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Made in us
Fireknife Shas'el





A bizarre array of focusing mirrors and lenses turning my phrases into even more accurate clones of

malfred wrote:
stonefox wrote:Ah, the classic reaction of a diehard PC gamer. So Pavlovian.


Why does that name ring a bell?


Don't know. You're barking up the wrong tree.

WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS

2009, Year of the Dog
 
   
Made in us
Regular Dakkanaut




I just read the article in the computer mag and I've come to this conclusion.
The main races will be Space Marine,Ork,Chaos,Nids.
The guy who wrote the article obvisiously had very little knowledge of 40k
(calling dreds Behemoth mechs,General Horus and few other things like that),that makes me think he was working off info givin to him by the game company
like a cheat sheet.
In the artcle it mentions chaos and nids a few times,(not that there was a confirmation or pics but the author had more info on them than the other races that were not mentioned.

 
   
Made in au
The Dread Evil Lord Varlak





Elusive wrote:No. 40k existed before starcraft, but Starcraft was originally a strategy game sponsored by GW. GW pulled out last-minute, and the company had to make lots of changes to be able to release the game.

And i bet GW realize that as their largest marketing mistake ever.

If you don't trust me, simply look at he Terrans, Protoss and Zerg, or should i say Space Marines, Eldar and Tyrannids?
Any similarities?


Ah no. Warcraft was originally built around the Warhammer franchise, but negotiations were never completed and the game was released with new names glued over the top of Warhammer properties. Though GW was a little pissed about this, their legal claims were more than a little iffy and there was always the chance of a counter claim for dropping out of negotiations made in good faith, so they just let the thing slide.

Starcraft was never made in collaboration with GW. The inspirations are obvious, but then GW’s business model is built around taking established archtypes and placing them in a unique form and context. To take elves, power armoured superhumans and bugs from beyond the universe isn’t a unique creation, but to put them in a universe with unique elements and characters and make a playable miniature line out of it is a unique creation. Similarly, taking the same elves, power armoured humans and bugs and adding your own unique elements and characters and making a playable computer game out of it is also a unique creation.

“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”

Adam Smith, who must have been some kind of leftie or something. 
   
 
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