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![[Post New]](/s/i/i.gif) 2010/07/23 16:55:27
Subject: Necron debate, how "good" should they be?
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Consigned to the Grim Darkness
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Speaking of someone who regularly uses Celestian retinues, I don't agree with you for an instant. Even just 5-person retinues can make a mediocre to okay HQ choice a damned bit stronger.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/07/23 17:27:52
Subject: Necron debate, how "good" should they be?
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Sure Space Wolves Land Raider Pilot
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I guess i just can't wrap my head around it for the necrons. Maybe i ll talk to my friends about some playtesting until then you get a smiley  and an if you say so (non sarcastic btw) lol
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Sleep is for the weak, the dead, and the simple minded. One day I will be strong!
2000 pts-ish Space Wolves |
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![[Post New]](/s/i/i.gif) 2010/07/23 20:14:42
Subject: Necron debate, how "good" should they be?
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Consigned to the Grim Darkness
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Well Necrons are tougher than Celestians, and Immortals in particular hit harder, too (T5, S4, WBB) even if their initiative is lower.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/07/23 20:46:35
Subject: Necron debate, how "good" should they be?
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Veteran ORC
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Melissia wrote:Speaking of someone who regularly uses Celestian retinues, I don't agree with you for an instant. Even just 5-person retinues can make a mediocre to okay HQ choice a damned bit stronger.
100% truth, though I view it as "Adding a hero makes this 5 man unit stronger," not "Adding 5 men to this hero makes him stronger."
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2010/07/23 22:41:07
Subject: Necron debate, how "good" should they be?
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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I'm beggining to take a shine to this 'Immortal = Squad Leader' role. Makes sense from both a gaming, bigger better faster stronger, and fluff point of view, being the first to undergo the changes they should have leadership roles of some form.
Scarabs as a troops choice don't sound too bad.
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This message was edited 2 times. Last update was at 2010/07/23 22:46:35
Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/07/23 23:27:55
Subject: Necron debate, how "good" should they be?
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Khorne Veteran Marine with Chain-Axe
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Eh IMHO making the Immortal a squad leader wastes his potential. In my experience, Immortals are at their best when used in 8-10 man groups where they can maximize their firepower.
I suppose a compromise would be to allow them to do both, perhaps have an Immortal Squad Leader with different wargear and appearance who could lead Necron infantry (both Warriors and regular Immortals) in battle.
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"Liberty is never unalienable; it must be redeemed regularly with the blood of patriots or it always vanishes." - Robert A. Heinlein
Acheron Tomb Legion (shelved until codex update)
Revenants of Khaine Corsair Fleet (2000 and growing)
Blood Reapers Chaos Warband (World Eaters, Iron Warriors, and Death Guard) The only army I actually win games with! |
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![[Post New]](/s/i/i.gif) 2010/07/23 23:41:41
Subject: Necron debate, how "good" should they be?
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Consigned to the Grim Darkness
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I don't thinkt hey suggested removing Immortals as a squad...
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/07/24 16:24:48
Subject: Re:Necron debate, how "good" should they be?
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Longtime Dakkanaut
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They didn't.
Personally I am all for scarabs as a troops choice. As someone who runs a Destroyer-heavy list, my troops are basically 360 (absolute minimum) points of dead weight. They're there to soak up wounds and keep my army from phasing out.
However, I will have to insist that if Scarabs become a Troops choice, they MUST have the Necron special rule. Just make them 18 points each instead of 12 (keep the squad capped at 9 bases), let them determine phase out (by bases, not wounds), and let them WBB. Keep in mind WBB is always with only one wound, so even though they have three wounds each, it wouldn't overpower them.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/07/24 17:37:26
Subject: Necron debate, how "good" should they be?
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Sure Space Wolves Land Raider Pilot
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It's interesting to check back in on a thread and be referred to as a they! lol. Scarabs moving to troops as necrons, now that s something I certainly did not consider. Interesting idea though. Just for clarification on my idea of movement for immortals, I was suggesting it to be a squad of warriors with so many options for the upgrade. Say up to three warriors pay ten points to be upgraded to immortals per squad of warriors. You get all the advantages of upgrading like you do every other army in 40k, adds a few new ways to resolve ID wounds to the squad, and let s the army be a little more competitive without changing much for the 5th edition. Fun thought there, if you add a lord on a DB, to a ten man squad where three are immortals, and three warriors get killed, all of a sudden that squad is now toughness 6 to shoot at! hmmmm.
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Sleep is for the weak, the dead, and the simple minded. One day I will be strong!
2000 pts-ish Space Wolves |
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![[Post New]](/s/i/i.gif) 2010/07/24 17:41:02
Subject: Necron debate, how "good" should they be?
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Consigned to the Grim Darkness
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I think Scarabs as troops is fine. I also think Rippers and Squigs should be troops choices that are worth taking, too... the latter is sadly missing, and the former isn't really worth taking.
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This message was edited 1 time. Last update was at 2010/07/24 17:41:14
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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