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![[Post New]](/s/i/i.gif) 2024/12/08 03:02:30
Subject: Does anyone remember when the 'cyberpunk' elements of the setting receded?
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Regular Dakkanaut
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It goes without saying that necromunda pre-2017 would be the most obvious answer, but i distinctly recall there being spikey neon hair, mohawks, big shoulder pads and bright garish colours and punky clothing even into early mainline 40k 3rd edition. Does anyone remember when that sort of 80's rock aesthetic vanished in favour of a monastic medieval look?
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![[Post New]](/s/i/i.gif) 2024/12/08 10:47:36
Subject: Does anyone remember when the 'cyberpunk' elements of the setting receded?
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Longtime Dakkanaut
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From my recollection it was gradual thing, started to decline with 2nd edition or earlier and a more gothic dark look coming to the art and was gone mostly from 40K by the end of second edition, but lingered on in games like necromunda. It’s still present in necromunda now but you’ll not really see anywhere else.
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![[Post New]](/s/i/i.gif) 2024/12/08 13:11:47
Subject: Does anyone remember when the 'cyberpunk' elements of the setting receded?
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The Marine Standing Behind Marneus Calgar
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Andykp wrote:From my recollection it was gradual thing, started to decline with 2nd edition or earlier and a more gothic dark look coming to the art and was gone mostly from 40K by the end of second edition, but lingered on in games like necromunda. It’s still present in necromunda now but you’ll not really see anywhere else.
Pretty much this.
As 40k transitioned from the RPG that was RT, to a more formalized wargame with amylists and not requiring a GM a lot of that flavor was lost/toned down. The grimdark as we know it was pretty set by 3rd, although we do sometimes get odd echos of the past.
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![[Post New]](/s/i/i.gif) 2024/12/08 13:17:13
Subject: Does anyone remember when the 'cyberpunk' elements of the setting receded?
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Decrepit Dakkanaut
UK
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I think some of the 80s metal elements have come back in Age of Sigmar - the problem is they weren't depicted in artwork and they aren't as depicted in models. You 100% feel it in the novels and the way the world is setup; but GW has never done huge vistas and landscape artwork of the setting.
It's all so hyperfocused on the models and warriors that the world around them gets kind of drowned out.
I think there's also an issue that some of AoS is so poorly defined that it wound up copy-catting 40K - you can very much feel this in how the Orruks got depicted and shown and are basically 40K orks in AoS.
So its one of those "its there" elements but the light isn't shining on it outside of books.
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![[Post New]](/s/i/i.gif) 2024/12/08 13:27:34
Subject: Does anyone remember when the 'cyberpunk' elements of the setting receded?
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Moustache-twirling Princeps
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I remember some of the Necromunda novels feeling more like cyberpunk novels with a Necromunda skin rather than 'true' Necromunda novels, and there's a tie-in short story for the Forges of Mars trilogy (Zero Day Exploit) that's a bit cyberpunk.
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![[Post New]](/s/i/i.gif) 2024/12/08 17:54:53
Subject: Re:Does anyone remember when the 'cyberpunk' elements of the setting receded?
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Servoarm Flailing Magos
On the Surface of the Sun aka Florida in the Summer.
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I think once they stopped with their Judge Dredd models they kind of steered clear of that look.
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![[Post New]](/s/i/i.gif) 2024/12/08 18:24:21
Subject: Does anyone remember when the 'cyberpunk' elements of the setting receded?
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Ridin' on a Snotling Pump Wagon
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How is Necromunda not Cyberpunk though?
It’s all there, and across a variety of aesthetics. Dark and dingey, sure. But still Cyberpunk.
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![[Post New]](/s/i/i.gif) 2024/12/08 18:26:22
Subject: Does anyone remember when the 'cyberpunk' elements of the setting receded?
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Servoarm Flailing Magos
On the Surface of the Sun aka Florida in the Summer.
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Mad Doc Grotsnik wrote:How is Necromunda not Cyberpunk though?
It’s all there, and across a variety of aesthetics. Dark and dingey, sure. But still Cyberpunk.
I think he means as a whole... when did the whole range go from wacky neo-punk to grim dark.
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![[Post New]](/s/i/i.gif) 2024/12/08 18:38:42
Subject: Does anyone remember when the 'cyberpunk' elements of the setting receded?
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Ridin' on a Snotling Pump Wagon
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Not sure it was ever purely Cyberpunk?
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![[Post New]](/s/i/i.gif) 2024/12/08 21:12:27
Subject: Does anyone remember when the 'cyberpunk' elements of the setting receded?
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Longtime Dakkanaut
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I got cyberpunk Dune from the RT rulebook, a combo of the distopian punk elements with the decaying splendour of dune's imperium/emperor.
But cyberpunk tends to focus on the tech and human interaction, and the wargame wasn't set in civilisation so very little of those aspects would appear.
They then went further down the catholicgrimdark medieval look by the end of 2nd into 3rd.
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![[Post New]](/s/i/i.gif) 2024/12/09 08:56:35
Subject: Does anyone remember when the 'cyberpunk' elements of the setting receded?
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Posts with Authority
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The punk stuff was just cross pollination from 2000AD and Rebellion publishing stuff IMO, and got weeded out from the 40K lore bit by bit. Necromunda still pays homage to those times more than any other GW brand tho
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This message was edited 1 time. Last update was at 2024/12/09 08:57:21
"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" |
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![[Post New]](/s/i/i.gif) 2024/12/09 09:33:47
Subject: Does anyone remember when the 'cyberpunk' elements of the setting receded?
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Regular Dakkanaut
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On this topic, is the whole; 'men of iron', 'machine spirit', 'bio-mechanical intergration' of servitors, augmetic limbs, lost technology, rampant corporate slavery, component of 40k meant to be referencing Dune's Butlerian Jihad and the war against 'thinking machines'?
Or is it a alteration of pre-existing 'punk' themes such as 'ghosts in the net (ie, rogue ai created during a long forgotten war floating around the net)' or 'cybernetic transhumanism (ie, how far can someone enhance themselves whilst keeping the 'human' label)' or 'urban insanity that only exists because of long-insane AI still barely running the place'
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This message was edited 1 time. Last update was at 2024/12/09 09:34:16
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![[Post New]](/s/i/i.gif) 2024/12/09 12:28:29
Subject: Does anyone remember when the 'cyberpunk' elements of the setting receded?
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The Marine Standing Behind Marneus Calgar
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the-gentleman-ranker wrote:On this topic, is the whole; 'men of iron', 'machine spirit', 'bio-mechanical intergration' of servitors, augmetic limbs, lost technology, rampant corporate slavery, component of 40k meant to be referencing Dune's Butlerian Jihad and the war against 'thinking machines'?
Or is it a alteration of pre-existing 'punk' themes such as 'ghosts in the net (ie, rogue ai created during a long forgotten war floating around the net)' or 'cybernetic transhumanism (ie, how far can someone enhance themselves whilst keeping the 'human' label)' or 'urban insanity that only exists because of long-insane AI still barely running the place'
All of the above?
40k at the start was a giant melting pot of all sorts of stuff. They were just tossing all sorts of stuff in there from pop culture, literature, moves, etc. both Dune and the punk movement were big parts of that. There might be an interview out there with more direct links to sources, where they got what. But I’m not aware of it. Officially, legally, and under oath we know that all GW’s ideas are internal and not from outside sources, so that comes with a grain of salt.
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![[Post New]](/s/i/i.gif) 2024/12/09 13:18:40
Subject: Re:Does anyone remember when the 'cyberpunk' elements of the setting receded?
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Moustache-twirling Princeps
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![[Post New]](/s/i/i.gif) 2024/12/09 21:43:01
Subject: Re:Does anyone remember when the 'cyberpunk' elements of the setting receded?
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Regular Dakkanaut
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Same reason there are no Vanus Temple Assassin figures- as stated above, 40k is a wargame and one hacker is unlikely to fight and win vs an army. I'm pretty sure Dark Imperium has Cyberpunk elements, as well as Necromunda, but they're both just Niches of 40k. As much as GW likes to steal from other popular SciFi works, there's probably a world out there like "The Mortal Engines" using Dark Age of Technology, but more steampunk-y. Replace the term "Stalker" for Shrike with "Autonomous combat servitor" and there ya go- it fits into 40k! But this'd be just one world, so GW would not put time and effort into making an epic-like game with large fighting cities (though that would be cool, no doubt).
Speaking as someone who remembers the old Necromunda, it's awesome the range is getting the love it needs now.
'Member this?
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"Cold is the Emperor's way of telling us to burn more heretics." |
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![[Post New]](/s/i/i.gif) 2024/12/09 21:44:32
Subject: Re:Does anyone remember when the 'cyberpunk' elements of the setting receded?
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Preparing the Invasion of Terra
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![[Post New]](/s/i/i.gif) 2024/12/09 21:46:08
Subject: Re:Does anyone remember when the 'cyberpunk' elements of the setting receded?
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Moustache-twirling Princeps
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Err...
Clade Vanus Infocyte Assassin (technically a 30k model...)
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![[Post New]](/s/i/i.gif) 2024/12/09 23:20:12
Subject: Re:Does anyone remember when the 'cyberpunk' elements of the setting receded?
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Regular Dakkanaut
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TheChrispyOne wrote:Same reason there are no Vanus Temple Assassin figures- as stated above, 40k is a wargame and one hacker is unlikely to fight and win vs an army.
Hold on, I'm waiting for the echo of what I just said...
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"Cold is the Emperor's way of telling us to burn more heretics." |
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![[Post New]](/s/i/i.gif) 2024/12/09 23:58:38
Subject: Does anyone remember when the 'cyberpunk' elements of the setting receded?
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Preparing the Invasion of Terra
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It's the same universe though.
The Vanus Temple still exists in M41, GW just doesn't want to give HH models 40k rules anymore because reasons.
A Vanus is one of the main characters in Assassinorum: Kingmaker.
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![[Post New]](/s/i/i.gif) 2024/12/17 02:24:54
Subject: Does anyone remember when the 'cyberpunk' elements of the setting receded?
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Yellin' Yoof
California
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Despite ̶r̶i̶p̶p̶i̶n̶g̶ ̶o̶f̶f̶ being influenced by many different science-fiction franchises; 40k never really bothered with doing Cyberpunk. None of the factions or lore seem like something you would see in Deus Ex or Blade Runner. The lore is entirely lacking in major corporations that have a huge influence in politics & even have their own private armies. I guess Leagues of Votann could go that route.
The Imperium of Man is sticking hard to the Feudalism in Space aspect and none of the other species is doing Cyberpunk. Even the Admech would be out of place in a story like Shadowrun.
Cyberpunk elements in 40k primarily consisted of the Judge Dredd knockoffs (Adeptus Arbites) plus Early Necromunda stuff. As time went on, the designers mostly phased that stuff out.
Another major Science-fiction trope 40k is missing are Dyson Spheres.
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This message was edited 2 times. Last update was at 2024/12/17 02:26:14
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![[Post New]](/s/i/i.gif) 2024/12/17 03:02:25
Subject: Does anyone remember when the 'cyberpunk' elements of the setting receded?
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Humming Great Unclean One of Nurgle
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Calbear wrote:Despite ̶r̶i̶p̶p̶i̶n̶g̶ ̶o̶f̶f̶ being influenced by many different science-fiction franchises; 40k never really bothered with doing Cyberpunk. None of the factions or lore seem like something you would see in Deus Ex or Blade Runner. The lore is entirely lacking in major corporations that have a huge influence in politics & even have their own private armies. I guess Leagues of Votann could go that route.
The Imperium of Man is sticking hard to the Feudalism in Space aspect and none of the other species is doing Cyberpunk. Even the Admech would be out of place in a story like Shadowrun.
Cyberpunk elements in 40k primarily consisted of the Judge Dredd knockoffs (Adeptus Arbites) plus Early Necromunda stuff. As time went on, the designers mostly phased that stuff out.
Another major Science-fiction trope 40k is missing are Dyson Spheres.
Necrons might have a Dyson Sphere.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2024/12/17 15:45:24
Subject: Does anyone remember when the 'cyberpunk' elements of the setting receded?
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Posts with Authority
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I dunno, I still think Necormunda has plenty of cyberpunk to it. Goliaths, Escher, Delaque, Van Saar, any of these gangs could roam the streets of Night City. Or Jotunn Servitor Ogryns, Enforcers in their Tauros Venators, Spyre Hunters with their rigs are basically cyborgs FFS
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This message was edited 1 time. Last update was at 2024/12/17 15:48:50
"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" |
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![[Post New]](/s/i/i.gif) 2024/12/17 16:08:01
Subject: Does anyone remember when the 'cyberpunk' elements of the setting receded?
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Longtime Dakkanaut
London
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When the tech got toned down. Auto aim, auto drive, suspensors, etc. They dropped a lot of the tech and the remaining stuff became grimdark rather than dystopian.
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![[Post New]](/s/i/i.gif) 2024/12/17 16:42:27
Subject: Re:Does anyone remember when the 'cyberpunk' elements of the setting receded?
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Servoarm Flailing Magos
On the Surface of the Sun aka Florida in the Summer.
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Early Rogue Trader pulled from everything...
From Dune to Star Trek. If it was sci-fi, I'm sure you can find it if you dig far enough into the Rogue Trader or Space Crusade books.
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