Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
MrMoustaffa wrote:The ship has an AI to keep it going without crew. however, killing the crew drastically slows repairs and weapon chargeups, so its very handy.
I believe the AI is capable of repairing all damaged systems simultaneously, though, so I guess leaving a single guy alive really is the best solution.
Locclo wrote:Even then, the victory was entirely technical, because the flagship launched one of those salvos at me just as my guns launched a salvo at it. Both of our ships went down at the same time, but my kill counted first and I wound up with a win.
lol, that should earn an Achievement. "Suicide Run" or whatever.
I've earned both type A and B of the kestrel, stealth, mantis, engi, and federation ship trying to get one of the other ships, but actually finding them has been a pita.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Has anyone else come across that message thats a quarantine alert, with some random designation code and whatnot? not the one you use a rock to enforce, another one? Does it have a purpose? Its appeared the same regardless of what mix of stuff i have
- 1250 points
Empire of the Blazing Sun (Combined Theaters)- 1950 points
FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
I really enjoy the game though i'm finding it a bit tricky to unlock other ships.
I have the Engi ship unlocked but nothing else :(
Dakka Bingo! By Ouze "You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry.
purplefood wrote: I really enjoy the game though i'm finding it a bit tricky to unlock other ships.
I have the Engi ship unlocked but nothing else :(
Its stupidly luck based, the only 2 "certain" ships to get are the engi and federation. The rest mostly require a certain race crewmate/equipement to certain levels as you get to a homeworld sector and find a random quest then make sure you get the right events in the right order -_- needless to say, the RNG are unkind <<
- 1250 points
Empire of the Blazing Sun (Combined Theaters)- 1950 points
FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
Most of the other races are fairly unkind...
I like the luck based element though...
Dakka Bingo! By Ouze "You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry.
purplefood wrote: Most of the other races are fairly unkind...
I like the luck based element though...
How do you mean unkind? The luck based element is just typical roguelike, so wasnt really a surprise
- 1250 points
Empire of the Blazing Sun (Combined Theaters)- 1950 points
FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
All of the races are flawed. Humans have a tendency towards piracy. Rockmen are paranoid donkey-caves. Slugs are thieving donkey-caves. Zoltan are frequently arrogant donkey-caves. Mantis are aggressive donkey-caves. Engi are, frequently, codebound donkey-caves (although they are the least donkey-cave-ish of the races).
I got the mantis ship through ion weaponry and anti-bio weaponry, FWIW. Made it falrly easy.
This message was edited 1 time. Last update was at 2012/09/21 17:43:51
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
purplefood wrote: I really enjoy the game though i'm finding it a bit tricky to unlock other ships.
I have the Engi ship unlocked but nothing else :(
I think it helps to unlock Federation Cruiser (by finishing the game). It has 3 (besides human) types of aliens so you do have some random factors under control.
I'd say Engi ship is much better for this task than your starting one. Missiles are a big no-no in some fights (Defensive drone, you stupid ).
Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration
Had a lucky run, and now I have everything but the zoltan and unidentified cruisers, although I'm still lacking the slug b-type (two of its achievements are harder than they sound).
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Any of the special ships any good? I've been dying to try the rock and mantis cruisers
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell
Okay, so my opinion about the ships I have thus far:
Spoiler:
Kestrel A-Type: Kinda boring and generic, but it gets the job done. You likely know this one well by now.
Kestrel B-Type: The four basic lasers it starts with are actually pretty good starting equipment. Also, the crew is better than the A-type.
Stealth A-Type: Starts off with stealth and kinda crappy weapons, no shields. Three weapon slots. The A-type stealth isn't all that exceptional. It does start with Titanium Plating, though, making its systems more durable (But NOT its hull!). Still, starting iwth long-ranged sensors is a great boon, helping you avoid environmental hazards, which are always a bother.
Stealth B-Type: A god among ships, mostly because of the weapon and starting with two bars in stealth. No titanium, but it does have long-ranged sensors. Its weapons can wipe out lesser ships in one go... even destroying early game automated scouts through their shields in a single beam if positioned right. Smaller medbay and engine might dissuade you though.
Mantis A-Type: Mantis ship crew move 25% faster. For mantis, this is ridiculously fast, but even for rockmen this is a notable improvement. Starting out with a small bomb allows for easy early game de-crewing of enemy ships, especially combined with the ocmbat prowess of its two Mantis crew.
Mantis B-Type: King of boarding parties. Four person teleportation system located right next to the medbay, making this an assault powerhouse. No starting weapons, but it does start with a boarding drone and a defense drone, making its intended purpose obvious. Tiny starting crew, though.
Engi A-Type: A dronespam ship which remarkably allows for extremely survivable crew members due to its medbay healing members no matter where they are on the ship (at a reduced rate). Keep the medbay on all the time for maximum effect in boarding parties. The ion weapon is useful for its rate of fire and shield deactivation, allowing the drones to maximize their use.
Engi B-Type: One crew member. Starts with a heavy ion and heavy laser, as well as an AP drone and two sys-repair drones. I dislike this, because of the single crew member, but some people can pull it off-- it does start iwth excellent equipment at least.
Federation A-Type: Fairly generic, except for the artillery beam and the superior, highly varied crew. I somewhat dislike it over the B-Type because of the placement of its external doors (for suffocating of intruders), but it is a very capable craft.
Federation B-Type: My preferred craft of the Fed ships. Slugs and Zs are useful starting crew, Has only two slots on its medbay instead of three, though it makes up for this with a level two artillery beam to start out with. Its layout is superior, in my opinion, especially for suffocating intruders.
Slug A-Type: Excellent for decrewing enemy ships. It automatically closes breaches, as well, which is nice against boarding drones especially. Its layout is somewhat annoying for suffocating enemies, though.
Slug B-Type: Starts with more crew than the A-type, but weirdly enough, it's actually designed for boarding enemy ships-- giving you the healing bomb to start off with, as well as a teleporter. I prefer its layout-- it has five rooms that can be decompressed, wearing down of any intruders that aren't boarding drones, and the drones are less of a problem because of the slug ship ability to repair breaches.
Rock A-Type: Durable, but boring. A missile cruiser to start out with, and a generic, almost square interior space. Its three rock crew members are hard to kill, and it has a decent placement of its two decompression rooms allowing for suffocation of intruders. Rock ships have no door system to start out with, however, making decompression tactics something you have to purchase. Rock Plating nullifies 15% of all hull hits (but not system damage), making for a very durable ship.
Rock B-Type: Starts with a decent laser and a fire bomb, and four rockmen, making it useful for boarding actions. The design is kind of meh for an all-rockmen crew, though. No door system, but it DOES have rock plating, nullifying 15% of all hull hits (but not system damage), so both it and its crew will take a beating.
I don't have the zoltan or unknown (crystal, judging from the crystal race guy that I picked up during a quest that I was unable to complete) cruiser. But from what I have read, the Zoltan ships have superior shields and, of course, many Zoltans, allowing for you to have more power than normal (I do love having Zoltans in the engine room).
This message was edited 1 time. Last update was at 2012/09/22 06:02:01
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Melissia wrote:I don't have the zoltan or unknown (crystal, judging from the crystal race guy that I picked up during a quest that I was unable to complete) cruiser.
Ironically, the Crystal ship was the third I got, right after the Engi one. Here's its layout:
Spoiler:
All the weapons it comes with are piercing the target's shields, which is of course a rather neat effect that you'd otherwise need bombs or missiles for. They don't do much damage, but are perfect for taking out the enemy shield generator, allowing your heavy-hitters to get to work. Its special ability is referenced on the screenshot. Half its crew can jerk crystal fragments around thereby "locking down" a room for a couple seconds - there's actually an achievement for trapping 4 enemy crew in a single room this way.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Okay, I am really annoyed, I can't get anywhere beyond the 5th quadrant, I always end up either getting shot to pieces, or my crew die of attrition. Even easy is...not so easy.
I have just had an event which shut down my life support and then had a slug cruiser attack me. My crew all suffocated.
Highly irritating considering how well equipped I was.
RegalPhantom wrote: If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog
For me, there's usually the option of putting extra power in to life support when that happens.
Hm.
This message was edited 1 time. Last update was at 2012/09/23 13:48:14
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
RegalPhantom wrote: If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog
I always get ships shutting down o2, engines and doors. Irritating one was doors shut down, then they firebombed the ship. I couldn't put out ANY fire. had to nuke the enemy ship and was down to 1/2 hull by the time I put the fires out.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Thats why I said you need O2 and other important systems at at least level 2. If you have it at level 2 the game will say you managed to eek out just enough power to keep it online, and it will function at level 1. Thats why I always upgrade those systems when I know I'm heading into a slug nebula.
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell
Ah, that makes sense. I do upgrade my O2 by the time I get to slug territory-- I like to make use of decompression to weaken enemy units, and then pump the oxygen back in afterwards.
This message was edited 1 time. Last update was at 2012/09/24 01:31:44
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
So, I've started trying to board people, and while it's a lot of fun, I keep having the ships jump with my guys still in them. Anybody else having this happen? Because it is driving me crazy.
I've lost at least 10 crew members over the past few times I've played. I always knock the engine down to orange and yet they still seem to jump very quickly. I guess I need to really hammer it to stop them, or at least keep anybody from reaching the pilot's seat.
If I teleport into the cockpit, can i keep someone from using their FTL drive?
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell
In order to use the FTL drive, you have to have someone manning the cockpit.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Lynata wrote: All the weapons it comes with are piercing the target's shields, which is of course a rather neat effect that you'd otherwise need bombs or missiles for.
Can defence bots shoot them down?
Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration
Have not seen this happen, no. They pretty much behave like lasers, so I suppose a Mark II drone could take them out.
Also, the crystals sadly only pierce one shield, not all. Still a nifty ability, essentially negating one deflector level. For example, if the target has two shields, the first crystal would still detonate at the bubble but lower it to one shield, and the second crystal would go through.
Ok, so I finally found the crystal pod, which I assume is how you get the ship. However, I've never noticed a quest thing for it pop up or anyone offer to help with it.
I know I'm asking for massive spoilers here, but what am I supposed to do exactly? Just go to the end and beat the boss? You can PM me if you don't feel like posting it in here.
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell