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Made in us
Consigned to the Grim Darkness





USA

Spoiler:
You need to take the pod to a zoltan sector. Then get a quest in a place there. Then go to the Rockman homeworld complete that quest.


My problem is that I always get the pod too late. IT's by far the hardest to complete unless you get pure luck.

This message was edited 2 times. Last update was at 2012/09/25 03:48:53


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Heroic Senior Officer





Western Kentucky

Holy crap yeah I'm definitely not getting it then. Got it at the second to last sector. D'oh well at least I know I can sell it now.


'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in au
Veteran Knight Baron in a Crusader




Behind you

I almost got the crystal ship! I got the pod at the second sector, zoltan at the third sector, found the lab, then couldn't find a rock homeworld.

Ack!

 
   
Made in us
Consigned to the Grim Darkness





USA

Rock homeworld will always be red when jumping, so you can try to aim for the biggest concentration of red sectors.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in au
Veteran Knight Baron in a Crusader




Behind you

okay, 3rd sector and I am in zoltan with the pod.....hopefully!


EDIT
FOUND THE STATION! OMG THIS IS AWESOME!

Edit
Darn....got to the rock homeworlds, then found the rock ship add. Then got swarmed by rebels.

Darn.

This message was edited 2 times. Last update was at 2012/09/25 09:15:37


 
   
Made in us
Heroic Senior Officer





Western Kentucky

What ticks me off is that I've found that crystal ship a good 6 or 7 times already, and everytime I took the weapon and scrap instead. I just thought it was a crew member, and took the weapon because i needed it more. Man I'm kicking myself now.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

 MrMoustaffa wrote:
What ticks me off is that I've found that crystal ship a good 6 or 7 times already, and everytime I took the weapon and scrap instead. I just thought it was a crew member, and took the weapon because i needed it more. Man I'm kicking myself now.

Same...

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Made in de
Oberleutnant




Germany

 MrMoustaffa wrote:
Ok, so I finally found the crystal pod, which I assume is how you get the ship. However, I've never noticed a quest thing for it pop up or anyone offer to help with it.

I know I'm asking for massive spoilers here, but what am I supposed to do exactly? Just go to the end and beat the boss? You can PM me if you don't feel like posting it in here.



Spoiler:
You must find one of that Zoltan Scientist-Stations, they can open the pod which gives you a crystal-crewman. You must bring him to the Rock captial.


I dont know more, I was killed shortly before unlocking it.


Edit: Missed the last page.

This message was edited 1 time. Last update was at 2012/09/25 10:22:14



 
   
Made in ie
Hallowed Canoness




Ireland

MrMoustaffa wrote:What ticks me off is that I've found that crystal ship a good 6 or 7 times already, and everytime I took the weapon and scrap instead. I just thought it was a crew member, and took the weapon because i needed it more. Man I'm kicking myself now.
I feel like the game is really rewarding my "RPG playstyle" - as a player, I was really tempted to get the weapon as well, but as the commander of a Federation starship I just couldn't abandon the survivor. I had no idea what would eventually come out of it!
   
Made in au
Mighty Chosen Warrior of Chaos





Australia

Been playing this like crazy since I got it last week, it's so addictive. Still need to unlock the Mantis, Slug and Crystalline cruisers.

Anyone who wants more info on the ships or how to get them, there is a wiki.
http://ftl.wikia.com/wiki/Ships (spoilers obviously)

This message was edited 1 time. Last update was at 2012/09/30 02:33:37


Harry, I'm going to let you in on a little secret. Every day, once a day, give yourself a present. Don't plan it. Don't wait for it. Just let it happen. It could be a new shirt at the men's store, a catnap in your office chair, or two cups of good, hot black coffee.  
   
Made in us
Longtime Dakkanaut





US

woooooooooooooo, finally beat the boss lol. Mantis type B ship ftw and had the perfect storm of events unlocking another ship along the way and was armed to the teeth. It was one of those runs that you were really sad that ended.

- Medbay, shields, cloaking, teleporter, all maxed.
- 4 man teleporter room with 4 skill lvl 3 Mantis
- engie and 2 slugs for blue events
- 3 weapon recharge boosts with triple shot gun, 2 shot double dmg gun, and emp bomb.
- boarding drone and attack drone

As soon as a fight starts, lob a boarding drone in that beam 4 mantis in to wreck the gun systems. If they try to heal emp the medbay. Meanwhile the guns rain hell if needed with an insane recharge rate.

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Made in ie
Hallowed Canoness




Ireland

BlueDagger wrote:It was one of those runs that you were really sad that ended.
I know, right? I'd really love an "endless" mode where you can just keep collecting more and more cool equipment.
Apparently, this was actually how the game was first designed - it actually having an "end boss" didn't come until shortly before release...

Dunwich: Thanks for the wiki link.
I still want that Mantis ship so badly. Grr. The irony is that the supposedly oh-so-mysterious and hard-to-get Crystal ship was the 2nd one I got, even before the Fed Cruiser! Guess that used up all my luck, lol
   
Made in us
Heroic Senior Officer





Western Kentucky

I would love an "explore" mode, where you just keep going and going until you just can't keep going and are finally destroyed. Make it where the stores become rarer, the enemies harder, the events more brutal, and I think it'd be really awesome.

Eventually you'd just get to the point where every fight has an enviornmental hazard and every ship is just as scary and armed to the teeth as you.

Would make for some awesome last stands as well, when you finally see that one ship and go, "well, this is it guys, lets see how many of em we can take with us"

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in au
Veteran Knight Baron in a Crusader




Behind you

Wow, just got the mantis ship, and was amazed at how easy it was. Well....I did pretty much gut the opposing ship with fire (artemis missile) and the rest of the crew fled! then I slaughtered the pirate king in his helm! I also have the crew member Notch. (engi actually) and the pirate king, so 3 mantids, an engie and 4 humans.

My ship is crowded.

 
   
Made in ie
Hallowed Canoness




Ireland

Doctadeth wrote:I also have the crew member Notch.
I once had "Mr Buga". Most awesome name for an FTL crewmember so far!

Doctadeth wrote:My ship is crowded.
There is always the airlock...
   
Made in us
Heroic Senior Officer





Western Kentucky

The best one I've seen was on a let's play video on youtube. These three guys were playing together and ran into Butters, the rockman. They were one scrap short of buying him.

There was much lamenting.

I love the names though, they're always so random and most are good for a laugh.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in ie
[DCM]
Procrastinator extraordinaire





London, UK

Sort of reviving this topic but I didn't want to start another so I just wanted to say, this game is so freaking hard! This closest I've gotten to beating the game was the second stage of the boss fight with an underpowered engi ship. I have sunk so many hours playing it but I still love it!

   
Made in au
Mighty Chosen Warrior of Chaos





Australia

Are you playing on easy or normal? Easy is normal and normal is HARD.

I find you don't stand a chance against the end boss, in either mode, unless you get 1 of 3 things (or all of them!)
1) Hull repair drone. Best item in the game. Only way you can guarantee repairs in the Last Stand
2) Get really lucky with repair station positioning.
3) Have a ship that is so powerful, both defensively and offensively, that you can take on all versions of the boss without needing to repair.

Obviously you want a powerful ship in any circumstance, but unless it's super powerful, you really need option 1) or 2) to have a chance of finishing the game.

Harry, I'm going to let you in on a little secret. Every day, once a day, give yourself a present. Don't plan it. Don't wait for it. Just let it happen. It could be a new shirt at the men's store, a catnap in your office chair, or two cups of good, hot black coffee.  
   
Made in ie
[DCM]
Procrastinator extraordinaire





London, UK

I completed the game twice on easy and the furthest I go on normal was sector 6, but my ship was seriously under-equipped for anything past sector 4. I play a mixture.
While hull repairs are good, if you have shields level 3 or higher, and pretty much maxed out engines, you can avoid alot except the rockets.
I think a teleporter is essential for the boss levels to kill the crew of the weapon and destroy the actual weapon. I like to hire at least two mantis to teleport over and destroy the rocket launchers first, then the ion weapons and that usually does it for me.
Repair stations do it for me, I had a level where the repair stations were all on the other side of the sector, where I promptly died.

   
Made in us
Krazed Killa Kan






Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

For the final boss, I've found that you need to have one of three things to bring it all together: either a teleporter (and a few off-crewmembers trained in boarding action), a stealth system, or bombs. The biggest source of pain in the final boss is the missiles, because they ignore your shields. You HAVE to take them out, or you're done for. Boarding party does this nicely, but a stealth system is fantastic for keeping the enemy salvos under control. Bombs are one of the best tools I've ever seen for dealing with the final boss, because they ignore defense drones, they usually hit, and the system ones tend to do high damage because they don't do any actual hull damage. They're perfect when used in tandem with your own weapons to deal with multiple systems at once.

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