solkan wrote:Sure, that'd be nice, but try writing the rule so that vehicles and monsters can do that without falling back through other vehicles and monsters, or some big heroic dude in terminator armor. You'll end up writing five paragraphs of rules, introducing keywords and probably a "size" stat.
I remember some previous edition had a rule like "Vehicle & Monster unit cannot be Locked In Combat" or so. No need for even 1 paragraph, just one line
lol
Already model cannot move through other model (covered in Movement rules) and end Normal Move in Engagement Range of other model (covered in Movement rules) so no need for extra covering here; you just move away with Normal Move and there is no problem.
I understand there is some need to add abstraction for game flow, but this level of abstraction actually harm this flow because the first time a Ripper base lock down your 300-ton Banehammer with 26 Guardsmen inside the game must stop so you can ask "
wtf is this serious" & check the book because it is too silly to believe
lol