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I haven't really followed developments in recent years on this franchise, why aren't Relic making this game? It might have something to do with the fact that Dawn of War 3 was something everybody would rather forget ever happened.
Apart from playing a few hours of The Dwarves I'm not really familiar with King Art Games. Here's hoping they can capture the magic of the first Dawn of War, while simultaneously making sure the gameplay lives up to modern standards.
While most people remember the first game most fondly I'm actually a big fan of Dawn of War 2. I suspect that less inspiration will be taken from this game though.
GW wrote: The fourth – and very long-awaited – installment in the legendary Warhammer 40,000: Dawn of War series is arriving next year.
Brought to you by Deep Silver and KING Art Games, the epic Warhammer 40,000 real-time strategy game (RTS) is returning to its mass-battle, base-building roots with deeply satisfying gameplay and a brutal, expanded Sync Kill system.
You’ll take command of four unique Warhammer 40,000 factions – including the Adeptus Mechanicus, making their Dawn of War debut – alongside the iconic Blood Ravens Space Marines, the Orks, and the Necrons.
Good to hear they are going back to base building mass combat.
This message was edited 1 time. Last update was at 2025/08/19 19:32:07
Dang, I was telling my friend after the dawn of war 1 remaster to not get their hopes up since rts games are a dead genre. I figured that was all we were getting, a throwback, nothing more. I can’t believe I’m eating my words right now, but I’m real happy to be wrong and I’m sure they are too. Hopefully it’s good too!
One day I will have something funny enough to be in a signature.
They are bringing back the stuff people asked for the most: base building, large armies and sync kills.
As for why Relic isn't making this one, they no longer have the license for it. They can remaster their old games though, here's hoping that Dawn of War 2 also receives a remaster at some point, as that one is also my personal favourite of the series.
I wouldn’t worry too much about the number of factions or which factions will be represented. I’m sure the deluge of DLC will take care of that, assuming the game is successful.
On that note though, have the Leagues of Votann made an appearance in a video game yet?
El Torro wrote: I wouldn’t worry too much about the number of factions or which factions will be represented. I’m sure the deluge of DLC will take care of that, assuming the game is successful.
On that note though, have the Leagues of Votann made an appearance in a video game yet?
They are apparently in Mechanicus 2? Not played it myself though.
Am I the only one left in utter disappointment?
It looks like a mobile game.
Trailer is the weakest of the 4 cinematics, but that doesn’t matter too much, gameplay is where it’s supposed to be at. And well… some concepts like that it has base building is promising, the roster of armies is not bad either. But if we take a step further from basic concepts to something with a little more meat on the bone and look at the seconds of gameplay, we get a mess that looks cheap as hell. Animation level is bare bones with some exceptions, guns sound horrible. And the layout of the map, how units move across the field felt like I’m watching a tile based game. Those gigantic unit cards above the unit - what the hell kind of design choice is that?
It’s from the creators of an unpolished mediocre iron harvest game. Compared to reveal gameplay footage of DoW 2 for example, nothing shown feels like it has any mass or impact. We get a glimpse at 1,5 a sync kills, while they don’t even show us the end of the dreadnought one.
I wished for a cross between DoW 1 and 2 with the graphics of the latter. I guess we’ll see, but guessing that for an announcement trailer they picked the best of the best footage, that they have so far - I’m underwhelmed to say the least.
Sometimes I wish Valraks rumors would miss more often.
Yay.
I feel like the physics definitely aren't synched with the map currently, but I can't tell if that's mostly something I noticed with the Necrons or a more universal problem. It definitely felt early. Buy in will depend a lot on the final product, but I'm also not really an RTS fan so that was always going to be the case.
Just watched the launch trailer for Dawn of War IV and I’ve gotta say—I’m hyped. I’ve been a fan of the series since the original Dawn of War and all its expansions. That game nailed the grimdark atmosphere and gave us some of the most satisfying RTS gameplay in the genre.
I gave Dawn of War II a shot, but it never really clicked for me. The shift in gameplay style just didn’t scratch the same itch. So seeing the footage for DoW IV already feels like a return to form. From what they’ve shown so far, it looks like they’re leaning back into the large-scale battles and faction flavor that made the original so iconic.
And the cherry on top? My favorite faction is one of the launch factions. Go Necrons. Cold logic, ancient grudges, and gauss weapons that strip flesh from bone—what’s not to love? Also I consider videogame lore to be cannon, so its even more to learn.
I feel like the downer in the thread but this feels so much more underwhelming than the DoW3 trailer. Then again that game went down hard. I dunno i'm just worried about DoW4 and the music seems to keep in line with DoW2 rather than jeremy soule's DoW1 music. Honestly i think how good DoW1 was makes it like a lightning caught in a bottle moment. DoW2 was decent but i'd rather see Gabriel Angelos than Cyrus for DoW4. Maybe they couldn't hire the voice actor again for gabriel angelos.
This message was edited 1 time. Last update was at 2025/08/19 23:07:06
Definitely not hyped for this game so far after how they handled DoW3 and it not looking super stellar at first glance. Definitely a wait and see and not buy upon release type of game, the only thing that makes me interested is that they have a Last Stand mode as that was one of the standout parts for DoW2 in my opinion.
Geifer wrote: But but but I haven't played Dawn of War 3 yet!
Please remind me, folks. What are sync kills you're talking about? I haven't played the first two games in ages.
Sync kills are those glorious, cinematic finishing animations that trigger when a unit or character takes out an enemy in close combat. They’re not just visual flair—they’re pure grimdark theater.
Think of a Dreadnought grabbing an Ork Boy, snapping his spine like a twig, then flinging the body aside like yesterday’s scrap. Or a Space Marine executing a Chaos cultist with brutal precision. These moments don’t affect gameplay much, but they absolutely elevate the immersion. It’s like the game pauses to say, “Yes, this universe is brutal—and here’s your front-row seat.”
I'm unconvinced. The trailer is leaning quite heavily on nostalgia ('You liked Dark Crusade didn't you?!') and the animation of the gameplay still looks quite cartoony.
Iron Harvest devs have proven that they DON'T KNOW WHAT THEY DO.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.