Maximus Bitch wrote:
Psienesis wrote:The Tau will be Ended long before they get an empire of a size large enough to actually threaten the Imperium. Seriously. It's like Rhode Island trying to take on the US military. Even if Rhode Island manages to take its 5 neighboring states, once the US decides to end that threat, that threat gets ended.
The Tau are the "young, rising stars" of
40k. No point adding them if they're gonna be eliminated so easily.
The Squats would like to have a word.
Remember, though, that the setting doesn't go anywhere.
40K fluff is not a story, it's simply details to a setting. So the Tau Empire will *always* be the "young, rising stars". We will never see them as a truly galactic power. The Tyranids will never devour the entire galaxy, all of the Tomb Worlds will never awaken, the Black Crusades will never be able to actually topple Terra... that's not what the game is about. The GrimDark is the setting. It's intended to capture that "fifteen-minutes-to-midnight" vibe, where the Imperium is beset on all sides by enemies, and all they can do is fight to delay the inevitable for just one more day.
But this is not a situation that will ever resolve itself. The fluff has not significantly advanced since, like, 2nd or 3rd edition... and what advancement we saw then was mostly establishing the vibe of what
40K is now. Every time there is a Black Crusade, we get to read about titanic battles and sweeping victories and crushing defeats, planets we've never before heard of fall to Chaos, or are destroyed by the Imperium (or the Tyranids), and all this sort of thing... but nothing ever actually changes in the setting. They don't remove units from Codices because the Forge World that made them no longer exists. They don't delete Space Marine Chapters because their homeworld got eaten. They don't give
CSM access to modern Imperial wargear because they captured a Forge World. That's just not how the game works, as is
GW's intent.