auticus wrote:GW gambled on narrative. They put a lot of resources into producing the realmgate war books and the campaign material.
That gamble failed.
At least they tried.
It's not a complete failure -
GW did manage to streamline the ruleset from something unplayable down to something understandable. That's no small accomplishment.
Automatically Appended Next Post:
CthuluIsSpy wrote:Yeah, you can't have a game based off of classical combat without having psychology,
That only works when EVERY unit in EVERY army suffers psychology, no matter how elite or powerful.
If any armies are Fearless or Without Fear, then psychology is garbage, and the game becomes better without it.