Hello, I'm curious, which rules do you think are the best, when it comes to rank'n flank? Models and lore are important, but I'm mostly interested rule wise. If your option is not included in the poll, shout it in the comments. Any opinions on these games are welcome.
Automatically Appended Next Post: I will start by adding my opinions on some of these games. Granted, I haven't played all (or even most) of them, so this is mostly I could find by reading reviews, comments, etc.
- 9th Age:
free rules!!. Very tournament focused, and super crunchy. The spiritual successor of
WHFB. Some really cool narrative scenarios though, that I intend to use with other games.
- Conquest: My favorite. On the crunchier side, balanced for both tournaments and narrative play. Cool, original mechanics (deployment of units, deck building) and deep character customization. 38
mm models.
- DBF: A beefier version of Hordes of the thing. It seems that (at least) the historical community is not very impressed with it.
- Dragon Rampant: casual oriented, simple rules, and generic setting. Maybe a bit too simple and generic.
- Hordes of the thing: based on dba rules. Very abstract (read: quite generic)
- Kings of War: competitive focused. Fairly simple rules and fast play. I really wanted to like it, but...it doesn't distinguish itself with anything, in a quite crowded market. Also, Conquest exists.
- Oathmark: narrative focus. Considered to have maybe the best campaign system.
- A Song of Ice and Fire: highly competitive. Cool politics mechanic, but otherwise the rules seems fairly simple (the entire rulebook is like 15
pgs). Hardly a fantasy game. Also, it uses 2D terrain

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