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![[Post New]](/s/i/i.gif) 2011/07/24 20:03:14
Subject: Tau Codex ideas: "Jus' needs a bit o' spit an' polish, guv'na!"
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Purposeful Hammerhead Pilot
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@Warboss: That's the feel I was trying to get for the Krootox: Really tough, and lots of wounds, but not unkillable. I was hoping for him to be the third main bullet sink apart from Kroot carnivores and Shadow Warriors. Perhaps they need to make an I test to assault, or to avoid being pinned "Caught under the bulk" (Pinning might be too OP though)
@Killcrazy: Tau evading is important, but Evade Evade without any bonus to the enemy movement or penalty on the FW movement means that if the enemy is 1.1" away from the FW squad before the charge, the FW have a 50% or better chance of rolling a 7 and skeddadling. If the enemy gets a +1d3" and roll a 3" bonus, the Tau still have (if I did my math right) a 1 in 6 chance of even evading that if the enemy was 1" away.
This will also encourage the use of Cavalry units against Tau FW (Can't evade a 12" charge as easily, especially if they're within 6" or so of you), and possibly cause an enemy to rethink charging FW in cover (Would you rather have them move up to 6" through the terrain in their phase, allowing you closer reach, or charge and risk them getting 7+" of Fall Back through the terrain you'll be slogging through).
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Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.
The Ironwatch Magazine
My personal blog |
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![[Post New]](/s/i/i.gif) 2011/07/24 20:16:00
Subject: Tau Codex ideas: "Jus' needs a bit o' spit an' polish, guv'na!"
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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I should hope that perhaps the assaulting player might take Evade Evade into account and pace his movement to overcome it.
The use of cavalry is a good example of thinking tactically.
Assault isn't meant to be an auto-win game mechanic.
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![[Post New]](/s/i/i.gif) 2011/07/24 20:37:37
Subject: Tau Codex ideas: "Jus' needs a bit o' spit an' polish, guv'na!"
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Focused Fire Warrior
Boone, NC
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Even with pacing movement you have a great chance of evading. Cavalry would be a great counter, but how many armies have them?
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Conquer ignorance with thought. Conquer brutality with precision. Conquer all with unity, for it is The Greatest Good. -"Commander Shas'o Strikesheild" |
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![[Post New]](/s/i/i.gif) 2011/07/24 20:47:25
Subject: Tau Codex ideas: "Jus' needs a bit o' spit an' polish, guv'na!"
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Purposeful Hammerhead Pilot
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Looking at the mathhammer aspect, I was thinking of having it be +1d6" instead of 1d3. That way, from 1" away, if the enemy rolls a 6" extra move, the Tau has to roll an 11 or 12 to evade, and conversely, from 5" away even rolling a 6" bonus, the Tau has the 7+ on 2d6 to evade.
This way, no matter the distance, the Tau always will be caught by rolling a 2, and always evade with a 12, and it makes being in close proximity far more important for an assault. Plus, the Tau player will have to weigh the risk of drawing an enemy very deep into or behind their gunlines.
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Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.
The Ironwatch Magazine
My personal blog |
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![[Post New]](/s/i/i.gif) 2011/07/24 20:51:42
Subject: Tau Codex ideas: "Jus' needs a bit o' spit an' polish, guv'na!"
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Focused Fire Warrior
Boone, NC
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I like this more, but that should also get rid of penalties if they get caught. No need to nerf it
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Conquer ignorance with thought. Conquer brutality with precision. Conquer all with unity, for it is The Greatest Good. -"Commander Shas'o Strikesheild" |
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![[Post New]](/s/i/i.gif) 2011/07/24 21:20:26
Subject: Tau Codex ideas: "Jus' needs a bit o' spit an' polish, guv'na!"
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Purposeful Hammerhead Pilot
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Well, the penalty would force a Tau player to decide to either lose even worse in CC but with a chance to escape, or to hold still and take on the enemy. I just don't want this tactic to become a no-brainer use-every-time ability. Although, the army-wide use of it and need to pass an Ld check to use it should balance it out. Plus, I think keeping the inability to also use Photon Grenades/EMP grenades during this tactic would still make it a bit of a decision.
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Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.
The Ironwatch Magazine
My personal blog |
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![[Post New]](/s/i/i.gif) 2011/07/25 06:13:30
Subject: Tau Codex ideas: "Jus' needs a bit o' spit an' polish, guv'na!"
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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darkPrince010 wrote: I just don't want this tactic to become a no-brainer use-every-time ability.
Assaulting a Tau unit is a no-brainer, use-every-time ability for practically all other armies. Why should Tau not have a counter tactic?
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![[Post New]](/s/i/i.gif) 2011/07/25 06:32:09
Subject: Tau Codex ideas: "Jus' needs a bit o' spit an' polish, guv'na!"
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Purposeful Hammerhead Pilot
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Kilkrazy wrote:darkPrince010 wrote: I just don't want this tactic to become a no-brainer use-every-time ability.
Assaulting a Tau unit is a no-brainer, use-every-time ability for practically all other armies. Why should Tau not have a counter tactic?
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Good point.  I think the 1d6" bonus should be plenty, so the Tau still have a decent but not foolproof method of evading CC, and this will still leave non- FW squads (Mainly pathfinders and suits come to mind) vulnerable as ever since they don't get the Tactics ability.
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Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.
The Ironwatch Magazine
My personal blog |
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![[Post New]](/s/i/i.gif) 2011/07/25 16:09:33
Subject: Re:Tau Codex ideas: "Jus' needs a bit o' spit an' polish, guv'na!"
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Sneaky Sniper Drone
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oops
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This message was edited 1 time. Last update was at 2011/07/25 16:09:52
"Even a man who has nothing can still offer his life"
2500 Bor'kan Jungle Sept
WIP Black Templar Inspired Crusade Fleet |
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