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![[Post New]](/s/i/i.gif) 2024/12/18 16:05:52
Subject: The Imperium
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Servoarm Flailing Magos
On the Surface of the Sun aka Florida in the Summer.
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The government of the Imperium of Man in Warhammer 40,000 is best described as a theocratic authoritarian regime. It combines elements of totalitarianism, militarism, and a rigid bureaucratic structure. Here are some key features of the Imperium's government:
1. Theocratic Rule: The Imperium is centered around the worship of the God-Emperor of Mankind, who is considered a divine figure. The religious aspect of governance is significant, with the Ecclesiarchy (the religious institution) playing a crucial role in maintaining the faith and loyalty of the populace.
2. Authoritarianism: The Imperium is highly authoritarian, with power concentrated in the hands of a few elite organizations, such as the Adeptus Terra, which oversees the administration of the Imperium. Dissent is not tolerated, and the state employs various means, including the Inquisition, to suppress opposition.
3. Militarism: The Imperium is a militaristic society, with the Adeptus Astartes (Space Marines), the Imperial Guard, and other military organizations playing a central role in its governance and expansion. Military service is often seen as a duty and a path to honor.
4. Bureaucratic Structure: The Imperium has a vast and complex bureaucracy that manages its many worlds and institutions. This bureaucracy is often depicted as inefficient and riddled with corruption, reflecting the challenges of governing such a vast empire.
5. Feudal Elements: The Imperium also has feudal characteristics, with various noble houses and planetary governors wielding significant power over their territories, often in service to the Emperor and the Imperium as a whole.
Overall, the government of the Imperium is a blend of theocratic, authoritarian, and militaristic elements, creating a dystopian regime that prioritizes the survival of humanity above all else.
Do you agree?
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This message was edited 2 times. Last update was at 2024/12/18 16:08:08
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![[Post New]](/s/i/i.gif) 2024/12/18 18:06:38
Subject: The Imperium
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Boom! Leman Russ Commander
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Like most aspects of 40k it'll be a vast blend of a lot of historical and cultural references bolted lossely together so it takes from almost anything to be fair. Whatever the source, the liant is that iving in the imperium is geenraly hellish anyways. Seems like after that everyone kind of picks what he sees in it.
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40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.
"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably. |
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![[Post New]](/s/i/i.gif) 2024/12/18 19:31:52
Subject: The Imperium
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Ridin' on a Snotling Pump Wagon
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Partially.
It is top down organised, with only the very pinnacles having anything approaching freedom.
But in certain respects, the institution is perhaps surprisingly quite uncaring.
Let’s look at my old favourite benchmark, Planetary Governance. Once you’re installed? Provided The Imperium gets its Tithe, on time every time, and in full? The Administratum and its bureaucratic nightmare pretty much leaves you alone to get on with it, caring not how the job is done, only that it is done.
The Ministorum is also surprisingly tolerant of local interpretations of the Imperial Creed. It’s seems provided the main meets are there (Emperor are grate, everywun else either a servant of Him or a dirty heretic and we all know what happens to dirty heretics, don’t we children), it’s again seemingly a matter of “don’t fix what ain’t broke”.
Even the much feared Inquisition can be oddly tolerant, provided again you’re doing the major things right.
All three of these together means a planet can be run more or less as the Governor sees fit. And so long as it’s loyal, pious and productive, there’s little impetus to enforce much more.
This could mean that a Planetary Governor shares the wealth somewhat, content to merely be a trillionaire, investing much of the planet’s post-tithe profits and taxation on public services, education, conveniences, parks and PDF etc. And so, a given world could be a Socialist Paradise, a Capitalist Wonderland, a Communist Utopia etc, and nobody else will much care. There may be open elections for public office, but presumably not Governor on account that’s solely for the Imperium to sort out, and the Governor to arrange succession.
In short? The Bureaucracy and Theocratic elements only apply in very broad strokes - more concerned with keeping the whole of the beast ticking over, than project managing every cog in the vast machine. Yes, those are labyrinthine juggernauts, but only on the largest scale. Nobody has the time or the tools to enforce particularly exacting standards.
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![[Post New]](/s/i/i.gif) 2024/12/18 19:52:30
Subject: The Imperium
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Posts with Authority
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More or less agree with all that. I often think the IoM is eerily similar to one real life country in the east, which also has a two headed eagle as its symbol. A country which is also top driven, keeps dissidents in check, and basically has enough militia/police to curb any potential civillian unrest. State controlled media. etc. Corruption runs rampant, and almost everyone keeps their real thoughts, hopes and dreams to themselves.
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"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" |
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![[Post New]](/s/i/i.gif) 2024/12/19 07:41:27
Subject: The Imperium
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Fixture of Dakka
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Lathe Biosas wrote:The government of the Imperium of Man in Warhammer 40,000 is best described as a theocratic authoritarian regime. It combines elements of totalitarianism, militarism, and a rigid bureaucratic structure. Here are some key features of the Imperium's government:
1. Theocratic Rule: The Imperium is centered around the worship of the God-Emperor of Mankind, who is considered a divine figure. The religious aspect of governance is significant, with the Ecclesiarchy (the religious institution) playing a crucial role in maintaining the faith and loyalty of the populace.
2. Authoritarianism: The Imperium is highly authoritarian, with power concentrated in the hands of a few elite organizations, such as the Adeptus Terra, which oversees the administration of the Imperium. Dissent is not tolerated, and the state employs various means, including the Inquisition, to suppress opposition.
3. Militarism: The Imperium is a militaristic society, with the Adeptus Astartes (Space Marines), the Imperial Guard, and other military organizations playing a central role in its governance and expansion. Military service is often seen as a duty and a path to honor.
4. Bureaucratic Structure: The Imperium has a vast and complex bureaucracy that manages its many worlds and institutions. This bureaucracy is often depicted as inefficient and riddled with corruption, reflecting the challenges of governing such a vast empire.
5. Feudal Elements: The Imperium also has feudal characteristics, with various noble houses and planetary governors wielding significant power over their territories, often in service to the Emperor and the Imperium as a whole.
Overall, the government of the Imperium is a blend of theocratic, authoritarian, and militaristic elements, creating a dystopian regime that prioritizes the survival of humanity above all else.
Do you agree?
That's all mostly accurate. However, all of that specifically applies to the Imperium as a whole. As Mad Doc points out, you can zoom in on individual parts of the map and find patches where some of the elements you've identified are less present. You won't find a ton of bureaucracy on Fenris, for example.
I'd also maybe push back on this part:
that prioritizes the survival of humanity above all else.
While this is often the party line of the imperium, it's not necessarily the truth. If that were actually its main priority, you might expect to see alliances with certain xenos or more emphasis on long-term sustainable planet managemenet instead of practices that eventually leave planets uninhabitable.
I think reasonable people could argue that the actual main priority of the powers that be in the imperium are to satisfy the interests of those in power. Interests like "pleasing the Emperor" (even if they don't know what he actually wants), providing wealth and luxuries to the ruling classes, and securing the political and millitary power of squabbling subfactions within the imperium. Going extinct is obviously a lose condition for the rulers of the imperium, but they're frequently going to prioritize personal enrichment or "glorifying the emperor" over taking steps that might actually benefit humanity's survival long-term.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2024/12/19 10:12:55
Subject: The Imperium
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Ridin' on a Snotling Pump Wagon
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The goal of The Imperium, at least originally, was to preserve and protect humanity. By galactic xenocide of all non-human sentient species, hostile or not.
The goal of the modern Imperium….is to preserve The Imperium. By galactic xenocide of all non-human sentient species, hostile or not.
There is a difference between the two aims. Both are awful, awful things. But at least the former had some kind of useful, desirable end goal.
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![[Post New]](/s/i/i.gif) 2024/12/19 11:02:22
Subject: The Imperium
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Decrepit Dakkanaut
UK
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Lets also not forget the Imperium is built on fear.
They are xenophobic because of bad experiences dealing with some xenos in the past. They are AI-phobic due to the Men of Steel turning on them.
It's interesting to note that in this regard the Imperium behaves like we typically see elves portrayed in fantasy settings (and Eldar in 40K). That of having very long slow to change attitudes.
Which is interesting because the Imperium does have some very old powerbases and characters who are old beyond normal for humans.
I'd also say that with the Emperor gone there's a sense within the Imperium of it trying to prevent change. The Imperium does change, but it fights against it and is attempting to try and preserve its state in a static form. Hence why there are so many elements like The Tithe that run on auto-pilot on rotas established 10 thousand years ago. The Imperium lost its leader and in the time that followed its never really regained one single guiding power and focus across itself. So its kind of tried to just keep the lights on and keep going whilst expanding (because that was what it was doing at the time).
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![[Post New]](/s/i/i.gif) 2024/12/19 12:44:37
Subject: Re:The Imperium
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Longtime Dakkanaut
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Iracundus wrote:The Imperium is like a great ship or plane on autopilot. The institutions of the Imperium have their mandates and most actively try to resist change and restore the status quo even without direct command from above. The decentralized nature of the Imperium and its myriad instituations along with their web of feudal obligations and infighting and politicking means the Imperium isn't a true nation state as understood by modern 20th century people. All the singular individuals with the power and force of personality to impose galactic scale changes (such as the Emperor or the Primarchs) are long gone, and the Imperium was restructured after the Heresy to deliberately prevent individuals from having such power in order to reduce the risk of rebellion. The down side of this is of course they also lack the power to enact beneficial sweeping reforms or take major decisions that actually alter the status quo.
The High Lords reign...they don't rule. Although they may issue sweeping decrees, like increasing mobilization to fight the Tyranids as depicted in the Tyranid Codex, these come off more as general ideological mission statements rather than concrete policy. The actual enforcement of these decrees can also be highly variable as these directives can be distorted, minimized, or perhaps even outright ignored as they propagate down the Imperium's organizations. There are numerous vested interests within the Imperium, and anyone threatening these interests may also provoke a backlash such as assassination. So my view is the High Lords of Terra are ineffective no matter who they are because of the very way the Imperium is structured.
The idea that NO ONE at all is truly in charge of the Imperium is an even scarier and more depressing state of affairs than the simple idea of the High Lords as evil corrupt power mongers deliberately twisting the Emperor's ideas: The Imperium as a system given a life of its own, as a blind unthinking beast, in which the uncounted quadrillions of humans in the galaxy are trapped with no hope of escape.
A quote from years ago before Guilliman's return. However even after his return, I think this still largely holds true. He can only be in one place at a time and he is kept busy putting down the latest immediate military threat and has no time to do any deep reform beyond the minimum necessary to keep his Indomitus Crusade going.
One of the High Lords (the head of the Officio Assasinorum) actually believes the Imperium is the way it is because the Emperor wished it so. The logic is that if the Emperor had wished otherwise surely the Imperium would be different and the Emperor is supreme so therefore if the Imperium is a certain way, it is because it was meant to be. He also aids Guilliman as a way ot humble him because he believes Guilliman will fail in his reform as the Imperium's sheer inertia now is so great and it faces so many external threats, that reform is impossible.
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This message was edited 1 time. Last update was at 2024/12/19 12:45:06
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![[Post New]](/s/i/i.gif) 2024/12/22 06:46:39
Subject: The Imperium
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Regular Dakkanaut
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I would have described the IoM as the Sultanate of Rum in space.
Both use the double eagle insignia
The Emperor, in older lore at least, was anatolian, whilst the Sultanate of Rum was based in former Byzantine Anatolia
Both were based/inspired by past regimes
Both were, technically, successor states built via the principle of Right of Conquest
The IoM was heavily inspired by Dune, which, in of itself, is very middle-eastern
The primary source of revenue of both comes through lucrative trade routes that stretch many many distances and involve multiple parties
The central govt of both wasn't particularly strong
Regionalism and factionalism were rampant in both
Both use religious terminology to justify its war.
The main component of the Sultanate of Rum's armies were mobile cavalry, a similar parallel to the rapid movements of the Astartes and Fleet
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