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Whats the best vehicle limiter
No transports, other vehicles are ok
No transports, 1 vehicle, and as many walkers as you like
No transports, 1 vehicle and 1 walker
No Vehicles except for walkers
NO Vehicles.
You cannot restrict vehicles at all, all armies NEED them.

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Made in nz
Brainy Zoanthrope






I don't think most vehicles are an issue as they are restricted by the FOC. The problem comes from dedicated transports. I personally think they should be restricted by an updated FOC. Maybe 3 (like heavy support). Also changing the rules so they have to be out of their transport to capture objectives might help.
   
Made in us
Elite Tyranid Warrior





I have a simple solution for all the whining ....go play warhammer( or another game) 40k is all about vehicles period...

Im not larger than life , Im not taller than trees..
6000+ 1500+ 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

The Nids might argue with you on that.

Say MC's and vehicles and i'd probably agree

Big impressive and tough stuff that romps through the other side until killed by something equally badass..

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

several armies would be rather screwed without vehicles, especially with restricted transports. Eldar, Tau and Dark Eldar especially. Vehicles are a part of Warhammer 40,000, and armies are designed around their inclusion. Restricting them in the way that is proposed would lead for a far greater imbalance than the purported problem that is trying to be solved, and result in far less fun games than one would think once the whole "oh yay no vehicles" mentality wears off.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Dangerous Outrider




Maine USA

I understand the hatred here for vehicles because of that IG list, but I've got a simple solution.

Stop playing Warhammer 40k, that's what I did. The most recent codex's have turned 40k a very unbalanced game.
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Avrik_Shasla wrote:I understand the hatred here for vehicles because of that IG list, but I've got a simple solution.

Stop playing Warhammer 40k, that's what I did. The most recent codex's have turned 40k a very unbalanced game.
40k is no more imbalanced now than it has been in the past, in fact it's probably better now than in previous editions (though that's not saying much). It's just that different armies are on top now than were on top 2/3/4/5 years ago. We certainly don't have anything like the ridiculousness of 4E Eldar, 3E Blood Angels or anything as abuseable as CSM 3.5 was during its time, and nothing like 2E Eldar and Space Wolves (though admittedly the current SW book is a wee bit overboard).

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in ca
Stalwart Strike Squad Grey Knight




Canada

Maybe to lessen vehicles an idea would be to limit an army to a certain armour value rating.

This idea is used in some local tournaments I've seen.

2000 Grey Knights

Ultramarines 1500

 
   
Made in us
Daemonic Dreadnought






AL

personally, I've never cared how many vehicles are brought onto the field by my opponents. I play crons and my heavy destroyers tend to chew them up pretty good. I also have (soon will be had) a Monolith but I rarely play it.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in gb
Focused Fire Warrior




Nottingham

It's definitely a tough point to call really...

I'm not a vehicle spammer with Tau but with my Sisters I NEED to spam Rhinos as much as possible to get my darlings in to the face of the op. Without them I would be pretty much screwed.

However I have seen battles in Warhammer World were on a standard table the amount of tanks taken by some armies just looks too cluttered and even end up getting in the way of each other.

I play Tau and Sisters so anti-tank isn't really a problem. It's always funny shooting Rhinos with a Railgun (Yes, I know that's what missile pods are for but sometimes you don't have anything else to shoot at!)

-= =- -= =- 
   
Made in cn
Sybarite Swinging an Agonizer





Deus Incognitus

Eyesedragon wrote:I have a simple solution for all the whining ....go play warhammer( or another game) 40k is all about vehicles period...


I would disagree that 40k should be "all about vehicles" I think it should be integral in the strategy of the game. I also think that perhaps making them costly to use either in risk or in points would render more armies that don't have EVERYTHING in a transport.

Please check out my Thousand Sons army
Sect of the Yellow Feather
 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

The problem is purely with IoM. Surely a Tau or Eldar can mech up but at 100+ points per vehicle, plus 100+ per troop you are at most going to be facing 9 vehicles in 1850. IoM on the other hand can spam razorbacks or rhinos or even chimeras to put anyone else to shame. It is the 35 pt rhino or the 75 pt razorback that is the core problem.

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WIP
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Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Vaktathi wrote:
Avrik_Shasla wrote:I understand the hatred here for vehicles because of that IG list, but I've got a simple solution.

Stop playing Warhammer 40k, that's what I did. The most recent codex's have turned 40k a very unbalanced game.
40k is no more imbalanced now than it has been in the past, in fact it's probably better now than in previous editions (though that's not saying much). It's just that different armies are on top now than were on top 2/3/4/5 years ago. We certainly don't have anything like the ridiculousness of 4E Eldar, 3E Blood Angels or anything as abuseable as CSM 3.5 was during its time, and nothing like 2E Eldar and Space Wolves (though admittedly the current SW book is a wee bit overboard).


Surely balance should mean that no codex is on top.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Infiltrating Hawwa'





Australia

DakkaDakka wrote:

This message was edited 1 time. Last update was at 2020/03/15 02:11:58


DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this.  
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Kilkrazy wrote:
Vaktathi wrote:
Avrik_Shasla wrote:I understand the hatred here for vehicles because of that IG list, but I've got a simple solution.

Stop playing Warhammer 40k, that's what I did. The most recent codex's have turned 40k a very unbalanced game.
40k is no more imbalanced now than it has been in the past, in fact it's probably better now than in previous editions (though that's not saying much). It's just that different armies are on top now than were on top 2/3/4/5 years ago. We certainly don't have anything like the ridiculousness of 4E Eldar, 3E Blood Angels or anything as abuseable as CSM 3.5 was during its time, and nothing like 2E Eldar and Space Wolves (though admittedly the current SW book is a wee bit overboard).


Surely balance should mean that no codex is on top.
I agree, and I wasn't saying it is anything near perfectly balanced, only that it isn't any worse than it has been in the past and is probably actually a little better.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

Vaktathi wrote:
Kilkrazy wrote:
Vaktathi wrote:
Avrik_Shasla wrote:I understand the hatred here for vehicles because of that IG list, but I've got a simple solution.

Stop playing Warhammer 40k, that's what I did. The most recent codex's have turned 40k a very unbalanced game.
40k is no more imbalanced now than it has been in the past, in fact it's probably better now than in previous editions (though that's not saying much). It's just that different armies are on top now than were on top 2/3/4/5 years ago. We certainly don't have anything like the ridiculousness of 4E Eldar, 3E Blood Angels or anything as abuseable as CSM 3.5 was during its time, and nothing like 2E Eldar and Space Wolves (though admittedly the current SW book is a wee bit overboard).


Surely balance should mean that no codex is on top.
I agree, and I wasn't saying it is anything near perfectly balanced, only that it isn't any worse than it has been in the past and is probably actually a little better.


The perceived imbalance is a combination of three things:

1. Reduced codex cost of dedicated transports. (e.g. Rhino from 50 to 35 - power razorbacks from 90 to 75)
2. Improved survivability of all vehicles due to the 5th edition charts. (With the exception of skimmers who lost the auto glance if moving.)
3. Reduced rammifications of being in a penetrated vehicle.

All 3 of these changes have made vehicle-based armies superior to on foot despite the fact that it is a reduction in firepower. And even that is a fallacy when you look at the cost of a full 10 man Tac squad versus a 5-man squad and a razorback. People are not stupid and realize that a cheap survivable box that also can block LOS is more valuable than 2 or 3 marines for the same cost.

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