DevianID wrote:Now, someone.mentioned zoanthropes suffering 2 wounds. If you did not remove whole models in the remove casualties section, then you instead spread wounds around and avoided removing a casualty, which is not what the rules say for dealing with units of identical multiple wound models.
So
DT tests are allocated to like models, and not the one that failed the test.
Perils gets allocated to like models, and not the one that fails the test.
I'm sure there's others I'm missing.
You cannot have it both ways - putting your fingers in your ears and ignoring
DT is not the proper way to have a discussion. The unit is not taking wounds, so applying unit rules to this situation will fail.
The model is taking wounds.
Automatically Appended Next Post: Leo_the_Rat wrote:DevianID wrote:Bluedagger, all those examples are flawed, and dont come close to what I am saying.
If 3 plasmaguns, 6 ig vets, and a sarge are in a unit, and the plasma guns over heat, the plasma guns take wounds.
In the remove casualties section it tells us that for every model that fails a save, we remove a casualty from that model group. no bluedagger, you can not put those wounds on a different model, and no model type other than plasmaguns can be removed as a casualty.
So what happens if those 3 plasmagunners suffer 6 wounds? Do you remove them and 3 other models from the unit or only the 3 gunners? If the former then you violate the Gets Hot rule. If the latter then you violate the wound allocation rules that you are advocating using.
Take your choice as to which rule you want to ignore. But logic would say that you violate the more general rule (remove 6 models) and use the more specific rule (just remove the gunners and ignore the extra wounds) since in this ruleset specific overrides general.
I'm 90% sure you're wrong on this. If you allocate 5 wounds to a wound group that only has 3 wounds, and fail all 5 saves, the 3 wounds are removed and the other two just disappear. Which is why it's a bad idea to fire Meltas and lasguns at paladins - stack all the meltas on one paladin, everyone else takes (and likely saves) the lasgun hits, and you lose one paladin.