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Made in us
Shas'la with Pulse Carbine





Isn't going in your direction you mean.

That's fine, the majority of your SW was incorrect too, I imagine the same will be the case here.

This message was edited 1 time. Last update was at 2010/01/14 03:41:47


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Made in au
Quick-fingered Warlord Moderatus






paidinfull wrote:Isn't going in your direction you mean.

That's fine, the majority of your SW was incorrect too, I imagine the same will be the case here.
Way to dig that hole a little bit deeper, lol.

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


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Version 0.4 released.

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For the sake of keeping the thread civil and on topic, it's probably better for people wishing to debate the actual rulings in this FAQ to start a thread on the issue rather than derailing the thread here.

Otherwise, the thread's just going to get bogged down in multiple RAW debates.

 
   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

0.4 needs a password. Didn't find it. Help!

Another little question which is maybe covered in there, but I ask:

Can spore mines assault? I haven't found anything that prevents them and the description implies it somewhat. It still seems strange.

Greets
Schepp himself

40k:
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Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

And run.

^^

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

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Schepp himself wrote:0.4 needs a password. Didn't find it. Help!
It shouldn't need one. What program/OS are you using? It has an edit password. Try updating to the latest version of Adobe Reader (or something that supports Adobe Reader 9.0 files).
Can spore mines assault? I haven't found anything that prevents them and the description implies it somewhat. It still seems strange.
...

Holy hells bells...

Not only can Spore mines make assault moves, they can actually move in the movement phase.

Hear me out! The nid codex says "At the beginning of the Tyranid Movement phase, each Spore Mine moves D6" in a direction determined by rolling the scatter dice (Tyranid player chooses the direction if a hit is rolled)."

AT NO POINT DOES IT STATE IT REPLACES THE NORMAL MOVEMENT RULES. Thus, RaW, Spore Mines drift D6" at the start of the phase, then the 'Nid player can move them (because they are Infantry) up to 6". In addition, while it states that "Spore Mines are not subject to Instinctive Behaviour, never go to ground (voluntarily or otherwise), run or fall back" it does not prohibit the making of assault moves (again, they are infantry).

Schepp, you deserve a cookie! Think of it as a consolation for not being able to open the FAQ

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Made in eu
Infiltrating Broodlord





Mordheim/Germany

Heck, you are right. My common sense made me not thinking about that the drifting is not replacing their normal movement. Silly common sense, that is a GW codex!

Mh...I'm using foxit reader and have windows 7... The first version was ok to read, though.

Greets
Schepp himself

40k:
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Schepp himself wrote:Heck, you are right. My common sense made me not thinking about that the drifting is not replacing their normal movement. Silly common sense, that is a GW codex!

Mh...I'm using foxit reader and have windows 7... The first version was ok to read, though.

Greets
Schepp himself
Hmm.. that's odd. It should work. Keep an eye out for 0.5 and let me know if that works or not (I honestly haven't changed anything between versions, it SHOULD work).

I also noticed that Spore mines MUST move at the beginning of the 'Nid movement phase and SO HELP YOU IF YOU FORGET!!!!!

At least they stopped them haemorrhaging KPs.

This message was edited 2 times. Last update was at 2010/01/14 18:20:12


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Fixture of Dakka



Chicago, Illinois

That spore mine deal is actually a really good find. It makes biovores incredibly accurate. If they miss you place spore mines down. So fire Miss , who cares you get to assault with the spore mine.

This message was edited 1 time. Last update was at 2010/01/14 18:26:14


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
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Hmm, actually, I think they do still give up KP :(

"Spore Mines are always ignored for the purposes of any and all mission objectives."

A Mission Objective is not the same as a KP :(

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Chicago, Illinois

The whole spore mine entry is wonky as well. They follow the deepstrike rules.

So, do you place them individually or do you place one place all others with in base to base contact and then move them?

Do they have to maintain coherency?

Do they move as a group or do they move individually?

There are some inherent problems if they do have to maintain coherency, their movement is wonky. So you shoot one spore mine it explodes sets off the next spore mine etc...

This message was edited 1 time. Last update was at 2010/01/14 18:41:52


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Kill Points is the objective in a Kill Points mission
   
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Gwar! wrote:Hmm, actually, I think they do still give up KP :(

"Spore Mines are always ignored for the purposes of any and all mission objectives."

A Mission Objective is not the same as a KP :(


Disagree on this point. "any and all mission objectives" != Mission Objectives. Mission Objectives is an explicitly defined game rule mechanic. The sentence regarding spore mines is a generic application to all mission objective [types]. That is to say there are two types of mission objectives, Kill Points and Objectives. Spore mines to not count towards either.

-Yad
   
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I thought Spores couldn't run or assault either. Since I don't have the codex yet, and imagine we don't know anything about previous version of the codex, how would a newbie understand the rule of Spores?

If someone can write it out, (if it's allowed of course) I can give it to my wife to read and then see how she understands the rule or rules. If it can't be posted, how about a PM then? Would that be allowed?

This message was edited 1 time. Last update was at 2010/01/14 18:51:01


Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
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Oakland, CA -- U.S.A.

They could always run. (as they were infantry)

In the 4e codex, they could not assault.

That part was left out of the 5e version.

This message was edited 2 times. Last update was at 2010/01/14 19:00:41


"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

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They cannot run now (it is explicitly forbidden) but Assaulting is not forbidden.

I've ruled that they cannot assault, until such time as GW makes it clear, as I well and truly believe this is a massive oversight.

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The rule on spore mine placement is fairly specific. See page 48 under Spore Mine Launcher. From then on they are independent units, so no coherency. I will admit their rules are very scattered...

Homer

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Finland

Yad wrote: The sentence regarding spore mines is a generic application to all mission objective [types]. That is to say there are two types of mission objectives, Kill Points and Objectives. Spore mines to not count towards either.

-Yad


*Sigh* GW and their writing...Why didn´t they just state that "Spore mines don´t give Kill Points" if that was their intention? Seriously.

Gwar!: Keep the Good Fight going . Hopefully this FAQ won´t become as bloated as the SW FAQ did.

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A-P wrote: Gwar!: Keep the Good Fight going . Hopefully this FAQ won´t become as bloated as the SW FAQ did.
You say that as if the bloat was my fault!

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Denton, TX

This may be related to Schepp's issue, but when I go to open the Adobe file it says it cannot be decrypted. Just odd cause V0.2 and V0.3 worked fine on the same PC. If no one else has had the same issue then it will probably be safe to assume it is something with my work computer here. I'll check out some adobe updates in the mean time...

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A-P wrote:
Yad wrote: The sentence regarding spore mines is a generic application to all mission objective [types]. That is to say there are two types of mission objectives, Kill Points and Objectives. Spore mines to not count towards either.

-Yad


*Sigh* GW and their writing...Why didn´t they just state that "Spore mines don´t give Kill Points" if that was their intention? Seriously.



Their intention was that they don't give up Kill Points or Victory Points, they can never control or contest objectives, table quarters, what have you....whatever the objectives of your mission are (in other words, however you determine who wins) they don't count. It seemed pretty clearly worded to me. That way, they cover the no KP's thing, while also preventing the abuse of being able to take non-KP units (or create them) that can contest objectives.
   
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Chicago, Illinois

Voted Spore Mines most useless unit in the entire game. If they scatter into terrain they have to take a dangerous terrain check if one suffers a wound then it blows up. Killing all the others.


So you could literally just throw away points before the game even started.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
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sirisaacnuton wrote:Their intention
HI ROBIN! WHY DID YOU LET SPORE MINES ASSAULT?

Also, I just realised Spore Mine Clusters (i.e. the Fast attack ones) are absolutely pointless. They are 3-6 strong, but they must deep strike before anything else deploys. if they scatter onto terrain, they take dangerous terrain tests. More than likely 1 will take a wound, detonate, wound another one, cause IT to detonate, and start a chain reaction and wipe out the rest of the spores

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Reedsburg, WI

That is just hillarious

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Saldiven wrote:But the burden is on those claiming that DoM does affect embarked units; theirs is the burden of proof to show that this is possible.

The rules for shooting attacks state specifically that you can't target embarked units. Rules for things like Doom, Pavane, Lash, etc. cannot be used on embarked units. You can't assault embarked units.


Are you saying a sw runic weapon would not work on a psychic power that is being used from inside a transport?

GW actually had to change the eldar faq so that you could not doom a unit inside a transport.

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
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Gwar! wrote:
sirisaacnuton wrote:Their intention
HI ROBIN! WHY DID YOU LET SPORE MINES ASSAULT?


Anyone with even a basic grasp of the mechanics of 5th edition shouldn't have any trouble determining what they meant by that sentence. You don't have to have a one-on-one conversation with the guy who wrote the rule to understand what "never counts toward mission objectives" means in the context of the rules and spore mines. It mines my Biovores don't create a new KP every time they fire, but also that I can't simply fire contesting units near your objectives every turn from 48" away.

What I stated is no different from your response that you believe spore mines shouldn't be able to assault and that it was an oversight. The only difference is that I didn't preface my statement with "I belive their intention..." but it's probably a reasonable assumption that my statement was my opinion of the intention as opposed to an absolute infallible knowledge of the inner workings of Cruddace's mind. I don't really see the benefit of replying with sarcasm because someone doesn't give a disclaimer on each statement that the statement is derived from logic and experience rather than omniscience.
   
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wyomingfox wrote:That is just hilarious
No, what is hilarious is that I did not realise just how bad they were. I am Up to 10 Questions on Spore Mines alone and I have more to do yet. Nothing else is that bad in the codex so far!

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Finland

sirisaacnuton wrote:
Their intention was that....( words ).. It seemed pretty clearly worded to me.


Well, not to me . Something this important ( not scoring, no KP´s etc ) should be spelled out clearly. Space in the Codex can´t be a problem. Every Codex has some redundant fluff text that can make room for the more important stuff like rules.

OK, enough of this topic. The movie is beginning , bring on the cold beer.

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The reason they said it does not count WRT to objectives is they are free to change those objectives in the next release of the rulebook.

Homer

The only "hobby" GW is interested in is lining their pockets with your money.
 
   
 
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