Loafing wrote:
Lord Clinto wrote: GK have 8 distinct Brotherhoods. What about 8 minor "Chapter Tactics", one for each Brotherhood?
Would be like having a separate Chapter Tactic for each Company of the ULTRAMARINES.
Though I could see specific Brotherhoods getting love via Formations.
That's why I specified "minor"; I guess more for flavor then game-breaking power...sort of like how Ork Kulturs are mostly a mashup of two traits in one.
In addition to the GK's "Chapter Tactics" armies formed entirely from specific Brotherhoods could receive the following...and I'm just spit-balling here:
1st Brotherhood: Vehicular Precision -
GK Vehicles (maybe not including walkers) from this Brotherhood receive +1 to hit when shooting at either Vehicles or Flyers, chosen before the start of the game.
2nd Brotherhood: From the Void - An additional 10% of your army (up to 60% of total
PL) may deep strike.
3rd Brotherhood: Psychic Mastery - An additional +1 to cast a single, specific Sanctic Psychic power (obviously not Smite), chosen before the start of the game.
4th Brotherhood: Prescience - If a Librarian is on the board at the start of the player's turn they may designate one friendly unit within 12-18" of the Librarian to receive a buff. That unit receives either the benefits of Cover or Ignores Cover when shooting until the start of the player's next turn.
5th Brotherhood: Helping Hand - Apothecaries grant a 6+
FnP to one friendly
GK unit within 3-6".
6th Brotherhood: Surgical Strength - Infantry Units (maybe even non-Character Infantry Units) starting the game with 5 or fewer
GK models receive +1 to hit in the Fight Phase when Charging or performing a Heroic Intervention.
7th Brotherhood: Gift of Courage - Allied
AM Infantry Units within 6-12" of a friendly 7th Brotherhood
GK unit receive +1
Ld.
8th Brotherhood: Precise Strikes - All AP0 weapons are treated as
AP-1 against a specified Unit type (Infantry, Vehicle, Calvary, etc..), chosen before the start of the game.
As far as I can tell, none of these are game breaking. In fact most are very situational.
Designating your force as coming from a specific Brotherhood would stop Voldus from being an auto-include (unless you were using a 3rd Brotherhood force). Draigo, being "Chapter Master" would get the Brotherhood Benefit of which ever force he accompanied.