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2015/09/08 00:24:48
Subject: Ambition Knows No Bounds - Heresy era Rogue Trader & Questoris Knights - Knight Paladin #2 (24-8)
Ha, no titans for me! I have neither the disposable income, nor the room or gaming club forgiving enough to field one without them resorting to the dirtiest of lists from the get-go to bring it down on the first turn.
I have for quite some time looked at the Warhound titan, but decided against it, it's a big bugger, even bigger when you mount it on it's mandatory but not included base.
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2015/09/08 15:00:37
Subject: Re:Ambition Knows No Bounds - Heresy era Rogue Trader & Questoris Knights - Knight Paladin #2 (24-8)
I toyed with getting that Commissar with the powerfists but was put off by both fists being, well, powerfists.
Still, looking forward to seeing how it all comes together. I've got the Kurganova sisters as well so looking forward to seeing how yours turns out
"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it."
2015/09/08 19:49:06
Subject: Ambition Knows No Bounds - Heresy era Rogue Trader & Questoris Knights - Knight Paladin #2 (24-8)
I'll get around to ordering another Olga Kurganova whenever those delightful people at Raging Heroes start adding in more TGG models to their on-line store.
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2015/09/13 20:49:39
Subject: Re:Ambition Knows No Bounds - Heresy era Rogue Trader & Questoris Knights - Knight Paladin #2 (24-8)
Not something 30k related (though it would be if I ever am crazy enough to run an Imperial Militia list!), but after today's Sunday Funday I decided to give this brave little thing a new magnetized weapon:
Today we had a walker only event where we'd each bring a walker, tool it up using the rules found in the spoilers below, then have a go at it until the time runs out or until we got bored of it. We ended up spending a good three hours blowing one another away in melee and with a few well-placed ranged shots. Most surprisingly, I somehow managed to win with 26 VP's, despite being either locked in combat or immobilized most of the time.
So, to celebrate that it's done so well I've decided to give it a proper multi-melta instead of a missile launcher, plus decided to (hopefully) tomorrow apply the camo pattern to its new gun and legs, add grass to the base for the raptor to hide in, apply a decal here and there, plus give the girl herself a headswap, replacing the regular head with something a bit more veteran and grizzled.
Spoiler:
Dreadnought Arena!
Setup:
This game uses the Warhammer 40k 7th Ed. Rules as it's core. (BRB, Page 90 for Walkers).
Played on a 4x4 table and has 2/3's to 3/4th in Terrain.
(Be sure to allow for 60mm Bases to fit in between the various Terrain pieces).
1 Centre Objective.
Game:
Players roll off to determine who Deploys first. This also set's the Player Turn sequence.
Deployment is 6" from the Table Edge.
The Central Objective Marker projects a 12" Field around itself.
Any walker with it's Base wholly within the Field gains the "It Will Not Die 4+" Special Rule.
Victory Points are achieved by removing enemy Hullpoints.
Each Walker Hull Point stripped is worth 1 Victory Point.
Most Victory Points at the end of the game wins!
Even in Death I still Serve:
When your Walker is destroyed, remove it from the table. No wreck remains.
At the start of your next turn, Deepstrike it anywhere on the table.
Should a Walker scatter on top of impassable terrain or another model then reduce the scatter distance by the minimum required in order to avoid the obstacle.
Walker Stats:
Armour
WSBS S F S R I A HP 4 4 6 12 11 10 4 3 4
Custom Wargear:
Walkers can be outfitted to the Players choice using "Hardpoints".
Each Hardpoint can be equiped with 1 Weapon or Support choice.
Each Walker has 3 Hardpoints.
Choose up to 3 items from the following lists, in any combination.
Ranged Weapons
Pulse Laser 24' Str6 AP- .Assault 3
Rattler Gatling 18' Str4 AP- .Assault 6, Rending
Melter 12' Str7 AP1 .Assault 1, Melta
EMP Shotgun 6' Str- AP- .Assault 2, Haywire
Support Items
Repair Servo's - On a 2+, Repair all Damage Result at the start of your turn.
Thrusters - Move 2D6 in the Assault Phase (Cannot move over terrain/models)
Shield Array - 4+ Invulnerable save.
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2015/09/14 08:19:51
Subject: Ambition Knows No Bounds - Heresy era Rogue Trader & Questoris Knights - Knight Paladin #2 (24-8)
Only thing we added to it after a few turns was to give every model the "Hit and Run" USR, in case certain combats turned into hopeless tarpits. When we added this to the game we also lowered the Initiative value to 2, to make it a bit more challenging to remove yourself from a fight.
That said, aside from adding the camo pattern to the legs, I did do the other things:
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2015/09/14 21:25:58
Subject: Ambition Knows No Bounds - Heresy era Rogue Trader & Questoris Knights - Knight Paladin #2 (24-8)
Sounds like it was a fun game/event, and your sentinel looks pretty sweet. I like the open hatch look that you've given it and the model peeking out really looks the part as well - what is she made from?
You've also just reminded me that I have a squadron of them that I started bloody ages ago and will also need to finish before I allow myself to start any new cool models. Thanks a bloody lot!
Thanks, the pilot is mostly from Victoria Miniatures, with a head from Statuesque Miniatures and a spare shotgun from Warlord's USMC boxed set.
I still have four Sentinels standing about as well (one more deathworld, three acting as Imperial Knight household guard), I simply adore the model, it's just a pity that it's doesn't perform as great as it looks.
Also, for those interested in the "Walker Arena" scenario, it can now be found here as an easier to print and read .pdf that includes the last minute changes such as adding in Hit & Run, along with an optional (but not really recommended) rule allowing you to shoot into melee's.
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2015/09/16 08:36:25
Subject: Re:Ambition Knows No Bounds - Heresy era Rogue Trader & Questoris Knights - Knight Paladin #2 (24-8)
I edited the rule document to be a bit clearer and now has an optional pair of rules for shooting into melee's, one that allows you to do so, the other giving the victim a good shot at striking back.
Did some more non-30k work, as I'm chipping away at my Halloween project for the end of next month.
What is basically boils down to is that I'll be running a quick and fast scenario that pits a few Imperial Guard veterans against hordes of the undead as they struggle to complete their mission. It uses a dumbed-down variant of the 40k rules, which surprisingly has a lot in common with Age of Sigmar. I've got a feeling the person who I wrote this with somehow managed to get in contact with GW or the like.
I'd love to share more, but I know that one or more of the people that are going to partake in this scenario also post on these boards, I want to avoid spoilers and have people prepared for what is to come.
But yeah, did some work on the erstwhile Navigator, who is now a warp witch, still not super-happy with her, but I'll chip away at her headdress when I get around to it. I'm hoping to have her done somewhere early November, when we'll be running a psyker-only Sunday event.
Lillie Poots on the other hand, simply love her! Still need to do some touching up, but she's a lovely sculpt, one of those that makes me wish I had better brush control and artistry, because it's simply lovely.
Jane Doe had some minor thingies done, but she's mostly there for scale and because I wuv the model way too much, she's going to be my veteran of choice for the scenario, nothing like facing down the undead with a good old boomstick.
Right now on the desk, three pumpkin markers, a Battle for Macragge plasma cannister and a Taurox. Once those are done I can turn my attention back to 30k, hopefully with some new resin crack to play around with.
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2015/09/30 08:32:07
Subject: Re:Ambition Knows No Bounds - Heresy era Rogue Trader & Questoris Knights - Knight Paladin #2 (24-8)
Juggling between Halloween and redoing a squadron of Exterminators. Time wasn't at a premium, so someone offered to help out by removing the sponsons from the tanks (Solar Auxilia tanks do not have sponsons) and cleaning up any residue glue and whatnot. Got them back yesterday and damn it, now I'm going to have to do clean-up work myself. He removed the sponsons alright and did some cleaning up. However, the gakker used a dremel for it, normally nothing wrong with that, only.. you can see where he applied too much pressure and none at all.
Well, shame on me for letting someone else do it in the first place.
On the Halloween front it had occurred to me that maybe nobody would want to be a medic, so in order to prepare for this eventuality, I decided to move my new medic from Raging Heroes a bit up in the queue. Still horrendously WIP, not sure what to do with her hair and nurse hat yet, plus way too much that I still need to clean up and whatnot.
As with previous Raging Heroes minis.. the mini itself is nice, it is however not really designed with ease of assembly or sturdiness in mind. I wish this one was metal and not resin. I also wish she was properly kneeling down and not perched on her toes with one foot, her foot has already broken once while I was cutting the bits free from the slotta.
I've been playing and watching far too much Fury Road / the official tie-in game of Mad Max, so I wanted to buff her up a bit: enter a sawn-off shotgun strapped to the leg and a shiv at the small of her back, just like with Max. I like to think the shotgun is there for battlefield amputations and the shiv is there to the end suffering.
Anyway, this is Karoline Rockatansky, MD, who will make the pain go away with a jab to the behind or something equally painful and degrading. Once I'm done with her I'm diving back into the game again, I'm itching to dispense some more wasteland justice, one gut shot at a time.
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2015/09/30 14:35:32
Subject: Ambition Knows No Bounds - Heresy era Rogue Trader & Questoris Knights - Knight Paladin #2 (24-8)
Those Raging Heroes figures are sweet, I especially like the Sentinel pilot - sort of gives the whole kit that 'outrider-listens-to-their-own-orders' type of feel to it.
Aaaaaand I wasn't interested in Mad Max (the game) until that melee/gutshot compilation. Off to forget completely about models and such and to lose myself in a post apocalyptic desert.
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2015/10/01 06:55:52
Subject: Re:Ambition Knows No Bounds - Heresy era Rogue Trader & Questoris Knights - Knight Paladin #2 (24-8)
I made that quick little compilation after I couldn't find a proper one on YouTube myself, because a friend of mine needed a bit more convincing that the game is not just the "Perfect Generic Game" (which is in itself not a bad thing, as it does almost everything just right or perfect), but also an excellent tie-in to Fury Road, a movie she's been raving about for quite some time until I finally had a chance to see it myself. Sadly, no Coma-Doof Warrior, Polecats or war rigs, but you can give someone a gut full of buckshot, that certainly sold her on it. That and eating maggots from a rotting corpse, that got her heart beating a wee bit faster, the vile little gore hound.
Anyway, Karoline Rockatansky (gak is that name hard to pronounce) is more or less done. I'll be taking both her and Jane Doe along for the event, just in case nobody else wants to be the medic.
Later today I'm going to try and paint up the rest of those pumpkins along with that plasma canister, which are the last objective markers I need to do to call the preparations for the event more or less done.
As a small side project for this all I'm also looking into a simple and effective way of recreating small smoke grenade markers or the like, just something simple I can stick onto a 28mm base and use as a handy marker for marking.. things.
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2015/10/03 07:35:26
Subject: Re:Ambition Knows No Bounds - Heresy era Rogue Trader & Questoris Knights - Knight Paladin #2 (24-8)
Still piddling away at the Halloween stuff. I also noticed that one of my favourite artists on DeviantArt, Blazbaros, had commission slots open again and seeing as I still wanted some custom art done, I decided to commission him for some art that could be used on the forums and for the rule booklet itself:
"JANE DOE VS. ZOMBIES"
I spent most of a sleepless night watching him create this one on his live stream and it was a most pleasing experience to see someone execute your request using minimal description (picture of the mini, type of gun used and what she was shooting at) and turning it into something really awesome in my eyes. My first feeling upon seeing it was a massive DOOM vibe, in a good way.
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2015/10/03 08:19:13
Subject: Ambition Knows No Bounds - Heresy era Rogue Trader & Questoris Knights - Knight Paladin #2 (24-8)
Nice piece of art there, Brook, and the Medic is looking great as well. What are you playing Mad Max on? I've been playing it a bit over the past 2 weeks, and I'm very much in two minds about the game. I've got a "thoughts and reflections" blog post mostly written, but I'm pretty harsh on the game's shortfalls.
That Jane Doe model looks the business. Is it a Vic sculpt, or a RH, or a combo with Statuesque parts? You should send me a figure like that to paint sometime. I'd have a great time painting one of those.
Many thanks good sir. Jane Doe is all Victoria Miniatures, head included, with the shotgun from Warlord's plastic USMC replacing a lasrifle. She's not a RH one though, her limbs are all stubby and malformed, especially when put alongside a specimen of fine European art such as Karoline, who is kneeling, she can barely look over the medic. Then again, Karoline is all leg and if she were to stand she'd be a scary thin giantess. Bah, I like some of what RH has on offer, it is just a crying shame that they don't go well with other ranges due to their love of long legs that are often so far apart that fitting her onto a base is all but impossible. I have their metal witch hunter (really need to finish her one of these days) and her legs are so far apart that she can barely fit onto a 32mm base. Dafuq?!
I've been playing Mad Max on the PC and while it certainly has its share of annoyances (it is repetitive, races are utter gak to do, boss fights are unimaginative, the dramatis personae are lacking) and damn it, glitches, I do find myself enjoying it an awful lot, because it's a nice prequel to the movie and all said and done, a generic game that runs through a set number of conventions and does it well enough. I am looking forward to your blog post on it, especially after seeing Total Biscuit's special on some of the more negative reviews. However, it is for me personally one of the highlights of the year so far, though this may also be due to me loving Fury Road way too much, which has most certainly been my cinematic highlight of this year, alongside John Wick (which was released late 2014 in the US, but early 2015 ROW). Or, it could be a nice sign of how much of a gamer I really am.
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2015/10/11 08:01:19
Subject: Re:Ambition Knows No Bounds - Kingdom Death Monster & Ghostkeel ideas (11-10-2015)
This week I was slightly distracted by Kingdom Death Monster suddenly showing up, both the first and second wave on the same day, it couldn't have been timed better. So I spent some time working on getting the minis for the Prologue part of the game done, along with some other stuff. Biggest downside is a lack of instructions along with other things for which I have no doubt pissed off quite a few people.
Anyway, thus far I've painted up the Twilight Knight:
I also painted up is a vanilla survivor (miss Topless Titties) and I've been working on the Messenger of Humanity for my brother, which is something of a honour, as I am not a great painter and we have access to a professional painter for a select few minis.
Today my brother and I will play through the Prologue setting and see just how hard of a game this is going to be. Well, if my solo-run of the prologue is anything to go by.. we're doomed.
+ + +
On the Heresy front, I've been eyeing the Ghostkeel a lot lately, so much so that I've decided to add one or two to my pre-Heresy army as stand-ins for the Castellax. I like to think that these are large EVA suits outfitted mainly with tools needed for I don't know, whatever it is that astronauts do out there, aside from staring at earth all day long. Big bonus is that it has something of an interior, so yeah, one of them will of course have the hatch open and pilot on display. On the pilot, while I spent some time hunting for female astronaut / kosmonaut heads, in the end I decided to go for a slightly more expensive option:
As for the rest, I like to imagine the gear coming from I don't know, a pseudo-Russian world or the like, so I can try painting words like LUN and MIR on panels in Cyrillic. I'll just need to dig deep into the bits box for replacement weaponry to represent the bolters and bolt cannon. But, it is something to look forward to again as a builder.
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2015/10/12 06:20:43
Subject: Ambition Knows No Bounds - - Kingdom Death Monster & Ghostkeel ideas (11-10-2015)
Seems like an interesting modelling project, I look forward to seeing how it develops, especially with a Ghostkeel involved.
I liked MM:FR a lot as well, though not to the Robot Jesus level that a lot of people online seem to feel that it was. I've been meaning to get back to it to play a little more before publishing, but I've become distracted by Destiny's re-release/expansion and haven't gotten back to it. It's making me keen for Just Cause 3 more than wanting to get back to MM at this point, really.
Man, I take a hiatus from Dakka and all sorts of P&M madness breaks out. MADNESS.
Y'know, it's both frustrating and very cool to see someone who has the mastery of fleshtones down pat - because I can't paint faces/bare skin to save my life. Kudos on the Twilight Knight, the hair and face are remarkably good.
Also, HERESY. The Castellax's...Castellaxi? Whatever, those dudes - look so much better than the standard GW Mechanicus stuff...how could you think of proxying filthy Tau as a replacement!
Nah, I get the idea though honestly, it's surprising to me that the only 'mechs' really, are driving by nearly dead skeletons (dreadnoughts) or can stomp buildings flat (titans). You'd think the IoM would have looked at the Tau stuff and wondered what they could do with it - or even come up with their own ideas for it pre-40k. I'm rambling.
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2015/10/17 15:36:34
Subject: Re:Ambition Knows No Bounds - - Kingdom Death Monster & Ghostkeel ideas (11-10-2015)
First off, made a start on the Ghostkeel today, which will have a suitably non-Tau name somewhere down the line to represent its new purpose in life as a Castellax stand-in. which in turn will represent some form of heavy-duty EVA gear.
Biggest snag so far, the cockpit and the hatch aren't big enough for the mini I purchase for this project, but I think it'll work this way, one way or the other.
So far loving it, to me personally it's always good fun and rewarding to put together a GW plastic kit. The legs and feet can be a bit fiddly if you repose them, like I did, because I need it to fit onto a 60mm base instead of the 105 oval. Right now I'm digging around for something, anything that I can use as small thruster nozzles that will replace the stealth(?) bits all over the armour, like the four ones on the chest and the others located on the not-yet installed leg armour.
With the body out of the way I can look towards the chest plate, which will most likely receive a wee bit of green stuff to remove the Tau symbol and then the arms and shoulders, where the weapon systems will go. This thing will be equipped with a pair of bolters, a Mauler bolt cannon and the usual close combat things. I have been delving into my bits box for ideas and well, once the body is all dried up I'll start experimenting with how to best represent those weapons. I am itching to use the Taurox gatling cannon and / or Punisher gatling cannon in one way or the other, along with a Tau flamer as fusion torch turned into a makeshift close combat weapon.
But we'll see about that.
Frankenberry wrote: Y'know, it's both frustrating and very cool to see someone who has the mastery of fleshtones down pat - because I can't paint faces/bare skin to save my life. Kudos on the Twilight Knight, the hair and face are remarkably good.
Also, HERESY. The Castellax's...Castellaxi? Whatever, those dudes - look so much better than the standard GW Mechanicus stuff...how could you think of proxying filthy Tau as a replacement!
Nah, I get the idea though honestly, it's surprising to me that the only 'mechs' really, are driving by nearly dead skeletons (dreadnoughts) or can stomp buildings flat (titans). You'd think the IoM would have looked at the Tau stuff and wondered what they could do with it - or even come up with their own ideas for it pre-40k. I'm rambling.
Ha, my secret to painting flesh is Tallarn flesh, devlan mud wash, dwarf flesh layering, then the secret ingredient: a gakky iPad camera. I'm just fething around with the Kingdom Death models. The four starting survivors are all primed white then given a wash or two of Reikland flesh, which gives decent results in a short amount of time. I hate painting flesh tones as much as most painters I suppose. I'm glad a friend is painting up the Illuminated Lady (titties!) for us, I'd die before getting that right.
I get the heresy bit, you're not the first! But yeah, I just want something different, use a cool model and not have to resort to starting a new army for a change. So far, the Horus Heresy rules have not let me down yet, as I've managed to recycle a large portion of my Imperial Guard army along with integrating a pile of other miniatures and ranges I've been eyeing for some time now, but couldn't really find a proper use for, until now.
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2015/10/17 16:34:20
Subject: Ambition Knows No Bounds - A guh-guh-guh-ghost?
So the secret's out, liquid talent it is. *shakes fist* I should have known!
And jesus that Illuminated Lady model is astonishing - and I'm with you - there's no way I'd even try painting that much skin.
I'm also a fan of injecting other models that don't normally belong in my armies, notably my IG. I used http://www.anvilindustry.co.uk/AFTERLIFE/Republic for some of my veterans (the Grenadiers specifically). I also used some from http://www.anvilindustry.co.uk/AFTERLIFE/Unity-Council again, specifically the Marines and the Ajax suits. In my mind they look more like a futuristic army instead of the Khaki Rambos that the Cadians look like.
As for my marines, I'm thinking about replacing dreadnoughts in my homebrew with these:http://puppetswar.eu/product.php?id_product=322. The weapon ranges support the various dreadnought weapons (their own takes on them obviously) and to me, looks more like an assault walker.
But back to your stuff, any more knights in the works?
This message was edited 1 time. Last update was at 2015/10/17 16:35:18
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2015/10/17 18:48:07
Subject: Ambition Knows No Bounds - A guh-guh-guh-ghost?
Frankenberry wrote: So the secret's out, liquid talent it is. *shakes fist* I should have known!
And jesus that Illuminated Lady model is astonishing - and I'm with you - there's no way I'd even try painting that much skin.
I'm also a fan of injecting other models that don't normally belong in my armies, notably my IG. I used http://www.anvilindustry.co.uk/AFTERLIFE/Republic for some of my veterans (the Grenadiers specifically). I also used some from http://www.anvilindustry.co.uk/AFTERLIFE/Unity-Council again, specifically the Marines and the Ajax suits. In my mind they look more like a futuristic army instead of the Khaki Rambos that the Cadians look like.
As for my marines, I'm thinking about replacing dreadnoughts in my homebrew with these:http://puppetswar.eu/product.php?id_product=322. The weapon ranges support the various dreadnought weapons (their own takes on them obviously) and to me, looks more like an assault walker.
But back to your stuff, any more knights in the works?
Aye, the first thing my friend told me was that he hated me for giving him minis with an awful lot of flesh on display. The other he'll be painting is the girl with the screaming goat armour, whom will no doubt end up as my brother's secondary character at some point, he has already started using the lion armour pin-up to represent his current load-out.
I like the Afterlife range, I got a pack of those minigun tractors from him ages ago, I ended up using the tractors for various Zone Mortalis projects, including two Fire Wasps and three C.A.T. objective markers. I may end up buying several packs of his A.R.C. Drones with basic rifles at some point to represent Tech Thralls from the Ad-Mech list, representing cheaply manufactured combat assets designed to swamp the enemy in metal bodies.
I'm still chipping away at my Knights, slowly wrapping up the Warden, then putting my complete focus on the second Paladin. Maybe some time next year all add in a Forge World suit, either the Acheron or that sexy new Atrapos, though that one may be tricky to field. Well, there's also that Dreamforge Leviathan that I still need to fix up and turn into a count-as Castigator. I dunno, it's a bit low priority right now.
However, right now I'm huffing plastic glue.
Right now the suit is at this stage, almost done, minus some armour pieces and nozzles:
The left arm has a built-in fusion cutter or the like, representing a close combat weapon or something. The right arm is empty as of now, but I've dug around and am torn between the following two options right now:
#1
Taurox cannon and a single shoulder-mounted minigun for the left shoulder.
#2
Ditch the cannon and shoulder-mounted minigun in favour of a Taurox gatling cannon, because gatling-good.
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2015/10/18 09:38:16
Subject: Ambition Knows No Bounds - A guh-guh-guh-ghost?
Man, it's a tough call for that right-weapon, they both fit so well - but I'm partial to the gatling cannon.
Also, it's like that figure was MEANT to be climbing out of that suit, nicely done. Was there anything you had to change around in order to get it to look that good?
Also, I'm not sure if you're already done with the feet, but have you considered maybe working up something akin more to the Sentinel style of appendage or are you ok with the Tau-type of foot?
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2015/10/18 10:21:43
Subject: Re:Ambition Knows No Bounds - A guh-guh-guh-ghost?
The original idea was for the lower hatch to also be open and have her lean out through that, but alas, it didn't quite work out as initially intended, so I had to either improvise or save the mini for something else. I like this solution a lot, only downside is that with the suit head in place the hatch can't open all the way like GW did with their display model. But yeah, it's a perfect match. Her left hand nicely goes onto the chest piece and her left feet neatly rests on the edge, almost as if GW was looking at this bootleg..
As for the feet, I did dig around and searched for something other than the hoofed feet, but I didn't have anything else, so I just went with it. In the meantime I have added most of the armoured panels to it, with exception of the chest and pauldron pieces, those will need some greenstuffing first.
Weaponry, you have chosen wisely! I decided to go with the shoulder-mounted minigun and the Taurox gatlings for the right arm after talking to my bestie about it. I decide to stick with my beloved "rule of cool" over the usual obligatory WYSIWYG, I'm a collector and modeller first, gamer second at this stage.
Now with more armour and more whirr to your dakka. I'm going to greenstuff the gaps in between the feet armour. It is supposed to be part of the model, but I'm not liking it myself.
Pilot leaning on the chest hatch and whatnot, the addition of the chest plate should make the pose a bit more natural and solid looking. Shoulder-mounted minigun is from Anvil Industries by the way.
I've added in a single cable to connect the arm to the frame, I've thought about adding in a Zinge Industries flexible ammo feed as well, but I'm not sure where it should go into frame-wise, plus I fear it may make the model look excessively busy.
Next up.. greenstuffing stuff, always fun, I'm rusty as hell with that stuff.
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2015/10/19 08:21:54
Subject: Ambition Knows No Bounds - A guh-guh-guh-ghost?
As for the ammo feed idea, I like it, but I think you're right - where to put it where it doesn't look cluttered. I know I'd have to put in a ammo box at that point too, so I think what you have is fine - even the side portion of the minigun arm as that raised portion of plastic with rivets on it looks like where spent casings would be ejected. So there's at least SOME sort of detail to it.
As for the greenstuff, I don't envy you, I have a hell of a time with it myself. Are you going to try and get rid of most of the 'Tau-ish' detail across the whole thing or just looking to cover a specific area?
This message was edited 1 time. Last update was at 2015/10/19 08:22:40
Shadowkeepers (4000 points)
3rd Company (3000 points)
2015/10/19 17:48:29
Subject: Re:Ambition Knows No Bounds - A guh-guh-guh-ghost?
Some WIP stuff, had today off, so I spent most of it working on the Ghostkeel and its pilot, whom are both still far from done, but I like where this is going so far:
I'm at the very least going to darken up the lighter patches of uniform on the pilot, right now I'm getting too much of an Iron Man vibe, something I'd rather not have. After that, need to decide on how to best paint up the fusion cutter, Tau symbol discs, the small radar dish on the shoulder and other little bits and bobs. So far though, I like this kit lots, I may have to get a second one somewhere down the road.
Then there's these three:
A squadron of fast moving Exterminators / Annihilators that a friend did the hulls for, saving me precious sanity on basecoating them. With that out of the way I can focus on the tracks and other gubbins, along with the turrets. Banner on the lead tank is from the Tempestus Scions kit, which now belongs to the Minervan Scions or something equally fancy and whatnot. These will be a future fast attack choice for my army.
Fatum Iustum Stultorum
Fiat justitia ruat caelum
2015/10/20 01:41:56
Subject: Ambition Knows No Bounds - A guh-guh-guh-ghost?
They lose access to sponsons, but in return can outflank, become fast for a turn and have access to upgrades normally reserved for the Legiones Astartes or Adeptus Mechanicum, including the Omnissiah-sent armoured ceramite to deny melta weapons their extra D6, which is most welcome against my regular Tau opponent.
Fatum Iustum Stultorum
Fiat justitia ruat caelum
2015/10/20 07:57:36
Subject: Ambition Knows No Bounds - A guh-guh-guh-ghost?
Still not happy with how the pilot looks, but I'll revise her when inspiration strikes. Also still need to think of something for the Tau symbol discs, but other than that, I am pleased with the progress thus far.