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Made in gb
Decrepit Dakkanaut




DevianID wrote:Slave, models suffer wounds. Not arguing that. After a model suffers a wound, you use the remove casualties rule.


...and ignore the GH! rule in doing so.

Breaking a rule

Keep on breaking rules, and your argument will continue to be irrelevant.
   
Made in us
Longtime Dakkanaut






Bluedagger, all those examples are flawed, and dont come close to what I am saying.

If 3 plasmaguns, 6 ig vets, and a sarge are in a unit, and the plasma guns over heat, the plasma guns take wounds.

In the remove casualties section it tells us that for every model that fails a save, we remove a casualty from that model group. no bluedagger, you can not put those wounds on a different model, and no model type other than plasmaguns can be removed as a casualty.

Now, someone.mentioned zoanthropes suffering 2 wounds. If you did not remove whole models in the remove casualties section, then you instead spread wounds around and avoided removing a casualty, which is not what the rules say for dealing with units of identical multiple wound models.
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

DevianID wrote:which is not what the rules say for dealing with units
Which would matter if we were discussing units.

This message was edited 1 time. Last update was at 2012/01/06 23:18:26


"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Painlord Titan Princeps of Slaanesh




DevianID wrote:Bluedagger, all those examples are flawed, and dont come close to what I am saying.

If 3 plasmaguns, 6 ig vets, and a sarge are in a unit, and the plasma guns over heat, the plasma guns take wounds.

In the remove casualties section it tells us that for every model that fails a save, we remove a casualty from that model group. no bluedagger, you can not put those wounds on a different model, and no model type other than plasmaguns can be removed as a casualty.


So what happens if those 3 plasmagunners suffer 6 wounds? Do you remove them and 3 other models from the unit or only the 3 gunners? If the former then you violate the Gets Hot rule. If the latter then you violate the wound allocation rules that you are advocating using.
Take your choice as to which rule you want to ignore. But logic would say that you violate the more general rule (remove 6 models) and use the more specific rule (just remove the gunners and ignore the extra wounds) since in this ruleset specific overrides general.
   
Made in us
The Hive Mind





DevianID wrote:Now, someone.mentioned zoanthropes suffering 2 wounds. If you did not remove whole models in the remove casualties section, then you instead spread wounds around and avoided removing a casualty, which is not what the rules say for dealing with units of identical multiple wound models.


So DT tests are allocated to like models, and not the one that failed the test.
Perils gets allocated to like models, and not the one that fails the test.

I'm sure there's others I'm missing.

You cannot have it both ways - putting your fingers in your ears and ignoring DT is not the proper way to have a discussion. The unit is not taking wounds, so applying unit rules to this situation will fail.
The model is taking wounds.


Automatically Appended Next Post:
Leo_the_Rat wrote:
DevianID wrote:Bluedagger, all those examples are flawed, and dont come close to what I am saying.

If 3 plasmaguns, 6 ig vets, and a sarge are in a unit, and the plasma guns over heat, the plasma guns take wounds.

In the remove casualties section it tells us that for every model that fails a save, we remove a casualty from that model group. no bluedagger, you can not put those wounds on a different model, and no model type other than plasmaguns can be removed as a casualty.


So what happens if those 3 plasmagunners suffer 6 wounds? Do you remove them and 3 other models from the unit or only the 3 gunners? If the former then you violate the Gets Hot rule. If the latter then you violate the wound allocation rules that you are advocating using.
Take your choice as to which rule you want to ignore. But logic would say that you violate the more general rule (remove 6 models) and use the more specific rule (just remove the gunners and ignore the extra wounds) since in this ruleset specific overrides general.

I'm 90% sure you're wrong on this. If you allocate 5 wounds to a wound group that only has 3 wounds, and fail all 5 saves, the 3 wounds are removed and the other two just disappear. Which is why it's a bad idea to fire Meltas and lasguns at paladins - stack all the meltas on one paladin, everyone else takes (and likely saves) the lasgun hits, and you lose one paladin.

This message was edited 1 time. Last update was at 2012/01/06 23:53:19


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