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Made in gb
Longtime Dakkanaut




Am I reading this right, for a Solar detachment with the [chain of command] rule to be given an order it needs to be within "X" of a unit with the HQ ability, not its own HQ, just any HQ?

so in theory you could run, say three armoured formations, and nominate one superheavy as a HQ - then stick it with the two other superheavy detachments as a HQ for them, then say do the same with a Malcador and get a Malcador "company" and ditto with a Leman Russ?

guessing its a simplification but would have thought the whole point of a chain of command is that its a chain

This message was edited 1 time. Last update was at 2024/01/17 04:46:32


 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

It sounds like that is the case if that is how it is written. I know in SM2 you could use any HQ unit to issue orders (in the same way as Nids used Synapse creatures or Orks followed the orders of any Nobz - except for Blood Axe Nobz of course! ) - but that isn't necessarily the same thing here. I guess you would usually tend to put a detachments HQ next to it, partly so you can remember what is going on and what unit they are part of?

Loss of command isn't quite as big an issue as it was in SM2, as in that game it meant you couldn't move and then could only fire in the advance fire step - so your troops just sat there like lemons if a canny opponent managed to take out the HQ. At least in this case the juggernaut does keep rolling forward.

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in de
Dakka Veteran



Germany

Yes, any HQ can issue orders to any detachment. Otherwise it would be too restrictive (and book-keeping...).
   
Made in fi
Locked in the Tower of Amareo





Yea. It's not supposed to be total cripple. Especially in game this deadly. Nevermind when units with precise weapons show up

2024 painted/bought: 109/109 
   
Made in gb
Longtime Dakkanaut




can see its a simplification, just seems an odd choice conceptually.

mind you its not alone in that

plus side it does allow "formations" that otherwise couldn't be done by swapping stuff about to get functional blocks that can be assigned to tasks
   
Made in fi
Locked in the Tower of Amareo





Then again would troops really not follow another captain if own is dead?


2024 painted/bought: 109/109 
   
Made in gb
Longtime Dakkanaut




tneva82 wrote:
Then again would troops really not follow another captain if own is dead?



depends, there will be deputies etc but in general terms as I understand it a unit from "A" company, will not recognise the captain from "D" company, especially if from another battalion, so won't follow their orders, nor would said captain expect them to - unless they were specifically appointed as such. largely to prevent enemy tricks with misordering

instead if the captain is killed their assigned deputy would step in, who knew the mission, and would know who to listen to further up the chain

given how rigid the imperium of man is I can see officers being shot for taking orders from the wrong person.

this is in general, on a table its all abstracted anyway.

I was expecting it to be a bit more like how 1st handled it, you have a company of detachments, with its commander who they stay in range of. there is then a battalion of several companies, with a commander who can issue orders to any detachment in the battalion, and then a regimental commander above several battalions who can issue orders to anyone

then space marines sat off to the side wondering how the heck all thats meant to work
   
 
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