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Made in us
Daring Dark Eldar Raider Rider





Yeah... I'm just going to go ahead and disagree with making it wound on 5+.
Why? Because I play Harlequins with 0 armor so it all wounds on 6's. This just adds more grief onto my shoulders as its already hard enough to fight any type of space marine for me as it is.
   
Made in us
Terminator with Assault Cannon





Against the objector who brought up MC squadrons:

Yes, it would nerf grav in that respect, but it would still leave grav much more effective than lascannons, missile launchers, etc.

I don't see this as problematic, given that MCs have multiple wounds.
   
Made in us
Locked in the Tower of Amareo




MCs need to die faster, not slower.
   
Made in us
Terminator with Assault Cannon





Martel732 wrote:
MCs need to die faster, not slower.


And MEQs and TEQs need to die slower, not faster.
   
Made in ca
Ghastly Grave Guard





Canada

Traditio wrote:
Answer:

Revise the rules for graviton to read as follows: "All wounds accrued by a single volley of fire by a graviton weapon must be resolved against only a single model. Any wounds in excess of the number of wounds possessed by that model shall not be resolved against another model."

Further revise it to read: "A volley of graviton fire may, at most, only strip a single HP from a vehicle or produce the 'immobilized' result. Once a vehicle has been immobilized, it cannot be targeted by further volleys of graviton fire."


feth man, you're brilliant.
   
Made in us
Locked in the Tower of Amareo




Traditio wrote:
Martel732 wrote:
MCs need to die faster, not slower.


And MEQs and TEQs need to die slower, not faster.


I've accepted them as throw away units.
   
Made in au
Crushing Black Templar Crusader Pilot






Martel732 wrote:
Traditio wrote:
Martel732 wrote:
MCs need to die faster, not slower.


And MEQs and TEQs need to die slower, not faster.


I've accepted them as throw away units.


Does that mean the rest of us have to? Or that this should be the case?

I'm not saying I necessarily disagree with you (since Tac and Crusader Squads are cannon fodder at least 7 times out of 10), but TEQ's should not fall in this category.
   
Made in us
Locked in the Tower of Amareo




TEQs are the worst offenders. They are less durable than tacs vs anything other than AP 3.

This message was edited 1 time. Last update was at 2016/05/31 00:51:29


 
   
Made in us
Longtime Dakkanaut




I think if you follow the idea that grav rerolls all dice when trying to wound as opposed to only rerolling the failures it pretty easily solves it's capabilities versus light infantry.

That and it should not be able to wound things without an armor save. Let daemons and Harlequins be a hard counter to keep it honest in a pickup game scenario.

   
Made in us
Locked in the Tower of Amareo




Lythrandire Biehrellian wrote:
I think if you follow the idea that grav rerolls all dice when trying to wound as opposed to only rerolling the failures it pretty easily solves it's capabilities versus light infantry.

That and it should not be able to wound things without an armor save. Let daemons and Harlequins be a hard counter to keep it honest in a pickup game scenario.


Most people don't and won't follow that idea.Light infantry has a zillion other ways to die anyway.
   
 
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