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Made in gb
Infected & Looking For a Mate






I came back to the hobby after a while out & played mostly Kill Team so far. I have tried a game of Big 40k recently with another person who also didn't play 10th Edition, and as far as we can see it is possible for a Monster or Vehicle to be stuck in Engagement Range of enemies & can't move unless he Fall Backs.

I am using the free rules so maybe I missed something, but is this correct?! I feel like it can't be correct so assume I missed a rule line somewhere, but I really can't see it.

If it is correct... what does happen here? Is the Baneblade driver scared he will wing a Support Weapon Platform & there will be some Aeldari insurance claim? Maybe the Bloodthirster laughs too hard to move away while the Guardsman punch his shin?

 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

You can shoot out of close combat as a Monster or Vehicle, so it’s not like a Grot touching your toe stops that.

Is it sometimes silly? Sure. But the opposite would be too.
A Rhino is damn well afraid that a Chainfist-armed Terminator Squad will rip it to shreds if they give them the slightest opening. A Sentinel is worse, usually, than ONE Allarus Custodian, let alone a squad.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Infected & Looking For a Mate






Yeah but in this way a single Ratling have the same effect as 200 chainfist Terminator in stopping that Rhino & keep it still. Does this Ratling pull the exhaust too hard & the Rhino can't accelerate away until he fist-fights the Ratling with his Armored Hull?

Sometimes it can make sense - you can't drive Rhino away from gigantic Monster so easy because maybe he CAN pull really hard the exhaust to stop you - but too often is very silly if you don't have some exception.

 
   
Made in ca
Fully-charged Electropriest






There is a level of abstraction that is required when playing the game so that things can move forward, this is one of them.

There is nothing keeping a rhino from moving away after being in engagement range they just can not move through enemy models, unless you want to risk destroying the model. I agree that having a large tank of monster being unable to move through a lone ratling is dumb so maybe a rule could be introduced that would allow vehicles and monsters to fall back through enemy models like titanic and fly models
   
Made in us
Longtime Dakkanaut







 KingGarland wrote:
I agree that having a large tank of monster being unable to move through a lone ratling is dumb so maybe a rule could be introduced that would allow vehicles and monsters to fall back through enemy models like titanic and fly models


Sure, that'd be nice, but try writing the rule so that vehicles and monsters can do that without falling back through other vehicles and monsters, or some big heroic dude in terminator armor. You'll end up writing five paragraphs of rules, introducing keywords and probably a "size" stat.
   
Made in gb
Infected & Looking For a Mate






solkan wrote:Sure, that'd be nice, but try writing the rule so that vehicles and monsters can do that without falling back through other vehicles and monsters, or some big heroic dude in terminator armor. You'll end up writing five paragraphs of rules, introducing keywords and probably a "size" stat.


I remember some previous edition had a rule like "Vehicle & Monster unit cannot be Locked In Combat" or so. No need for even 1 paragraph, just one line lol

Already model cannot move through other model (covered in Movement rules) and end Normal Move in Engagement Range of other model (covered in Movement rules) so no need for extra covering here; you just move away with Normal Move and there is no problem.

I understand there is some need to add abstraction for game flow, but this level of abstraction actually harm this flow because the first time a Ripper base lock down your 300-ton Banehammer with 26 Guardsmen inside the game must stop so you can ask "wtf is this serious" & check the book because it is too silly to believe lol

 
   
 
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