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Made in de
Regular Dakkanaut





Germany

Great new additions. Not only the skin looks very good with contrasts, the tunics do look superb, too.
   
Made in au
Lone Wolf Sentinel Pilot







Nice painting again, I particularly like the colours you chose for the cold ones, they look great.

   
Made in de
Junior Officer with Laspistol






I got my Warlord Warelephant some buddies to play, this time from Victrix, that will also count as Sentinel Powerlifters:




The decals for the howda and turret are from Little Big Men Studios and look really cool in my opinion. Funny thing was that ordering the elephants I thought I was ordering one but the package contains two. And for that they are pretty good value. The parts fit easily and the sprue contain 2 different trunks and two different left sides, so one can build 4 different poses of them. Also a big plus for me personally: each elephant comes with a rider and 6 standing soldiers for the turret, 2 in tunics, 2 in chainmail and 2 in this kind of Linothorax armor. Also included are lots of different heads (open hair like the rider, different helmets in nubian/cartagian/macedonian style) and various arms pointing, holding javelins, swords or the lance. Also included are round and long shields. So now I have lots of spare parts to use elsewhere which is always welcome.

As you can see in the left pic in the middle, Genestealer Kyle here has what we call "a gakky day at work". I used him to experiment with contrast colors for another mini currently in the works, therefore this turquois paint scheme. The "Blood" is some water effect stuff mixed with Tesseract glow.
In the last pic you can see them alternativly used as Sentinels with ML/Autocannon, as the turret and shields are magnetized, so that they can be swapped. Just when I don't feel like using them as powerlifters and want Sentinels instead. The other side is magnetized too and will get a hunter killer missile option.

Two things I'm not yet sure of: the sand I glued on the base as usual looks a bit wet still, guess I used too much white glue or thinned it wrongly. Also I'm not sold on the color of the hunting lance blades. Currently they are painted with tesseract glow and then darkened a bit towards the handle with Biel-Tan Green and Warp Lightning

~7510 build and painted
1312 build and painted
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Made in au
Lone Wolf Sentinel Pilot







Very cool, I like the idea of the magnetised weapon mounts on the side, very versatile. Really nice work.

   
Made in de
Junior Officer with Laspistol






And the next one is finished:


This one will count as a Commander for my various cavalry soldiers counting as Death Riders. The mount is from the AoS Seraphon Terradon box, but with some Ripperdactyl bits mixed in. The Rider is a mini from a Victrix Warelephant. The base was made with a Greenstuff World rolling pin, but I'm not yet 100% satisfied with it. I cut out the base from some Polystyrene Foam and covered it with some modelling clay before rolling the pin. Unfortunatly the modelling clay shrunk, so that the rim of the base Looks pretty irregular.
I experimented again with a lot of contrast colors, the Genestealer on the Warelephant base I showed earlier being a color test. The "Bomb" it is carrying is meant to be the demolotion charge the Death Rider Commander could take (don't know if he still can in the new FW book).

I call him Juba III., Juba being a name of some Numidian kings of ancient times and also having a nice ring to it. As one might see, he looks quite the dashing hero with his splendid armor and helmet. And whoever rides a flying dinosaur without a saddle or stirups definitly has some adamantium grade cochones.




~7510 build and painted
1312 build and painted
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Made in au
Lone Wolf Sentinel Pilot







Wow liking those Selecuid/Greek troops. Pterodactyl is great.

   
Made in de
Regular Dakkanaut





Germany

Superb work on the new mounted warriors. Those decals look great, very stylish. The thing Juba III, the death rider commander, is riding certainly is a Kongamato. I've heard about them more than ten years ago, but I did not know they came this colorful. Nice thing!
   
Made in de
Junior Officer with Laspistol






In the grim darkness of the 41st millenium... you ride in style and bright and cheery colors to throw your enemy into confusion!
[Thumb - eviloverlord29.jpg]


~7510 build and painted
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Made in au
Lone Wolf Sentinel Pilot







Life's too short and brutal for boring clothing.

   
Made in au
Lone Wolf Sentinel Pilot







Life's too brutally short and grim for boring and drab clotheing!

   
Made in au
Lone Wolf Sentinel Pilot







In the 41st millenia life is too grim and dark to wear boring clothing.

   
Made in de
Junior Officer with Laspistol






When I painted the woodland Indians in bright blue and red I also thought that seriously: this might be the best camo for their homeworld. It's very well possible that the Vegetation on an Alien planet is screaming bright and the earth lets say fluorescent pink, so that dull green-gray camo uniforms would stick out massivly.

And regarding the golden weapons I often paint for my tanks: it's to throw Deathskulls orks into confusion and bait them away from other, more valuable targets ...

~7510 build and painted
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Made in de
Junior Officer with Laspistol






Just a little teaser this time. I just got these in the mail:


7 Gryphone pattern chimera turrets in total (3 x twin heavy bolter, 2 x Autocannon, 2 x Multilaser) as well as a Hull Demolisher and Annihilator Twin Lascannon to build the Malcador Battletank I got from FW in a way to reflect all the Annihilator as well.

I plan to put two of the twin Heavy Bolter turrets on a bunker I plan to build from a Baneblade turret and upper hull. The rest are intended to go on the Chassis of an M5 Stuart and some Vickers light tanks to reflect some Siegfried light tanks.
But that's a long term plan

~7510 build and painted
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Made in de
Junior Officer with Laspistol






Finally finished my Mortian Ogres. I painted them in the same style as my Scions, imagining that they are some kind of elite force trained at the Schola Progenium to assist the Muan Mustachioed Mongooses as heavy shock troops. Imagine those Gravchuting right into the fray...

Enjoy:




and all the Ogryn weapons options:

~7510 build and painted
1312 build and painted
1200 
   
Made in de
Regular Dakkanaut





Germany

Love the South Asian styled Bullgryns! Should fit very well with your Mongooses. Also great how many weapons options you made.
   
Made in au
Lone Wolf Sentinel Pilot







Beautiful work. The lenses of the gasmasks look great, really cool.

This message was edited 1 time. Last update was at 2020/12/30 07:06:35


   
Made in de
Junior Officer with Laspistol






Thanks Max Moray and OldMate.

Here are the next ones for the Techpriest Kassa Okoye that turned up in the story around the Hyppogryph and was responsible for its creation:


The mini is from Wyrds "the other side" line. But I added a servoarm I got in a B-grade bag from Anvils Black friday special. Not my best paintjob, but an interesting mini and almost the same size as GWs guardsmen. She has her Servitors as backup, all minis from Anvil. Two of them have some kind of energy weapon (Plasma or Melta, I don't know yet). As you can see Kassa prefers the "put the squishy parts in a box" approach to servitors, as they are more protected this way on the battlefield (and it is less creepy).
I tested out a color scheme I plan for some future Skitarii on these and really like it.

~7510 build and painted
1312 build and painted
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Made in gb
Liberated Grot Land Raida






Northern Ireland

Fantastic work as always. Kassa Okoye is a great addition. Love the quadruped loader especially. Great work on the Ogryn heavy weapons too! Always the most interesting IG on Dakka.

   
Made in de
Junior Officer with Laspistol






Thanks theCrowe, I feel really flattered. I'm also quite happy with this project as it just keeps on giving nice ideas to paint. I've reached 4000 points of IG and the love is still there. So on to the next 1000 points

As one might have guessed from the Ogryns/Bullgryns in the color scheme of the Muan Mustachioed Mongooses I plan on extracting them from their Tallarn detachment into an own Scion detachment. Most probably with the Kappic Eagles doctrine, as they share the very mobile approach of Thots Magrebian Tribes.
Anyway here is their Tempestor Prime, Ranjid Kumar:

I build him from an Anvil Industry armored Commissar and a turban head of the same company cut in half. I'm really satisfied how the eyes and the powerfist turned out for my level of painting skills.

And here is his Command Squad, a group of Miasman Redcowls the Askaris picked up during a campaign:

Also Anvil Industry, with Flamers from the Burning Rose line and Arms from GW Cadians. Again: really satisfied how those came out.


The whole group deserves a story, but I haven't found time for it yet. I'm currently considering what ride they will get. I'm torn between a Valkyrie (most effective and quite logical choice, but I'm not a big fan of the model), an open topped Taurox Prime or this thing from Dragons Rest here as Arvus Lighter:
[Thumb - Grasshopper.jpg]

This message was edited 1 time. Last update was at 2021/01/09 09:04:14


~7510 build and painted
1312 build and painted
1200 
   
Made in de
Regular Dakkanaut





Germany

Wow, 4000 points is a lot, especially given that all is highly converted. Command squad and Tempestor Prime look great. I like your Indian themed part of the army a lot.

Also love Kassa Okoye and her machines.

And this bird looks very promising. Think, I might also need this or something similar!
   
Made in de
Junior Officer with Laspistol






Thanks Max Moray,

next model is part 1/3 of my christmas present to myself: a Hades Breaching Drill from Forgeworld.


I tried to paint him in the color scheme I used for my Servitors and plan for a future Skitarii detachment, as I imagine it being a gift from the developing forgeworld in my homebrew regiments system. Really cute model, but definitly not a cheap one. It is a bit fidly to put together and a pitty, that you can almost see nothing from the meltacutter inside, especially as I put quite some work in, to give it an orange glow effect at some spots.

It still needs a name though and I think I will go with Mandombe skript again. I just have to do some research on african names with a meaning and translate it. I can also imagine to later add some Adeptus Mechanicus decals to it. And of course some mud and debris. So in a way this is still a WIP, but for now it is "finished enough" to leave the pile of shame and join the glorious "fully painted" brotherhood.

~7510 build and painted
1312 build and painted
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Made in au
Lone Wolf Sentinel Pilot







looking good Pyro!

   
Made in de
Junior Officer with Laspistol






Thanks Oldmate,

and another squad is finished: Always since I read about Wyrdvane Psykers (and their lackluster rules) I found the idea that there are Psykers who DON'T blow up due to perils pretty cool. Some might call them untalented or underpowered, but for the common soldier, the thought of a relatively stable psyker is kind of relaxing. As I started looking for tribal miniatures for my normal guardsmen I stumbled about some pretty cool looking shamans and witchdoctors from Wargames Foundry and when my wallets defense was broken again last Christmas, I placed a larger order, containing those. I also repurposed Okoto (formerly planned as Astropath) as he fits better with this lot:



Note the nice egyptian bases better visible in the lowest pick. They were made with a Greenstuff World rolling pin, which I can only wholeheartedly recommend. The results look gorgeous and its pretty easy to make your own cool bases for your dudes.
All in all it was pretty fun to paint the bunch and go wild with the colors. My favorite is "horny guy" in the uppermost picture on the left.

~7510 build and painted
1312 build and painted
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Made in au
Lone Wolf Sentinel Pilot







As ever really cool work. I think i like the guy with the python and the stripey horns the most. Such a cool contingent of battle psychers. As they are rather stable and in control of their powers, maybe at the exspense of potency i thinkgiven Thoths lore and history thus far, it really fits.

This message was edited 2 times. Last update was at 2021/01/26 22:32:18


   
Made in de
Regular Dakkanaut





Germany

Those witch doctors are awesome. My favorites are the one with the pot and the stick and the zombie like dude with the knife. The blue/white glow looks great on all of them.
   
Made in us
Junior Officer with Laspistol






Tribes and soldiers of the Thoth Askaris

Part VII: the Ruga Ruga Warbands

The Ruga Ruga are not really a consistent tribe but more a dynamic warband, composed of runaways, adventurers, fugitives from law or vendetta, dissatisfied tribesmen and all other sort of soldiers of fortune. These warbands vary vastly in size, depending on the charisma and assertiveness of their leader and are in continous flow - growing and dwindling away, breaking up and fusing together. It is also quite common for former Ruga Ruga to settle down later in life and reintegrate into one of the established tribes to found a family - which leads to the Ruga Ruga being predominantly composed of youngsters and young adults with few children and old. They are half nomadic and almost never settle for agriculture, instead making a living as big game hunters, mercenaries as well as brigands and by racketeering if the opportunity arises. During the times in history when Thoth was seperated (and ignored) by the wider imperium, the Ruga Ruga have at times be a burden for Thoth, with the unruly bunch putting pressure on smaller tribes and every other generation being involved in huge wars with the bigger ones, only to build up again after some years even if they could be dispersed. But with Thoths armies joining the imperium in its struggle for survival this has changed again. Regardless of their behaviour it is without a doubt that the Ruga Ruga have one of the highest percentages of capable warriors, surpassing even the most warlike tribes and as most of them strive for proving themselves, for fame and glory or just want to escape their former live, lots of them joined the Askaris with the rest training hard to be selected for the next tithe. This has made the life of on Thoth much easier in the last decades - a further point leading to the high standing (and a bit undeserved idealization) of the imperium on the planet.



A band of RugaRuga from Wargames Foundry. The shields are Massai shields from the same company with some greenstuff "fur". The knifes are from a bitstrade with SergeantSilver and from some CSM I think (? many thanks again, mate), the Grenade Launcher on the second guy in the lower line from Kromlech, Bases from Microartstudio. It was pretty fun to paint them that extremely colorful and the "tiger fur shields" were funny as well. Special mention for their "vox-operator" on the lower right. The skin color is Gor Grunta Fur on Wraitbone and gives a really nice middle-brown skin.

~7510 build and painted
1312 build and painted
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Made in de
Junior Officer with Laspistol






Tribes and soldiers of the Thoth Askaris

Part VIII: the Zaande Kingdoms

The Zaande are one of the larger tribal groups of Thoths northern Hemisphere and are divided into a number of kingdoms of varying size that are always in competition and fluctuating aliances with each other. Regardless of this concurrence they stand together whenever the interests of Azande people are threatened by other groups. Even more importantly they have strong ties to rich and powerful families and dynasties in the Megacity of Ibotu which traditionally send their children to foster some years within the tribal homelands. A fact that makes them one of the major powers among the tribes of Thoth, which differs a bit from other planets with such an extreme range of cultural development, that usually tend to be dominated by the most industrialized and developed parts of the population.




"Johnny"
Another mini from Wargames foundry. I really loved the pose and think he definitly has a strong "Jurgen" vibe going. Fits perfectly to my Commissar Butch Baker. Should I ever come up with good rules for Ciaphas Cain and Jurgen, I know what to do. Even though I don't see him having a melta, but the blanck rule would be funny.
I wasn't sure how to name him, especially since I might get ArtelWs Jurgen later, but my son saw him and said he looks like a Johnny, so that's his name.

This message was edited 1 time. Last update was at 2021/02/28 18:25:40


~7510 build and painted
1312 build and painted
1200 
   
Made in au
Lone Wolf Sentinel Pilot







Nice work as always mate. I like the 'vox' horn that is really cool, as always such a bright and varied addition to your army, Johnny is quite the character, I'd have been tempted to sling a meltagun over his shoulder but unlike Ciaphas Cain I think Butch has this heroing business sorted.

   
Made in de
Junior Officer with Laspistol






Hi Oldmate,

the Zaande squad also has a drum as vox. I can easily imagine an imperial propaganda flyer in the line of

"GUARDSMEN,
we have heard that your deployment zone has suffered some reliability issues with its vox-equipment* due to atmospheric disturbances*. Count yourself lucky and praise the emperor, as your benovelent Administrativum has granted your superiors request and will provide a solution. Therefore any Vox operator will receive one (1)** horn, drum or trumpet as well as a codebook*** containing the most advanced encryption techniques known to the galaxy****! Which shows again that not only the emperor protects, but your caring Administrativum provides. Time for you to repay them in kind and crush that pesky little xenos "expansion sphere" in a glorious bajonet Charge! That will teach them to set their hooves on imperial soil!

Thought of the day: The world is only lend to us, but nobody said anything about giving it back!


* Rumors that the blue skinned xenos rubble you are ordered to drive of the planet don't suffer these malfunctions due to superior tech are completely unfounded. Further spred will lead to collective flogging of your unit.
** Depending on availability.
*** Keep in mind that failure to additionally carry the vox-backpack, regardless of functionality will be seen as neglection of Administrativum property and disrespect towards the Astra Militarum, punishable by summary execution
**** The codebook is of course compatibly with the long range communication setup discribed in your Imperial Guardsmen Primer, section "lighting fires and sending smoke signals"





@ Butch: The story that I have in my head on this character is roughly: The Askaris really bought the official story of Cain, the hero of the Imperium (I really like that character) and admire his courage and style. Knowing that, and the positive effect on their morale, Valeria Jacquard (the Lord commissar) has specifically selected butch, as he is quite good at presenting the image the Askaris expect and has a similar "caring for the simple guardsmen" attitude that Cain has. Of course he needed a sidekick to complete the act, therefore he has Johnny. The latter might not have a melta, but he too has a "robust" driving style and is very good at procuring what ever butch needs...

This message was edited 1 time. Last update was at 2021/03/02 07:20:01


~7510 build and painted
1312 build and painted
1200 
   
Made in de
Junior Officer with Laspistol






I edited the post with the system description a bit, mainly integrating some ideas and modifying some others.
mainly:
- another planet - Oya
- Bagwas energy is used for a terraforming said planet instead of the gellar field
- Ulambo is one of several Agri-moons orbiting Kitakamba
- a moon around Zaori with a radiophagus/radiosynthesis ecosystem
- Thoth itself got an exponential population growth in the century between the night of a thousand rebellions and the current timeline

Overall I try to describe a system that - while being nothing special in normal times - can provide everything an armygroup/fleet needs: loads of foot, fuel, energy, ammunition, repair facilities and (relativly many) soldiers. Thus Thoth becomes incredible important after the night of thousand rebellions as staging point for the imperial counterattack as it is amongst the few still loyal systems. Yet with every new system pacified its importance dwindles again just to become a backwater system without further importance again after the crisis is weathered. So if you see anything that is still "missing" or would best be modified to achieve the effect, that Thoth does not really enjoy the Attention of the imperial burocracy in peacetimes, feel free to tell me.

Spoiler:
 Pyroalchi wrote:
The Thoth System

The systems central star is called “Mawu” by its residents – referring to an ancient goddess of creation, sun and life. Being younger and about 50% bigger than sol, Mawu shines in a bright, white light and burns relatively steady. Flares and sun eruptions are less common and the solar winds are weaker than in the Terra system, yet the higher percentage of UV radiation in Mawus spectrum affords additional protection on the planets without a protecting ozone layer. The system is further composed of 3 rock planets, two gasgiants and a large asteroid belt. Due to the importance of its second planet, the system itself is commonly referred to as Thoth.

Thoth 1 – Bagwa
Classification: Industrial World (in construction)
Population: approximately 20.000 Adeptus Mechanicum personnel, 100.000 Servitors

Being a rock planet about 70% the size of Venus, Bagwas orbit around Mawu is tidally locked, separating the planet into one side of eternal night and one of neverending day. Its atmosphere is composed predominantly of nitrogen and carbondioxyde with only traces of water therefore lacking any presence of clouds. Together with its mineral composition being rich in silicium and rare earths the planet is incredibly suited for solar power generation. After the system was conquered by the Macharius Crusade, accompanying Adeptus Mechanicus forces established a small outpost on Bagwa, mostly consisting of Servitors and tasked with the construction of concentrated solar power plants and photovoltaic cells and facilities to produce those. Furthermore the infrastructure to support a yet to be founded industrial complex on the night side was planned to eventually turn Bagwa into another forgeworld. The refounded colony on Thoth was ordered to support this outpost to the best of their ability in anticipation to have a powergrid ready within one decade. Complying with this task everyone involved got to work even after the Segmentum Pacificus fell into the Macharian Heresy after the saints death. Being isolated again from the imperium, the Adeptus Mechanicum mission expected to make use of the finished power grid never arrived. Puzzled about what was expected from them and concerned about potentially being punished for not following imperial orders, the rulers of Thoth decided to just continue plastering Bagwa with power plants – and the Servitors did not contradict anyway. By the time contact to the Imperium was reestablished a century later, getting rid of the surplus power had already become a problem and the grid was on the brink of breaking down due to the enormous amount of created energy. The build-up was slowed down and the forgecomplex planned so long ago finally build, focusing on the production and charging of power cells and the armaments for Thoths regiment.
But as the established power resources still exceeded the demand manyfold, Nac1r - the Magos send to the Thoth system and given free hand to regulate the Adeptus Mechanicus affairs in the region decided to instead try his hand in an ambitious endevour to terraform the 3rd planet of the system, Oya. Even though most of the technology used in the dark age of technology to change planets in incredible ways to make them habitable for mankind was lost, leaving the Adeptus Mechanicus with such limited tools as century or even millenia spanning atmospheric changes to heat or cool them, Nac1rs calculations indicated that all the frozen world in the system needed was some “significantly hard punches”. This led to the construction of a series of giant Macrolasers on Bagwas night side, pointing towards the outer system, with the first being finished and starting firing only a couple of years before the night of the thousand rebellions. Should Nac1r succeed in his endeavor, the system might be completed by another fertile world, ready for colonization – not a small gift for a simple backwater system, but truth be told, the magos purely undergoes it for his own curiosity and ego, eager to count himself amongst the few that could claim to have achieved such a feat since the golden age of mankind.

Besides this rather glorious purpose of the machinery, it has not slipped the attention of Thoths rulers that the macrolasers could as well – with only slight modifications – could crack Thoths crust and devastate the systems capital planet, should they ever give the Adeptus Mechanicus reason to do so. Confronted about it, Nac1r pointed out that this is merely a possibility as a last act of defiance, should the system ever fall to the heretical forces of the arch enemy, but nonetheless it remains clear that Thoth is well advised to keep on their Forgeworlds good side…

[OT] Thinking about Thoths system I found the idea of a tidally locked planet with massive solar power plants appealing, yet I did not really have a good use for all the energy in mind. I collected some ideas in another thread and came up with the giant gellar field. A later edited it when I read a bit about terraforming and wanted to include a terraforming project instead, see Oya down below [OT]

Thoth2 – Thoth
Classification: Civilized world
992.M41 (before the Night of a Thousand Rebellions): ~ 500.000.000
993.M41: 400.000.000
50 M42: 1.000.000.000
100 M42: 2.000.000.000
(rapid growth due to significantly improved access to medicine, water purifiers and agricultural machinery since the reestablishment of closer ties to the Imperium of Man)

(described above)
[OT]Just out of “its something new” I want Thoth to have an uncommon (and maybe unjustified) very optimistic view of the imperium. Therefore I thought that for a system seriously lacking medical technology, the reestablished contact with the Imperium might have seemed like a miracle more than making up for the loss of people to the tithes [OT]

Thoth 2a – Sharu
Classification: Research Station/Mining Outpost
Population: ~ 3000

Thoth possesses a single, small moon, and is tidally locked to its orbit – instead of the other way around as Terra and Luna. This means that viewed from Thoth Sharu rotates but is always present over the same region, therefore never appearing on the other side of the planet. The gravitational influence is almost neglectible, yet the main space harbours on Thoth are on its “moon side”, since starting from there consumes a little bit less energy. Having no atmosphere to speak of, Sharu only houses some large telescopes and long range communication relays. After a recent discovery of a large tungsten deposit near the north pole, a small mining outpost is currently under construction to recover the valuable raw material.
[OT]I want Thoth to be a rather peaceful system, but if at some point I want to spice it up, I might turn the tungsten deposit into a small subterran Necron outpost in stasis. So no Tomb world, but enough to be a concern for a single system and fitting the classic “but the dwarfs dug too deep…” motive. [OT]

Thoth 3 – Oya
Classification: Dead world (before 900.M41), Ice world (~0.M42), Agriworld(~100.M42)
Population: ~ 1.000.000 (100. M41)
Originally being a dead, cold planet, covered in ice and frozen nitrogen and methane, what little atmosphere it ever had blown away by solar winds, Oya has been the target of an ambitious terraforming project by Magos Nac1r from the Forgeworld of Bagwa. Even though completely unsuited for colonization on first sight, it possessed a variety of qualities that made this process mostly a problem of energy redistribution – a feat discovered after decade long calculations by the Cogitor arrays of the systems Forgeworld. Even though it did not express a magnetic field originally, the Adeptus Mechanicus sensors detected a large iron core in its center that would be able to induce one, if the planet could be tectonically activated. Therefore the process was started by a decade long series of intense Macrolaserbursts that cracked Oyas surface into separate continental plates, heating up and liquefying the mantle underneath. With the metal core set into motion again, a magnetic field developed that was strong enough to keep the thin atmosphere of carbondioxide and other gases erupting from the new volcanos and tectonic rifts from being blown away into the void. While most of these gases rained down and froze soon, they – together with the ongoing input of termal energy from the macrolasers – were sufficient to heat the planet above the critical value were its giant deposits of frozen Nitrogen, oxygen and methane melted and evaporated in a shattering, year long blowout. This lead to the foundation of a “real” and above all else even stable atmosphere. The starting greenhouse effect by the methane was speed up by the Adeptus Mechanicus mission constructing plants on the surface of the now reclassified ice world that emitted hexafluoride and other substances highly potent in this regard to support the heating. In the first decades of the 42nd millennium, temperatures finally passed the important treshhold of 0°C. With the formation of large bodies of liquid water, algae and funghi were imported from Ulambo in larges quantities and cultivated to enrich the atmosphere in Oxygen and stockpile biomass to support the scheduled large scale colonization


[OT]I read a bit about terraforming and found the idea of a planet that technically only had to be punched hard enough to make habitable very [OT]


Thoth 4 - Kitakamba
Classification: Gasgiant
Population: < 500

A gasgiant 10 times the mass of Jupiter and surrounded by a large ringsystem, the deeply purple coloured Kitakamba can be seen by the naked eye from every other planet in the system. Due to its high mass and gravitation, Kitakamba is more of a protostar than a planet, only slightly short of being a brown dwarf and nuclear fusion has been detected within its inner core. Its resulting high temperature, intense radiation, massive tectonic and storm activity and gravitational pull made the construction of stations within its atmosphere so far impossible. Yet thanks to its warming effect, over a dozen of Kitakambas 40 moons are more or less habitable, even though far outside what is usually considered as habitable zone of a solar system. 4 of them are used as agriworlds and others harbore mining outposts for a variety of rare minerals and methane. Some noteworthy moons include:

Thoth 4a – Roawa
Classification: Mining world
Population: 50, ~1000 servitors
Extremely hot and bathed in deadly radiation due to its closeness to Kitakamba, Roawa would be of little interest where it not for a mineralogical oddity: its composition being dominated by aluminium but utterly devoid of silicium and oxygen it’s one of the rare places in the Segmentum were the light metal can be found in its pure elemental form – on top of that being molten on the side facing Kitakamba. Therefore an adeptus mechanicus orbital is positioned in a delicate position just in the shadow of the moon, where the equipment is protected from being melted by Kitakambas heat but the precius metal can be mined with incredible ease and speed. Nontheless the servitors manning the station are consumed within month – a price still deemed worthwile for the precious resource.

Thoth 4g – Ulambo
Classification: Agri-World
Population: ~ 250.000
About three quarters the size of Thoth, Ulambo is a paradise teeming with life – if you are a fungus or algae. Ulambo rotates fast in relation to its pseudo sun Kitakamba leading to a “daylenght” of only 6 hours, with even its night side lightened up by Thoths main sun. Being covered with a mix of warm, shallow oceans and nutrient rich wet lands, temperatures remain steady on a pleasant level between 10 and 30 degrees Celsius. Yet unfortunately Ulambos atmosphere contains different sulfurous and chloric gases and completely lacks an ozone layer, thus bathing the surface in Mawus and Kitakambas intense UV-radiation. The indigenous algeous and fungal species have adopted to use the UV light for efficient photosynthesis and seem to cover every inch of the surface. Luckily this thick biofilm can be converted into Prometium, high quality fertilizer or an edible, nutritious - if a bit weird tasting – paste and can be harvested in an enormous rate. Contrary to other developed systems Mawu is therefore more than capable of providing food for itself, even if Thoths population should raise to levels in the hundred of billions. For now this has also proven very valuable, as during the night of thousand rebellions Thoth – as one of few systems not revolting – was able to locally provide provisions for the remaining and arriving loyalist forces inspite of the loss of several Agri-Worlds.

Thoth 4p – Otampa
Classification: Ice World, Research station
Population: 100
The small moon Otampa houses a large, 100 mile deep low saline ocean making up almost half of its mass. It was calculated that if Otampa could be relocated into Thoths orbit and the water be transferred to the surface, Thoth could be terraformed into a significantly more habitable state almost resembling a paradise world. Yet it is unlike that the ressources for such an endeavor are accessible within the next decades at least.

Thoth 5 - Zaori
Classification: Gasgiant
Population: ~ 50.000 (on various space stations and docks, currently rapidly increasing)

Zaori is a relatively small gasgiant about half the size of Neptune. Being relatively close to the Mandeville point of Thoths system and having a large proportion of methane and other gases usable as fuel in its relatively calm atmosphere, about a dozen refueling stations and docks were build in its orbit an on 3 of its 8 moons. Prior to the night of a thousand rebellions, a small stationed fleet and some scores of defense batteries provided enough protection against occasional pirates or similar, yet being far under strength to push back should a serious threat to the system arise. During the uprising within the Segmentum Pacificus, Thoth became one of the staging areas of the remaining loyalist forces within the subsector. Since then the docks and refuel depots are working non stop at the brink of breaking down to supply the imperial ships arriving from the many battles in neighboring systems. To handle the demand, the existing stations are hastily expanded and new ones constructed, while high command has also ordered the forge complexes of Bagwa to bolster the local defenses.

Thoth 5b – Vanua
Classification: Agri-World
Population: ~ 10.000
While a small agri-moon with neglectible output compared to Ulambo, Vanua bears mentioning as having developed an unusual ecosystem. To far from the systems star for photosynthesis, the moons crust inherits large deposits of uranium and other radioactive materials leading to relatively moderate temperatures. The Ecosystem is therefore based on radiophagus funghi and “plants” using radiosynthesis instead of photosynthesis. While the resulting biomass is unsuitable for nutritional purposes, it can be used for the production of Acids and poisons needed for banewolfs and the like and – as kind of an off label use – can be cultivated on less radioactive planets to decontaminate those or at least lower the radiation on top of the biofilm to not immediately letal levels.

This message was edited 4 times. Last update was at 2021/03/12 18:49:51


~7510 build and painted
1312 build and painted
1200 
   
 
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