Tek wrote:^The other side of the coin of you get to field fantasy allied-style armies in 40k. Whilst I understand the amount of people who buy the big Eldar book just to run the Harlie list would suffer, it would allow greater flexibility for, let's say a half Salamanders, half Ultramarines army, combining units from each with unique traits.
Yeah, because
that would end so well.
You shouldn't get to mix and match uniquely traited units from different Chapters without
some form of penalties to discourage just picking and choosing the best things for brainless wins.
A fluff-based composition
should account for something and reward you.
Or having a part Saim-Hann force, backed up by an Ulthwe contingency. That's cool enough to warrant "Big Books", eh?
You can do this currently. Saim-Hann is, for all intents and purposes, just jetbikes and Falcon heavy Eldar. Even the Codex: Craftworld Eldar didn't really do that much to make Saim-Hann feel different aside from jetbikes/Vypers to be changed in
FOCs and to have a special character.
Just paint your jetbikes in Saim-Hann colors, Falcon mounted troops/Falcons in Saim-Hann colors and then foot slogging infantry/warwalkers/Farseers in Ulthwe colors.
Voila! Fluffy
and balanced for play!
I honestly don't think Chaos need more than one book. You can fit both of your proposed books in one, bigger tome. Like the comments above; a big book would feel great, and even at a higher cost and would probably yield a higher feeling of value for money.
Maybe to you, but someone who's only going to use a small bit of it will likely feel annoyed as all hell at having to pay more for a book that they're not going to use most of it.
AdMech could slot nicely into an existing army book. Whilst perhaps not with the level of detail the AdMech fans would like, it could still be a little more than a Techmarine, or an Enginseer.
Techmarines shouldn't be in any kind of Adeptus Mechanicus force. It detracts from what the
AM could be, you don't need to toss in Supertechymarines.
Imagine my big imaginary Imperium book. Taking a MotF then unlocks entries in the book for you to take Skitarii (sp?) troops, or crazy spider-tanks or something.
Taking an Inquisitor allows you to take Assassins, or taking a Master of the Fleet allows Imperial Navy fliers to be used in game.
Why would Skitarii be "unlocked" by a Master of the Forge(assuming you're meaning the most commonly known one, which is a
SM and has no access to
AM troops. Space Marines and Servitors/Chapter Serfs? Sure, a
MoTF would have those.)?
Inquisitors aren't the only ones who can call upon the Assassin Temples, Guard higher-ups can too provided they've got the "connections". Now, Death Cult Assassins? Different story and would be a fluffy thing alongside of Arcoflagellants or ragtag bands of heavily armed and highly trained ex-Guard specialists.
Masters of the Fleet don't control the disposition of ground support, the high command of a theater does. "Master of the Fleet" is a fancy way for saying the guy on the ground who would be supervising the disposition of transports landing Guard armour, etc. Taking a Master of the Fleet should allow for things like I don't know...maybe a "Naval Observer" upgrade to Veteran Squads, who can call in an Orbital Bombardment once every three turns.