Fetterkey wrote:
Wizards bans certain things because they break the game. That's different from my example. To restate: Imagine that there were two gaming stores in your town having a Magic tournament. At one store, they follow the standard rules of Magic. At the other, the organizers decide that they should throw people for a loop and force them to adapt, so they declare that all green spells cost an additional mana for one round, and all red creatures get +1/+1. The first store is obviously better. 40k tournaments work the same way. Tournament organizers shouldn't use scenarios that allow one army to arbitrarily "win" before the game is even played.
I've got mixed feelings on this, (I would just play RDW in the scenario you listed

)
MTG and
40k are very different games. What i like about
40k TOs doing this, is that
40k is a wargame, and in war you don't always know what the conditions are gonna be like on the battle field. Is the terrain extremly inhospitable to your army? Is your enemy's main objective to assasinate your commander? I feel this adds a little bit of realism to the game. It is somewhat unfair to the competitors but really they just have to adapt. Adapting to unfavorable circumstances is part of being a good strategist. Perhaps if
TOs were required to post detailed information on the tourny they're running, that would solve one of your complaints about
40k tournament gaming?
As far as a gaming store running wierd rules like that for their
MTG tournaments, I've seen a few do that. Overall people adapt to it and work around it. I played in a tournament once where each deck was required to have at least one plainswalker, and another one where only one rare card was allowed per deck. I think as long as people know what they're getting into before the game starts, they don't mind. Besides wizards feths their game up all the time without any
TO help, (magic 2010 anyone?)
It's not that I
completely disagree with you and your original post, its just that I dont think
40k competitive play is totally broken and
FUBAR. It could use some tweaking, but it's not a total fail or anything, people seem to like it.
@ Polonius: Yes, but wizards prints completely over powred/broken cards all the time, that they must know are like this, and if said card is black and you play green, then your list is automatically inferior. It seems to me that when they make certain cards, they purposely design them to be a must in every deck. I feel they really havent figured out to balance the power level in magic yet. When I last kept up with the tournament scene, if you were'nt running 1 of 3 different net decks your chances of winning were pretty poor. I'll go back to magic one day and I'll just deal with the
BS that comes along with competitive play, that my point it's not perfect but it's still fun.