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are grey knights really competative
Yes they are very competative
they are somewhat competative
they are competitive if you take the right units
only if you spam certain units
not to competative
no the grey knights are not a competative army book compared to space wolfs and IG

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Made in au
Devestating Grey Knight Dreadknight





Hulksmash wrote:Went 3-0 at a tournament yesterday w/GK's yesterday in a KP only tournament running 17 KP's. And took best general instead of overall because my army isn't anywhere near painted yet. Only 1 opponent had more than a single unit left on the table at the end of the game. I played against IG, SW's, and Tyrannids.

I think GK's are going to be a very solid and very competitive codex w/a ridiculous amounts of builds. The strength of my list rests on 10-man Strike squads w/Psybolt Ammo. But there will be a ton of options out there once people really dive in.



As always, Hulksmash is the one with the educated opinion here. Played a game against Tyranid Hybrid of MC/Horde yesterday, tabled them on turn 4, I had 9 KP he had z-e-r-o .
   
Made in us
Regular Dakkanaut




Has anyone ever stopped to think of how good GKs are against other Gks? It's actually funny how over powered they are against themselves.
   
Made in ca
Fresh-Faced Inquisitorial Acolyte



Canada

I pity the GK fool that gets assaulted by GK
   
Made in us
Dominar






bagtagger wrote:Has anyone ever stopped to think of how good GKs are against other Gks? It's actually funny how over powered they are against themselves.


Another reason not to take Paladins. More > Better (expensive).
   
Made in us
Fixture of Dakka





ArtfcllyFlvrd wrote:
Kirasu wrote:Knowing that 1 purifier > 3 space wolves, yet is not 3x the price comes off as a pretty good deal to me

That's a flawed way of looking at it. The purified costs 60% more than the grey hunter, so it need to do 60% more damage between shooting and CC than the grey hunters. Just because they do more damage per model does not mean that do more damage per point.

Purifiers also aren't 60% harder to kill than a Grey Hunter. Barring psychic attack, they're exactly the same at durability. So you're paying ONLY for offense.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Apprehensive Inquisitorial Apprentice





california US

IMO the purifier is the same as a PAGK but just a lot better in combat and shooting ( seeing as they can have 4 psycannons and 2 point halberds )
they are also fearless so they are really ment to be a shooting unit but with even more counter attack capability than there other brothers
and saying that they are 60% better is kinda hard to say ( they are almost twice the cost of a grey hunter being 15 points and a purifer 26 )
what you are paying for in the extra 6 points per marine is, way cheaper weapons , 4 psycannon capacity, clenseing flame (really really helps if your playing against orks nids or guard )

This message was edited 1 time. Last update was at 2011/04/26 17:58:30


imperial guard
5000 points
vanilla marines
0 lol havent started getting units


I am White/Green
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both orderly and instinctive. I value community and group identity, defining myself by the social group I am a part of. At best, I'm selfless and strong-willed; at worst, I'm unoriginal and mindless.
 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

sourclams wrote:
bagtagger wrote:Has anyone ever stopped to think of how good GKs are against other Gks? It's actually funny how over powered they are against themselves.


Another reason not to take Paladins. More > Better (expensive).


I still don't understand paladin hate. I think the 15pts is deffinatly worth the extra wound and ws. And with all the options you get, they can become the ultiment deathstar. I'm running a draigo army myself. Only 7 kps, too.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

The result seems to be that 66% think that GK are competitive.
I haven't expected this result - thought about 50% not higher.
Tournament play will show if its true or not. Other players will adapt to the GK armies - eventually adding some psychic protection to the army so that GK may have it harder to cast their powers.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Guarding Guardian




loota boy wrote:
sourclams wrote:
bagtagger wrote:Has anyone ever stopped to think of how good GKs are against other Gks? It's actually funny how over powered they are against themselves.


Another reason not to take Paladins. More > Better (expensive).


I still don't understand paladin hate. I think the 15pts is deffinatly worth the extra wound and ws. And with all the options you get, they can become the ultiment deathstar. I'm running a draigo army myself. Only 7 kps, too.


I think its more hate of all paladin armies, then hating a unit of them.

Part of the problem is that alot of people see MSU as the best way to play the game but GW doesn't design each army to play well with that style, for example wolves are tailor made for MSU (which leads to the zomg wolves most broken army ever talk), whereas orcs aren't and the internetz judges orcs harshly because they don't fit into that style well. I think grey knights are interesting because they have some strong MSU builds, but can built around larger units because of the amount of psycannons available.

wuestenfux wrote:The result seems to be that 66% think that GK are competitive.
I haven't expected this result - thought about 50% not higher.
Tournament play will show if its true or not. Other players will adapt to the GK armies - eventually adding some psychic protection to the army so that GK may have it harder to cast their powers.


They look really tough for other marine armies, and at the end of the day that decides the public perception of how competitive an army is.

 
   
Made in us
Apprehensive Inquisitorial Apprentice





california US

Im kinda bumbing this thread because i want to see what people think of them now as some time has past

imperial guard
5000 points
vanilla marines
0 lol havent started getting units


I am White/Green
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both orderly and instinctive. I value community and group identity, defining myself by the social group I am a part of. At best, I'm selfless and strong-willed; at worst, I'm unoriginal and mindless.
 
   
Made in us
Regular Dakkanaut





loota boy wrote:
sourclams wrote:Another reason not to take Paladins. More > Better (expensive).


I still don't understand paladin hate. I think the 15pts is deffinatly worth the extra wound and ws. And with all the options you get, they can become the ultiment deathstar. I'm running a draigo army myself. Only 7 kps, too.


Is that really the thought process people are going through? By that I mean they were going to use Terminators, but decided Paladins were better? From what I've been reading, most folks point out how regular GKTs are not points efficient compared to their powered armored friends. PA guys in other armies don't have powerweapons or stormbolters, but GKSS all do. Per point GKSS put out more damage with shooting than terminators. And are more durable per point against AP1 + AP2, and just as durable against AP4-6.

The real choice to me seems to be all PAGK, mix of Pallies and PAGK, or for fun, all Paladins.


Automatically Appended Next Post:
Whoops, didn't realize the necromancy that went on here....

This message was edited 2 times. Last update was at 2011/09/23 14:49:27


 
   
Made in us
Apprehensive Inquisitorial Apprentice





california US

Yea.... my bad

imperial guard
5000 points
vanilla marines
0 lol havent started getting units


I am White/Green
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both orderly and instinctive. I value community and group identity, defining myself by the social group I am a part of. At best, I'm selfless and strong-willed; at worst, I'm unoriginal and mindless.
 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

With Dreigo, Paladins, Psybolt ammunition, Psyflemen - Dreadnaughts with TL auto cannons with Psybolt ammunition, this army is not only competitive it is broken in my opinion....

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Mutated Chosen Chaos Marine





Sitting in yo' bath tub, poopin out shoggoths

Competitive...but not OP

750 points

1000 Points
 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

Eiluj The Farseer wrote:With Dreigo, Paladins, Psybolt ammunition, Psyflemen - Dreadnaughts with TL auto cannons with Psybolt ammunition, this army is not only competitive it is broken in my opinion....


Driago wing is not op or broken in anyway really. You throw your points into 3 deathstars and pray that no-one brought triple vindi, dark lance spam or demo russes. Sure the paladins mulch pretty much everything that they come in contact with, but you're only mulching three units per turn, and a clever opponant will just feed you speed bumps that once killed, put you in range of tons of melta and plasma guns.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
 
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