once blades have upgrades. In a CAD ththe immortals have objective secured. Overall the blades are better, but against many meta threats like serpent shields and HYMP the immortals are much more durable for their cost.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Kangodo wrote:
The Judicator Battalion seems to get better and better as AA.
I've read the tactic about Stalkers with Heat Rays, which seems to put out a lot of damage.
But how about the two Night Scythes you can add as DT?
If we ignore the entire "Can they carry Praetorians"-discussion they still have a Tesla Destructor which, because of Target Designated, can re-roll armour penetration rolls.

I really like the Formation because it's one Formation that handles our two weaknesses in the Reclamation-Legion: Flyers and Sv2+


I am quoting this again because it's that good of a suggestion.

2 Praetorians w/ Particle Casters w/ 2 Night Scythes , possibly 2 Triarchs is a hefty price but when you consider it's 2 Really great CC squads, 2 Really Great Anti Tank units possibly, 2 Really great Flyer Killers.

Also, there's nothing that says that the Nightscythes can't possibly come on board and pick a unit up. Like I don't know the squads from the Reclamation legion.


Reclamation Legion
Overlord
10 Warriors
10 Warriors
5 immortals
Tomb Blades
Minimum : 479

Judicator Battalion x 2
5 Praetorians 1 Nightscythe
5 Praetorians
1 Triach Stalker
Total : 1070

1549 .. that actually not a bad list you've got 20 Fearless models that can carry ST6 shooting weapons. 4 ST8 AP2 shots, a good number of Gauss , CC , and with extra points just purchase a bunch of Tomb Blades..

This message was edited 5 times. Last update was at 2015/02/09 21:21:46


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Fireknife Shas'el




Lisbon, Portugal

col_impact wrote:
A list with some serious heavy hitters in it (newCrons will have toughest matchups vs IK and demons)

NewCrons (1849pts)

Core
Reclamation Legion

5x Immortal Gauss Blaster

Overlord Staff of Light

3x Tomb Blade Nebuloscope, Shield Vanes, Twin-linked Gauss Blasters

Ghost Ark, 10x Necron Warrior

10x Necron Warrior

Royal Court
Orikan the Diviner (Warlord - gets Eternal Wariior!!!!)

Cryptek Chronometron, Staff of Light

Lord Gauntlet of Fire, Voidblade

Lord Gauntlet of Fire, Voidblade

Overlord Gauntlet of Fire, Phase Shifter, Warscythe

Auxiliary
C'tan Shard of the Nightbringer

Necrons: Codex Allied Detachment
HQ
Destroyer Lord Phase Shifter, Phylactery, The Nightmare Shroud, Warscythe

Troops 5x Immortal Gauss Blaster (ObjSec)

Fast Attack
6 x Canoptek Wraiths Whip Coils


Orikan and LordStar in a GA, Nightbringer, Wraithstar led by a fully kitted D Lord = lots of stuff to handle the toughest stuff Necrons will face. Meanwhile the backfield is controlled by the uber resilient 2 x 10 warriors and 2 x 5 immortals around the Reclamation overlord.


You can't take an Allied Detachment from the same Faction of your Main Detachment.

This message was edited 1 time. Last update was at 2015/02/09 21:29:11


AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

Depends on the tournament.

This message was edited 1 time. Last update was at 2015/02/09 21:33:49


 
   
Made in us
Tunneling Trygon





NJ

The LVO and BAO and most major tournaments allow self ally since many books have access to an extra FOC of some kind that allows expanded options. See: Leviathan, Decurion, Mephrit Dynasty, Grey Knights Nemesis Strike Force, to name a few
   
Made in us
Longtime Dakkanaut




Hollismason wrote:


Also, there's nothing that says that the Nightscythes can't possibly come on board and pick a unit up. Like I don't know the squads from the Reclamation legion.
.


Currently there is no way to embark on the NS from the board.
   
Made in us
Fixture of Dakka



Chicago, Illinois

You treat the base at it's access point.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Longtime Dakkanaut




Hollismason wrote:
You treat the base at it's access point.


Zooming rules forbid it. If the NS could hover it would work.

But keep in mind RAW the Praetorians can start off the game in the NS.

This message was edited 1 time. Last update was at 2015/02/09 22:06:22


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

I thought that was fixed with the FAQ or general FAQ.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
 
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