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Made in es
Krazed Killa Kan




Barcelona, Spain

 auticus wrote:
Its 100% dead here. Which annoys me because I invested in it and now I have another dead game to sit on my shelf.


Didn't it rule back two months ago in your meta? Whow. Talk about people being fickle.
   
Made in us
Been Around the Block




Reemule wrote:

The models aren’t top notch, but neither are 40K’s, but they are cheaper in the terms of cost. The new 40K box is $136 with the standard discount, and comes with all rules, and 54ish mini’s. The Runewars comes with 48 mini’s all the stuff needed to play, and cost $80. That $50+ is a big deal, but more than that, If you and a buddy purchase a Runewars box, and swap so each has the “other” side you each have around 180 points, for a 200 point game. You are 90% of the way to playing a tournament game. Dark Millennium leaves you maybe 50% of the way to a tourney force to play. Your outlay for playing it far higher.

Further expansions are also cheaper. The Lord Hawthorne expansion gives you a new terrain piece, new mission, new a Figure on horse, a figure on foot, and cost $20. A new Marine captain in 40K is $25 with the standard discount.


I'm not sure this is apples to oranges comparison though. The new 40K box comes with a 280 page hardback rule book, and the models are considerably better made. I have no problem with the material the RW models are made from, but I still had to do some assembly, which is the most irritating part of the process for me.

Which brings back the original point of discussion: who is the customer for this? If the customer is a miniatures enthusiast, the models are lacking due to the detail of the sculpts, the material used, and their modeling potential. If the customer is a board gamer, this is becoming too much work just to get the first game on the table.

The Rune Wars box is $99.95, not $80.

But the bigger question is - will you find opponents, and will the game still be here in five years? Miniatures games are investments that you expect to pay back over time, and GW has a much better track record in this respect than FFG has ever had. This makes me especially weary.
   
Made in us
Bloodthirsty Chaos Knight




Louisville KY

Lord Kragan wrote:
 auticus wrote:
Its 100% dead here. Which annoys me because I invested in it and now I have another dead game to sit on my shelf.


Didn't it rule back two months ago in your meta? Whow. Talk about people being fickle.


They rotate through games fast. It never ruled, but the tournament guys snatched it up. However with 40k being re-released, there is no interest in FFG right now.

The XWing guys don't play anything else but XWing. (they are the largest club in the city)

http://narrativewargaming.com

Home of Grand Crusade and Azyr Empires
 
   
Made in us
Chaplain with Hate to Spare





SoCal

rmeister0 wrote:

Automatically Appended Next Post:
 BobtheInquisitor wrote:
My local FLGS is having trouble selling any of it. Even the people who love the game were telling me to wait and see how 8th Ed 40k drops before spending anything on Runewars.


Frankly, I can't see how a newcomer to a crowded field littered with the corpses of stronger rivals decides to lash themselves to $25 boxes containing two PVC heroes or 8 PVC mooks. Did Asmodee buy stock in Reaper Bones? Why are they trying so hard to sell me on the competition? I'm certainly not going to learn the rules before spending any money, and I refuse to spend premium money for barely par minis just because they come with highly-regarded rules.


It's the same material they've been using to make models for their board games for years. It's what they know.


Which would be fine if they were priced accordingly, like 20 for $25, or even 12 mooks for $25, and $25 should buy four heroes of great stature (two mounted). Board game plastic has flooded the market these last 5 years, giving us a staggering number of options at impulse-happy prices. And that's not mentioning how many of Runewars' dead competitors are now selling at blowout prices to serve as both a temptation and a warning.

This message was edited 1 time. Last update was at 2017/06/19 19:45:33


   
Made in us
Stone Bonkers Fabricator General






Home Base: Waconia, MN (Minneapolis)

I live in Minneapolis where FFG is headquartered and have their store. There isn't a peep in our local discussion groups and I've never seen it played. I did sell my box for $80 to a local so there is that

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016)

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Made in us
Regular Dakkanaut




Reynoldsburg Ohio

I was at Origins Game Fair this weekend, FFG was demoing it, but not selling it. And They were actually selling stuff this year, used to be the only con they sold stuff at was GenCon.
   
Made in us
Longtime Dakkanaut






its still ruling the roost here. I had considered it just for the minis. I like the material and that they are pretty much assembled,. the one thing I really hate about gw and to a greater degree malifaux is all the tiny pieces or superfluous crap to glue together.
   
Made in au
Norn Queen






 thekingofkings wrote:
its still ruling the roost here. I had considered it just for the minis. I like the material and that they are pretty much assembled,. the one thing I really hate about gw and to a greater degree malifaux is all the tiny pieces or superfluous crap to glue together.


Have a look at The Other Side later this year from Wyrd. Same sort of material and fully built models.
   
Made in us
Dipping With Wood Stain





San Francisco, CA

At my FLGS (Concord CA) it's selling "steadily" and no one has stepped up to start a gaming group. I think it's hit the table a few times, but not regularly.

I think it's brilliant. I sure do hope it takes off.

I play...

Sigh.

Who am I kidding? I only paint these days... 
   
Made in us
Skilled SDF-1 Pin-Point Barrier Jockey





Mississippi

Our FLGS is about to start an escalation-style league for Runewars. Been sort of waiting for the elves, but might jump into this since I have the base game.

I really think it's going to take another year or two before this game starts taking flight (if it can survive until then). There just isn't enough variety in the types of armies or units just yet.

It never ends well 
   
Made in us
Lord Commander in a Plush Chair





Norristown, PA

I've been wanting to get into it but so far I just can't justify it since I'm not playing anything often enough and there's been so many other things coming out lately that have taken up all my gaming cash. Hoping to get back to playing a lot more regularly this summer and I'll see if I can get one of the fellas to split a starter with me. Most of my club is playing 9th age though, and we're all old and set in our ways, it's tough to get em to into something new.

   
Made in us
Regular Dakkanaut




Reynoldsburg Ohio

I think what ever they release or announce for it at GenCon will be a big deciding factor for Rune Wars.

They have put a lot behind the game just from the number of free copies they gave out. So I expect them to at least try One more big push at GenCon going into next Year.

They won't wait and see since they are not that good at giving games time anyway, and also Song of Ice and Fire is coming.
   
Made in us
Been Around the Block




 Hulksmash wrote:
I live in Minneapolis where FFG is headquartered and have their store. There isn't a peep in our local discussion groups and I've never seen it played. I did sell my box for $80 to a local so there is that


I saw it played all of once. I ended up selling my box too, as there was far more Age of Sigmar going on. Oh yeah and that new 40k thingie.
   
Made in us
Regular Dakkanaut




A couple of us are playing on a weekly basis in my group. Great Game, I hope it picks up when their are more factions.
   
Made in us
Nasty Nob





SoCal

I still like a lot of the game mechanics ideas and concepts. I mean I was considering buying it for just that alone.

But, I'm super tired of rigid fantasy movement and watching these blocks awkwardly move around. Yeah, moving blocks of men is difficult, but this isn't Rectangle Wars.

Whatever happens to the game, it's worth mining some concepts from it.

   
Made in gb
[DCM]
Stonecold Gimster






 Vertrucio wrote:
I still like a lot of the game mechanics ideas and concepts. I mean I was considering buying it for just that alone.

But, I'm super tired of rigid fantasy movement and watching these blocks awkwardly move around. Yeah, moving blocks of men is difficult, but this isn't Rectangle Wars.

Whatever happens to the game, it's worth mining some concepts from it.


Similarly awkward to moving individual batches of circles all 1" spaced. It isn't Circle Wars.

As for the game... I was tempted, but another massive set of cards put me off. I already have X-Wing and it feels more like MtG these days. Sorry FFG.

My Painting Blog: http://gimgamgoo.com/ 
   
Made in us
Nasty Nob





SoCal

That statement only shows you can make absurd retorts without understanding the whole.

Instead, try using rigid X-Wing templates with 9th Age/WHFB 7th.

There's a difference, it may be of degrees, but it's there.

   
Made in us
Seven Year War Afficianado






Chicago

Saw two more players at my FLGS (proabbly up to around 6 regulars now) yesterday. They had big armies, but nothing painted.

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Made in us
Longtime Dakkanaut






still going strong here. but this is definately not GW turf.
   
Made in us
Been Around the Block




 Gimgamgoo wrote:

As for the game... I was tempted, but another massive set of cards put me off. I already have X-Wing and it feels more like MtG these days. Sorry FFG.


FFG has a serious problem with counters, markers, tokens, custom dice, cardboard range rulers, cards, other cards, more cards....

They seriously just can't let all the board game pieces thing go. It is just too firmly lodged into their design philosophy. But it's a lot of crap to keep track of, sort and store.

And keep up with as new expansions up the power level by adding new cards. Which, or course, is part of the business plan.
   
Made in gb
[DCM]
Stonecold Gimster






 Vertrucio wrote:
That statement only shows you can make absurd retorts without understanding the whole.

Instead, try using rigid X-Wing templates with 9th Age/WHFB 7th.

There's a difference, it may be of degrees, but it's there.


Sorry. I guess I misunderstood your comment. I thought you were having some kind of AoS fanboy attack against rectangular blocks.

After your clarification, I'm in agreement. I'm trying to picture playing KoW, limiting movement to my X-Wing templates and it makes me shudder.
Not sure if that's worse than turning them into a MtG combo fest - which seems to be the trend these days in games.

This message was edited 1 time. Last update was at 2017/06/25 09:22:41


My Painting Blog: http://gimgamgoo.com/ 
   
Made in us
Nurgle Predator Driver with an Infestation




OKLAHOMA!!!

Since I live in the backwoods when it comes to wargaming, there hasn't been a peep about it at all.

 
   
Made in us
Regular Dakkanaut



Tacoma, WA

rmeister0 wrote:
 Gimgamgoo wrote:

As for the game... I was tempted, but another massive set of cards put me off. I already have X-Wing and it feels more like MtG these days. Sorry FFG.


FFG has a serious problem with counters, markers, tokens, custom dice, cardboard range rulers, cards, other cards, more cards....

They seriously just can't let all the board game pieces thing go. It is just too firmly lodged into their design philosophy. But it's a lot of crap to keep track of, sort and store.

And keep up with as new expansions up the power level by adding new cards. Which, or course, is part of the business plan.


You mean supplying the components required for playing the game with the actual product you are buying? How dare they

It seems more and more companies have learned a few things from the board game industry, by supplying the tools necessary to get a game started right out of the box, and I'll welcome that with open arms.

I get that having to buy product for a specific card upgrade is a gakky business model, but it's not much different than buying another box of space marines for the extra power fist you need to meet the oppressive WYSIWYG mentality.

   
Made in ca
Posts with Authority




I'm from the future. The future of space

Redacted post.

This message was edited 1 time. Last update was at 2017/06/26 06:02:09


A points system is a tool to create balance. Let's use it to intentionally seek out imbalance in order to win and then blame the game designer for it not working!  
   
Made in us
Seven Year War Afficianado






Chicago

Gimgamgoo wrote:
After your clarification, I'm in agreement. I'm trying to picture playing KoW, limiting movement to my X-Wing templates and it makes me shudder.


Shudder if you want, but have you played Runewars? It's a very different game than KoW (A game I love) but it works really well and deserves to be played on it's own merits. It may seem counter-intuitive, but having more limited options for movement actually makes it seem a bit more realistic and creates a very different -but no less effective- kind of strategy.

WUWU wrote:

You mean supplying the components required for playing the game with the actual product you are buying? How dare they

It seems more and more companies have learned a few things from the board game industry, by supplying the tools necessary to get a game started right out of the box, and I'll welcome that with open arms.

I get that having to buy product for a specific card upgrade is a gakky business model, but it's not much different than buying another box of space marines for the extra power fist you need to meet the oppressive WYSIWYG mentality.



FFG has promised to put all cards (except faction specific cards) into each factions units so you at least won't have the X-wing problem of buying units outside your faction in order to get the cards you want.

Chicago Skirmish Wargames club. Join us for some fast-play, indie gaming in the windy city.
http://chicagoskirmishwargames.com/blog/

Complete Guide to Brush Dipping.
http://chicagoskirmishwargames.com/blog/2012/01/16/with-liberty-and-brush-dipping-for-a/l

My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page 
   
Made in ca
Posts with Authority




I'm from the future. The future of space

 Eilif wrote:
It's a very different game than KoW (A game I love) but it works really well and deserves to be played on it's own merits. It may seem counter-intuitive, but having more limited options for movement actually makes it seem a bit more realistic and creates a very different -but no less effective- kind of strategy.


It definitely would be more realistic. Troops had to drill even the most basic maneuvers for hours and days. To do anything complicated was often a nightmare for the officers in charge of a given unit. They developed all sorts of tricks and techniques to get formed soldiers to move how they want, but even with all of those, their options were limited. During many times in history all a poorly trained unit could do is advance and form up on the unit directly to their right or left and that's it. If they tried to pivot or reform in the face of the enemy, they'd be disorganized and easily broken.

There were many wars where the only thing the officers and leaders actually near the units ever did was redress the lines and never got to ever make any decisions other than to advance or halt. And often even that decision wasn't available to them as they had to keep the right of their formation attached to the left of the next unit (or vise versa) and when that unit moved they just had to yell advance and when it stopped they had to yell to have everyone stop. Or sometimes not even that as the guys on the right would see the unit next to them stopped and would just stop when they matched up with them and the unit would sort of ripple out. In that case, one of the officers better get to the far corner to make sure by the time everyone halted it wasn't slowly curving forward (which would then throw the next unit attached to them out of whack).

In most rank and flank games the player is free to place their units exactly how they want and pivot them to stick their corners just so to apply their zone of control and limit enemy movement in ways that would never, ever be available to actual officers. Sometime tells me with the templates and overlapping and all that, that's probably an issue here as well. But at least you'll be limited to certain templates so the level of control won't be as fine.

A points system is a tool to create balance. Let's use it to intentionally seek out imbalance in order to win and then blame the game designer for it not working!  
   
Made in us
Dipping With Wood Stain





San Francisco, CA

And just now, FFG has announced the new demon, Uthuk Y'llan, faction.

So humans, undead, elves and demon barbarians. I may skip the elves, but the barbarian dudes look very cool!

I play...

Sigh.

Who am I kidding? I only paint these days... 
   
Made in us
Longtime Dakkanaut




Philadelphia

I'm a dwarves kind of guy, myself. But at least this quick turnaround on faction releases means Runewars has hit the 4-faction minimum most games need to survive.





   
Made in es
Deathwing Terminator with Assault Cannon




Vigo. Spain.

I really like the dogs. They'll be beautifull Flesh Hounds for my bloodbound!

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Regular Dakkanaut




Reynoldsburg Ohio

Hey look its Skorne!!!!!

They must have started production on these before PP posted the fix for Skorne.

Is FFG just making this to catch disgruntled players from other games instead of making it its own game?
   
 
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