Switch Theme:

Ignoring perceived balance concerns, the IMPERIAL GUARD book is incredible!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in de
Longtime Dakkanaut




I do think that there's an awful lot to like about this codex. The internal balance comes up a lot, and that's great, but also...

1) It's fantastic that the doctrines affect almost everything. Chapter Tactics type rules are just fun. It's cool that not only your regiment's infantry and walkers but also tanks and transports and even superheavies get little buffs that distinguish them from those of other regiments. It is really lame that Predators and Land Raiders don't get Tactics.

2) Regiment-specific orders go a long way towards making this feel like a meaty codex that someone put thought into. It's a really flavorful Guard-specific mechanic that further distinguishes regiments.

3) There doesn't seem to be a small number of obviously-best regiments. I guess this is related to "internal balance" but I took that as more about the units themselves. People's opinions about the best doctrines vary widely. Also, unlike Marines or AdMech, there aren't any special characters which are so overpowered relative to everything else that they practically force you to take certain regiments. Harker and Pask are good but not astounding.
   
Made in ca
Longtime Dakkanaut





 Galas wrote:
 Gamgee wrote:
 Galas wrote:
SilverAlien wrote:
 Insectum7 wrote:
The book looks super fun. Congrats to all those who have had Guard armies sitting on shelves and holding out.


Why are we congratulating people for getting buffed and being the new broken army I don't get that.

Were people going around slapping eldar player on the back when their previous codex came out, telling them they did good? Did we throw a party for Tau when the riptide was first being introduced, to celebrate the occasion?

I didn't really want to be congratulated for that broken skitarii/admech convocation with the absurd number of free points in it. I actually wanted to ignore its existence when possible.


If you are saying that, you totally don't understand why this Codex, ignoring balance issues, is great. You only see it from a pure external balance-competitive perspective, like Marmatag sees the game. It is not a objetively wrong way to see the game, but it is not the one we are talking about here.

Let’s see how "celebrated for internal balance" when an op xenos codex is finally dropped.

I'm a Tau player, you know it! Personally, internal balance for Tau would be a dream for me at this point!
And normally I avoud victimism of "Imperial players only complaint about Xenos being OP". You can see how much hate theres in this forum agaisn't Imperial Guard, one of the most loved armies in all of W40K history! Even orks, those funny fellas that everybody loves, should they become OP? People will start hagint them in no time.

Oh I know you are. I personally have no hope for the Tau dex at this point. It’s clear that factions aren’t changing in overall power levels from dex releases. Maybe some other xenos faction will get lucky. We’ll know soon with the release of the first xenos index. There are simply no Tau supporters in power right now.

I hope I’m wrong of course.

This message was edited 2 times. Last update was at 2017/10/07 22:17:37


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Dionysodorus wrote:
I do think that there's an awful lot to like about this codex. The internal balance comes up a lot, and that's great, but also...

1) It's fantastic that the doctrines affect almost everything. Chapter Tactics type rules are just fun. It's cool that not only your regiment's infantry and walkers but also tanks and transports and even superheavies get little buffs that distinguish them from those of other regiments. It is really lame that Predators and Land Raiders don't get Tactics.

2) Regiment-specific orders go a long way towards making this feel like a meaty codex that someone put thought into. It's a really flavorful Guard-specific mechanic that further distinguishes regiments.

3) There doesn't seem to be a small number of obviously-best regiments. I guess this is related to "internal balance" but I took that as more about the units themselves. People's opinions about the best doctrines vary widely. Also, unlike Marines or AdMech, there aren't any special characters which are so overpowered relative to everything else that they practically force you to take certain regiments. Harker and Pask are good but not astounding.


Regarding Regiments, I think one factor I really like is that there are several 'layers' to each Regiment. In addition to the Regimental Doctrines, each regiment also has unique Orders, Artefacts and Warlord Traits.

What I like about this is that there's more than one reason to take a particular regiment - so they don't win or lose based on their doctrine abilities alone.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
 
Forum Index » 40K General Discussion
Go to: