pun-y.
Yes the decapitator, who has had rules since the first full codex until this edition- but never a model.
Some more thoughts on this:
Wych cult.
Combat drugs:
1- +1S
2- +1A
3- +1 I, +3" movement for assault distances. This bonus stacks with other movement bonuses.
4-
FnP 6+, or +1 to
FnP rolls
5- Zealot
6- +1 to Invulnerable saves
Roll once for all models in the army with Combat drugs.
Wych Cult Raiders- 1+ Core choices, 1+ Aux choices
Brutal Display: Any time an unit from this detachment with the combat drugs special rule removes from play another unit in the assault phase by any means, all enemy units within 12" of the destroyed unit must make a
LD test, Units which fail count as moving in difficult terrain during their following turn and can only make snapshots- models with fearless(but not
ATSKNF) ignore this rule. All units in this detachment count the turn as being 1 higher than normal for
PfP regardless of which
PfP table they use.
Blood on the Stage: All units from this detachment can count the turn as 1 higher for their respective
PfP table.
Core Choice: Commorrgah - 1 Succubus, 2 Squads of wyches, 1 squad of bloodbrides, 1 squad of beastmasters or 1 squad of reavers.
All units from this formation gain the following special rule:
Deadly Dance: Only usable if all models in the unit have this rule- at the end of any round of combat where the enemy unit lost, but did not fallback- the unit with this special rule may move all of their engaged models up to
d6" in any direction. At least one model must remain engaged with the enemy unit, although they may be moved to be engaged with other models in the unit. For each model with this special rule still engaged roll a
d6, on a 4+ the enemy model suffers a S3 hit with the rending
USR as the wyches flip and pirouette around their enemies, slicing open a throat here and piercing a heart there. No other special rules from any source may be applied to these attacks. The enemy unit does not have to test for morale from these attacks, if the engaged enemy units are destroyed by these attacks the units that were engaged with them may consolidate afterwards.
Wyches-
Same stats, same cost. Squad Size 5-20
Can take dodge save versus overwatch
under 10 models = 1 special weapon
10 models = 3 special weapons
15 models = 5 special weapons
Wych weapons-
Hydraknives- Hydraknives give the model 3+d3 attacks base. Attacks made with these weapons have the shred
USR (5 pts per model)
Razorflails- Rending, ignores shields. Any saving throw, or bonus to a saving throw, granted by an item that is described as a shield, or with the word shield in its name, cannot benefit models hit by this weapon (5pts per model)
Shardnet, Impaler- all enemy models in b2b with a model that has a shardnet have -1A. If an enemy model is in b2b with multiple shardnets in addition to -1A they lose -1A regardless of the amount of shardnets they are in
B2B with. Models attacking with an Impaler have their attacks set to 1 when they strike in melee. Impaler strikes are resolved with the following profile: S+1, with the armorbane special rule. (5pts)
Hekatrix-
May replace ccwpn with venom blade: 5pts
May replace ccwpn with Agoniser:15pts
May take Hex Javelins- range 12" Fleshbane, models wounded by a Hex-Javelin must further pass a T test or be removed from play with no saves of any kind:5pts Assault 1 (5pts)
May take any of the above wych special weapons, does not count towards limit for units special weapons.
Bloodbrides-
Same stats
Squad Size- 3-10
Weapon Options:
If the unit numbers less than 10 Up to 3 models may replace their weapons as follows:
If the unit numbers 10 up to 5 models may replace their weapons as follows:
Hydraknives- Hydraknives give the model +3 instead of +1 for striking with two ccwpns. Attacks made with these weapons have the shred
USR (5 pts per model)
Razorflails- Rending, ignores shields. Any saving throw, or bonus to a saving throw, granted by an item that is described as a shield, or with the word shield in its name, cannot benefit models hit by this weapon (5pts per model)
Shardnet, Impaler- all enemy models in b2b with a model that has a shardnet have -1A. If an enemy model is in b2b with multiple shardnets in addition to -1A they lose -1A regardless of the amount of shardnets they are in
B2B with. Models attacking with an Impaler have their attacks set to 1 when they strike in melee. Impaler strikes are resolved with the following profile: S+1, with the armorbane special rule. (5pts)
May take Hex Javelins- range 12" Fleshbane, models wounded by a Hex-Javelin must further pass a T test or be removed from play with no saves of any kind:5pts Assault 1 (5pts)
May replace ccwpn with venom blade- 5pts
Special rules:
5++ Dodge save when not in assault, 4++ save when in assault or during overwatch
Syren:
May take an archite glaive
Has same options as above, but does not affect weapon options rest of unit can take. I.e. 10 bloodbrides, 1 is a syren, the bloodbrides can take up to 5 weapon options, and the syren can still take her weapon options
Special rules:
Has Crusader
USR, grants it to any unit she is a model in.
Succubus:
Planned performance: An army that contains a succubus may pick one combat drug option, in addition to the option that was rolled for.
Succubus have a 3++ save in assault and for overwatch and a 4+ save at all other times
Access to wych cult on relics
Access to wych cult weapon options
Relics-
Syrens mask: Syren only. Any unit firing overwatch within 12" of the syren must re-roll all successful to hit rolls. Weapons which automatically hit generate 1 fewer hits down to a minimum of 1. (5pts)
Blades of Stryfe: Twin blades used in rare gladiatorial shows, When attacking with these weapons a model uses the following profile: S+1, Armorbane, Shred, a model equipped with these weapons gains +3 bonus attacks when striking during initiative order (25pts)
Drug dispenser: A rare device which is capable of monitoring the users vitals and applying various combat enhancing drugs to the users system. A model with this item may pick one of the following options at the start of each assault phase(including the enemy assault phase) before any other actions take place:
1- 'Bloodwrack'+2S
2- 'Redrum'+2A
3- 'Wraithblood'+1T, +1 to
FnP rolls (cannot make
FnP roll better than 2+)
4- 'Hypex'-Re-roll dodge saves
5- 'Blitz'- double assault distance after all modifiers
6- Overload- Pick any three of the above, must pick three.
For each drug injected by the drug dispenser roll a
d6, On the roll of a 6 the model takes a wound with no saves of any kind allowed. If the model suffers more than its current wounds from this device it explodes, dealing a S4
AP- hit to all models within 6" i.e. if a model has 1 wound left and suffers 2 wounds it explodes, if it suffers 1 wound it simply dies. (10pts)
Mirror Field: Creates Holographic clones of the wearer, based on memory of previous actions they move nearby the wearer but make different movements that is has stored in memory. Roll a
d6 for each hit the wearer suffers, on the roll of 5,6 they hit the wearer, on a 1 to 4 they hit a mirror image. Holographic clones are easily discernible up close, any attacks that hit during the assault phase bypass the roll and hit the wearer. Wearer may not benefit from any other fields, items described as fields, or with field in their name. (20pts)
Glaive of Infinite Woe: Model cannot benefit from an additional weapon when striking with this weapon. Fleshbane, Armorbane. Phase thrust: Model makes a single attack, using their
WS and any bonuses or re-rolls to hit they may have. If the attack hits it causes D3+1 wounds or
HPs with no saves of any kind allowed. (40pts)