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Made in us
Longtime Dakkanaut





With the reroll and distance a flyer can travel if you come in from the sides you can cover the enemies deployment zone.

Left side is the entire left side of board, and right is entire right side.

Ie left side 36" in and right side 36" is the entire of the table. So lets say you want to come in with a blitz bomma to take out 2 wyverns on your opponents left side deployment. You want to come in on the left. You can come in on the left on a 1-2, or pick left on a 5,6 leaving only a 3-4 to not get the left.
So 33% chance to not come in on left.

You get a reroll.

Where you can go left on a 1, 2 or pick left on a 5,6.

Which means if you dont get left on first roll (33% chance) you have a 66.x% chance to get left on the reroll, or another 33% chance to get right.

You have a ~90% chance to get to come in on the left.

Not guaranteed, but unlikely to not get left in thise case, same odds for right if you want to go right.

the end result is any enemy unit that is on the flanks you can pretty much pick to come in and attack from the side or read unless their back is all the way to the table edge.

an adl+comms relay, and mogorks boss boyz giving outflank/acute senses to blitz bommers, or tankbustas in a trukk w/ reinforced ram (move in 6" disembark 6" fire 24") has solved a lot of problems in a Morky way for me.

This message was edited 2 times. Last update was at 2015/07/02 18:57:52


 
   
Made in pr
Been Around the Block



Puerto Rico

blaktoof wrote:
With the reroll and distance a flyer can travel if you come in from the sides you can cover the enemies deployment zone.

Left side is the entire left side of board, and right is entire right side.

Ie left side 36" in and right side 36" is the entire of the table. So lets say you want to come in with a blitz bomma to take out 2 wyverns on your opponents left side deployment. You want to come in on the left. You can come in on the left on a 1-2, or pick left on a 5,6 leaving only a 3-4 to not get the left.
So 33% chance to not come in on left.

You get a reroll.

Where you can go left on a 1, 2 or pick left on a 5,6.

Which means if you dont get left on first roll (33% chance) you have a 66.x% chance to get left on the reroll, or another 33% chance to get right.

You have a ~90% chance to get to come in on the left.

Not guaranteed, but unlikely to not get left in thise case, same odds for right if you want to go right.

the end result is any enemy unit that is on the flanks you can pretty much pick to come in and attack from the side or read unless their back is all the way to the table edge.

an adl+comms relay, and mogorks boss boyz giving outflank/acute senses to blitz bommers, or tankbustas in a trukk w/ reinforced ram (move in 6" disembark 6" fire 24") has solved a lot of problems in a Morky way for me.


Ok, so I was correct in understanding you don't really come in on the opponent's edge? It's just that being able to near-certainly pick which side to come in means you can basically hit any unit, even those in the opponent's deployment zone?

Tonio  
   
Made in us
Longtime Dakkanaut





Toniork wrote:
blaktoof wrote:
With the reroll and distance a flyer can travel if you come in from the sides you can cover the enemies deployment zone.

Left side is the entire left side of board, and right is entire right side.

Ie left side 36" in and right side 36" is the entire of the table. So lets say you want to come in with a blitz bomma to take out 2 wyverns on your opponents left side deployment. You want to come in on the left. You can come in on the left on a 1-2, or pick left on a 5,6 leaving only a 3-4 to not get the left.
So 33% chance to not come in on left.

You get a reroll.

Where you can go left on a 1, 2 or pick left on a 5,6.

Which means if you dont get left on first roll (33% chance) you have a 66.x% chance to get left on the reroll, or another 33% chance to get right.

You have a ~90% chance to get to come in on the left.

Not guaranteed, but unlikely to not get left in thise case, same odds for right if you want to go right.

the end result is any enemy unit that is on the flanks you can pretty much pick to come in and attack from the side or read unless their back is all the way to the table edge.

an adl+comms relay, and mogorks boss boyz giving outflank/acute senses to blitz bommers, or tankbustas in a trukk w/ reinforced ram (move in 6" disembark 6" fire 24") has solved a lot of problems in a Morky way for me.


Ok, so I was correct in understanding you don't really come in on the opponent's edge? It's just that being able to near-certainly pick which side to come in means you can basically hit any unit, even those in the opponent's deployment zone?


correct

also if you have 2 units with acute senses outflanking and they come in the same turn the odds one of them does not go where you need at least one to go is ~1%
   
Made in ca
Missionary On A Mission





GTA

Currently I am 5-0 with my boyz. I am really doing well with them.

I had about a 50% win rate with my sisters but I killing everything with Orks.

Mek gunz and outflanking rokkit buggies are amazing!

 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

That's a good point. Only Ork I know that can allow your unit to appear on the opponants side is Boss Snikrot's Ambush special ability that allows him and his unit to choose any table edge without rolling. Oh rofl there is a page 28. Ok yeah in a sense the Outflank can still get you on the opponant's side of the table.
   
Made in gb
Longtime Dakkanaut





UK

More importantly get those Rokkits into rear/side armour

YMDC = nightmare 
   
Made in us
Dakka Veteran





California

Tried this last night to great effect

Mogrok's Bossboys formation

I used it to outflank blitz bombers. Bombers coming in from the flanks makes it way easier to fly over targets you want and reach back field targets.

This message was edited 1 time. Last update was at 2015/07/07 22:29:48


- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in hk
Regular Dakkanaut




Hong Kong

Hmm Mogrok outflanking a squadron of gun wagons.
Fill the wagons with tankbustas and /or lootas (joined by a mega armored mek)
Have to try that.
   
Made in gb
Stealthy Grot Snipa





Dakkafang Dreggrim wrote:Tried this last night to great effect
Mogrok's Bossboys formation
I used it to outflank blitz bombers. Bombers coming in from the flanks makes it way easier to fly over targets you want and reach back field targets.


Gona be trying this Friday too! I mean the ability to bomb the turn you arrive should be shweeeeeet! Taking 2 bombers should mean that I average the D3, I think hoping for 3 bombers with outflank is too much. If I do roll 3 then either I don't bother to use it or stick it on something else like maybe TB's in a trukk.

XC18 wrote:Hmm Mogrok outflanking a squadron of gun wagons.
Fill the wagons with tankbustas and /or lootas (joined by a mega armored mek)
Have to try that.


That could be brutal. Absolutely brutal. As you'd be applying one outflank to 3 vehicles (if you maxed the squadron). Stick a unit of boyz in 1, lootas in another and TB's or flash gitz in the other. One of the MA big meks go with lootas. Roll on, disembark the boyz (if you need a charge barrier to protect your vehicles, as squadron rules means HP's would carry over even from combat with only 1 vehicle - you don't want mistakes where some CC monster opens all 3), lootas have side armour for lighter vehicles or AI duty. busters open some tanks!.

then do that x3. With acute senses it would be a pretty nasty beta strike if you add in some comms relay. 9 vehicles arriving with an extremely high chance of it being on the side you want. You could pincer armies so easily. 9 vehicles and 9 units, all working off of that 1 D3. (obviously assuming you roll 3).
Unit cost would be like 600-700 for each squadron if you max the units inside. But if you really wanted them barebones you could get it down to 300-400 per squadron I reckon.

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in gb
Longtime Dakkanaut





UK

 Dakkafang Dreggrim wrote:
Tried this last night to great effect

Mogrok's Bossboys formation

I used it to outflank blitz bombers. Bombers coming in from the flanks makes it way easier to fly over targets you want and reach back field targets.


I contemplated that for a 1500 list, only using one Blitzabomber though, possibly Outflanking Mek Gunz/Tankbustas. Shall have to revisit that.

YMDC = nightmare 
   
Made in gb
Stealthy Grot Snipa





So I've just made my list for Friday night, centered around Mogrok and outflanking blitza's. I've gone with a more concervative ork list, lootas, KMK's, lobbas, 2x blitza bommas and a small bike squad with pianboy and DLS warboss, a 20 man boy blob and 2 grot units.

What I plan on doing is sitting back, letting the lootas, KMKs (who have a MA mek so they can move) and the lobba's do some long range work, then using the bomma's to come on and crack some AV with their bombs. Its not a super mobile except for the bikes, but I should be able to move the grots up to take a couple midfield objectives if needed.

It is slightly tailored, as I know I will be playing my friend, which means either DSing flamers and plasma (hence the use of buffer grots and boyz blob) or it will be a very low model count SW army, where I can use the grots and boyz to simply limit his movement and that rapetrain of a dude in a chariot I'll let you know how I get on

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in hk
Regular Dakkanaut




Hong Kong

Note that with a transport capacity of 10 models only, a gunwagon with 8 lootas and a megamek is not such a good idea , but well ...

This message was edited 1 time. Last update was at 2015/07/08 13:00:42


 
   
Made in gb
Stealthy Grot Snipa





XC18 wrote:
Note that with a transport capacity of 10 models only, a gunwagon with 8 lootas and a megamek is not such a good idea , but well ...


I think it depends on a few things;
  • Squadron size
  • Units inside


  • For example, if your running only 1 gunwagon then tbh putting lootas inside is a waste. They not only snapfire if it moves but its almost the cost of another 5 lootas. however, if you have a squadron of 3, which is quite likely to want to move, for example, if you have boyz in one, or busta's, or gitz. In those cases you are going to want to move the wagons at some point, so by using a megamek you have the ability to do so without having to penalise yourself. If I had 3 wagons outflanking, then in one i'd have boyz, if I put lootas in another I potentially want a megamek. Your in enemy territory and likely to receive attention from CC units, having a megamek could be handy for fending off those units.

    However, on the otherhand, not having a megamek could be useful for allowing overwatch. Which could be deadly if you have 3 units of lootas inside. 3x (10x D3) shots could be outrageous potentially if the dicegods favoured you you'd be pumping out 90 shots in overwatch when any vehicle is even targetted.

    Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

     
       
    Made in gb
    Longtime Dakkanaut





    UK

    I run Megameks with Lootas if I ain't transporting them to tank for them. 48" covers the board in most cases.

    Don't think I've ever run them inside a tank though, because all it takes is one good shot and you've probably lost half your guys, probably another half of what's left to Pinning and potentially a few more if you fail morale.

    YMDC = nightmare 
       
    Made in ru
    !!Goffik Rocker!!






    I'd rather have tankbustas in there. Lootas have only one thing over bustas - range. Which is not such a huge issue no more if you put them into a transport. By the time you provide lootas with a mega-character to deal with their heavy weapons and a transport for them to sit in, you could have bought 3 times more lootas that'd sit and shoot across the board anywayz.
       
    Made in us
    Bonkers Buggy Driver with Rockets





    Indianapolis, IN

    Long time no see, my fellow warbosses. Its time again for another local event. This is one of the major events and a lot of our high ranking players are coming out to play. Normally I don't run the same list that I've ran before, but this list did so well at the last event I want to run it again. I had to move the points down from 1850 to 1500. I'm using the WAAGH Ghaz. suppliment to gain access to the Mega force field.

    HQ

    Big Mek with MFF

    Mek

    Elites
    MANz in a trukk

    Troops
    2x ard' boyz in trukk with Nob BP PK

    1x shoota boyz in a trukk with Nob BP

    Fast Attack
    Attack fighta

    Heavy support
    8x lootas

    LoW

    Buzzgob Big Mek Stompa! w/ Belly kannon*

    *Side note, we've talked about this stompa before and the point cost for it. I've talked to the TO for the event. He decided to allow the point cost in the FAQ because there is no way to actually know the other point cost with you contacting FW and said thank you for my honesty. Time to go wreck some face!

    This message was edited 1 time. Last update was at 2015/07/09 14:48:23


    Armies:
    The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
    Salamanders: 5,000 8th Edition Tournament Record: 4-2
    Ultramarines: 4,000
    Armored Battle Company (DKoK): 4000
    Elysians: 500
    Khorne Daemons: 2500
     
       
    Made in gb
    Stealthy Grot Snipa





     Glitcha wrote:
    Long time no see, my fellow warbosses. Its time again for another local event. This is one of the major events and a lot of our high ranking players are coming out to play. Normally I don't run the same list that I've ran before, but this list did so well at the last event I want to run it again. I had to move the points down from 1850 to 1500.

    Snip
    Spoiler:
    HQ

    Big Mek with MFF

    Mek

    Elites
    MANz in a trukk

    Troops
    2x ard' boyz in trukk with Nob BP PK

    1x shoota boyz in a trukk with Nob BP

    Fast Attack
    Attack fighta

    Heavy support
    8x lootas

    LoW

    Buzzgob Big Mek Stompa! w/ Belly kannon*

    *Side note, we've talked about this stompa before and the point cost for it. I've talked to the TO for the event. He decided to allow the point cost in the FAQ because there is no way to actually know the other point cost with you contacting FW and said thank you for my honesty. Time to go wreck some face!


    So I assume this list is using the Waaagh! detatchment due to the MFF. Haven't you had issues with LD? I mean with the +2 to rolls it means that once those 12 man units are 3 models down your almost guaranteed to fail a mob rule? How was your experience with it in the previous game/local event?

    Also, what is the FAQ cost? +300 points? I can never remember what the varying costs were. But I thought most people had agreed that it was a mis-print and is +300 points onto the stompa cost.
    While I can understand you have had agreement from the TO organiser, have you actually emailed FW? because generally they are quite quick to respond and if you did they'd probably tell you before your tournament.... which in my eyes would then be that you are playing unfairly; either through knowing it should cost over 1000 points or by not bothering to get the information required to play your list legally.

    But on the flip side, if the TO has agreed, then he has superseded it. Secondly, Orks aren't exactly top tier. I'd just be a little careful, as personally I would be more than a little pissed off to find out that some Necron player had brought himself a 2k points list to a 1500 points tournament simply because its 'vague'.

    But all in all I wish you good luck! Happy smashin'!!!

    This message was edited 2 times. Last update was at 2015/07/09 14:16:16


    Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

     
       
    Made in us
    Bonkers Buggy Driver with Rockets





    Indianapolis, IN

    To be honest most of my leadership test, i make. It was really funny. Once i played the crimson slaughter army and made every fear check but 1. The plus +2 to the mob rule is kind of bad, but I'll take it to get the 4++. Plus, I can always use the boss pole to reroll the one that requires my squad to be more than 10. Thank you. Should be a good time.

    This message was edited 1 time. Last update was at 2015/07/09 14:39:54


    Armies:
    The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
    Salamanders: 5,000 8th Edition Tournament Record: 4-2
    Ultramarines: 4,000
    Armored Battle Company (DKoK): 4000
    Elysians: 500
    Khorne Daemons: 2500
     
       
    Made in us
    Bonkers Buggy Driver with Rockets





    Indianapolis, IN

    Different list here, I had the pleasure last night to play one of the my local meta champions. Seriously this guy is the definition of TFG. I've not seen him lose an event he did not go to. So I decided that instead of trying to smash his army I would just mess with him the whole time. The out come was very surprising. I lost by maelstrom, score 11-12, but I won on Kill Points. Most events around my area use two primary missions. Below is my list:

    HQ
    2x Big Mek with SAG, Git finda, 3 ammo runts.

    1 Big mek with SAG, Git finda, 3 ammo runts, Thinking cap.

    troops
    3x ard' boyz in trukks, Nob BP PK, Shootas

    Fast attack
    Attack fighta
    Dakkajet
    Fighta bomba

    Elite
    7x burnas

    Heavy support
    Looted wagon, killkannon, 2x big shootas
    2x kustom mega kannons
    10x lootas

    Fortifcation
    Bastion, 3x barricades, ammo dump

    Deployment: Bastion to either the left or right of the center line. To force my opponent into thinking about a caste deployment. Lootas deployed behind the barricade with the ammo dump. (Why not give re-roll 1's to lootas, ) Big mek on top of bastion with SAG. Warlord Big mek, inside bastion. The 3rd big mek was deploy alone in the ruins in the other corner. I put a trukk in each corner and one to the right of the center line. Looted wagon went on the center line. The kannons were in the ruins to the left of the bastion.

    Now this is crap ton of dakka. His list is all about smashing you in hand to hand with high str low ap attacks. So I did not want to rush forward into hand to hand like normal. The plan was to stay in the trukks and always be 18" away and just shoot to weed out his extra wounds. Then attack what was left.

    His list:
    Space wolves
    Battle leader on wolve

    6 iron priest on wolves (Hammers and servo arms)

    X number of cybor wolves (i don't remember how many he had for each guy but they were just extra wounds)

    Dark angles
    Chaplin bike
    Command squad bike
    Sammuel

    2x of black knight bikers (TL plasma is no fun and str 5 rending attacks)

    reserves
    5 scouts
    Landspeeder 2x heavy flamers.

    He mixes the squads together to allow the dark angles to scout the whole army.

    Armies:
    The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
    Salamanders: 5,000 8th Edition Tournament Record: 4-2
    Ultramarines: 4,000
    Armored Battle Company (DKoK): 4000
    Elysians: 500
    Khorne Daemons: 2500
     
       
    Made in ru
    !!Goffik Rocker!!






    what's next, whats next =)
       
    Made in us
    Flashy Flashgitz





    Glicha... You do understand you have a +2 to your mob rule roll... Right? You say, "if I fail I'll just reroll" as if that will help... You only pass on a 1 if you have a character in the unit (which you do if you're rerolling with a bp) but on a 2-6 you fail for having 9 or less models in the unit. Reroll it, it's still only a 1 in 6 chance you'll pass.

    If you run the Ghaz supplement you have to run very large units, very small units, or fearless units. The small ones are so few points you don't care. The large ones will pass several times, and fearless ones don't have to roll.

    But, "I'll just reroll it" is not a viable strategy.

    Warboss Troil
    "Less chat, more splat!" 
       
    Made in gb
    Stealthy Grot Snipa





    So just played a game using this list (roughly);
    Maelstrom - Cloak and shadows 6x4 table lengthways

    Spoiler:

    Mogrok Formation;
    - BM MA 3xAR DFK - (WL) Rolled 3x infiltrate for strat trait
    - BM MA 3x AR BP
    - BM BP
    - Warboss Bike PK BP DLS
    -Weirdboy ML2

    CAD
    -Painboy bike Orderly

    -3x bikes Nob PK BP
    -Blitza bomma
    -Blitza bomma

    -10 grots Squig
    -10 grots Squig
    -20 boyz Nob BP BC

    -5 lobbas 5 extra grots 3xAR
    -13 lootas Mek
    3 KMK 6 extra grots 3xAR


    I played against a scions list, not a TFG guy, but a competent player who knows his army. Consisted of basically 6 taurox, 2 with the rokkits, 2 loaded with 'umies, with the volume fire weapons. then 2 empty that had some sort of cannons. The rest of his list was then 2 DSing melta units, a DSing TLing plasma squad and a DSing flamer unit.

    So with rolling a 2 on the mogrok outflank I gave it to the two blitza bommas, I then gave infiltrate to the bike squad and the loota squad. I loaded mogrok with the kmks, for SNP and a re-roll 2+, the other MA mek went with the lootas, the weirdboy and BM went with the 20 boyz.
    ----------------------------------------------------------------------------------------------------------------------------------------------
    I wont go into huge detail, but it was close on maelstrom, but overall 1 more turn and i'd have tabled him comfortably. Overall thoughts;

    Outflanking acute senses blitza bommas are pretty awesome, arrived T2, sufficiently immobilised 2 taurox leaving them out of range (as my aggressive deployment with infil lootas and bikes he stepped back and didnt see the bombs coming - not being aware of outflank working on flyers), Although I feel the bombs might actually be more useful against infantry with decent saves, as against a vehicle you can only score a single hit.

    The lootas with MA mek really pulled weight. the MA mek soaking huge fire (the reason you take em He made his 80 points back) While the lootas reliably opened a taurox a turn. Luckily his DSing flamers actually turned up T3, mishapped and arrived T4, by which point the lootas had already done more then their fair share of dakka.

    Lobbas are amazing. I mean outstanding. So 130 points unit that could fire every turn, sit on an objective, and easily made back their points a few times over, removing either a DSing unit each turn, or putting a couple glances on a taurox early game. I need more of em. Seriously impressed.

    KMK's, well sadly with him backing away I was out of range T1, then T2 his TL plasma unit rolled really well and not only did I take huge casualties but I ran, I ran off the board, costing me SlayTWL and having done nothing (although I played a 1k points game after where they regained my favour). I think I played them too conservatively as it was my first KMK outing. I think I should have played them on the line, bubble wrapped with the 20 boyz and just pushed em up.
    ----------------------------------------------------------------------------------------------------------------------------------------------
    MVP's; Outflanking bomma's, Lobbas and lootas.
    Grots played a pretty decent role for 40 point units. used them to block assaults and generally just be a nuisance.

    This message was edited 1 time. Last update was at 2015/07/10 19:40:06


    Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

     
       
    Made in us
    Longtime Dakkanaut




    Wichita, KS

    I've been eyeing a Kustom Battle Fortress. With a 30 model transport capacity, and the ability to transport multiple units, it seems fairly attractive as delivery system for Orks, and it isn't too far away from a Stompa when it comes to survivability, though not damage output. The Thunderblitz table (+1 to results) is its primary source of effective killing.

    My question is what goes well inside?
    There is an argument for using this as a transport for Badrukk's Flashgitz, but they lose too much when it Thunderblitzes, so it compromises the model's greatest asset.
    There is an argument for putting Ghaz's bullyboyz inside, but that does exactly one thing, and
    The same goes for Council of the Waaaagh!

    I was thinking about a Nob (yes, that is right, ordinary Nob) deathstar with some burnas and Gretchin. Something like this:
    Spoiler:
    From a CAD
    Warboss (MA, DLS)
    Painboy

    10 Gretchin + Runtherd.

    Kustom Battle Fortress (BP, 3 Kannons)

    From a Great Waaaagh!
    Big Mek (MFF, EA)
    Warboss (BBP, EA, PK)

    3 Burnas + 3 Meks
    8 Nobs (1 PK, 3 BC, EA)


    So, we've got a 9 Hull point SHV with an OS troop inside and a Nob deathstar. Its got a collection of Meks for recovering Hull points, and a 4++ invul.

    Then we've just got to find some scoring. So I was thinking of filling out a 1850 point list like this:
    6 solo Deff Koptas
    4 units of 6 Tankbustas in Gunwagons.
    3 Units of Min Gretchin.

       
    Made in gb
    Stealthy Grot Snipa





    how many multiple units can it carry?

    Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

     
       
    Made in gb
    Longtime Dakkanaut





    UK

    As many as possible, subject to capacity, because it's a super heavy.

    That's why in a stompa you can have three seperate units of Burnas w/ 2x Burnas and 3x Meks so you can fire one flamer per each of the fire points during Overwatch and about 9 Mek Tool rolls, more if you add Big Meks and Meks to the units.

    YMDC = nightmare 
       
    Made in ca
    Mekboy Hammerin' Somethin'




    Kapuskasing, ON

    3 minimum sized units of Burnas/Lootas each taking the 3 free mek upgrades and giving them 3 meks from the HQ choices that don't take up a slot as well as a Big Mek gives you 13 Mek Tools to repair damage to the 13HP Stompa and there is still room for one more IC. A Warboss can help. If you ar reading the situation you will see when even with Meks that in another turn the Stompa will blow. You don't want to be around it when it blows. Disembark and move, call a waaagh!, run away from the Stompa and towards enemies, charge more distance and kill using burna in melee setting with it's AP3.

    This message was edited 2 times. Last update was at 2015/07/11 13:28:54


     
       
    Made in gb
    Longtime Dakkanaut





    UK

    Another Big Mek and probably a Warboss/Painboy in for the third Mek.

    I think it can take Grot Riggers too for it will not die so that's an extra roll as Mek Tools and IWND are separate rules despite following the same process.

    YMDC = nightmare 
       
    Made in gb
    Stealthy Grot Snipa





    Hmm a stompa with lootas could be good then, you still get some decent overwatch with the lootas d3. Plus they are then still useful when the stompa isn't in range of much.

    But in regards to the Kustom fortress, Gitz are too expensive. When it blows you are going to lose some serious points as well as firepower. If gitz had some way to mitigate the damage of the explosion then maybe. (I assume the KFF/MFF works against explosion? a 4++ could be really useful - besides also conferring to the vehicle).

    Cap of 30= 5x5 lootas, each with a single mek (I know people seem to like to take many many many repair rolls, but I think you need to think of this as expendable, else you'll put too many points into keeping it alive and not have enough fire power). Then add a BM with MFF to one unit?

    Oh lulz, a fun list = Mogrok, outflank the fortress, put in 3 BM's with SAGs and lootas and have a huge firing platform!

    Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

     
       
    Made in gb
    Longtime Dakkanaut





    UK

    Take Bikes for the SAG Meks, if only for Relentless. The Fortress is large enough to hide them and if you take a KFF or MFF, then you have the 6" range and can protect more as opposed to just the vehicle.

    YMDC = nightmare 
       
    Made in gb
    Stealthy Grot Snipa





    So having looked again at the stompa (and what ork doesn't want to build a stompa!) I was wondering what would be the best loadout for a shooty stompa?

    Stompa
    - Gaze,
    -2x Deth kannon with Super Gatler, ------- having looked at the super gat, is it actually worth it? it only fires once per game? and has a 1/6 chance of running out of ammo after each target, so an average of 6 targets. At only 2D6 shots, the same cost in lootas performs statistically just as well without the chance to run out on the second shot?
    -deff arsenal

    just over 800 points but should pump out some serious fire power each turn with 2 Str10 7" blasts, 4D6 Str7 shots with the psycho-dakka rule, 3D6 Str9 shots and D3 supa-rokkits.
    It also has enough range to be able to sit at the backfield and still be able to hit most things.
    I assume the SHV rule of ignoring weapon destroyed results means that we don't actually have to take excess BS's to counteract weapon destroyed results yes?

    This message was edited 4 times. Last update was at 2015/07/13 07:19:04


    Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

     
       
     
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