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Made in pl
Fixture of Dakka




I don't think I want balanced changes. a Few months ago I thought the game would be ok, if most armies were more or less equal. Now I just want to get as OP rules as possible. There is nothing in the game to force people to not use the best stuff, so when balanced stuff just turns in to bad stuff very fast. And while there are books like eldar, where bad means worse then the top 10 models in the entire game, all the leaks seem to be pointing out at no rules changes for GK. Ergo to play and have fun for another year, the drops would have to be huge. Am all for them, I just question the possibility of such changes.
On the other hand if they drop PAGK by 1 point, and termintors by 2, the army will be more or less the same it is now.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in gb
Smokin' Skorcha Driver




London UK

Karol wrote:
I don't think I want balanced changes. a Few months ago I thought the game would be ok, if most armies were more or less equal. Now I just want to get as OP rules as possible. There is nothing in the game to force people to not use the best stuff, so when balanced stuff just turns in to bad stuff very fast. And while there are books like eldar, where bad means worse then the top 10 models in the entire game, all the leaks seem to be pointing out at no rules changes for GK. Ergo to play and have fun for another year, the drops would have to be huge. Am all for them, I just question the possibility of such changes.
On the other hand if they drop PAGK by 1 point, and termintors by 2, the army will be more or less the same it is now.


but what if it was PAGK by 1 and termies by 2 and everything else by a little bit as well...will it be enough? ONly playing will know but I doubt they will just change 2 or three units. I'll bet on most units getting price drops
   
Made in us
Devestating Grey Knight Dreadknight




The other thing to remember in all this is that GW has often exaggerated the effect of “the next big thing” this edition. The non-GW rumors specifically mention GK characters, nothing else. And there is a price floor for GK units: Space Marine equivalents plus a few points; so there is a very good chance that GK don’t actually get much in the way of changes this chapter approved, wishlisting aside.

Hope is the first step on the road to disappointment. 
   
Made in pl
Fixture of Dakka




 greyknight12 wrote:
The other thing to remember in all this is that GW has often exaggerated the effect of “the next big thing” this edition. The non-GW rumors specifically mention GK characters, nothing else. And there is a price floor for GK units: Space Marine equivalents plus a few points; so there is a very good chance that GK don’t actually get much in the way of changes this chapter approved, wishlisting aside.


Man can you imagine something like NDK GM going up in points, strikes and termintors saying more or less the same, but the point drops existing in the form of GK techmarine costing less, bro champ being cheaper etc?

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Sure Space Wolves Land Raider Pilot




Somerdale, NJ, USA

It seems like most people in this thread are saying the best changes (or maybe expected changes) would be:

drop PAGK/Term by a few ppm & drop weapon prices by a hefty amount

I really like the idea of bringing back points purchasable "psybolt ammo" but think it would be bad if the ammo was so good as to be auto-include.

I don't recall seeing more then one or two mentions of a "Chapter Tactics" change. GK have 8 distinct Brotherhoods. What about 8 minor "Chapter Tactics", one for each Brotherhood?


Automatically Appended Next Post:
Karol wrote:
 greyknight12 wrote:
The other thing to remember in all this is that GW has often exaggerated the effect of “the next big thing” this edition. The non-GW rumors specifically mention GK characters, nothing else. And there is a price floor for GK units: Space Marine equivalents plus a few points; so there is a very good chance that GK don’t actually get much in the way of changes this chapter approved, wishlisting aside.


Man can you imagine something like NDK GM going up in points, strikes and termintors saying more or less the same, but the point drops existing in the form of GK techmarine costing less, bro champ being cheaper etc?


Speaking of Techmarines...why can't we get them option to give them Nemesis Daemon weapons again? It would be a minor hand swap to change out the Power Axe for a normal GK melee weapon...

This message was edited 1 time. Last update was at 2018/11/28 17:57:22


"The only problem with your genepool is that there wasn't a lifeguard on duty to prevent you from swimming."

"You either die a Morty, or you live long enough to see yourself become a Rick."

- 8k /// - 5k /// - 5k /// - 6k /// - 6k /// - 4k /// - 4k /// Cust - 3k 
   
Made in us
Been Around the Block




 Lord Clinto wrote:

GK have 8 distinct Brotherhoods. What about 8 minor "Chapter Tactics", one for each Brotherhood?


Would be like having a separate Chapter Tactic for each Company of the ULTRAMARINES.

Though I could see specific Brotherhoods getting love via Formations.
   
Made in us
Sure Space Wolves Land Raider Pilot




Somerdale, NJ, USA

Loafing wrote:
 Lord Clinto wrote:

GK have 8 distinct Brotherhoods. What about 8 minor "Chapter Tactics", one for each Brotherhood?


Would be like having a separate Chapter Tactic for each Company of the ULTRAMARINES.

Though I could see specific Brotherhoods getting love via Formations.


That's why I specified "minor"; I guess more for flavor then game-breaking power...sort of like how Ork Kulturs are mostly a mashup of two traits in one.

In addition to the GK's "Chapter Tactics" armies formed entirely from specific Brotherhoods could receive the following...and I'm just spit-balling here:
1st Brotherhood: Vehicular Precision - GK Vehicles (maybe not including walkers) from this Brotherhood receive +1 to hit when shooting at either Vehicles or Flyers, chosen before the start of the game.
2nd Brotherhood: From the Void - An additional 10% of your army (up to 60% of total PL) may deep strike.
3rd Brotherhood: Psychic Mastery - An additional +1 to cast a single, specific Sanctic Psychic power (obviously not Smite), chosen before the start of the game.
4th Brotherhood: Prescience - If a Librarian is on the board at the start of the player's turn they may designate one friendly unit within 12-18" of the Librarian to receive a buff. That unit receives either the benefits of Cover or Ignores Cover when shooting until the start of the player's next turn.
5th Brotherhood: Helping Hand - Apothecaries grant a 6+ FnP to one friendly GK unit within 3-6".
6th Brotherhood: Surgical Strength - Infantry Units (maybe even non-Character Infantry Units) starting the game with 5 or fewer GK models receive +1 to hit in the Fight Phase when Charging or performing a Heroic Intervention.
7th Brotherhood: Gift of Courage - Allied AM Infantry Units within 6-12" of a friendly 7th Brotherhood GK unit receive +1 Ld.
8th Brotherhood: Precise Strikes - All AP0 weapons are treated as AP-1 against a specified Unit type (Infantry, Vehicle, Calvary, etc..), chosen before the start of the game.

As far as I can tell, none of these are game breaking. In fact most are very situational.

Designating your force as coming from a specific Brotherhood would stop Voldus from being an auto-include (unless you were using a 3rd Brotherhood force). Draigo, being "Chapter Master" would get the Brotherhood Benefit of which ever force he accompanied.

This message was edited 2 times. Last update was at 2018/11/28 19:58:34


"The only problem with your genepool is that there wasn't a lifeguard on duty to prevent you from swimming."

"You either die a Morty, or you live long enough to see yourself become a Rick."

- 8k /// - 5k /// - 5k /// - 6k /// - 6k /// - 4k /// - 4k /// Cust - 3k 
   
Made in us
Been Around the Block




 Lord Clinto wrote:


8th Brotherhood: Precise Strikes - All AP0 weapons are treated as AP-1 against a specified Unit type (Infantry, Vehicle, Calvary, etc..), chosen before the start of the game.


Turning all Stormbolters into AP-1 is pretty big. Especially depending on the situation if Psybolts stacks turning them into S5 AP-2.

We'd be then getting two subfaction bonuses. I still think "Formations" like how Blitz Brigade is handled would be better.

1 Relic, 1 Warlord Trait and like 3 Brotherhood specific stratagems to add flavour.
   
Made in us
Steadfast Ultramarine Sergeant






 techsoldaten wrote:
 fraser1191 wrote:
Thing is some point increases are moot.

For example I run a PBC and 2 units of plague marines. If a crawler goes up 10 (or even 20)and marines go down 2ppm I actually have 10 more points freed up(or break even)

But I know most people don't use plague marines so whatever


Given the noise GW has made about Grey Knights points changes, it's reasonable to expect the differences to be more significant and reductive across the board.

What happens with your PMs when the change is -3ppm and -40 on the PBC?


I'd play lower point games as I can only reach 1500 with them as is.

But in all seriousness I hope they are fair drops for GK and not overkill. I do believe we'll see either a second set of powers or revamped powers and if they feel guilty enough relic changes
   
 
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