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![[Post New]](/s/i/i.gif) 2015/05/01 22:45:12
Subject: Under costed = Overpowered
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Decrepit Dakkanaut
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ClassicCarraway wrote:Sadly, I don't really see Codex: Space Marines getting the full-on Eldar and Necron treatment (great detachments/formations, buffs on less than desirable units, buffs on great units).
Two of the biggest disappointments for all marine players has been dreadnaughts and terminators. In order to give them the much needed overhaul that they need, no less than 4 previously released 7th edition armies( BA, SW, GK, and Daemonkin) would need those entries updated, and we all know how GW feels about FAQs...
I do. GW will almost certainly have formation for 3 squads of Scouts / Terminators / Dreadnoughts with extra bonuses, along with a Chapter bonus if you take at least 3 Tactical Squads + other core units.
Nope. GW doesn't care. Play your Grey Marines, your Dark Marines, your Blood Marines. Just pay your $80 for the "improved" rules.
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![[Post New]](/s/i/i.gif) 2015/05/01 23:22:36
Subject: Re:Under costed = Overpowered
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Masculine Male Wych
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Well I think the biggest problem why some people disagree with the TS is simply cause they have another definition of overpowered.
In the TS definition (and mine as well) something is balanced (and hence not overpowered) if a unit has an average 50/50 chance of winning. With average I mean the average about anything (mission type, every other unit in the game, codex match-ups and so on). So it should be always possible to balance a unit by its point values.
Other people state that something is overpowered if it is extremely hard to kill, which makes a game against such a unit absolutely frustrating and boring (think of necron wraith, titans etc). While you can balance such a unit by adjusting points so that there is a 50/50 chance of winning, it will stil be a absolutely boring game if you throw tons of dice just to bring down a single unit. You can call that overpowered too, but I would rather call it bad game design. Same applies for some codex rock-paper-scissor-matches where a specific unit excells against some codices while it fails against others.
So its more a question how you define overpowered for yourself.
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![[Post New]](/s/i/i.gif) 2015/05/02 01:13:51
Subject: Under costed = Overpowered
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Osprey Reader
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Talys wrote: Juicifer wrote:Of course a units cost is intended to directly relate to it's power in game terms. Maybe years of edition/codex roulette have eroded people's willingness to acknowledge the basic intent of the points system?
Of course, that is the intention. I don't think that anyone disagrees with this. However, it doesn't change the fact that there are random abilities that are going to be better than others, and it doesn't change the fact that in 40k there are some combinations which are worthless while others are game breaking. Since there is not a surcharge for taking 2 correctly costed units in tandem, a rule change would be preferable to overcharging the two individual units on the *possibility* that they might be combined.
I'm not agreeing with the premise that under costed is universally overpowered, I'm merely pointing out that if 40k were ever a balanced game, than discussions such as this would be the stuff of wonderland tea parties.
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![[Post New]](/s/i/i.gif) 2015/05/03 16:35:25
Subject: Re:Under costed = Overpowered
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Lieutenant Colonel
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A unit can be accurately costed, for the effect a single unit can have in game.
However, multiples of accurately costed units may have a synergistic bonus that makes the total cost of the multiple units under costed.
Some people refer to this as 'over powered'.(Rather than just under costed to make the definition between singular cost and synergistic bonuses.)
Most games counter this within the army composition lists.eg 0-1 or 0-2, or you have to take x number of common units before you can take a rare unit etc.
I only use the term 'overpowered' , when the effect of the unit is not within the scope of the game.
EG the unit is too powerful to result in enjoyable game play.
And under powered is where the unit has so little value in game, even giving it a value of 1 makes it over costed.There is no reason to take the unit what so ever.
That is just my take on it.
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![[Post New]](/s/i/i.gif) 2015/05/05 13:30:10
Subject: Under costed = Overpowered
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Keeper of the Holy Orb of Antioch
avoiding the lorax on Crion
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Under coated just means they need a bump to make them abit more expensive, not brokenly overpowering but just abit too good vs others in there cost and category's. Just need a few points adding on, slight tweak.
Overpowering and game breakers are when there just way too powerful, tough or cheap beyond a resnoble margin.
Basicly need a full rewrite and looking at.
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Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all. |
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![[Post New]](/s/i/i.gif) 2015/05/05 13:32:57
Subject: Under costed = Overpowered
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Killer Klaivex
The dark behind the eyes.
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jhe90 wrote:Under coated just means they need a bump to make them abit more expensive, not brokenly overpowering but just abit too good vs others in there cost and category's. Just need a few points adding on, slight tweak.
I'm pretty sure that's not what under coated means.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/05/05 13:36:04
Subject: Under costed = Overpowered
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Keeper of the Holy Orb of Antioch
avoiding the lorax on Crion
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vipoid wrote: jhe90 wrote:Under coated just means they need a bump to make them abit more expensive, not brokenly overpowering but just abit too good vs others in there cost and category's. Just need a few points adding on, slight tweak.
I'm pretty sure that's not what under coated means.
yes repeating the obvious but some people out there see things in very strange ways
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Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all. |
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![[Post New]](/s/i/i.gif) 2015/05/05 18:23:30
Subject: Under costed = Overpowered
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Infiltrating Broodlord
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JohnHwangDD wrote:Maybe people should buy the extremely large GW terrain pieces to hide their important behind, and play the missions with the GW Maelstrom ( tm) deck that mitigates any tactical advantage of being able to shoot things.
Tactical objectives doesnt help you against 4 wraithknights... Trust me.
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