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![[Post New]](/s/i/i.gif) 2013/07/08 10:42:28
Subject: Blood Angels tactics? (Death Company in particular)
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Road-Raging Blood Angel Biker
Welwyn Garden City, England
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Just wondering - as BA don't have flak missiles yet that I am aware of, bar the Storm Raven, what do we get for anti-air duties?
I'm guessing its pretty much the rifleman dread and the ADL?
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This message was edited 2 times. Last update was at 2013/07/08 11:00:25
5th Boudican Mechanised - 2300 points W:0 D:4 L:3
Iron Bloods - 4000 points W:1 D:5 L:6 |
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![[Post New]](/s/i/i.gif) 2013/07/08 15:04:42
Subject: Blood Angels tactics? (Death Company in particular)
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Locked in the Tower of Amareo
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I've seen people try to do this. Rather than fighting about it, I just killed their guys because it often leads to bad lists.
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![[Post New]](/s/i/i.gif) 2013/07/08 16:38:51
Subject: Blood Angels tactics? (Death Company in particular)
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Veteran Wolf Guard Squad Leader
DC Metro
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The rule book states that Jump Units have the Bulky Special Rule, which means that they take up 2 slots in a transport.
Rhinos and Razorbacks explicitly forbid Terminators from embarking. Drop pods and Land Raiders don't have that restriction, so any Infantry model is eligible to embark, with Bulky ones taking up 2 slots.
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![[Post New]](/s/i/i.gif) 2013/07/08 16:43:22
Subject: Blood Angels tactics? (Death Company in particular)
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Ferocious Black Templar Castellan
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DaddyWarcrimes wrote:The rule book states that Jump Units have the Bulky Special Rule, which means that they take up 2 slots in a transport.
Rhinos and Razorbacks explicitly forbid Terminators from embarking. Drop pods and Land Raiders don't have that restriction, so any Infantry model is eligible to embark, with Bulky ones taking up 2 slots.
Warhammer 40,000 Rulebook, page 88 wrote:Only Infantry models can embark upon Transports (this does not include Jump or Jet Pack Infantry), unless specifically stated otherwise.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/07/08 16:52:57
Subject: Blood Angels tactics? (Death Company in particular)
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Locked in the Tower of Amareo
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Oops.
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![[Post New]](/s/i/i.gif) 2013/07/08 17:02:21
Subject: Blood Angels tactics? (Death Company in particular)
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Veteran Wolf Guard Squad Leader
DC Metro
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Indeed. Never saw a reason to try it, nor have I seen someone actually try it sine Jump Infantry pretty much suck, but it's good to know that clause is in there.
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![[Post New]](/s/i/i.gif) 2013/07/08 17:09:09
Subject: Blood Angels tactics? (Death Company in particular)
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Locked in the Tower of Amareo
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I had some guy drop a Vanguard squad in a drop pod. I didn't fight about it. I just let him charge me, I countered and then kill them all. He spent a pod and 6 vanguard to kill some tac marines. Whatever, chief, knock yourself out.
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![[Post New]](/s/i/i.gif) 2013/07/08 21:15:11
Subject: Blood Angels tactics? (Death Company in particular)
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Trigger-Happy Baal Predator Pilot
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AlmightyWalrus wrote:
I'm not really sure what planet y'all live on, but last I looked Jump Infantry can't embark on transport vehicles unless otherwise noted. How do you get Dante into a Land Raider or Drop Pod?
I live on planet "Read The Rules Before Getting Lippy on Forums." The rules for Bulky ( pg 35), Independent Character ( pg 39) Dedicated Transports (bottom left of pg 78), and Drop Pods in the Blood Angels Codex (among other places) say that you should visit sometime.
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![[Post New]](/s/i/i.gif) 2013/07/08 21:20:51
Subject: Blood Angels tactics? (Death Company in particular)
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Pious Palatine
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AlmightyWalrus wrote: evildrcheese wrote:
^ above poster. I see no priests, even though FNP isn't as good as it used to be it's still worthhaving.
Death Company have FNP base.
I'm not really sure what planet y'all live on, but last I looked Jump Infantry can't embark on transport vehicles unless otherwise noted. How do you get Dante into a Land Raider or Drop Pod?
DC also don't score. Priests are needed to give our fragile troops FNP and make them more durable.
D
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![[Post New]](/s/i/i.gif) 2013/07/09 07:05:52
Subject: Blood Angels tactics? (Death Company in particular)
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Ferocious Black Templar Castellan
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Voidwraith wrote: AlmightyWalrus wrote:
I'm not really sure what planet y'all live on, but last I looked Jump Infantry can't embark on transport vehicles unless otherwise noted. How do you get Dante into a Land Raider or Drop Pod?
I live on planet "Read The Rules Before Getting Lippy on Forums." The rules for Bulky ( pg 35), Independent Character ( pg 39) Dedicated Transports (bottom left of pg 78), and Drop Pods in the Blood Angels Codex (among other places) say that you should visit sometime.
Nice to meet you, I live in this thing called "reality":
AlmightyWalrus wrote:
Warhammer 40,000 Rulebook, page 88 wrote:Only Infantry models can embark upon Transports (this does not include Jump or Jet Pack Infantry), unless specifically stated otherwise.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/07/09 07:08:18
Subject: Blood Angels tactics? (Death Company in particular)
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Annoyed Blood Angel Devastator
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Marines are not "that" fragile.
Talk to Eldar, IG, etc about "fragile" Automatically Appended Next Post: Though certainly SM are not as tough as they should be by the fluff, however if they were you'd only need a tactical squad to vape most armies......
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This message was edited 1 time. Last update was at 2013/07/09 07:09:11
So they have us surrounded? Excellent, now we can shoot in any direction we want!!!
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![[Post New]](/s/i/i.gif) 2013/07/09 07:17:32
Subject: Blood Angels tactics? (Death Company in particular)
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Ferocious Black Templar Castellan
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Endriu Death Coy wrote:Marines are not "that" fragile.
Talk to Eldar, IG, etc about "fragile"
Automatically Appended Next Post:
Though certainly SM are not as tough as they should be by the fluff, however if they were you'd only need a tactical squad to vape most armies......
Fragility is relative. An 18 PPM Space Marine in this day and age where every new Codex gets oodles of ways to deal with 3+ saves is less durable than 2 9 PPM Guardians in a Ruin. It's the same problem as last edition, only magnified by the Aegis Defence Line and Area Terrain rules; paying for a 3+ armour save is rather bad when you could be (almost, depending on what MEQ we're comparing to) half the points and get an almost as good save.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/07/09 07:54:30
Subject: Blood Angels tactics? (Death Company in particular)
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Junior Officer with Laspistol
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I agree. 18ppm 3+ is more fragile than 7ppm 5+. Not to mention all those fancy weapons people take to deal with MEQ. Plasma guns are no more efficacious when killing guardsmen than when they're killing MEQ.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2013/07/09 12:54:28
Subject: Blood Angels tactics? (Death Company in particular)
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Locked in the Tower of Amareo
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The vanilla dex should be very interesting to say the least.
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![[Post New]](/s/i/i.gif) 2013/07/09 13:25:30
Subject: Blood Angels tactics? (Death Company in particular)
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Veteran Wolf Guard Squad Leader
DC Metro
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MEQ also have an inherent fragility because each one relies on dice luck to survive a lot more than swarms of 4 point cultists or 5 point Guardsmen. Huge numbers of bodies tend to absorb cold dice streaks better just because the minimum number of shots required to kill them all is so much higher.
And I'm sure a lot of Blood Angel players are very eagerly awaiting the new Space Marine codex. I'm betting there will be a lot of armies built on a core of C:SM stuff with the BA specific choices added back in as allies for flavor reasons.
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![[Post New]](/s/i/i.gif) 2013/07/09 14:10:29
Subject: Blood Angels tactics? (Death Company in particular)
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Locked in the Tower of Amareo
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I'm not too sure about that. Who wants to pay the BA HQ tax? Especially since C:SM assault marines will likely be cheaper than BA assault marines. Ah, the irony.
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![[Post New]](/s/i/i.gif) 2013/07/09 14:14:21
Subject: Blood Angels tactics? (Death Company in particular)
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Ferocious Black Templar Castellan
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Martel732 wrote:I'm not too sure about that. Who wants to pay the BA HQ tax? Especially since C: SM assault marines will likely be cheaper than BA assault marines. Ah, the irony.
BA Librarians have Divination access, and BA Assault Marines are scoring. We're not sure the new Vanilla Codex will have access to either Divination or scoring Assault Marines.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/07/09 14:21:34
Subject: Blood Angels tactics? (Death Company in particular)
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Locked in the Tower of Amareo
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For 100 pts and one warp charge, they're still pretty bad, if even divination is great. The scoring ASM thing is nice, but the way things roll in 6th, it might be more valuable to lose less pts/model when the Eldar shoot the %^&^&* out of you.
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![[Post New]](/s/i/i.gif) 2013/07/09 14:35:22
Subject: Blood Angels tactics? (Death Company in particular)
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Junior Officer with Laspistol
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I think it's very likely that BA players will field red C:SM armies. Hell my buddy is running a red raven wing list with "FNP" (PFG) bikers as troops. It's actually very flavourful, he's even put in Mephiston and a small DC squad tax to counter my new love for FMCs.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2013/07/09 14:47:03
Subject: Blood Angels tactics? (Death Company in particular)
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Locked in the Tower of Amareo
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I think you're right now that I think about it, but there are many C:SM models I don't own and things like Baals will be unusable.
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![[Post New]](/s/i/i.gif) 2013/07/12 14:48:12
Subject: Blood Angels tactics? (Death Company in particular)
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Road-Raging Blood Angel Biker
Welwyn Garden City, England
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I play BA purely for the assault marine troops and the Baal's!
Had a massive shock a couple of nights ago when I actually managed to win a game.
Was an ambush scenario, opponent almost managed to get his general off the table then my DC jumped over and held him up just long enough for Mephiston to come in and kill the general.
First game I have actually won so bit of a shocker for me!
Much love for Mephiston and the suicide charge of the DC unit!
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5th Boudican Mechanised - 2300 points W:0 D:4 L:3
Iron Bloods - 4000 points W:1 D:5 L:6 |
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![[Post New]](/s/i/i.gif) 2013/07/23 17:06:34
Subject: Re:Blood Angels tactics? (Death Company in particular)
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Longtime Dakkanaut
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I've decided to go for a Drop Pod based army, how many drop pods would you recommend/suggest is a good amount for 1750?
9 seems plausible, but a little light on the troops (had to do 4x5 Assault Marines to fit it in, but then had 80/90 points spare (added heavy flamers to three dreads now though). Following Halfpast_Yellow's suggestion on P1. Planning on building this up fairly slowly anyway, certainly won't be buying another 8 Drop Pods too soon. Plan was anyway, to paint as I go along. So not having a job helps with that, as don't have the money to go and buy a whole army in one go.
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DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ |
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