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Made in us
The Hive Mind





 -Loki- wrote:
Not a fan of mixed units if only because of wound allocation issues.

What wound allocation issues?

Shooting at a Marine Tac squad doesn't take much if any longer than shooting at a squad of termagants...

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in gb
Tunneling Trygon






rigeld2 wrote:
 -Loki- wrote:
Not a fan of mixed units if only because of wound allocation issues.

What wound allocation issues?

Shooting at a Marine Tac squad doesn't take much if any longer than shooting at a squad of termagants...


Try multi-wound models, with different armour saves some of whom are characters and so look out sir applies. This is the issue that doesn't yet apply if if/when it does will slow down the game substantially.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in us
The Hive Mind





Draigo in front of a squad of Paladins doesn't slow the game down significantly either. Yes, it's slower than just a squad of paladins.
It's not unbearable and it doesn't make games run over the time limit by itself.

I honestly think you're tilting at windmills.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in au
Norn Queen






rigeld2 wrote:
 -Loki- wrote:
Not a fan of mixed units if only because of wound allocation issues.

What wound allocation issues?

Shooting at a Marine Tac squad doesn't take much if any longer than shooting at a squad of termagants...


A Tactical Marine is a Tactical Marine, who is always T4, W1, 3+ save. There is no problem because there is no problem.

A Termagant is T3, W1, 6+ save. A Warrior is T4, W3, 4+ save. Simply adding a Warrior to a Termagant squad already slows down saving throws, and adding even more different profiles would slow it down even more. Just like adding a character with Artificer armour to a Space Marine squad starts slowing it down.

Tyranid players already roll enough dice. Don't start confuing it with multiple profiles per unit.


Automatically Appended Next Post:
Plumbumbarum wrote:
Skaven have the option to shoot into CC in WHFB, and only them afaik. I would love to have it as a general rule ofc but for Tyranids it is a must.


I don't see why. Tyranids may be near numberless, but they also aren't short on tactical thinking. Subjecting their own units to friendly fire is a sure fire way to not win, and they'd know that.

I'd say this line of thinking applies more to 40k Orks, who really don't care if they hurt their own as long as they're also hurting the enemy.

This message was edited 4 times. Last update was at 2013/03/21 21:48:01


 
   
Made in us
The Hive Mind





 -Loki- wrote:
rigeld2 wrote:
 -Loki- wrote:
Not a fan of mixed units if only because of wound allocation issues.

What wound allocation issues?

Shooting at a Marine Tac squad doesn't take much if any longer than shooting at a squad of termagants...


A Tactical Marine is a Tactical Marine, who is always T4, W1, 3+ save. There is no problem because there is no problem.

A Termagant is T3, W1, 6+ save. A Warrior is T4, W3, 4+ save. Simply adding a Warrior to a Termagant squad already slows down saving throws, and adding even more different profiles would slow it down even more. Just like adding a character with Artificer armour to a Space Marine squad starts slowing it down.

Tyranid players already roll enough dice. Don't start confuing it with multiple profiles per unit.

You do realize that any time any character is involved in a shooting attack you treat it like mixed armor types, right?
So a SM Sarge makes you do the exact same thing - literally - as an IC attached to a Termagant unit.
And really, rolling it that way adds maybe 10 seconds to a shooting resolution if you're slow. It's not something worth saying "nah I'd rather not have a buff.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Myrmidon Officer





NC

Eldar constantly pull off the multiple profiles thing even in their troops choices.
* Exarchs usually have an armor save better than the squad they're leading.
* Eldrad is T4 in an army that pretty much everything is T3
* T3 5+ Warlocks lead squads of T6 3+ Wraithguard

It really won't be that big of a deal if Tyranid Warriors join Gaunt squads.

This message was edited 1 time. Last update was at 2013/03/21 22:48:26


 
   
Made in gb
Fresh-Faced New User




Hey guys, new to the forum. Been a tyranid player for a few years and I couldn't resist commenting on the rumors. I love the look of what I've read, obviously it'll change a lot by the time we get there.

My priority list is - Some defence against instant death, especially for warriors.

Lictors useable again, ability to assault from deep strike, if they go into terrain, or higher toughness to make them more survivable.

Carnifex's better toughness/save, or cheaper, or upgradable, just anything to make them more usable.

Assault grenade equivalents for genestealers.

and finally the ability to manipulate reserves, the trygon and lictor both had cool abilities that were only useful if by chance they turned up first and what you wanted to follow happened to turn up on the next turn.
   
 
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