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Poll
What new faction would you like to see?
Exodites 16% [ 41 ]
Grot Rebellion 7% [ 19 ]
Skaven/ Space Rat-men 9% [ 24 ]
Tau Empire Humans 6% [ 16 ]
Make Harlequins an ACTUAL faction 6% [ 16 ]
Flesh out Tau Empire Xenos 15% [ 39 ]
Dark Mechanicum 23% [ 58 ]
Niche race like Glags/ Rak'Gol, etc.. 9% [ 24 ]
None- Bring back (fill in old models here)! 8% [ 20 ]
Total Votes : 257
Author Message
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Made in us
Regular Dakkanaut





Texas

So- after watching Poorhammer podcast talk about the various "Chunks" of 40k factions, and Majorkill's vid on bits of lore that's not found in the game it occurred that GW is not fully using everything to get our money. (Though they need no help in that). With Squats coming back and Zoats in Blackstone, makes me think maaaaybe the big corporation will be more open to adding in new armies that are in the lore, but haven't been on the tabletop.

To sum up the Poorhamer point: Humans have WAY too many options!
Think about it: Marines, Imperial guard, Custodes, Inquisition, Sisters, Mechanicum are all basically Humans. Obvs this makes them more popular, b/c we're familiar with them- but only other faction that has that kind of diversity is Chaos, but that's basically because of the four gods and the dichotomy between marines and daemons now. Eldar have 3 factions, 4 if we could have a fully fleshed out Harlequin line- but anything new for Eldar would be a miracle at this point in itself. Tyranids really only have 2 "factions", being cults and 'nids.
Orks don't really have much of "factions" except Da old Ways/ Speed Freeks and choice between infantry/ vehicles right now. I'd like to see more viability of the shooty orks, or just allow the looted vehicle rules back, and let us hobbyists kit-bash. Heck- you could just sell a box of bitz for extra gubbinz to stick on tanks and the like! It would also be nice to see the option of having an all grot army- preferrably one without Zodgrod. In the book "Warlord" we saw that Da Red Gobbo is not so much one grot, but an idea- so we could have a leader with a Trazyn-like ability where another picks up the mantle in battle.

And they never really ported Skaven over into 40k- but we had this image:


Which made the Hrud look more cowardly, versus the big shambling time-distorting nightmares they are now. Hell- the necron in that pic still has the old White Dwarf rules gun! Not to mention the Kroot look totally different from the exo-skelton blaster boy. Even the Glag (jellyfish thing) got fleshed out in the lore in various novels, but only as an aside to say "oh, look at these wierd Xenos!" My thinking is the reason we haven't seen the ratfolk is they were that good at sneaking around or making people think they were chaos Abhuman beastmen.

When the Necrons first came out I was like "huh, that's wierd" and not to mention "Why do they only have 4 models?"


And now, they fit to retconned background to make them a major part of 40k and changed them from mindless bots to Egyptian undead robot mummies! So- I'm saying there's plenty of room to expand- but where to go?

Lemm know, Cheers!

"Cold is the Emperor's way of telling us to burn more heretics." 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

40K does not need more factions. It needs less Space Marine units and more units in the factions with not too many units.

Tau can certainly be expanded in the allied races side of the equation.
World Eaters desperately needs a second wave of models to remove the all melee nature of the faction.
Leagues of Votann needs more units also.
   
Made in au
Longtime Dakkanaut





I would like to see a proper chaos book, not marines but doing the mortals and demons well.
This includes cults, the mortal military and the industry.
Mutants and aliens that are not dumb would be nice as well.

Harlequins Should be the variant craftworld, they are a little limited. But get proper access to craftworld vehicles and the wraiths.
With a bonus being they are in the dark eldar as well.

There is a lot you could do expanding tau auxiliary units, but honestly I don’t think GW got any ability to really expand anything without digging deep into their nostalgia.

Sisters of silence are right there and need a big 15 mins of thoughts, don’t even need any new models if anyone with creative ability cared. D: can’t even get good rules.
   
Made in pl
Fixture of Dakka




Fix factions that already exist before adding new ones.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in se
Dakka Veteran





None: GW should prioritize fixing factions and flesh out mini/subfactions (like LoV, DG, WE, TS, etc) instead.

5500 pts
6500 pts
7000 pts
9000 pts
13.000 pts
 
   
Made in gb
Longtime Dakkanaut




U.k

I agree we don’t need new factions, I voted dark mech as it’s the logical choice given they exist extensively in the lore and gw seems to be dipping its toe in with dark mech and traitor guard with various releases. But I’d rather they were an option for heretic astartes really.

No interest at all in tau, still see them as silly new comers that don’t really feature in my narrative at all.

But over all I would rather existing stuff saw some love than making new.
   
Made in us
Agile Revenant Titan




Florida

No more new factions, please.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gb
Preparing the Invasion of Terra






Expand what there is, don't add more. Many armies need revamps and additional units rather than another army that gets 6 kits and then left forever.
   
Made in us
Dakka Veteran





If they add a new faction it should be for a specialist game only. I tend to agree, we've got enough factions in 40K right now.

That said, I'd like to see a rip off of the Covenant from Halo. (Maybe for Kill Team?) Definitely some cool thematic elements there.

This message was edited 1 time. Last update was at 2023/08/20 11:33:22


"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in fr
Boom! Leman Russ Commander





France

Hrud. Space skavens, depedns on the version games retains. In specialist or kill team games, minor xenos.

Imperium has too many options because of how many space marines chapter but others are good to have.

Other than that, more like expansions to expand the already existing races roster ans flavors:

Eldar would derserve exodite added. Space elves on dinosaurs.

Dark mecanicum would be cool, but like the lost of the damned, it can be done by an expansion or adding relevant units in the codex and maybe special rules like in 4th orks where you could say take dreadnoughts as troops in a big mek's army.

Human tau are fun I think.

This message was edited 1 time. Last update was at 2023/08/20 13:07:13


40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.

"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably.  
   
Made in ie
Battleship Captain





40k needs less factions, not more.


 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




I want....to stop playing this game.
   
Made in de
Longtime Dakkanaut





50s Retro Sci-Fi Amazons from Venus.

They are gigantic, sexy, buff, skimpily dressed, come with two strong arguments, an assortment of useful ASSets and even bigger guns.
   
Made in gb
Longtime Dakkanaut






That's not how Necrons were introduced (or retconned) at all...
   
Made in us
Regular Dakkanaut





Texas


I feel yez on the update models part- I was glad I still had a lot of old WHFB orcs and multi-part Boyz to kitbash, since the new ones are mono-pose.. come on GW!

But again- some factions would be easier than others to implement- like Chaos heretic/ cult Guard would require a separate sprue- or- make more of the heretic guardsmen from Blackstone.

"Cold is the Emperor's way of telling us to burn more heretics." 
   
Made in gb
Fixture of Dakka





Exodites and Harlequins.

Exodites are basically Dino Riders, and Harlequins definitely need more love.

Casual gaming, mostly solo-coop these days.

 
   
Made in pl
Dominating Dominatrix





I voted for Dark Mechanicum.
   
Made in us
Storm Trooper with Maglight





If it has to be a new faction, I'd rather it were a niche xenos faction. I feel like a number of the choices here could be done within the current Codex (or, little as I like them, a Supplement (if those are even still a thing in 10e)), but I presume "new faction" to include "separate Codex", and IMO that cuts the list down to "Niche Xenos", "Dark Mech", and "Not!Skaven", and of those I would rather GW spend the time coming up with something new. I don't know that they'd be able to come up with something worth the effort, but I'd wonder if they might do better with the freedom to expand on something that was previously just a throwaway line in a lore blurb.
   
Made in us
Fixture of Dakka





Most of the options in the poll are things I'd like to see, just not as separate codices. I voted for Exodites and Dark Mech. The former seems like it could be a reasonably unique playstyle (a cavalry-heavy army and an opportunity for eldar to potentially have fortifications.) The latter could be an opportunity to bring back some really customizable units. I absolutely don't want dark mech to just be spiky admech; I want them to be full of flavorful options for customizing your own mad science experiments. Ideally, coven armies and tyranids would dip their toes into similar levels of customization.

But of the other factions...

* Grot rebellion can reasonably be a detachment type or detachment/army-wide rule swap.

* Skaven in Fantasy are great; I don't want to see them awkwardly retconned into 40k.

* Tau humans and tau xenos should both be perfectly achievable by just sprinkling a few extra kits into the range. They don't need to be full books. I want to show tau fighting alongside a variety of alien allies. Right now, there are only two non-tau species in the codex, and they've both been plagued by mediocre rules off and on throughout the editions. Tau humans could really probably just be a leg (and hand?) variant in the kit. Unless you want to specifically give them human psykers or something.

* I hate to say it, but as much as I love harlequins, I've kind of come around to the idea that they're cooler when they're not a full faction. Conservation of Ninjutsu. Having a whole army of them means that a good number of them should die each game. Which kind of kills some of their mystique. They probably work better with each of the characters being somewhat comparable to an imperial assassin (good stats, special abilities, generally pretty stealthy/hard to hit), with the troupe unit basically serving as an expensive-but-powerful high-speed tarpit melee unit. Maybe give the characters rules that trigger off of the presence of troupes or something. I'm picturing 3+ invulns, being untargetable outside of 12", and potent lockdown/debuff abilities from the jester and shadowseer. And then let the solitaire be our equivalent of a primarch or what have you. Admittedly, not sure where that would leave the bikes and cars at that point.

* Niche races are super cool, but they just don't make sense as something GW would bother making a ton of models for. If GW weren't so tied to no-model-no-rules, it could be fun to see a book that's just a pile of niche species and other oddballs along with rules for how to use them in narrative games. More realistically, maybe we hope for more Anhrathe type units. That is, Kill Team boxes that get a datasheet sprinkled into the most appropriate major faction's codex.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I would like to see a proper implementation of Renegades and Heretics, combining elements of the imperial guard and the cult units from CSM.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Terrifying Doombull




None. They've got far too much work to do with both current model ranges and rules.

Efficiency is the highest virtue. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Voss wrote:
None. They've got far too much work to do with both current model ranges and rules.

This is about where I am as well. I do think there's an opportunity to leverage Combat Patrol for adding some new stuff that might not be as fun for 40k "proper" but is too large for KT.

Exodites, Renegades & Heretics, Dark Mechanicus, Kroot Mercenaries, etc feel like they could work as an "army in a box" setup.
   
Made in de
Longtime Dakkanaut





No new factions, please. I'd rather GW consolidate and remove factions tbh. Many of those suggested can also be easily included into existing armies:

Dark Mechanicus - Chaos Space Marines
Exodites/Harlies - Eldar
Auxiliary races - Tau
Grots - Orks
   
Made in us
Impassive Inquisitorial Interrogator






 waefre_1 wrote:
If it has to be a new faction, I'd rather it were a niche xenos faction. I feel like a number of the choices here could be done within the current Codex (or, little as I like them, a Supplement (if those are even still a thing in 10e)), but I presume "new faction" to include "separate Codex", and IMO that cuts the list down to "Niche Xenos", "Dark Mech", and "Not!Skaven", and of those I would rather GW spend the time coming up with something new. I don't know that they'd be able to come up with something worth the effort, but I'd wonder if they might do better with the freedom to expand on something that was previously just a throwaway line in a lore blurb.


I still say they should to the Q'orl next. They're the biggest xenos faction in the galaxy besides the orks, right next to terra, and we know little about them besides limited warp drives and that they're bugs. (Closer to Starship troopers or Enders Game than the Tyranid's Alien)
   
Made in gb
Decrepit Dakkanaut




UK

My thoughts on new for 40K

1) Tau Auxiliaries/Allies. Take the Kroot as a core for the army forming the bulk of basic forces and then use different species Xenos for other slots. The idea of having lots of different Xenos in specialist roles was clearly originally part of the idea for Tau, but the power-suit mech style really took off and right now Tau just don't have the slots for many models outside of that without it bloating the army. This is also where you can throw in some humans to the Tau forces - but just don't make them anything "more" than the other Xenos forces. Ergo a specialist group that brings something to the combined army, but isn't big enough to be its own thing.

So splinter them off. Kroot would work with both and the Auxiliaries form would allow far more diversity.

It's basically exactly the same as how Tyranids and Genestealer Cults work. Again the Cults couldn't be released as part of the Tyrnaid army without it bloating them with copy-cat choices. So they share a few models and instead Cults became their own amazing army.

2) Eldar Exodites. GW has freaking teased these for utterly ages in the lore. Dinosaurs, Lasers, Space Elves - what's not to love and with GW's current take on plastics they can do some freaking awesome models for this kind of army. Visually and conceptually they would bring something new to the Eldar and whilst they'd be the same race the fact that there'd be dinosaurs and such running around would, I think, create more than enough visual identity for them to stand on their own.

This message was edited 1 time. Last update was at 2023/08/21 14:26:00


A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Been Around the Block




space rats i'd buy, the rest meh...
   
Made in gb
Longtime Dakkanaut




I'm not sure "Rats in Spaaace" is an idea with legs - but Hrud are probably the faction I'd be most interested in. If they could have a different aesthetic and gameplay mechanic.
   
Made in fi
Posts with Authority






Voted for T'au Humans, as its closest to what I'd want, which is a non-imperial Human faction

"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

 Strg Alt wrote:
50s Retro Sci-Fi Amazons from Venus.

They are gigantic, sexy, buff, skimpily dressed, come with two strong arguments, an assortment of useful ASSets and even bigger guns.


They bring death by snoo snoo.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in ie
Fresh-Faced New User




Years ago, I think during 4th or 5th Ed, I wrote a Barghesi fandex called Codex: Barghesi Dominion - so I'd like to see them!

They were somewhere along the lines of a 40K Ogre Kingdoms (high wounds, low model count) and they took a leaf out of the Tau Empire's book in that they had several client races under their control. They were big meanies basically.
   
 
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