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Are GW getting ready to release a new Xenos faction? The one in the Ghoul Stars.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
The Last Chancer Who Survived




United Kingdom

 Gamgee wrote:
No idea is ever 100% truly fresh. Everything is inspired by something else.
False. That means that these things had no origin. Someone a long time ago invented something new. It may happen again.
   
Made in ca
Longtime Dakkanaut






Toronto

One guy said let's draw a line! And people copied. Then another guy connected four of them, and people copied. Now, you draw millions of lines to for a miniature, and, guess what? People copy.

Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
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Imperial Knights: 12,500 Points
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Slaaneshi Daemons: 3,800 Points
 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

Cthulhu alien faction sounds like Genestealer cults always were, to me.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in ca
Water-Caste Negotiator




Ontario, Canada

 AegisGrimm wrote:
Cthulhu alien faction sounds like Genestealer cults always were, to me.


The Genestealer cults take some pretty obvious inspiration from The Shadow Over Innsmouth in particular.
   
Made in us
Lead-Footed Trukkboy Driver





Space Lizardmen. 40k was fantasy with a slight touch of sci-fi (originally). I want my dang Space Lizardmen already.

On a more serious note, I could see them adding a xenos *mercenary* list. That way they could work like all the other releases lately, but still offer some variety.

Active armies, still collecting and painting First and greatest love - Orks, Orks, and more Orks largest pile of shame, so many tanks unassembled most complete and painted beautiful models, couldn't resist the swarm will consume all
Armies in disrepair: nothing new since 5th edition oh how I want to revive, but mostly old fantasy demons and some glorious Soul Grinders in need of love 
   
Made in us
Longtime Dakkanaut






 Gamgee wrote:
Fort Pykeman


Intentional. The new race will be Pokemon.

Tier 1 is the new Tactical.

My IDF-Themed Guard Army P&M Blog:

http://www.dakkadakka.com/dakkaforum/posts/list/30/355940.page 
   
Made in ca
Longtime Dakkanaut





 NuggzTheNinja wrote:
 Gamgee wrote:
Fort Pykeman


Intentional. The new race will be Pokemon.

If you have ever read the pokedex entries the science is insane. There's one pokemon so hot its hotter than the sun.
   
Made in ca
Commander of the Mysterious 2nd Legion





lliu wrote:
One guy said let's draw a line! And people copied. Then another guy connected four of them, and people copied. Now, you draw millions of lines to for a miniature, and, guess what? People copy.


creativity is evolutionary not revolutionary

Opinions are not facts please don't confuse the two 
   
Made in us
Longtime Dakkanaut





Personally I hope it's true we have way too many Imperial factions right now, especially Space Marines time to mix things up a bit more.

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Still haven't seen an offering on what this new faction would play like...

Is it a horde army? You have Nids, Orks, and IG for that. All this would be is a model-swap or counts-as.

Is it a gunline army? You have Tau and IG for that. Again, these just became counts-as.

MSU? Space Marines in a dozen flavors do this already.

Assault? Orks, certain flavors of Marines, Nids... these are bases already covered.

Armor? IG and Tau both do this very well already.

Blitz/Raiding? DE and Eldar both have the speed-and-mobility angles covered.

So, again, an honest question: What would be the selling point of this new army? What do they bring to the gaming table that justifies the product line?

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in ca
Longtime Dakkanaut






Toronto

New rules so they make cute faces at people, and people don't shoot them, then they kill them with cuteness.

Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

 Psienesis wrote:
Still haven't seen an offering on what this new faction would play like...

Is it a horde army? You have Nids, Orks, and IG for that. All this would be is a model-swap or counts-as.

Is it a gunline army? You have Tau and IG for that. Again, these just became counts-as.

MSU? Space Marines in a dozen flavors do this already.

Assault? Orks, certain flavors of Marines, Nids... these are bases already covered.

Armor? IG and Tau both do this very well already.

Blitz/Raiding? DE and Eldar both have the speed-and-mobility angles covered.

So, again, an honest question: What would be the selling point of this new army? What do they bring to the gaming table that justifies the product line?
To throw in some salt, C:SM can do all of those roles better than the armies that are built for them...

How about an army based around changing the conditions of the battle in some way?
   
Made in ca
Commander of the Mysterious 2nd Legion





 Selym wrote:
 Psienesis wrote:
Still haven't seen an offering on what this new faction would play like...

Is it a horde army? You have Nids, Orks, and IG for that. All this would be is a model-swap or counts-as.

Is it a gunline army? You have Tau and IG for that. Again, these just became counts-as.

MSU? Space Marines in a dozen flavors do this already.

Assault? Orks, certain flavors of Marines, Nids... these are bases already covered.

Armor? IG and Tau both do this very well already.

Blitz/Raiding? DE and Eldar both have the speed-and-mobility angles covered.

So, again, an honest question: What would be the selling point of this new army? What do they bring to the gaming table that justifies the product line?
To throw in some salt, C:SM can do all of those roles better than the armies that are built for them...

How about an army based around changing the conditions of the battle in some way?


you mean an army of "combat engineers" as it where? that could actually be a fun idea. basicly take the tech marine cover build up ability, the warpsmith cover destruction ability, and sort of build on those, where you have armies moving up, constructing fortifications and the like.. could be an intreasting way of setting an army up. one that takes a location, digs in and becomes REALLY hard to dislodge.

Opinions are not facts please don't confuse the two 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

How about some sot of gestalt organism ? Squads start off powerful but their stats decline as they take casualties. Or army wide coordinated behavior.

Or an actual robot force, not Necrons. The automated servants mankind sent out to terraform the galaxy for them that eventually turned on them and lead to the dark ages, and the Imperiums distrust of AI.



   
Made in us
Longtime Dakkanaut




 adamsouza wrote:
How about some sot of gestalt organism ? Squads start off powerful but their stats decline as they take casualties. Or army wide coordinated behavior.

I would actually do the opposite: an army of berserkers. When models in a unit die, the remaining models get stronger. That way, shooting at a unit and killing most of it does not remove most of the threat, so you have to use slightly different techniques against them.

From the top of my head:
- Sacrificial things: when you perform a specific attack (like use a special profile of a weapon), you loose 1W. Or you could have other stats: a robot that shoots with the suppa duppa gun has -2 Armor save for a turn (because the batteries are out of juice for the shield or whatnot). You can also have stuff that would lower other stats. So when you play, you must choose between a meh weapon, or a good one, but the 2nd option has a big drawback. In current 40K, jink is the closest thing I think, and choosing to jink or not often feels like a real tactical choice.
- Stuff that creates new stuff when dying (like the pink horrors in Silver tower, or is it the blue ones?)
- Models that can merge to make something else. Like the little toy robots that can be combine to make a big ass one. Or like the merging stuff in Dragon Ball. And GW gets to sell more models! Fluff wise it can psychic creatures, or robots
- An army with resources: you have power plants that generate power, and that power is needed by the other units to perform optimally. I think warmahorde is based on something like that (never played it so I don't know exactly). But maybe that's a far stretch for 40K.
   
Made in us
Sneaky Striking Scorpion





WA, USA

BrianDavion wrote:
you mean an army of "combat engineers" as it where? that could actually be a fun idea. basicly take the tech marine cover build up ability, the warpsmith cover destruction ability, and sort of build on those, where you have armies moving up, constructing fortifications and the like.. could be an intreasting way of setting an army up. one that takes a location, digs in and becomes REALLY hard to dislodge.

I really like this idea. The number of times I have gotten screwed by random terrain and my opponent getting the roll to choose side... and then giving me the one with zero terrain... just *sigh*

Btw, has anyone any idea if this ghoul star xenos race is the genestealer cult that people are now saying is coming out? Makes not a lot of sense with the Tyranid stuff, but the odd things GW do are legion.

~ Craftworlders ~ Harlequins ~ Coterie of the Last Breath Corsairs ~ 
   
Made in gb
Battleship Captain




How about some sot of gestalt organism ? Squads start off powerful but their stats decline as they take casualties. Or army wide coordinated behavior.

Cult mechanicus/skitarii pretty much has this covered.




Automatically Appended Next Post:
The number of times I have gotten screwed by random terrain and my opponent getting the roll to choose side... and then giving me the one with zero terrain... just *sigh*


I've seen someone with two Combined Arms Detachments take an Imperial Strongpoint and a Void Relay Network as their fortification choices before. giving someone the 'empty' board half and watching them dunk down three aegis lines, three void shield generators, three bastions and a skyshield pad - not to mention more quad guns and ammo dumps than you can shake a stick at - was a disconcerting thing to see.

This message was edited 1 time. Last update was at 2016/09/13 14:46:51


Termagants expended for the Hive Mind: ~2835
 
   
Made in nz
Focused Fire Warrior



New Zealand

There's a few cool races from the hh books that I think would make good armies and models, the megarachnid Springs to mind

6000pts
3000pts
1500pts
1000pts
 
   
Made in ca
Commander of the Mysterious 2nd Legion





pax_imperialis wrote:
There's a few cool races from the hh books that I think would make good armies and models, the megarachnid Springs to mind


you'd need to make sure they stood out from Tyranids though

maybe take my earlier idea of combat engineers and mate them to that. so basicly "combat engineer battle spiders!"

This message was edited 1 time. Last update was at 2016/09/14 03:01:23


Opinions are not facts please don't confuse the two 
   
Made in us
Sneaky Striking Scorpion





WA, USA

locarno24 wrote:
I've seen someone with two Combined Arms Detachments take an Imperial Strongpoint and a Void Relay Network as their fortification choices before. giving someone the 'empty' board half and watching them dunk down three aegis lines, three void shield generators, three bastions and a skyshield pad - not to mention more quad guns and ammo dumps than you can shake a stick at - was a disconcerting thing to see.

Yikes...that would be pretty crazy. Until I can scratch build some counts as models though, I will probably still avoid fortifications. Yeah, I know they are awesome... but it does not make sense to me to have them if they are imperial models.

BrianDavion wrote:
maybe take my earlier idea of combat engineers and mate them to that. so basicly "combat engineer battle spiders!"

Yes! GW needs to make this now! I would throw so much money at it!

~ Craftworlders ~ Harlequins ~ Coterie of the Last Breath Corsairs ~ 
   
Made in ca
Longtime Dakkanaut





Building on fresus idea. How about canibalistic forces? When they devour their own they gain powerful battlefield effects depending on who they ate and how. It would offer some real risk reward play in terms of when you time feasting on your own units to buff up at critical moments. Get too greedy and you will cripple yourself.

From a modeling perspective the do it yourself folks would like my second suggestion. A force that is chimera like in nature. Beings who stick bits and pieces of everything else to create new ones of them. So it's not uncommon to see them with wildly differing forces from stitched together orks/CSM with bits of scrap metal to sew together rudimentary technology. As the bodies take damage the psychic force dissipates and whatever was holding it together is dead. From a pure modelling perspective bits of all types would go through the roof in value to create cool looking conversions and horrifying mockeries of the other factions.
   
Made in us
Daemonic Dreadnought






AL

 Gamgee wrote:
Building on fresus idea. How about canibalistic forces? When they devour their own they gain powerful battlefield effects depending on who they ate and how. It would offer some real risk reward play in terms of when you time feasting on your own units to buff up at critical moments. Get too greedy and you will cripple yourself.

From a modeling perspective the do it yourself folks would like my second suggestion. A force that is chimera like in nature. Beings who stick bits and pieces of everything else to create new ones of them. So it's not uncommon to see them with wildly differing forces from stitched together orks/CSM with bits of scrap metal to sew together rudimentary technology. As the bodies take damage the psychic force dissipates and whatever was holding it together is dead. From a pure modelling perspective bits of all types would go through the roof in value to create cool looking conversions and horrifying mockeries of the other factions.


that cannibal concept sounds neat. If someone came up with even a fandex of it, I would definitely be willing to play against it at the least.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in gb
Regular Dakkanaut





 Stormonu wrote:
Cthulhu has only recently gone pubic domain, so that's part of why its not been present previously.

However, I think there's a lot of work that need to be done on current factions before they drop a(nother) new one on us, and to be honest, there's already too many factions in the game as is.


Parts of it are, parts of it aren't. Lovecraft ghost wrote a lot, which unfortunately puts some of his work in names of people who are not public domain.


Automatically Appended Next Post:
pax_imperialis wrote:
There's a few cool races from the hh books that I think would make good armies and models, the megarachnid Springs to mind


Didn't FW say they probably would do the great crusade at some point?

This message was edited 1 time. Last update was at 2016/09/14 21:30:22


Drink the Wolfin' Chaos - Leman Russ 
   
Made in gb
Fresh-Faced New User




As much as I'd love them to release a whole new faction I think we're far more likely to get Xenos from a preexisting platform.

If Tau' weren't so ludicrously strong at the moment they would be a great candidate to explore things like the Slith or Kroot, just as the Harlies were expanded upon off the back of the Eldar.

Then again all these consecutive marine releases might prove to be primer to keep the imperium sweet when a new Xenos Dex finally does emerge?!

I'll be happy when the Genestealer Cult finally arrived either way!
   
Made in gb
Boom! Leman Russ Commander





It will be a long lost Space Marine chapter called the... Argent Strikers or something, who it turns out are 110% as important as the Dark Angels, Blood Angels, Space Wolves, Grey Knights and Ultramarines, we just didn't know yet.

The threat in the Ghoul Stars will be a off-handed alien race something, something, in a board game that you use as fodder for the glory of the Emperor and this 'new', ancient and super important chapter.

This message was edited 1 time. Last update was at 2016/09/14 22:37:19


 
   
Made in us
RogueSangre





The Cockatrice Malediction

What about a xenos faction from a planet that's half perpetual day and half perpetual night? And they fly around on a cloud of farts and are ready to be reviled!
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Always wished that Nids and Necrons had stupidly high Deny the Witch rolls even against blessings for the Hive Mind being the Shadow in the Warp and the Necrons being something of a void in the warp...maybe for the Necrons an increase like a +1 in what the opponent needs to roll to harness.
Back to the topic of a new alien race I posted this before in another thread but I like the idea of body snatchers. Like the Yeerks from Animorphs.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Regular Dakkanaut






I say go back to simple/classic creepy for a new xenos. HP Lovecraft said: “The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown”.

With that in mind, I'd like to see xenos that are terrifying yet simple. The lore would be fuzzy and left intentionally mysterious. Aesthetically, I think something like this would work:

https://i.ytimg.com/vi/XbNI63RDLDA/hqdefault.jpg

This message was edited 1 time. Last update was at 2016/09/16 03:52:14


Age of Sigmar - It's sorta like a clogged toilet, where the muck crests over the rim and onto the floor. Somehow 'ground marines' were created from this...
 
   
Made in us
Longtime Dakkanaut





North Carolina


They could bring back and update/flesh out some of the old Rogue Trader species, like the Saharduin.


I know 1d4chan is mostly a humor wiki, but there is plenty of serious (and obscure) information mixed in. Besides, it's the only wiki with any info on them:



https://1d4chan.org/wiki/Saharduin


Beware: Some material on 1d4chan might not be safe for work.

This message was edited 1 time. Last update was at 2016/09/16 04:12:44


Proud Purveyor Of The Unconventional In 40k 
   
Made in us
Boosting Space Marine Biker





Stuck in the snow.

 kveldulf wrote:
I say go back to simple/classic creepy for a new xenos. HP Lovecraft said: “The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown”.

With that in mind, I'd like to see xenos that are terrifying yet simple. The lore would be fuzzy and left intentionally mysterious. Aesthetically, I think something like this would work:

https://i.ytimg.com/vi/XbNI63RDLDA/hqdefault.jpg


That army existed once, they were called the Necrons.

GW rewrote their lore because certain segments of players whined that they couldn't name their ICs, paint their troops silly colors (even though the 4E necron codex even showed ~20 different color schemes), or relate to their motivations.
   
 
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