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Made in us
Regular Dakkanaut






 RabbitMaster wrote:
 minionboy wrote:
Maximumbob wrote:
Isn't there and inquisitorial land raider promethius for inquisition armies?


Yes, and it's awesome! It's expensive, but fires off 24 heavy bolter shots a turn, has Quarry, ignores enemy cover, and if your Warlord is inside (which means it would have to be an INQ model, since it only transports <ordo> infantry), one strategem per turn is -1 CP to use, to a minimum of 1. That's really brutal, letting you use Counter-Offensive for 1 point, or auto-passing morale.

Does the LR Prometheus have the Quarry rule ?


Sure as hell does! It's a beast.

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He sure got my attention now =)
24 heavy bolter shots is quite nice, with reroll hit and wound it becomes scary !
   
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 RabbitMaster wrote:
He sure got my attention now =)
24 heavy bolter shots is quite nice, with reroll hit and wound it becomes scary !


And slap your warlord in there to do insane bravery and counter offensive for only 1 CP... I really am liking it a lot, I've had the FW bits to make it for years now, maybe I'll finally get around to making one.

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Steelcity

I don't see why you wouldn't just use Scions over anything in the Inquisition section. If you understand the fluff of the Inquisition and the Scions then it makes perfect sense for them to be the backbone of an army.

Acolytes just seem god-awful compared to a lot of units. 12 pts for a BS 4+ Hot Shot lasgun when a Scion is 10pts for BS 3+, better armor and the ability to deploy anywhere.

Inquisitorial Storm Troopers

The Inquisition maintains a number of fortresses throughout the galaxy, both secret and known to the inhabitants of the Imperium. The Inquisitorial Storm Troopers have the duty to protect and provide security to these fortresses and the Inquisitorial Black Ships, they can also be called upon to assist an Inquisitor on active assignment. They are recruited from the Schola Progenium as well as certain families with a tradition of service to the Inquisition. Their training and equipment is equal to the Scions and Storm Troopers found throughout the Imperial Guard, furthermore they undergo rigorous purity and incorruptibility tests prior to their induction.



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Chicago

Agusto wrote:
I am still so sad that Inquisitors lost their own Land Raiders :( Yes, we could always take an allied Space Marine one, but it doesn't feel right! I guess this one will spend a lot of time on the shelf in 8th.

ps: If anyone wonders why there is a pinup girl lounging on the Frag Launchers, the answer is that my entire army are (not so) secret Slaanesh worshipers.


You Agusto, your mobile cottage is awesome, and look considering Inquisitors have to jack ANY transport they use from another faction (case in point, my lovingly converted inquisitorial chimera that has been serving me for three editions is now an astra militarum chim), you better keep using this thing in games son!

 
   
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 Kirasu wrote:
I don't see why you wouldn't just use Scions over anything in the Inquisition section. If you understand the fluff of the Inquisition and the Scions then it makes perfect sense for them to be the backbone of an army.

Acolytes just seem god-awful compared to a lot of units. 12 pts for a BS 4+ Hot Shot lasgun when a Scion is 10pts for BS 3+, better armor and the ability to deploy anywhere.

Inquisitorial Storm Troopers

The Inquisition maintains a number of fortresses throughout the galaxy, both secret and known to the inhabitants of the Imperium. The Inquisitorial Storm Troopers have the duty to protect and provide security to these fortresses and the Inquisitorial Black Ships, they can also be called upon to assist an Inquisitor on active assignment. They are recruited from the Schola Progenium as well as certain families with a tradition of service to the Inquisition. Their training and equipment is equal to the Scions and Storm Troopers found throughout the Imperial Guard, furthermore they undergo rigorous purity and incorruptibility tests prior to their induction.




With acolytes you're paying for 3 wounds and 2 attacks, they're basically mini characters. Totally feel free to use Scions, I will be as my INQ storm troopers, but I'll also be using my Acolytes as resilient flamer platforms.

This message was edited 1 time. Last update was at 2017/06/22 00:09:15


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Chicago

 Kirasu wrote:
I don't see why you wouldn't just use Scions over anything in the Inquisition section. If you understand the fluff of the Inquisition and the Scions then it makes perfect sense for them to be the backbone of an army.

Acolytes just seem god-awful compared to a lot of units. 12 pts for a BS 4+ Hot Shot lasgun when a Scion is 10pts for BS 3+, better armor and the ability to deploy anywhere.

Inquisitorial Storm Troopers

The Inquisition maintains a number of fortresses throughout the galaxy, both secret and known to the inhabitants of the Imperium. The Inquisitorial Storm Troopers have the duty to protect and provide security to these fortresses and the Inquisitorial Black Ships, they can also be called upon to assist an Inquisitor on active assignment. They are recruited from the Schola Progenium as well as certain families with a tradition of service to the Inquisition. Their training and equipment is equal to the Scions and Storm Troopers found throughout the Imperial Guard, furthermore they undergo rigorous purity and incorruptibility tests prior to their induction.




Having your inquisitor lead a bunch of 'tempestus scions' and counting them as inquisitorial storm troopers makes all the sense in the world.
Comparing them to acolytes though, just in terms of stats on paper, 3 wounds, 2 attacks, rerolls to hit, able to hop in ANY transport, plasma and storm bolters up the wazooo, shoot, I'd take that over one better armor and BS and deep strike almost 100% of the time.

 
   
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Acolytes are only 10p with storm bolters, which are just plain better than hot-shot lasguns unless you get within 9" and use FRFSRF. The problem with a scion at the same price is he can't deep strike close enough to rapid-fire his hotshot gun. So deep-striking scions are best used to deliver plasma and melta. For example, drop a command squad with 4 plasma and a tempestor prime, supercharge your 8 shots and use orders to reroll 1s.

Or you could use a valkyrie to drop off a bunch of lasgun scions and move them within 9", and send an inquisitor and some acolytes along with them to tie up units in cc so the scions don't get killed right away.

Acolytes are more like a cheap source of storm bolters and ablative armor for an inquisitor. Inquisitors seem like more of a flavor unit than an optimal one at this point, but the way the Imperium is set up now you could say the same thing about all space marines. Why bother with marines when you can field conscript blobs? So you can just cherry pick the best things from every imperial subfaction, or you can go with some kind of theme.
   
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 minionboy wrote:
Way too big of a list to post here, but I compiled all the non-LOW transports that we have access to, along with their point costs for a few different equipment load outs.

Inquisition Transports Google Doc
https://docs.google.com/spreadsheets/d/1gjBIogUZePBO-lpFhEFKnSayrfBpxN4OfeQy3jiSSX8/edit?usp=sharing

We actually have access to a ton of transports that I wouldn't have otherwise considered, such as the Landspeeder Storm with heavy flamer loaded up with 5 flamer toting acolytes. Drop pods are also something I hadn't previously considered.


Sadly the land speeder storm can only transport units with the Scout Infantry keyword.
   
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jcd386 wrote:
 minionboy wrote:
Way too big of a list to post here, but I compiled all the non-LOW transports that we have access to, along with their point costs for a few different equipment load outs.

Inquisition Transports Google Doc
https://docs.google.com/spreadsheets/d/1gjBIogUZePBO-lpFhEFKnSayrfBpxN4OfeQy3jiSSX8/edit?usp=sharing

We actually have access to a ton of transports that I wouldn't have otherwise considered, such as the Landspeeder Storm with heavy flamer loaded up with 5 flamer toting acolytes. Drop pods are also something I hadn't previously considered.


Sadly the land speeder storm can only transport units with the Scout Infantry keyword.
The Authority of the Inquisition rule allows models to embark on transports normally restricted by keywords. So yeah, you inquisitor or Acolytes can rock a LS Storm if that's what props your tent.

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Mandragola wrote:

Is is a pain that stuff like death cult assassins lack the ability to get in every transport, but on the other hand sisters rhinos and repressors are decent - so it's not a total loss.

Repressors can unfortunately only transport actual SoB, so DCAs, along with Crusaders and Arco-Flagellants, are restricted to Immolators and Rhinos.

 Fenris-77 wrote:
The Authority of the Inquisition rule allows models to embark on transports normally restricted by keywords. So yeah, you inquisitor or Acolytes can rock a LS Storm if that's what props your tent.

Only Faction keywords are ignored, not other keywords such as Terminator ... and presumably also Scout.

This message was edited 1 time. Last update was at 2017/06/22 02:29:49


 
   
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Bah bummer about the Land Speeder Storm... back to the immolator!

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JaqTaar wrote:
Mandragola wrote:

Is is a pain that stuff like death cult assassins lack the ability to get in every transport, but on the other hand sisters rhinos and repressors are decent - so it's not a total loss.

Repressors can unfortunately only transport actual SoB, so DCAs, along with Crusaders and Arco-Flagellants, are restricted to Immolators and Rhinos.

 Fenris-77 wrote:
The Authority of the Inquisition rule allows models to embark on transports normally restricted by keywords. So yeah, you inquisitor or Acolytes can rock a LS Storm if that's what props your tent.

Only Faction keywords are ignored, not other keywords such as Terminator ... and presumably also Scout.


Oh snap! So then i cannot take the cool BS 2+ Landraider from the Custodes right? Well normal LR is still pretty cool

   
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 Paintalist wrote:
JaqTaar wrote:
Mandragola wrote:

Is is a pain that stuff like death cult assassins lack the ability to get in every transport, but on the other hand sisters rhinos and repressors are decent - so it's not a total loss.

Repressors can unfortunately only transport actual SoB, so DCAs, along with Crusaders and Arco-Flagellants, are restricted to Immolators and Rhinos.

 Fenris-77 wrote:
The Authority of the Inquisition rule allows models to embark on transports normally restricted by keywords. So yeah, you inquisitor or Acolytes can rock a LS Storm if that's what props your tent.

Only Faction keywords are ignored, not other keywords such as Terminator ... and presumably also Scout.


Oh snap! So then i cannot take the cool BS 2+ Landraider from the Custodes right? Well normal LR is still pretty cool


Nah, you still can, "Adeptus Custodes" is a faction keyword, it can however only transport 5 models. We cannot use the Land Speeder Storm because it includes a non-faction keyword in it's list of restrictions, "SCOUT".

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 minionboy wrote:
We cannot use the Land Speeder Storm because it includes a non-faction keyword in it's list of restrictions, "SCOUT".


I think I disagree here, but I'm open to the notion. Restrictions are the lists of "cannot transport" limitations... no jump troops, no Terminators, etc. The LSStorm just says "can transport" Scouts, not "cannot transport non-Scouts." I'd say that's a permission, not a restriction, even though it keeps Space Marines from hitching a ride. Certainly Authority of the Inquisition ignores the "can transport <Chapter> Infantry" on a Rhino, so why not "can transport Scout Infantry" on an LSStorm?

   
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 MacPhail wrote:
 minionboy wrote:
We cannot use the Land Speeder Storm because it includes a non-faction keyword in it's list of restrictions, "SCOUT".


I think I disagree here, but I'm open to the notion. Restrictions are the lists of "cannot transport" limitations... no jump troops, no Terminators, etc. The LSStorm just says "can transport" Scouts, not "cannot transport non-Scouts." I'd say that's a permission, not a restriction, even though it keeps Space Marines from hitching a ride. Certainly Authority of the Inquisition ignores the "can transport <Chapter> Infantry" on a Rhino, so why not "can transport Scout Infantry" on an LSStorm?


It's not ignoring the "INFANTRY" keyword, since that is not a faction keyword, it is ignoring the "<Chapter>" keyword, as it is a faction keyword. I agree that it's silly that the only transport in the entire Imperium that they cannot ride in is a scout's speeder, but it's at least questionable enough in the rules to not warrant the financial investment in land speeder storms until FAQ'd.

This message was edited 1 time. Last update was at 2017/06/22 17:15:10


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Denver, CO, USA

 minionboy wrote:
 MacPhail wrote:
 minionboy wrote:
We cannot use the Land Speeder Storm because it includes a non-faction keyword in it's list of restrictions, "SCOUT".


I think I disagree here, but I'm open to the notion. Restrictions are the lists of "cannot transport" limitations... no jump troops, no Terminators, etc. The LSStorm just says "can transport" Scouts, not "cannot transport non-Scouts." I'd say that's a permission, not a restriction, even though it keeps Space Marines from hitching a ride. Certainly Authority of the Inquisition ignores the "can transport <Chapter> Infantry" on a Rhino, so why not "can transport Scout Infantry" on an LSStorm?


It's not ignoring the "INFANTRY" keyword, since that is not a faction keyword, it is ignoring the "<Chapter>" keyword, as it is a faction keyword. I agree that it's silly that the only transport in the entire Imperium that they cannot ride in is a scout's speeder, but it's at least questionable enough in the rules to not warrant the financial investment in land speeder storms until FAQ'd.


That I do agree with... enough changes are coming down the line before the end of the year that holding back on purchases makes sense.

   
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The Inq land raider prom DOES have the quarry rule.
   
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Wait, why am I wasting my time with Immolators and Land Speeders when you can take dual heavy flamer repressors, and still fire 6 flamers out of it! Looks like I found my ideal INQ transport.

This message was edited 1 time. Last update was at 2017/06/23 17:59:46


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I was thinking Taurox Prime TBH
   
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London

Heya might be im wrong as i dont have the actual rulebook but... i cant find any rule preventing us from taking 6acolytes with 6psykannons and that is pretty decent firepower...

Under acolytes it states they may take anything from the ranged weapons inquisition has on offer so that includes the dreaded psykannon as i read this..
   
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Unfortunately not. The way the books/lists are arranged is a bit confusing and at first glance it's easy to miss where you have to look, which is the dark grey "Wargear" box on the page that says "...Army List" at the beginning of each section (for the Inquisition that'd be page 117).

Otherwise Acolytes would be able to for example take Karamazov's multimelta, for 0 points no less.

This message was edited 1 time. Last update was at 2017/06/25 07:38:10


 
   
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Yeah it's Inquisition Ranged Weapons List, not any ranged weapon the inquisition has to offer
   
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I was thinking about gearing my Inquisitors as multi-damage dealers, since the rest of my army lacks that kind of weaponry (just plasma guns on Acolytes, and the Hellhound gun, the rest is stormbolter Acolytes, Crusaders and Acr-Flagellants...).

So should I go full Psykers + Force weapons?? Are force weapons worth the huge extra cost over normal melee weapons??
   
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SU-152 wrote:
I was thinking about gearing my Inquisitors as multi-damage dealers, since the rest of my army lacks that kind of weaponry (just plasma guns on Acolytes, and the Hellhound gun, the rest is stormbolter Acolytes, Crusaders and Acr-Flagellants...).

So should I go full Psykers + Force weapons?? Are force weapons worth the huge extra cost over normal melee weapons??


Well Cotaez has a Nemisis Daemon hammer that deals straight 3 damage and doesn't suffer -1 to hit.. For standard Inquisitors, getting -1 to hit and starting at 3+ kind of sucks.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
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So guys, after carefully reviewing the available transports for Inquisition, is there any reason to take a transport other than a Repressor, Immolator, or a Taurox?

Chimera with dual h. flamers is 109, Repressor with dual h. flamers is 107, and allows 6 models to shoot out, while the chimera effectively has the 6 lasguns. The Immolator is 103, and has longer range (though smaller capacity and no extra guns).

Chimera with dual h. bolters is 91, while a Taurox with dual autocannons is 85, or a Taurox with gatling and volley guns is only 96...

Generally speaking, I can't find much reason to run a transport that isn't a Repressor or Taurox, or Immolator. What do you think?

This message was edited 2 times. Last update was at 2017/06/26 18:34:09


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Taurox is great. Maybe drop pods are worth considering? Valkyrie or Vendetta? Or one of the many many transports available in Forgeworld.

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I've contemplated running a Valkyrie, that grav-chute rule is rather good. You can drop guys off after moving, which nothing else in the game that isn't a variant of the Valkyrie can do that. (I think)

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
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 Coyote81 wrote:
I've contemplated running a Valkyrie, that grav-chute rule is rather good. You can drop guys off after moving, which nothing else in the game that isn't a variant of the Valkyrie can do that. (I think)


Yeah, I was thinking how you could put 2x6 acolytes flamers in one of those, haha. Sadly though, the weaponry on the Valkyrie seems pretty underwhelming once you factor in -1 BS for moving. Same issue with the Vendetta, 240 points for 6 lascannons sounds rad, but they're only hitting on 5's... If INQ had a good dedicated assault unit, that would be one thing, but acolytes with power mauls don't really seem up to the task.

Running down the list of transports, I'm thinking the best options are:
  • Repressor with double heavy flamers
  • Taurox or Taurox Prime (with anything)
  • Razorback with Assault Cannon


  • I don't really rate drop pods, nothing in INQ wants to get that close, except flamers, and then they cannot deploy out of the pod in range, and they're pretty expensive for what you get. If you want to get a flying transport, the Corvus Blackstar is by far the coolest looking, but you can get more dakka out of a Storm Raven, though you do pay out the nose for it.

    This message was edited 2 times. Last update was at 2017/06/26 23:38:07


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    Heres an idea. 5 plasma Acolytes and a Canoness with combi plas, in a Repressor.

    6 plasmaguns (rerolling 1s from the Canoness), 2 hvy flamers and a stormbolter. 20 wounds for the unit, 12 for the transport. Comes to 293pts. Awesome but pricey.

    With stormbolters instead of plasma its 216pts.

    EDIT: Canoness aura doesnt work on acolytes. Ignore me.

    This message was edited 1 time. Last update was at 2017/06/30 09:25:49


     
       
     
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