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2017/10/10 20:09:33
Subject: Re:Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
Puganaut wrote: @Melissa have you tried running any infernos as of yet? Personally I'm unconvinced, but inferno in assault against a punisher sounds pretty brutal.
I love my inferno pistols. They do so much work for me. I hope they get a price drop though.
Automatically Appended Next Post: But, I have noticed a huge difference in the usefulness of my Assault Marines now that I broke down and got a jump pack Librarian. They are now pretty much earning their points back most games if I keep a Chaplain nearby as well. Our Psychic Discipline is absolutely fantastic.
I am excited for our points drops, because I am going to end up running them as Vanguard Vets with the extra points.
This message was edited 1 time. Last update was at 2017/10/10 20:20:40
2017/10/10 20:26:23
Subject: Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
Yes, we really need to have one or two characters supporting out assaults to make the best use of them. Chaplain and librarian, or chaplain and sanguinary priest are both good combinations.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
2017/10/11 11:42:25
Subject: Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
Recap on my game last night, we played relic and I took the win. real MVPs were my inceptors and sang guard who deep striked right on the relic and got it out of there. However the eversors more than made their points back by taking out pasc, a squad of conscrpits and a squad of poxwalkers. the vindicators also made their points back by taking out two commissars. Overall happy with the way assassins worked with my army
2017/10/11 13:56:04
Subject: Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
I posted my list on the last page, 3,000pts only took us about 3.5 hrs to play through, and I've seen many games getting into the 2500 range in my local meta. the creep is real with this edition
2017/10/11 16:18:01
Subject: Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
Automatically Appended Next Post: But, I have noticed a huge difference in the usefulness of my Assault Marines now that I broke down and got a jump pack Librarian. They are now pretty much earning their points back most games if I keep a Chaplain nearby as well. Our Psychic Discipline is absolutely fantastic.
I am excited for our points drops, because I am going to end up running them as Vanguard Vets with the extra points.
I'd be super keen to see vanguard vets, love the models and playstyle. I kinda see them as halfway between sang guard and regular assaulties, which seems to be the best of both worlds. I hadn't really considered them (I'm a big death company advocate) but will definitely have to give them a try, especially post codex release.
I think the BA librarian is a hidden gem. Blood boil isn't much, but the other two are absolutely insane. I think a libby would make a reasonably expensive unit of DC incredibly effective. Rage gives them 5 attacks on the charge with a shainsword, which is nuts, especially re-rolling with lemartes and/or +1 strength priest. Shield absolutely fixes their survivability issues.
I might try running a libby/lemartes/priest HQ with death company. It's sinking a lot of points into one basket, but might be worthwhile?
2017/10/12 01:17:42
Subject: Re:Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
Automatically Appended Next Post: But, I have noticed a huge difference in the usefulness of my Assault Marines now that I broke down and got a jump pack Librarian. They are now pretty much earning their points back most games if I keep a Chaplain nearby as well. Our Psychic Discipline is absolutely fantastic.
I am excited for our points drops, because I am going to end up running them as Vanguard Vets with the extra points.
I'd be super keen to see vanguard vets, love the models and playstyle. I kinda see them as halfway between sang guard and regular assaulties, which seems to be the best of both worlds. I hadn't really considered them (I'm a big death company advocate) but will definitely have to give them a try, especially post codex release.
I think the BA librarian is a hidden gem. Blood boil isn't much, but the other two are absolutely insane. I think a libby would make a reasonably expensive unit of DC incredibly effective. Rage gives them 5 attacks on the charge with a shainsword, which is nuts, especially re-rolling with lemartes and/or +1 strength priest. Shield absolutely fixes their survivability issues.
I might try running a libby/lemartes/priest HQ with death company. It's sinking a lot of points into one basket, but might be worthwhile?
It's good if the enemy doesn't have a way to bubble wrap things, or if the rest of your list is strong enough for the bomb to hold off a turn or so until a flank opens up. It might just be because i play SM and always have scouts, but I don't feel comfortable putting too much stock in any kind of deepstrike alpha strike. The other issue is that against things that are good at killing infantry, like assault cannons, heavy bolters, etc, death company die almost as easy as normal marines. So unless that first charge is absolutely army destoying-ly devastating, i have a hard time seeing the them not get wiped out by the inevitable counter punch.
2017/10/12 02:58:12
Subject: Re:Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
Automatically Appended Next Post: But, I have noticed a huge difference in the usefulness of my Assault Marines now that I broke down and got a jump pack Librarian. They are now pretty much earning their points back most games if I keep a Chaplain nearby as well. Our Psychic Discipline is absolutely fantastic.
I am excited for our points drops, because I am going to end up running them as Vanguard Vets with the extra points.
I'd be super keen to see vanguard vets, love the models and playstyle. I kinda see them as halfway between sang guard and regular assaulties, which seems to be the best of both worlds. I hadn't really considered them (I'm a big death company advocate) but will definitely have to give them a try, especially post codex release.
I think the BA librarian is a hidden gem. Blood boil isn't much, but the other two are absolutely insane. I think a libby would make a reasonably expensive unit of DC incredibly effective. Rage gives them 5 attacks on the charge with a shainsword, which is nuts, especially re-rolling with lemartes and/or +1 strength priest. Shield absolutely fixes their survivability issues.
I might try running a libby/lemartes/priest HQ with death company. It's sinking a lot of points into one basket, but might be worthwhile?
It's good if the enemy doesn't have a way to bubble wrap things, or if the rest of your list is strong enough for the bomb to hold off a turn or so until a flank opens up. It might just be because i play SM and always have scouts, but I don't feel comfortable putting too much stock in any kind of deepstrike alpha strike. The other issue is that against things that are good at killing infantry, like assault cannons, heavy bolters, etc, death company die almost as easy as normal marines. So unless that first charge is absolutely army destoying-ly devastating, i have a hard time seeing the them not get wiped out by the inevitable counter punch.
Well, we have been starting to use more terrain on our tables at the local store. I got pretty tired of just having open shooting galleries with a woods template and a building or two. So I was cramming more stuff on the table to break up lines of sight, and people have begun doing the same since it looked like so much fun.
It has seriously helped the survivability of my Assault Marines, and I don't Deep Strike them in anymore. The 12" move (plus Advancing if it is needed), from terrain piece to terrain piece has made them a real survivable threat. The 4+ Invul has been great too, I normally drive my Razorback towards what I want the Assault Marines to charge (the Razorback has an Inferno Pistol/Meltagun Tac Squad plus a Sanguinary Priest), and have my Assaults bounce their way up the flank and hit it when the Priest will be in range to buff them. The extra attack from the Librarian and rerolls from the Chaplain have made them effective at killing a lot of stuff.
The nice thing is that if I keep the characters back a bit (since both the Librarian and Chaplain really don't hit all that terribly hard), with how cheap the Assault Marines are, it isn't that bad of a loss if they die. The characters can jump away and support other elements of the army.
2017/10/12 22:34:27
Subject: Re:Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
Automatically Appended Next Post: But, I have noticed a huge difference in the usefulness of my Assault Marines now that I broke down and got a jump pack Librarian. They are now pretty much earning their points back most games if I keep a Chaplain nearby as well. Our Psychic Discipline is absolutely fantastic.
I am excited for our points drops, because I am going to end up running them as Vanguard Vets with the extra points.
I'd be super keen to see vanguard vets, love the models and playstyle. I kinda see them as halfway between sang guard and regular assaulties, which seems to be the best of both worlds. I hadn't really considered them (I'm a big death company advocate) but will definitely have to give them a try, especially post codex release.
I think the BA librarian is a hidden gem. Blood boil isn't much, but the other two are absolutely insane. I think a libby would make a reasonably expensive unit of DC incredibly effective. Rage gives them 5 attacks on the charge with a shainsword, which is nuts, especially re-rolling with lemartes and/or +1 strength priest. Shield absolutely fixes their survivability issues.
I might try running a libby/lemartes/priest HQ with death company. It's sinking a lot of points into one basket, but might be worthwhile?
It's good if the enemy doesn't have a way to bubble wrap things, or if the rest of your list is strong enough for the bomb to hold off a turn or so until a flank opens up. It might just be because i play SM and always have scouts, but I don't feel comfortable putting too much stock in any kind of deepstrike alpha strike. The other issue is that against things that are good at killing infantry, like assault cannons, heavy bolters, etc, death company die almost as easy as normal marines. So unless that first charge is absolutely army destoying-ly devastating, i have a hard time seeing the them not get wiped out by the inevitable counter punch.
Well, we have been starting to use more terrain on our tables at the local store. I got pretty tired of just having open shooting galleries with a woods template and a building or two. So I was cramming more stuff on the table to break up lines of sight, and people have begun doing the same since it looked like so much fun.
It has seriously helped the survivability of my Assault Marines, and I don't Deep Strike them in anymore. The 12" move (plus Advancing if it is needed), from terrain piece to terrain piece has made them a real survivable threat. The 4+ Invul has been great too, I normally drive my Razorback towards what I want the Assault Marines to charge (the Razorback has an Inferno Pistol/Meltagun Tac Squad plus a Sanguinary Priest), and have my Assaults bounce their way up the flank and hit it when the Priest will be in range to buff them. The extra attack from the Librarian and rerolls from the Chaplain have made them effective at killing a lot of stuff.
The nice thing is that if I keep the characters back a bit (since both the Librarian and Chaplain really don't hit all that terribly hard), with how cheap the Assault Marines are, it isn't that bad of a loss if they die. The characters can jump away and support other elements of the army.
Ah, i was referring more to the death company bomb with the 3 characters. Sorry if that wasn't clear. With enough LOS terrain i definitely think that mass assault marines could be decent enough in a casual environment. If only they had their 5th edition durability with so much access to 5+ FNP they would be much better.
This message was edited 1 time. Last update was at 2017/10/12 22:36:16
2017/10/13 02:25:18
Subject: Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
Company Veterans [5 PL, 52pts]: Jump Pack
. Space Marine Veteran: Chainsword, Storm shield
. Veteran Sergeant: Power sword, Storm shield
Death Company [10 PL, 122pts]: Jump Pack
. Death Company Marine: Plasma pistol, Power sword
. Death Company Marine: Plasma pistol, Power sword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
Death Company Dreadnought [11 PL, 217pts]: Furioso fist (pair), Heavy flamer, Magna-grapple, Meltagun
Sanguinary Guard Ancient [6 PL, 126pts]: Death mask, Inferno pistol, Power fist
++ Total: [113 PL, 2000pts] ++
Planning on keeping the captain with the melta tactical squad in one assback, Mephiston with the heavy flamer tactical squad in the other assback, all DC units in the Stormraven, scouts in concealed positions, and deep strike the rest.
Haven’t really run Company Vets as the 2-unit squad, but thought it would be a good way to get an additional cp with the second vanguard detachment.
Any thoughts?
This message was edited 1 time. Last update was at 2017/10/13 02:25:54
2017/10/13 07:13:26
Subject: Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
Company Veterans [5 PL, 52pts]: Jump Pack
. Space Marine Veteran: Chainsword, Storm shield
. Veteran Sergeant: Power sword, Storm shield
Death Company [10 PL, 122pts]: Jump Pack
. Death Company Marine: Plasma pistol, Power sword
. Death Company Marine: Plasma pistol, Power sword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
Death Company Dreadnought [11 PL, 217pts]: Furioso fist (pair), Heavy flamer, Magna-grapple, Meltagun
Sanguinary Guard Ancient [6 PL, 126pts]: Death mask, Inferno pistol, Power fist
++ Total: [113 PL, 2000pts] ++
Planning on keeping the captain with the melta tactical squad in one assback, Mephiston with the heavy flamer tactical squad in the other assback, all DC units in the Stormraven, scouts in concealed positions, and deep strike the rest.
Haven’t really run Company Vets as the 2-unit squad, but thought it would be a good way to get an additional cp with the second vanguard detachment.
Any thoughts?
I think you don't have enough anti-tank weapons beside the stormraven which will be targeted hard really quickly. I'd suggest to bring either a full laser or full missile launcher devastator squad to sit in the backfield preferably onto a ruin (if available). I'm absolutely not convincted by the sanguinary guards: they are really expensive and the two wounds dont really help tehir survivability since there are too many weapons which can one-shot them (hello, it's me, I m plasma!). To help your stormraven bring the pain and unleash his cargo onto the foe, I'd take some nasty jump pack company veterans with plasma-gun (I'd go with 2 squads) and ss accompained by a jump pack captain to punch a hole and forcing the opponent to make a decision whether to fully commit onto the stormraven or the company veterans.
My two cents. Good luck and let us know. For Sanguinius!
Spado
2017/10/13 08:43:28
Subject: Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
Company Veterans [5 PL, 52pts]: Jump Pack
. Space Marine Veteran: Chainsword, Storm shield
. Veteran Sergeant: Power sword, Storm shield
Death Company [10 PL, 122pts]: Jump Pack
. Death Company Marine: Plasma pistol, Power sword
. Death Company Marine: Plasma pistol, Power sword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
Death Company Dreadnought [11 PL, 217pts]: Furioso fist (pair), Heavy flamer, Magna-grapple, Meltagun
Sanguinary Guard Ancient [6 PL, 126pts]: Death mask, Inferno pistol, Power fist
++ Total: [113 PL, 2000pts] ++
Planning on keeping the captain with the melta tactical squad in one assback, Mephiston with the heavy flamer tactical squad in the other assback, all DC units in the Stormraven, scouts in concealed positions, and deep strike the rest.
Haven’t really run Company Vets as the 2-unit squad, but thought it would be a good way to get an additional cp with the second vanguard detachment.
Any thoughts?
I think you don't have enough anti-tank weapons beside the stormraven which will be targeted hard really quickly. I'd suggest to bring either a full laser or full missile launcher devastator squad to sit in the backfield preferably onto a ruin (if available). I'm absolutely not convincted by the sanguinary guards: they are really expensive and the two wounds dont really help tehir survivability since there are too many weapons which can one-shot them (hello, it's me, I m plasma!). To help your stormraven bring the pain and unleash his cargo onto the foe, I'd take some nasty jump pack company veterans with plasma-gun (I'd go with 2 squads) and ss accompained by a jump pack captain to punch a hole and forcing the opponent to make a decision whether to fully commit onto the stormraven or the company veterans.
My two cents. Good luck and let us know. For Sanguinius!
Spado
I agree, not enough AT or high damage ranged weapons. I include 2 8 man Devastator Squads (now with Cherubs) in all of my lists. They have been invaluable for taking out hard targets, or for controlling my opponents movement as they try to avoid getting blasted with heavy weapons.
I also agree that expensive 2 wound models (Sanguinary Guard) don't seem terribly worth it now with how many armies have access to and are spamming plasma and cheap 2 damage weapons. I don't bother with 2 wound models in power armour unless they have a decent invul, they juat drop too quickly.
2017/10/14 01:34:54
Subject: Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
So two wound units such as sanguinary guard supported by a sanguinary priest who can heal/revive is a bad idea? Gotcha.
Don’t have any devastators, so I guess that will be a future purchase. The only other heavy item like that I can use for tomorrow is a twin las cannon for a razorback.
I was hoping the meltas between the tactical squad and the dread would be sufficient to supplement the Stormraven.
Automatically Appended Next Post: I can do something like this:
Death Company [20 PL, 282pts]: Jump Pack
. Death Company Marine: Thunder hammer
. Death Company Marine: Inferno pistol, Power fist
. Death Company Marine: Plasma pistol, Power sword
. Death Company Marine: Plasma pistol, Power sword
. Death Company Marine: Thunder hammer
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
Death Company Dreadnought [11 PL, 212pts]: Furioso fist (pair), Heavy flamer, Meltagun, Smoke launchers
Vanguard Veteran Squad [8 PL, 135pts]: Jump Pack
. Space Marine Veteran: Chainsword, Storm shield
. Space Marine Veteran: Power axe, Storm shield
. Space Marine Veteran: Plasma pistol, Storm shield
. Space Marine Veteran: Chainsword, Storm shield
. Veteran Sergeant: 2x Lightning Claw
A priest is a bad idea because he only brings back models at 4+ in the next round and only with 1 wound. If he fails the roll he does nothing for the rest of the turn. And he costs points. It's better to bring more models for the points the priest costs from turn 1. Exceptions are very expensive models like inceptors.
2017/10/14 06:58:08
Subject: Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
Hmm, I was under the impression our buffs were BAs strength. Particularly against my usual opponent who runs Death Guard since a lot of his units are t5, I’ve found the extra strength helpful. I guess tournament building is much more shooting than anything, huh?
2017/10/14 11:14:19
Subject: Re:Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
I don't think anything is really wrong with having a priest as long as you have enough models that are going to be in assault. Things like chainsword VV and death company benefit a lot from the +1 str.
What you don't want to rely on the priest for is healing things. Most units you can heal only have 2 wounds, and enough things do 2 damage (plasma, auto cannons, grav, etc) that you don't get to use the normal heal that much, or it ends up not mattering, and the 4+ to bring a guy back is not reliable (and probably not worth re-rolling with CP).
The issue with sang guard, like terminators, primaris marines, and any other "heavy" infantry with 2 wounds, is their durability hinges upon the enemy firing single damage weapons at them. Plasma and other 2 damage weapons are so prevalent in the current meta that if the enemy needs to kill one of these units, he most likely can point some 2 damage weapons at them, making their durability similar to that of marines (though sang guard do have a better save). For this reason i don't see them as being worth their points in most cases. 3 wounds is where things start to be truly durable, as it still takes two successful wounds from a 2 damage weapon to kill them, making things like cents, paladins, oblits, and TWC actually live up to being "heavy" infantry.
2017/10/14 15:05:20
Subject: Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
I think buff are SUPPOSED to be the strength of the BA, but they cost too many points to field atm. Melee is also a dumpster fire, so I've turned my list into a shooting list.
2017/10/15 01:42:25
Subject: Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
It really opened my eyes to competitive play. As much as people talk about it on here, it really takes getting a good kick in the ass to learn.
But now I completely understand all the complaints about the chapter. It’s one thing if you’re playing fluff games for fun at the house. But outside of that, there’s a glaring flaw, and it’s not just the geneseed.
Now I’m coming up with lists that lack any BA-specific units, and I’m wondering, what’s the point? I have a Stormtalon I can never use. I want to run a lieutenant, but we’re stuck with the primaris variety. The op razorbacks makes me thankful that I magnetized the side sponsons on my Baal pred.
I totally see why everyone was saying devistators. And scouts seem much more useful than tacticals when filling in battalions.
This is what I’ve come up with, but aside from Mephiston, nothing is stopping me from playing as another chapter:
Spoiler:
++ Air Wing Detachment +1CP (Imperium - Space Marines) [39 PL, 847pts] ++
+ Flyer +
Stormraven Gunship [15 PL, 326pts]: Twin lascannon, Twin multi-melta, Two Hurricane Bolters, Two Stormstrike Missile Launchers
Stormraven Gunship [15 PL, 326pts]: Twin lascannon, Twin multi-melta, Two Hurricane Bolters, Two Stormstrike Missile Launchers
Stormtalon Gunship [9 PL, 195pts]: Twin assault cannon, Two Lascannons
Devastator Squad [7 PL, 115pts] . Space Marine: Lascannon
. Space Marine: Lascannon
. Space Marine: Boltgun
. Space Marine: Boltgun
. Space Marine Sergeant: Bolt pistol, Chainsword
Devastator Squad [7 PL, 115pts] . Space Marine: Lascannon
. Space Marine: Lascannon
. Space Marine: Boltgun
. Space Marine: Boltgun
. Space Marine Sergeant: Bolt pistol, Chainsword
Devastator Squad [7 PL, 82pts] . Space Marine: Heavy flamer
. Space Marine: Boltgun
. Space Marine: Boltgun
. Space Marine: Boltgun
. Space Marine Sergeant: Bolt pistol, Chainsword
I pretty much just pull my BA out for friendly games (which is primarily all I play now), still lose quite a bit even then. The wins with them feel great though, and the games are tough. But, if I REALLY need a win to break a big losing streak, I just pull my Guard out and savagely crush a few opponents before switching back to my BA.
2017/10/15 09:54:33
Subject: Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
We're running a campaign and I haven't won a single game so far, I'm always getting tabled with this army (which is the only one I have lulz, I should definitely start something else).
I played a 50 power game this Friday against deathguard. I was basically bringing an ultramarine list with the following.
Patrol detachment:
Primaris Lieut
Commander Dante
scout squad
2x devastator squad full misile launcher
3 razorback with assault cannon
He had:
demon prince with wings with FnP 4+ and an armor which deals mortal wounds to you when you succesfully hit him
malignant plagecaster
the new tank
2 units of plague marines with plasma-gun
a drone
10 pox
I managed to steal the initiative (that's why I manged to play until turn 4 i guess lol) and kill his tank and the plaguecaster with scouts. I was feeling pretty confident until i decided to unleash commander Dante to protect my backline against his daemon prince: he smashed me and managed to table me after easily. I really don't know what to do: next week I'll be playin a 100 power game against a tau player and I'm already feeling so sad right now xD
2017/10/15 10:48:00
Subject: Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
I've had a 50/50 win/loss rate, but my BA list is not how most people build their BA-- it's an Archangels Orbital Intervention Force supported by scout snipers with missile launchers. And I think it's mostly because my opponents don't build to counter terminators (they're usually surprised to see them at all).
This message was edited 2 times. Last update was at 2017/10/15 11:28:07
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
2017/10/15 15:32:14
Subject: Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
Melissia wrote: I've had a 50/50 win/loss rate, but my BA list is not how most people build their BA-- it's an Archangels Orbital Intervention Force supported by scout snipers with missile launchers. And I think it's mostly because my opponents don't build to counter terminators (they're usually surprised to see them at all).
If you use Termies, what is the advantage you take from the BA special rules?
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
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Melissia wrote: I've had a 50/50 win/loss rate, but my BA list is not how most people build their BA-- it's an Archangels Orbital Intervention Force supported by scout snipers with missile launchers. And I think it's mostly because my opponents don't build to counter terminators (they're usually surprised to see them at all).
If you use Termies, what is the advantage you take from the BA special rules?
A Sanguinary priest can make their hammers/fists hit on strength 10 (or nine maybe, I forgot if the +1s comes before or after the x2 modifier), as well as make their claws hit on strength 5, and the +1 attack librarian power is still really good. Other than that, none at the moment. Still, lightning claws that wound marines on a 3+ and thunder hammers that wound T5 on a 2+ is pretty sweet, especially combined with a chaplain and librarian giving rerolls and an extra attack per model, respectively.
Mostly though, I like BA and the unique BA terminator models are beautiful.
This message was edited 2 times. Last update was at 2017/10/15 15:55:25
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
2017/10/15 16:15:07
Subject: Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
I played a 50 power game this Friday against deathguard. I was basically bringing an ultramarine list with the following.
Patrol detachment:
Primaris Lieut
Commander Dante
scout squad
2x devastator squad full misile launcher
3 razorback with assault cannon
Pretty much everything Deathguard is OP.
Weapons are free if you play power level. Go all lascans on the devs. Lascans are better than rocket launchers. Drop one squad of devs and drop the scouts. Also drop Commander Dante. He is way to expensive for what he offers. Bring 5-10 company veterans with JP, combiplasma, poweraxe and a captain with the same gear, but with a powerfist or thunderhammer instead the poweraxe. Deepstrike, overcharge plasma, reroll 1s and watch the demon prince getting burned by plasma. If he is not dead charge him and finish him in CC. If you have pts left try another captain, he stays with the lieutenant with the razorbacks to reroll 1s to hit and 1s to wound.
2017/10/15 16:59:09
Subject: Blood Angels Tactica - Assaulting and How Meph got a brand new sword.
I’ve been running Raven Guard until the codex lands and have been so much happier with my game options and play since. My preds are all painted red though so I’m still hoping we will get a codex soon. Stratagems and tactics are seriously needed before I dust off my BA hoards again.
Armies I field - Tau, Dark Angels, Necrons, Blood Angels
2017/10/15 17:19:07
Subject: Blood Angels Tactica - Assaulting and How Meph got a brand new sword.