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2015/05/12 22:50:41
Subject: Re:Fallout:Heading East - Bunker Entrance
I painted a thing. OK I swear I'll start studying for my exam tomorrow in like half an hour!
The bunker painted up to look like its an entrance into a Vault (that or Vault-Tec just happened to build it, which is a possibility given that they were the largest contractor in that area). Nah I left off a lot of the graffiti BrookM as I already have plenty of buildings covered in that crap and wanted this thing to look a bit more generic. There is the odd bit though, and loose $100 bills laying about (as though someone had come there with a pile of money trying to buy their way in). Its like eight by six inches across for size reference and mostly made from bits of foam that I lobbed some clay over. The poster's there for the people queuing up to enter it to have some promotional material to read as they waited. =P
The door doesn't actually have a handle on it. You get in either by using the computer or coming at it with a super sledge.
Aye, in games I'd have it sitting in a fenced in area, possibly with the odd landmine depending on if its a military bunker or not. See this could be owned by the Brotherhood of Steel, Enclave or be the entrance into a Vault. That's really down to what crap I pile up about it. As I don't have an actual bunker for this to lead to though what's down there is up to the player's imagination (or youknow I could just put together all those Hirst Arts Molds bits and make an actual bunker...).
As Fallout 4's setting, its been heavily implied to be set around MIT. ...Otherwise Bethesda's been spending a lot of money to send its staff out on site seeing tours about that area. As far as the plot goes, and if the leaked scipts on Kotaku are real, just read the novel The Postman (not the film. Oh god not the film!). Whatever it will be it'll be an easy bet to say I'll clock in over a thousand hours on it like I've done with every other one of Bethesda's recent sandbox RPGs (...my Steam account says I have something like that, but this is bearing in mind that Steam doesn't record the hours that you play the game with certain mods in use like the script extender ...which I use 90% of the time I'm playing).
Very nice work on the bunker entry! poster is a nice touch with the graffiti
"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
2015/05/13 21:48:14
Subject: Re:Fallout:Heading East - Bunker Entrance
Rather than doing my usual dump into the "what are you doing today (hobbywise only)" thread, meh, as all I'm ever doing is making Fallout stuff I may as well post it here instead.
I'm just starting out on the model, but I've decided to use one of those Wargames Factory models and turn her into a Metal Armour wearing mercenary. Hey I already have the male version of the set. Might give her a mohawk, we'll see. =P
That and I'm trying to decide just what to do with one of the Crooked Dice heads that I picked up. One of the bodies will probably become the Machinist (or whatever he was called. ...I think that's actually a movie title) from Fallout 3. But aye, the head I'm considering giving to another Caesar's Legion character. I know I have to redo most of the models that I made for that faction (I saw a really good conversion for Legionairres based on Lord of the Rings Uruk Hai scouts), but meh characters are always fun. Ooh, and speaking of Legion characters I was also pondering making a new Legion standard bearer too, but ack, again I'm not sure if I want to delve back into that faction quite yet.
The bunker looks great. Liking the tones in the concrete and the mud.
Mastodon: @DrH@dice.camp
The army- ~2295 points (built).
* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial * Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!
"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
2015/05/14 13:10:20
Subject: Re:Fallout:Heading East - Bunker Entrance
Hey look! Guess who can't be arsed pulling out those big sheets of card to take a picture of a silly unpainted model and just used bits of paper from his pocket instead!?
OK its been a really long day and I'm fresh out of anything witty to say. ...Not that I tend to do that anyway. ...Muppets are witty right!?
Aye well there's the Metal Armoured Merc that I blithered about last night. ...Or was it this morning. OK it was dark at least. I'll paint her up in a bit along with that Vaulter Scientist. Maybe go for a multi-colored mohawk
2015/05/14 17:10:51
Subject: Fallout:Heading East - I can totally take real pictures. ...Honest!
She does look good! Very nice sculpt work you madman!
"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
IIRC Tim Cain said that Allistair Tenpenny traveled to America in a plane (which still operate to an extent in the US too), seeking his riches (implying that the UK was in a worse state than the US). Moriarty the bar owner also traveled from the UK, but I think he was brought as a indentured servant. Desmond Lockhart the Ghoul spy from Point Lookout painted a spy system similar to what you'd seen in the book Tinker, Tailor, Soldier Spy.
Europe was already blowing itself up before the Great War. The Eurozone and even the countries that were part of it had broken up into warring states. Josh Sawyer wanted to make a game set there, where the player would take control of a squad of British soldiers who'd hop between countries in whatever vehicles they could find, scavenging what fuel they could as they rushed to the Atlantic.
As far as tech goes some British gear turns up in the series. In fact the SA80 service rifle used by the armed forces here was apparently used by the US military at one point before being used by National Guard units. I'd imagine the same rifle then saw service with the Canadians, and the British may even have been supplying Canadian guerrillas at the time of the war (if they had the resources that is, youknow with the whole of Europe going to hell).
Hmn, I think I've gone on about this before. Search back in this thread and you'll probably turn something up on the subject. =P
'Tempenny seeking his riches in America' ? this might imply that the Britain (I don't know if a polity called 'The United Kingdom' still exists past the 2077?) has restored order by 2277 and it might be a medieval-style feudal state. and the economy system might not be the pre-war ones. Guild systems might return and Britain is no longer good for business so he has to leave... with little to none knowledge of the contemporary America he DID restore a wrecked building, turned it to a five star hotel to the condition that I THINK... surpasses what Americans (of any factions) can. (including the NCR in the very very far west???)
Or he wants MORE? From his 'Castle' in the ruined Washington D.C. he behaves like a King.... and if you said a saloon owner named Moriaty came to America with Tempenny as an indentured 'subordinate' (And a well-dressed 'agent' in his bar also works for him but I don't really know where did he comes from except that he KNEW the existence of a live A-Bomb in Megaton) then Tempenny is also a gangster of some sort, he might want to build his own 'kingdom' in America as well.
This message was edited 1 time. Last update was at 2015/05/14 18:54:15
Who knows? The devs said it probably indicated that the UK was in a worse state than America, or at least just as much of a gak hole. Though the Fallout games don't really see the point in elaborating on what the rest of the world is like given how much crap's already going down in America (we don't even know who fought who). The one game that was going to have the player globe trotting didn't make it past the early development stages and from what's been released about it it was going to be crap in terms of plot.
But aye, its something that can be guessed at, but I wouldn't go so far as to try and pin it down. If I were to entertain ideas about what's going on there it'd be broadstrokes mostly. Oh and in regards to Tenpenny tower, as it appears in the game doesn't fully reflect what it was originally intended to be. Only the top level of the building would have been inhabited, with the lower levels instead quarantined. Perhaps they'd be filled with traps and what not, with a bunch of ghouls chucking about. The devs probably thought that that was more work than it was worth however (the actual building in game's only two floors, rather than the whole tower).
Tenpenny's just your typical Wasteland character though. He has plenty of cash, so can influence people, but he doesn't care for much outside of his tower (he blows up Megaton just because its ruining his view, not for any strategic gain). So he's fine sitting on his butt all day and earning money from the tower's inhabitants, but doesn't see the point in taking over much more.
Posting this a bit later than I'd have wanted to, but screw Open Office for deciding to crash if you put too many images on one page (I needed to print off a ton of pieces of scrap paper for one of the terrain pieces).
The Vaulter Scientist in Rad Suit's done. I'm not sure if she's came out in the colors that you expected (she's wearing a scientist's smock thing over the rad suit, rather than everything being blue), but I wanted her to be a bit more noticeable and have more contrast to her. I dislike the model that she's based on, well I'm not really into many of those survivors, though I like how she turned out in the end.
And the Mercenary/Raider/Whatever in Metal Armour. I went for a green mohawk in the end.
Here's the War Memorial that I was working on a bit ago. Its not came along much in terms of the structure (crap I should have added candle stubs), but I decided to add a load of old photographs and letters to make a bit more interesting than just bare granite (being a central land mark it seems that it was used for searching for missing persons just after the War. BTW, all of the pictures are taken from living people from DeviantArt ).
Its balsa and milliput over a foam core. Another reason for covering it in paper was that I couldn't be bothered sculpting on the names of dead soldiers onto each of those four plaques at the base of the obelisk.
Oh right, and a close up for the sake of it. Yup I seriously went to the effort of making sure every one of the two dozen pictures on that thing were different. Luckily DeviantArt is just choc full of monochrome portraits.
Last then is another billboard, build to the same specs as the other one I have, so need to waffle in that regard. Originally it had a Blade's Razor ad, but I didn't like how it turned out so it was covered by s Vault-Tec one instead (using a poster based on the Fallout 2 intro scene). I was going to fill in the cog with a big eight and have "Vault City" or something beneath it, but its good enough as it is.
2015/05/16 13:37:48
Subject: Fallout:Heading East - War Memorial/ Billboard Terrain & a Metal Armoured Merc/ Vault Scientist
talking about size. Why Hoooover dam in FNV, along with Welcome to Fabulous Las Vegas sign, are bigger than the actual buildings?
All of the FO buildings look massive because the alternate world it is set in they made buildings as if they were making everything a fortress. The dropping of the nukes in the big war damaged and wrecked many of the buildings, but some are intact.
The people making use of buildings is one thing.
The shanty style places are what folks made slapping scraps together.
"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
2015/05/16 17:10:17
Subject: Re:Fallout:Heading East - War Memorial/ Billboard Terrain & a Metal Armoured Merc/ Vault Scientist
Ah, I start with a base coat of black, then cover the whole thing in a dark grey. Over that is dry brush of dark grey, then one of light grey. After that I cover it in bits of black (especially in the cracks), brown and yellow inks, then go over everything again in a light grey dry brush. Follow that up with a dry brush of random browns and yellow, then finish with a white dry brush (mostly around the edges to bring them out). Add dots of white if necessary, to represent bird crap and bits of chewing gum.
Summary, base coat, major colour, lighter version of major colour, dabs of ink, lighter version of major colour, mess of random colours, then a white dry brush.
...Which all sounds really labour intensive for the finished result, but if it isn't obvious I mostly get away with just filling out things with big blocks of colour then using inks and drybrushes to make them look gritty.
@ Lone Cat
Well one its down to the limitations of the game design and choices of the develops. Hoover Damn in real life is larger than the one that turned up in New Vegas. There's a file up on the Fallout: New Vegas Nexus that's full of comparison shots between the game and real life. But aye, that and yes the Fallout world developed differently from ours, so that also covers the limitations of the game. ...Seriously the locations featured in both of the newer games are nowhere near the size and scope that they should be, nor should they be that close to one another, but they have to be because, one the devs don't have the time to make everything properly (the New Vegas devs had under a year, as in each day they were expected to build two locations from start to finish) and two, because the game just can't handle that amount of objects (there's a reason that after Morrowind they started splitting areas off into their own world spaces. Look at DC, it could have been one big location, but rather its a dozen smaller ones).
Oi and that scientist's a woman! Ok, maybe its difficult to tell given the head to toe rad suit, but still, she takes offence to that!
God the amount of times players call female models men during games is silly though... I'm talking about models that are pretty much wearing bikinis like the Raider in Painspike armour that I have.
So I was looking through a load of images I came across yesterday and this one stuck out.
And then I looked from that to those Dust Tactics Quonset Huts I have, looked back again, looked back at the huts ...and well that went on for a while till I got a bit dizzy and got my gak together.
Aye, so I wound up throwing some bits of crap together and coming up with this. Fairly basic, but that's what paint's for.
Because shacks are awesome rights? Right!?
Oh screw you guys!
Aye, but seriously then I found some random Chinese lantern signs and went from having this as a gun store to its ah logical conclusion. A Shi trader!
Nah, I'm just going to slap the words City Wok on it and call it a day.
People hold this thread to too high a standard...
2015/05/16 17:16:25
Subject: Fallout:Heading East - Yup, Another Shack. Feel spoiled people!
"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
2015/05/16 17:36:33
Subject: Re:Fallout:Heading East - Yup, Another Shack. Feel spoiled people!
Liberty Prime's perhaps a bit overdone in the "scene" (if there really is a scene for Fallout miniatures). Its a bit too specific to the Fallout 3 timeline to warrant it turning up on the opposite coast (especially as there was only one in the works, and that was a prototype). I could justify having my own one a bit, but its never been something that I really wanted to do. That and due to the size things could start going down a bit of an arms race between the factions. I mean if the Brotherhood had that then the Enclave would need a vertibird and the super mutants would need a Behemoth (which btw both of which have been done already in 28mm too).
IIRC, Messyrat, the guy who makes those models like the Centaur, Deathclaw, Bloatflies, and well everything and anything gribbly related to Fallout (he has multi-pose Super Mutants and wastelanders coming out next. ...Sorry if it isn't obvious I talk about this guy at every opportunity. Similarly would you like to buy some of Dr H's toilet's?) was working on a Liberty Prime himself at one point too. Though I think it was in use by a Texas off shoot of the Brotherhood or something, I can't remember the specifics. Its somewhere in his sculpting thread over on the Lead Adventure forums.
Nah, personally if I'm going to make something big then it'd have to be a bit less unique. Like I donno, like I mentioned a vertibird (as a terrain piece) or a Behemoth. Maybe one of those massive Behemoth robots from Fallout: Tactics?
Which I suppose I could make out of a Star Wars Clone Walker thing. If there was toys out there in the right size. Though again if I started including things of that size in games, where typically the biggest gun is an Assault rifle, maybe the odd LMG or laser rifle, then I'd have to start considering making models armed with Fatmans. ...There's a reason why when the Brotherhood of Steel turn up in one of my games its usually Knights in Combat Armour with the odd Paladin in Power Armour leading them. Even then the opposing side needs to have anti-material riles and land mines to contend with them (combat armour alone exceeds what most models have. The Brotherhood's robots as well are a pain due to their laser weapons and bullet resistant shells).
So aye, that being said its frankly down to whatever flight of fancy that I take at the time. I run skirmish games that are reliant on interesting models and set pieces, so if something seems cool and I can work out a way to do it, then commit myself to it then I'll build whatever. Rather than building a full Liberty Prime I could easily manage just its destroyed head. Similarly whilst giant walking tanks would be overpowered considering the scale of the game, having them derelict as terrain pieces would be a much better use for them (I'm having images of that Star Wars AT-Te from the Rebels trailer that's being used by those old Clones. So one of those Fallout: Tactics Walkers, rather than being a war machine could not be being used by traders or something).
This message was edited 1 time. Last update was at 2015/05/16 17:59:01
2015/05/16 19:36:42
Subject: Fallout:Heading East - Yup, Another Shack. Feel spoiled people!
Hey that walker old rex and crew are using in the trailer is their mobile home, all hippied out and all, like a SW winnibeago
"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
2015/05/16 21:42:34
Subject: Re:Fallout:Heading East - Yup, Another Shack. Feel spoiled people!
Wyrmalla wrote:Which I suppose I could make out of a Star Wars Clone Walker thing. If there was toys out there in the right size. Though again if I started including things of that size in games, where typically the biggest gun is an Assault rifle, maybe the odd LMG or laser rifle, then I'd have to start considering making models armed with Fatmans. ...There's a reason why when the Brotherhood of Steel turn up in one of my games its usually Knights in Combat Armour with the odd Paladin in Power Armour leading them. Even then the opposing side needs to have anti-material riles and land mines to contend with them (combat armour alone exceeds what most models have. The Brotherhood's robots as well are a pain due to their laser weapons and bullet resistant shells).
The final main Quest of Fallout 3 comes to mind...An all out war between the Brotherhood of Steel and the Enclave would make a good premise for a more traditional wargame.
Speaking of which, what do you think of the Dreamforge Eisenkern troopers? Multi part power armoured troopers in plastic for a decent price per model. Theres also a bunch of accesory kits, assult troopers, giant robots, an APC.
Do you think they'd make a good basis for Fallout power armour or are they too distinct?
Maybe when Messyart comes out with his Super Mutants. I'm sure doing that would make that guy smitten.
@Shadow Captain Edithae
I saw them at a show there. Decent for the price, but I'm not sure if I could manage to use every one of the models in the box. Heh, I already have a box somewhere packed with models that were destined to be part of an Enclave faction back when I was focusing on the big forces. There must be a couple of dozen models in there, with at least two variants of regular trooper, a couple of types of power armour, specialists like vehicle crewmen and assassins and what not. I.e. a load of stuff that doesn't really fit in with the smaller scale of games that I mostly run (like I said earlier, wastelanders are lucky to carry a hunting rifle. If a bunch of guys turned up kitted out in combat armour and carrying laser rifles all that scenario would be would be seeing how the other side could hold out before they turn to dust).
...Which reminds me I said I'd make some dust piles to represent where people were killed by lasers during my last game. Hmn, thanks for reminding me of that ...me.
Crap and I would make green goo piles with bits of bone in them for plasma attacks. And just bloody messes where a model dies from multiple critical hits.
..OK, going off on a bit of a tangent here, back on topic.
Enclave Troopers perhaps, but they look a little too sci-fi for my own tastes (as in being even more advanced than the Enclave stuff).Fallout tends to keep to keep to large flat armour pieces with few details I mean. So you could use them as Enclave Troopers in Advanced Power Armour (even keeping the eagle on the chest), though as Power Armour I don't think they have the girth.
I think I've seen someone using them for Fallout though. It depends on how many models you'll need, but what's up with Brother Vinni's stuff? Dust Tactics stuff also could work with head swaps (and they are admittedly quite chunky looking too, if you picture Power Armour as not being quite so sleek). There's a whole thread here on the subject of what models to use for the setting.
This message was edited 1 time. Last update was at 2015/05/16 22:15:29
2015/05/16 22:59:33
Subject: Re:Fallout:Heading East - Yup, Another Shack. Feel spoiled people!
Just cut the arms and twist the torsos? The heavy weapons T-45d guys can easily have their guns swapped for regular rifles like I did with mine. You could also just cut the arms off entirely and replace them with another set (as I did with the NCR Salvaged Power Armour guy). Though how many would you be using anyway? Power Armour's high tier gear, so it shouldn't be turning up in large quantaties if you're running a game with a dozen models max per side. Just mix your power armour in as veterans among the regular Brotherhood/NCR/Enclave troops, which also means you can be looking for regular soldiers in combat armour too.
Are you intending to run actual games or just have the models for show? In either case I'd advise using the Vinni stuff and just messing about with it if you want variety. Messyart said he would be making a conversion kit for the Brother Vinni T-45d models at some point actually (Vinni said he would too originally, but I guess that never happened). When the guy next crops his head up I might ask him if he's made much headway with it, though he's mostly focused on that Super Mutant kit and bits for that at the moment.
In other news I think my next post will be titled Bloody Mess.
2015/05/16 23:45:22
Subject: Re:Fallout:Heading East - Yup, Another Shack. Feel spoiled people!
Wyrmalla wrote: Though how many would you be using anyway? Power Armour's high tier gear, so it shouldn't be turning up in large quantaties if you're running a game with a dozen models max per side...Are you intending to run actual games or just have the models for show?
Oh, I'm not intending to do anything just yet. I just...want to. You are wearing down my willpower to resist getting out my wallet. Though like I said earlier, I've got far too many games and miniature collections on the go. LOTR SBG, Warhammer 40K, SAGA (Historical Skirmish)... Any miniatures I buy will likely sit on a shelf, or tucked away in a box under my bed for months if not years
I'm currently trying to get into Dungeons and Dragons (waiting for the exam period to end as two members of our 4 player group are in school), and I'm tailoring my LOTR models to use in D&D games. In just the last month I've bought a Warhammer Spirit Host, 8 Dead Marsh Spectres, a box of 12 Army of the Dead ghost/skeleton warriors, a LOTR Dragon, and a Spider Queen (which I'm currently painting right now as I type). I just thought they eventually might come in handy.
Also, I've never really played games on such a small scale as this. I guess this 7TV ruleset that you play is comparable to something like the old Necromunda or Inquisitor games, which I never played but read about in White Dwarf (man do I miss the days that White Dwarf was about more than just 2 and a half games...)
So I'm thinking in a different mindset to you, coming from games like LOTR SBG (avg model count: 30 - 50 models) and Warhammer 40K (avg model count: Stupid). Which is why I remembered the Eisenkern troopers.
So if I do eventually get into 7TV / other Fallout scale games, it might be refreshing to do small scale, highly personalized and converted warbands as opposed to entire armies.
Theres a reason why I always paint the heroes/characters of an army first, and suffer hobby burnout by the time I finish the rank and file.
In either case I'd advise using the Vinni stuff and just messing about with it if you want variety. Messyart said he would be making a conversion kit for the Brother Vinni T-45d models at some point actually (Vinni said he would too originally, but I guess that never happened). When the guy next crops his head up I might ask him if he's made much headway with it, though he's mostly focused on that Super Mutant kit and bits for that at the moment.
In other news I think my next post will be titled Bloody Mess.
OOO a conversion kit? Now thats peaked my interest.
This message was edited 5 times. Last update was at 2015/05/16 23:50:43
2015/05/17 16:27:34
Subject: Re:Fallout:Heading East - Yup, Another Shack. Feel spoiled people!
If you were going for big battles then I'd still stick with the early 40K perspective. I.e. a ratio of one Space Marine model to ten Imperial Guardmen. Sure with the other factions you can build up troops fairly quickly (i.e. Wargames Factory American G.I. models for the NCR, Roman Legionaries/ those Uruk Hai scouts conversions for the Legion, etc). Though that'd somewhat limit the character you could put into each piece and mean you'd need to make more terrain. Saying that you could also get away with vehicles at that scale more often, rather than having them as set pieces.
I'm using the 7Tv ruleset currently, which yes can account for that size of game and does have vehicles, but is still a Skirmish game. If you're going for fifty models at a time then I'd look for something that has squad rules (again Lead Adventure has a thread on what rules to use too). I'm considering swapping over to the This is Not a Test ruleset that's just came out for my games now, rather than continuing with the 7Tv ones, as it was built from the ground up for the setting (the guy that made it used to post his Fallout stuff before he came out with the rules).
So aye, maybe start with the characters and have them in a skirmish game, then over time add more. With the Brotherhood, Legion and NCR the rank and file troops can be fairly standardised (if only because that's how they look in the vanilla game, there's mods out there that spread out dozens of new uniform variants to each side) so you can chuck them out like you would with any other squad bases game. Raiders? Well there are companies that make models suitable for those, and I suppose you could make every ten of them have a unique look rather than making every one unique (i.e. using biker models for one set, hazmat wearing guys for another). Though yes, the issue is that you could wind up becoming burnt out after having sourced, converted and painted at least forty models, then having to make all the terrain after that. ...Probably why I've moved over to the "make whatever crap I feel like at the time" format, and just slowly build groups that way (heh, though talking about big games, at this stage, what a year and a half into this project, I could probably field forces with a couple of dozen models per side).
Aye, though the conversion kit. Seriously just make an account on the Lead Adventure forums and bug the hell out of Messyart. Its what I do most of the time when I want something from him (...oh the private message chains..). Damn, that guy still hasn't taken my bloody suggestion to create a thread that just shows off what he has to sell (instead of trawling through one of his big ass threads where every now and then something new comes out). Ack, I already have painted examples of almost every one of his models that he could use for it (he came out with Molerats recently and I keep forgetting to throw money at him for some).
Quick as you like yesterday I threw together some tokens to represent critical hits . Pools of goo for Plasma weapons/venomous spit, ash piles for Laser attacks and some generic well bloody messes for everything else.
They're all just bits of greenstuff, sand and rocks sitting on two pence pieces bases. Simple as you like. I could make some for Robots too, though at the moment I tend to just leave the model on the table. As laser and plasma weapons don't crop up too often I haven't bothered making many, though I may have to see if I need more generic ones.
If I do wind up swapping over to the This is Not a Test rulseset these would do for situations where a model's been killed multiple times (with those rules you don't find out how many wounds a model's taken till the end of the phase, meaning that a model can be killed, but continue to be attacked).
Enjoy the pages and pages of waffle and complete rubbish till you reach this part where its just waffle. Hey at least I updated the first post to have a theme tune...
@ BrookM
Que me either forgetting to use them ever or just leaving them at home entirely. I'll probably use them once then they'll never be seen again. Hell I think those landmines were used in one scenario and the players didn't even go near them (oh wait no, one model did. She passed an agility test for the first mine, then kept on running ...and didn't pass the check for the second).
Remember that Mars Attack brick ruin that I showed ages ago? Yeah me neither, probably why its been sitting here unfinished for ages.
I've had this thing since October. ¬¬
Aye well its done now. So here it is. =P
Someone knocked over the waste paper bin obviously.
I made this thing seven months ago, so there's things that I would have done differently now. Namely, if I had them, I'd add more bricks to this thing, just a pity then that those are a right bugger to track down (maybe cutting up bits of balsa would do?). Also I'm not happy about how the floor boards looks, again I'd switch to what I do now and use balsa for that too. Meh, its another terrain piece anyway, so can't complain.
There's enough remaining bits in that ruins kit to make another building from. I'd planned for the second one to be submerged a bit and in use as a breeding ground for Mirelurks (i.e. eggs everywhere). That may still happen, we'll see. Actually I'd meant to pick up more of these kits, but nowhere seems to have any unfortunately, well I mean nowhere that I've physically been to, I can pick them online easily enough. They're basic sure, and need a deal of gap filling to make them work, but overall they could be great for filling out a table quickly (that is if I bothered my arse to build and paint these in a proper time scale).
I made this thing seven months ago, so there's things that I would have done differently now. Namely, if I had them, I'd add more bricks to this thing, just a pity then that those are a right bugger to track down (maybe cutting up bits of balsa would do?).
Do you mean loose bricks for scattering about, or the actual brick wall terrain pieces?
Loose miniature bricks are pretty readily available. I think I recall seeing some Secret Weapon Miniatures assorted bricks last time I visited Element Games in Stockport.
Damn, right those are just the thing. I can actually remember seeing those Secret Weapon ones once, but complete forgot about them. Aye its the bricks that I care about, complete walls are much easier to come by, as in the shown Mantic set or Tamiya's one too. When I see brick ruins people for some reason just have the ruined walls standing alone. Apparently a bunch of scavengers have come through and lifted all the loose ones for making their own buildings or for improvised weapons. ...Reminds me of that Bricks on a Piece of String Weapon that I was going to make for a zombie game once. Thanks for the link mate.
As I've been up to other crap this week I haven't had the time to manage much. ...Well I have, but I've been a bit flippant about what I've been building. Camper vans, a cafe, concrete barriers (damn I finished those, bugger, I'm posting this from the train right now so I can't exactly take any picture of those), more pavement sections and one of those traffic barrier things you find in car parks.
...Ah, but what I can post is say that I've bunged in a load more images into my dropbox folder for those that are interesting that sort of thing (inspiration and what not).
So aye, a bit of a minor update today. I'm running a game on Tuesday that will hopefully use the urban terrain I'm working on (so those caravans are a priority exactly). Check back Monday and I may have some of that done, but for the moment have a look at those images maybe (there's a few thousand in there, so have fun).