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Made in us
Mekboy Hammerin' Somethin'






Did I mention that, I make the problematic Mig Mek in an army builder... It said that I did in fact get an extra attack as if I was wielding a slugga and choppa.... and a Mek does not have a choppa only a burna...

Also this makes sense rules wise as you can replace your slugga with a shoota, thus having a shoota to shoot and a burna to use in CC as a power weapon...

So there would be no reason to use a slugga on a big mek unless it gave you an extra attack...

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in au
Quick-fingered Warlord Moderatus






padixon wrote:Gwar, no one is saying a burna is not a CCW


Cryonicleech wrote:a burna is not a close combat weapon


Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in au
[MOD]
Making Stuff






Under the couch


 
   
Made in gb
Hanging Out with Russ until Wolftime







Damn Ozzies.

So... Um... What were we arguing about again?


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in de
Dakka Veteran




Drunkspleen wrote:
padixon wrote:Gwar, no one is saying a burna is not a CCW


Cryonicleech wrote:a burna is not a close combat weapon



well, everyone except for him...

DA 3rd Co. w/duelwing 6000+ pts
Mostly tanks 2000+ pts
Ultras 3rd Co and 1st Co. 7000+ pts
Harald Deathwolf's Co. 7000+ pts
4000+ pts (Daemonhunters)
Kabal of the Hydra 5000+ pts
Skullrippa'z Freebootaz 6000+ pts
Plague Marine Force 2000+ pts
and not finished until I own some of every army
 
   
Made in us
Infiltrating Broodlord





Hemet, CA

Can we lock this thread now? It's over I think.

Tired of reading new rulebooks... Just wanting to play. 
   
Made in ca
Trigger-Happy Baal Predator Pilot




Toronto (GTA), Ontario

Wait so do we have 1 agreed answer or 2 opinions left over... Well I'll leave on this note: Make sure your friend agrees before you play about the Big Mek rule we discussed here.

Dracos wrote:Codex does not override rulebook. Specific rules (generally those found in codex tend to be more specific) override general rules in case of conflict.
 
   
Made in dk
Stormin' Stompa





This thread was over as it neared the end of page 2.

People have stated their interpretations. Nobody seems to want to change their minds.

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in ca
Trigger-Happy Baal Predator Pilot




Toronto (GTA), Ontario

Well this was a... crazy thread... I think. Stupid holes in the rules XP

Dracos wrote:Codex does not override rulebook. Specific rules (generally those found in codex tend to be more specific) override general rules in case of conflict.
 
   
Made in de
Hooded Inquisitorial Interrogator





I don't really see the question, the rules say its a powerweapon therefore its a powerweapon with all the bonuses and penalites applied. Sure some of the models appear to have them held in one hand but I don't see that as any more relevent than other modelling conventions, terminators and stormbolters is a good example already mentioned.

Ghaz wrote:
+1 Two Weapons: Engaged models with two singlehanded weapons (typically a close combat weapon and/or pistol in each hand) get an extra +1 attack.

I see nothing here that would disallow a single-handed Assault weapon from granting an extra attack. Sure, some of the later rules may cast some doubt on the subject, but they don't definitively answer the question. Plus in 4th edition any two single-handed weapons would have provided the extra attack.


Except for the rather important bit of context that you're quote rules from the close combat weapons section.. and that at the start of the section on fighting with two weapons it even emphasises that "Some models are equipped with two singel handed weapons they can use in close combat" (my emphasis), and what suggests to you that assault weapons can use used in close combat? The only rules for ranged weapons being used in close combat that I can see are for pistols...

Of course feel free to attempt to claim that there are no single handed weapons ever, I'm sure that a lot of people will be convinced.


If brute force doesn't work, you're not using enough... 
   
Made in ca
Trigger-Happy Baal Predator Pilot




Toronto (GTA), Ontario

Hey Hym um... we already kind of went through ALL of that about 20 times already lol.

Dracos wrote:Codex does not override rulebook. Specific rules (generally those found in codex tend to be more specific) override general rules in case of conflict.
 
   
Made in us
Mekboy Hammerin' Somethin'






welcome to page four of our two page ordeal to get a mek, a power weapon, one more attack than usual... I think the general feeling is leaning to yes but check with your opponent, as this is not the biggest exploit in the codexes nor the nastiest but still a little muddy...

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in gb
Hanging Out with Russ until Wolftime







QuietOrkmi wrote:welcome to page four of our two page ordeal to get a mek, a power weapon, one more attack than usual... I think the general feeling is leaning to yes but check with your opponent, as this is not the biggest exploit in the codexes nor the nastiest but still a little muddy...
I would say the answer is yes and beat your opponent round the head for not playing by the rules if he refuses.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in gb
Shrieking Guardian Jetbiker






Northern Ireland

Shockingly, no-one even mentioned that it's theoretically possible to equip a Big Mek with a twin-linked Shoota, power Klaw AND Burna...but, doesn't grant plus one attack...so instead why not give him a second Power Klaw in place of the Burna?

As for the rules query, it was answered very early in the thread indeed, the answer was obvious.

EDIT: Also, the Eldar Codex clearly lists Power Weapons as being one-handed. Since there are no differences btwn SM, Eldar or any other Power Weapons, a Burna is clearly defined as one-handed.

This message was edited 3 times. Last update was at 2009/04/01 14:58:30


Mind War, ftw! - Call that a Refused Flank?
mindwar_ftw@hotmail.com

Walking that Banning tightrope, one step at a time...
 
   
Made in gb
Hanging Out with Russ until Wolftime







Elessar wrote:Shockingly, no-one even mentioned that it's theoretically possible to equip a Big Mek with a twin-linked Shoota, power Klaw AND Burna...but, doesn't grant plus one attack...so instead why not give him a second Power Klaw in place of the Burna?
Perhaps because you cant? Bothb the Burna and the Power Klaw Replace the Choppa, so you can only take one of them. Same for the Second Power Klaw.
As for the rules query, it was answered very early in the thread indeed, the answer was obvious.
Yes but that doesn't stop some people from trying.
EDIT: Also, the Eldar Codex clearly lists Power Weapons as being one-handed. Since there are no differences btwn SM, Eldar or any other Power Weapons, a Burna is clearly defined as one-handed.
Edit: Irrelevant. Just because something has the same name doesn't make it the same by default. See Storm Shields for example. Each codex is self contained, and doesn't take anything from any other codex (With the exceptions of 3 old 3rd edition codex's)

This message was edited 1 time. Last update was at 2009/04/01 15:21:09


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Made in us
Foolproof Falcon Pilot






Elessar wrote:Shockingly, no-one even mentioned that it's theoretically possible to equip a Big Mek with a twin-linked Shoota, power Klaw AND Burna...but, doesn't grant plus one attack...so instead why not give him a second Power Klaw in place of the Burna?



Wrong...it says that you can replace his choppa with one of these: Burna or PK. There is no way to get more than one of them, nor can you get both.

Also, a twin-linked shoota is not even an option for a Big Mek.... someone needs to re-read the Big Mek entry, methinks

This message was edited 1 time. Last update was at 2009/04/01 15:16:40


   
Made in gb
Shrieking Guardian Jetbiker






Northern Ireland

Hahaha! I suckered you both in, as you are wrong. If you have an Ork Codex handy, please, check. Iy clearly lists as an option Burna or Power Klaw for CHOPPA. Not for choppa or slugga, yes. However, under the later options for replacing the slugga we see Mega-Armour. A quick check of the Mega-Armour description reveals that it "includes both a twin-linked shoota and a power klaw" (Ork Codex pg39) thus allowing either configuration I mentioned to be chosen.

Apologies if this seems rude, it seemed the most effective way to get this point across.

This message was edited 1 time. Last update was at 2009/04/01 15:36:58


Mind War, ftw! - Call that a Refused Flank?
mindwar_ftw@hotmail.com

Walking that Banning tightrope, one step at a time...
 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

Touche
seems weird, but it is possible.


replace slugga with mega armour (which does indeed give you a klaw and a TL shoota)
then replace the choppa with a 2nd klaw

rules do not state at any point that taking mea armour makes you lose the choppa (which can be swapped afterwards for another klaw)

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in gb
Shrieking Guardian Jetbiker






Northern Ireland

Exactly, lmao! Though it's an illogical choice, as a Warboss in Mega-Armour has better stats...but would make for an excellent Papa Smurf conversion

Mind War, ftw! - Call that a Refused Flank?
mindwar_ftw@hotmail.com

Walking that Banning tightrope, one step at a time...
 
   
Made in us
Dakka Veteran






Yeah you can but there is really no point. Your Mek now has as many attacks as a boss, if you add a squig to the mek, but you don't have the weapon skill or toughness. To bad the Warboss exchanges slugga and choppa for his mega armour.

This message was edited 2 times. Last update was at 2009/04/01 15:56:58


 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

they thought it out in the warboss entry :(

"Replace slugga and choppa with mega armour +40 points"

:(

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in gb
Shrieking Guardian Jetbiker






Northern Ireland

Yeah, it only works for Big Meks, but very few characters get the option of 2 Fists, it's nice to be able.

Mind War, ftw! - Call that a Refused Flank?
mindwar_ftw@hotmail.com

Walking that Banning tightrope, one step at a time...
 
   
Made in us
Dakka Veteran






I know that Big meks, Chapter Masters, Space Marine Captains, and Space Marine Seargents can take two but, it's a lot of points and not really competitive. Still, some models like that look really cool and can be used interstingly. Like a boss using 2 power klaws to represent a per klaw and attack squig.

This message was edited 1 time. Last update was at 2009/04/01 16:28:04


 
   
Made in gb
Hanging Out with Russ until Wolftime







You said a Big Mek, not a Mega Armoured big mek.
That's cheating a bit don't you think?

Glad to see some people are still easily amused though.

On an unrelated note its surprising to see Army Builder not give the option for a 2PK MABM. <Sarcasm> I thought they were always right!</sarcasm>

This message was edited 1 time. Last update was at 2009/04/01 18:28:36


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Space Marine Scout with Sniper Rifle




GWAAAAAAAAAAAAAAAAAAAAAAAAAR! you are the best Metal Band from outer space.

500 points
2nd 40k Army
3rd 40k Army




 
   
 
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