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Whats the best vehicle limiter
No transports, other vehicles are ok
No transports, 1 vehicle, and as many walkers as you like
No transports, 1 vehicle and 1 walker
No Vehicles except for walkers
NO Vehicles.
You cannot restrict vehicles at all, all armies NEED them.

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Made in us
Stone Bonkers Fabricator General





Beijing, China

So every once and a while I get tired of the mech meta and want to remember the days when you didnt have to start everything in iron boxes. Maybe you just dont want to carry around all those extra cases for your 10+ vehicles.(my figs take 1 case my vehicles take 2 cases)
obviously this would be for tailored lists of a sort. I understand that competitiveness will change, this is not about making totally competitive rules.
so in a friendly game what would you propose?

No transports, other vehicles are ok
No transports, 1 vehicle, and as many walkers as you like
No transports, 1 vehicle and 1 walker
No Vehicles except for walkers
NO Vehicles.
You cannot restrict vehicles at all, all armies NEED them.

Why do you think that would be the fairest rule for all armies and which armies do you think would suffer the most under those specific rules.
Also under which rules might you be interested in playing?

Obviously nids have no vehicles, so they are the same however you run it. Necrons only have 1 type of vehicle, and anyone taking 3 monolyths in a small game is a tad beardy already.


Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Mekboy Hammerin' Somethin'





No vehicles would be the best way to stop vehicles. Though many armies hinge on them, so nerfing them would be the more sensable thing.

Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.

Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.


 
   
Made in au
Twisted Trueborn with Blaster



Sydney, Australia

But what about the guard. They can't do jack gak without their tanks

Heamonculus army - almost 500 points (more in the mail). none painted.
Wych army - in the mail
DT:90S++G++MB+IPw40k056D+A++/areWD337 R+++T(T)DM+

On Scarabs: "Cry Havoc and let slip the Evil Roombas of Death!" - Philld77

On Landraiders: "Not really a transport though so much as it is a tank with a chauffeur's license" - Nictolopy 
   
Made in us
Longtime Dakkanaut




Maryland

The problem with restricting vehicles is that is completely changes the game.

Say I'm a Dark Eldar player. How am I supposed to get from point A to point B, while murdering everything that gets in my way as cruelly and violently as possible, without my Raiders, Venoms, and Ravagers?

As for the Imperial Guard, you might as well shelf them. Without their vehicles, they're simply T 3 humans wearing cardboard. Removing vehicles from the game is simply going to put a prevalence on MEQ armies, since everyone's going to want to try and get the best save possible.

Here's an idea - instead of removing Vehicles, change them! Make it easier for, say, a meltagun or a lascannon to blow up a tank, as opposed to a missile launcher.

This message was edited 1 time. Last update was at 2011/05/13 01:04:42


   
Made in us
Stalwart Veteran Guard Sergeant





Eastern US

Personally, I'm a fan of the "33" armor rule, wherein you add the Front Side (adding it only once) and Rear armor values together. If the combined armor value is 33 or less, then you can take the vehicle. If not, then you cant. This restricts the game to transports and light walkers only. Coupled with rules about no ordnance allowed, no 2+ saves, and a 500 point restriction, this makes for a great game for newer players or people gearing up with a new army.

Otherwise, though, I think the game has become so vehicle-centric, and some armies (Guard) are reliant on their metal boxes for any sort of protection. Without it, they'd get chewed to crap.

"'Finished' is an unfulfilling endeavor that leaves a vast emptiness that can only be filled by the start of another project. I dread the finish." -The_Blackadder

Check out the Table Top Generals Podcast at www.ttgpodcast.podbean.com and on iTunes! 
   
Made in us
Longtime Dakkanaut




Maryland

Jordan wrote:Personally, I'm a fan of the "33" armor rule, wherein you add the Front Side (adding it only once) and Rear armor values together. If the combined armor value is 33 or less, then you can take the vehicle. If not, then you cant. This restricts the game to transports and light walkers only. Coupled with rules about no ordnance allowed, no 2+ saves, and a 500 point restriction, this makes for a great game for newer players or people gearing up with a new army.

Otherwise, though, I think the game has become so vehicle-centric, and some armies (Guard) are reliant on their metal boxes for any sort of protection. Without it, they'd get chewed to crap.


Unless, of course, you're a Dark Eldar player. Ravagers, Voidravens, Razorwings - they'd tear everyone to shreds.

   
Made in us
Consigned to the Grim Darkness





USA

So what about monstrous creatures? Artillery that isn't a vehicle? Imperial Guard, whom relies on vehicles? And this owuld basically give a large advantage to fast assaulty armies.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Stalwart Veteran Guard Sergeant





Eastern US

Obviously, it's not a perfect system. The rule set is limited to 500 points, the biggest limiting factor. I think there was also a rule about a 2 wound maximum.

Here's the rule set:

http://pitoftheoni.blogspot.com/2008/09/combat-patrol-in-5th-edition.html

Check it out, decide for yourselves if it's worth a try. I've used to to great effect at my local club for new players and the occasional break from bigger games.

"'Finished' is an unfulfilling endeavor that leaves a vast emptiness that can only be filled by the start of another project. I dread the finish." -The_Blackadder

Check out the Table Top Generals Podcast at www.ttgpodcast.podbean.com and on iTunes! 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Sabet wrote:But what about the guard. They can't do jack gak without their tanks

what do you mean guard cant do jack without their tanks? Footy guard can be nasty. at 1000 points you could be talking 150 guardsmen with a lot of heavy weapons.

Also one of the options I posted was just no transports. Other vehicles, like LRBTs would be fine.


Automatically Appended Next Post:
Jordan wrote:Personally, I'm a fan of the "33" armor rule, wherein you add the Front Side (adding it only once) and Rear armor values together. If the combined armor value is 33 or less, then you can take the vehicle. If not, then you cant. This restricts the game to transports and light walkers only. Coupled with rules about no ordnance allowed, no 2+ saves, and a 500 point restriction, this makes for a great game for newer players or people gearing up with a new army.

I think your 33 rule gives too much of an advantage to armies that have light transports. SM, DE, Guard, and Orks are fine. Tau and eldar get screwed.

This message was edited 2 times. Last update was at 2011/05/13 02:19:40


Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Stalwart Veteran Guard Sergeant





Eastern US

Tau Devilfish are 12 11 10, aren't they? They'd be fine under the 33 armor rule. And of course Eldar get the shaft, but they're into that kind of thing. At least they were.

Everything I mentioned was for low-points games and there a bunch of other restrictions. Personally, if we're gonna go no vehicles, I'm also thinking no Monsterous Creatures as well. Get rid of the power houses in every army and make it an infantry-only slap fight. Thoughts?

"'Finished' is an unfulfilling endeavor that leaves a vast emptiness that can only be filled by the start of another project. I dread the finish." -The_Blackadder

Check out the Table Top Generals Podcast at www.ttgpodcast.podbean.com and on iTunes! 
   
Made in us
Consigned to the Grim Darkness





USA

Exergy wrote:
Sabet wrote:But what about the guard. They can't do jack gak without their tanks

what do you mean guard cant do jack without their tanks? Footy guard can be nasty. at 1000 points you could be talking 150 guardsmen with a lot of heavy weapons.
Whiiiiiiiiich are basically just fodder for blast templates and assaults.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Melissia wrote:
Exergy wrote:
Sabet wrote:But what about the guard. They can't do jack gak without their tanks

what do you mean guard cant do jack without their tanks? Footy guard can be nasty. at 1000 points you could be talking 150 guardsmen with a lot of heavy weapons.
Whiiiiiiiiich are basically just fodder for blast templates and assaults.


Melissa's right on this one, I'm afraid.

150 Guardsmen < 20 Berzerkers, played right.
   
Made in us
Consigned to the Grim Darkness





USA

They're also just fodder for longfang missile spam too, and flamer spam, and yada yada ya.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Mounted Kroot Tracker







Exergy wrote:So every once and a while I get tired of the mech meta and want to remember the days when you didnt have to start everything in iron boxes. Maybe you just dont want to carry around all those extra cases for your 10+ vehicles.(my figs take 1 case my vehicles take 2 cases)


How about each player is only allowed to bring one case of models to the game?

   
Made in us
Consigned to the Grim Darkness





USA

So why should tyranids be allowed monstrous creatures, but Guard isn't allowed a sentinel?

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Tunneling Trygon





Nottinghamshire- England

Add all the armour you plan to field together.

if the total is Less than 60. Go for it.

If its more. Drop Something.

Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.


A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else.
 
   
Made in se
Wicked Warp Spider






Ios

I'd agree with the nerfing vehicles rule. Some armies manage fine without them (mostly marines) while the 33 rule would make other armies unplayable (Eldar would be left with only Wraithwalling). How about simply changing glancing hits to do -1 instead of -2? That is, short of making all vehicles from a 5th edition 25% more expensive, of course.

Oaka wrote:
Exergy wrote:So every once and a while I get tired of the mech meta and want to remember the days when you didnt have to start everything in iron boxes. Maybe you just dont want to carry around all those extra cases for your 10+ vehicles.(my figs take 1 case my vehicles take 2 cases)


How about each player is only allowed to bring one case of models to the game?

Then you get players who take every opportunity they can to compensate for other stuff and have oversized cases. (Or in the case of one of my friends, happen to live at the place where the wargaming takes place).

I really need to stay away from the 40K forums. 
   
Made in us
Consigned to the Grim Darkness





USA

Changing glancing to -1 would make tau able to destroy a rhino from the front with their basic weapon, amongst other things... I'm rather iffy about that idea.

Hell you'd see autocannons destroying predators too, and Exorcists could destroy EVERYThING with a greatly improved chance...

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Mekboy Hammerin' Somethin'





To be honest, why were transports the ones you decided to not have regardless of anything? I think that if you wanted to balance vehicles, you should limit it to only transports. I only use them to increase the movement of my infantry anyway. And I mean light transports. Like your basic chimera, rhino, trukk, etc. I'd be fine with that. All in all though. I find that vehicles are a necessary evil.
   
Made in gb
Scarred Ultramarine Tyrannic War Veteran






I don't know!

I voted for: You cannot restrict vehicles at all, all armies NEED them.

   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

quit your crying and just play the game the ways the rules are for now.

THE FIRST COMMENT IS RUDE. THE SECOND SEEMS A BIT SILLY, GIVEN THAT THIS IS THE PROPOSED RULES FORUM.

Please keep your comments polite, and kindly bear in mind what forum you're in.

This message was edited 1 time. Last update was at 2011/05/15 14:50:48


javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in se
Wicked Warp Spider






Ios

Melissia, honestly vehicles are running a bit rampant. If something becomes so necessary it becomes mandatory, it's time to review whether or not this is a design intention or not. Personally, I feel 5th edition has lowered the price on transports a little too much and made them a little too robust.

martin74 wrote:quit your crying and just play the game the ways the rules are for now.

With that attitude, you probably should stay away from the "Proposed Rules" forum. It's for your own good.

I really need to stay away from the 40K forums. 
   
Made in us
Consigned to the Grim Darkness





USA

Mahtamori wrote:Melissia, honestly vehicles are running a bit rampant.
No they aren't.

Vehicles are only necessary for some armies. Which is why removing them is a bad idea, because it'd benefit those armies which do not rely on them more. For an army whose playstyle is tied to vehicles-- such as Guard, Sisters, and Dark Eldar-- this would be a disastrously bad rule. For Orks, Tyranids, Space Marines, etc, whom have excellent non-vehicle options, it'd be a great thing.

This message was edited 2 times. Last update was at 2011/05/14 21:42:45


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Stealthy Grot Snipa




Vehicles are fine the way they are it makes the game fair. Everything has at least one unit that can take out a tank from range and CC.

Put it this way. They're counter balanced.
Rhino 55. Terminator with Chain Fist 47P

More often than not the thing that is killing the tank is cheaper and the Tank doesn't make its points back. So its fair.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

For Necrons the 33 pt thing and no vehicles at all are the same thing.

I'm fine with there being vehicles everywhere, but i do think that if you are inside a vehicle that explodes you should be autokilled, not hit with a no ap laspistol/slugga shot

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Consigned to the Grim Darkness





USA

So basically you think that transports should be entirely removed from the game?

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Deadshot Weapon Moderati





Rochdale (GW Manchester)

The game is designed for vehicles and thats why anti tank weapons was invented. Its just not the same without vehicles so I don't think they shoudl be limited in games. Im games that are below 1000pts I think vehicles such as Land Raiders shouldn't be allowed. If you hate playing again cehicles just take more anti tank weapons. Then play against my guard mas and kill a whole guardsman with your melta shot .

"Innocence Proves Nothing... Except That You've Done Nothing Wrong"

Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.


quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... 
   
Made in us
Stalwart Ultramarine Tactical Marine



Yuma AZ

It balances out each army The nids have alot of mc with a lot of wounds just imagine an IG army with no leman russes

why am i sticky and naked did i miss something fun
earth-star wrote: Golden rule of 40k: IT IS WHAT IT IS
GreyKnightful wrote:looks better really and the fact that you look like a penguin makes your enemy REALLY scared
 
   
Made in us
Beast of Nurgle




the warp

Mahtamori wrote:Melissia, honestly vehicles are running a bit rampant. If something becomes so necessary it becomes mandatory, it's time to review whether or not this is a design intention or not. Personally, I feel 5th edition has lowered the price on transports a little too much and made them a little too robust.

martin74 wrote:quit your crying and just play the game the ways the rules are for now.

With that attitude, you probably should stay away from the "Proposed Rules" forum. It's for your own good.


>vehicles running rampant
>vehicles too robust
>implying skimmers are robust
>implying rhinos are as strong as land raiders
>implying that limiting the vehicles will make your tyranids stronger
>implying MC won't be limited

Golden rule of 40k: IT IS WHAT IT IS

This message was edited 2 times. Last update was at 2011/05/15 06:16:01


Noh hwan eez loyal!
Everyhwan eez heretic! 
   
Made in se
Wicked Warp Spider






Ios

Whoa, there, those implications are figments of your own imagination.
Skimmers are robust - some of them are, some aren't. There's a world of difference between a geared up Wave Serpent and a Vyper. The Vyper is on the other side of the scale, so weak it's doubtful it's worth taking.
Rhinos are as strong as Land Raiders - objectively, not anywhere close. The implication is not there. A Land Raider is more fine than a Rhino in my eyes since it's a high point investment leaving it open to melta weapons. It's the low cost dedicated transports that I feel are out of whack.
My Tyranids - I play Mechdar exclusively. My transports, when compared to newer armies, cost a premium, but are still very good. There is no open-topped or assault ramp options, though, which means that melee squads in them are a waste of effort.
MC won't be limited - Where'd this come from?

So, to sum it up, earth-star, your implications are far off. There's only one implication I wish to hint at with my post:
I think dedicated transports in newer codexes are too cheap.

(Also, 3rd and 4th editions had a slightly more dangerous glancing table, if I recall correctly, but don't quote me on it)

I really need to stay away from the 40K forums. 
   
 
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