Recently came across the White Dwarf rules of Space Marine Operations. For those like me that live under a rock, this particular rule set is inspired by the Space Marine 2 video game. In this tabletop version, you select 3 marines from 6 different class of fighter and throw them into Objective focused missions against waves of Tyranids and hopefully not die.
The pdf of the rules was released on the White Dwarf website during Grotmas. I've supplied the link to the download page here if you're interested.
https://www.warhammer-community.com/en-gb/downloads/white-dwarf/
I'm curious as to what other peoples experiences with this rule set has been?
For myself and a friend I've introduced it to, it simply has been the most fun we've had with our
40k models in years.
After I'd had a few games and wrapped my head around the rules, I've found it to be quick and engaging and surprisingly strategic. Most importantly: fun.
My mate and I are not space marine players however. So we've used models we have on hand to play the heroes. He his mixture of scratch built models from Necromunda and Kill Team; me my Sisters of Battle.
I'm loving the way the stat cards for the characters work. They're written open- no specific weapons or the like. Just Shoot and Mellee and an equipment that does a thing. So you're free to model whatever you like as long as it fits. So i get to field my Heavy flamer sister as the Heavy, Seraphim Superior as the Assault and Greyfax as the Vanguard (yeah, her crossbow is totally a grapnel launcher). I get to play out the power fantasy of the girls kicking butt. That's something everyone can do.
You can swap out the marines to be whatever you play and play out the power fantasy. Let's face it, we love our armies and we all know the lore is written so everyone is awesome and curb stomps little gribblies every Tuesday.
Then the same can be said for the Tyranids you fight.
I also play Necrons, so I've gone and found models in my collection that can match the Tyranid cards and now can fight against them now (i houserule that each enemy square regenerates a wound every turn just for that little necron flavour).
I've been fiddling with making up my own mission based on Termination from the game. Had a few games at it and they've been enjoyable
So what are your experiences with this?
Are you only hearing about this now?
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