Switch Theme:

Blood Angels 9th - Tactica  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in be
Regular Dakkanaut




Mostly bolt rifles.
If i take 3 units of intercessors 2 with bolt rifles and 1 with stalker bolt rifles. To have some change.
I never take auto bolt rifles because having no ap seems a waste.
   
Made in gb
Annoyed Blood Angel Devastator






Having just built 10 auto bolter intercessors I think the ability to move and shoot will be key.

I can see it being handy for getting line of sight or pushing towards objectives and still being able to get shots in.

If you ever play with "that guy" remember this :
"there may be times when you are not sure exactly how to resolve a situation that has come up during play. When this happens, have a quick chat with your opponent and apply the solution that makes the most sense to both of you (or seems the most fun!), If no single solution presents itself, you and your opponent should roll off, and whoever rolls the highest gets to choose what happens." BRB pg 180 
   
Made in us
Dakka Veteran




 gkos wrote:
Having just built 10 auto bolter intercessors I think the ability to move and shoot will be key.

I can see it being handy for getting line of sight or pushing towards objectives and still being able to get shots in.


10 Unbuffed bolt rifles at 15" cause 3.333 (repeating of course) wounds to Meqs outside cover.
10 Unbuffed autobolters at 24" cause 3.3333 wounds to meqs outside of cover.

The autobolters get better vs hordes, and the rifles get better vs 2+ saves.
   
Made in gb
Annoyed Blood Angel Devastator






That's all very well for the maths but you will cause 0 wounds to something you can't see and so mobility can be a big advantage.

Also, moving up-field rapidly can have impacts on your opponents game plan.

I just have the feeling that being mobile and shooty really is a key factor of 9th.

If you ever play with "that guy" remember this :
"there may be times when you are not sure exactly how to resolve a situation that has come up during play. When this happens, have a quick chat with your opponent and apply the solution that makes the most sense to both of you (or seems the most fun!), If no single solution presents itself, you and your opponent should roll off, and whoever rolls the highest gets to choose what happens." BRB pg 180 
   
Made in us
Dakka Veteran




 gkos wrote:
That's all very well for the maths but you will cause 0 wounds to something you can't see and so mobility can be a big advantage.

Also, moving up-field rapidly can have impacts on your opponents game plan.

I just have the feeling that being mobile and shooty really is a key factor of 9th.


That's a point in favor of the autobolters. They do the same damage or better most of the time from a better range. Kill 2+ units with other weapons. Like plasma. Or eradicators. Also, there's the chance that a horde army will get a good codex in 9th, which is bad news for BA.

This message was edited 1 time. Last update was at 2020/11/02 19:28:17


 
   
Made in gb
Annoyed Blood Angel Devastator






I look forward to a horde army with a good codex, being a marine player I think everyone should be able to field a "good" army.

I don't think any codex type should be auto win, it's just demoralising.

Except Imperial Guard, I hate them

However, the reality is the troops I have, which is mostly old marines 15 bolter primaris and now 10 auto primaris so I get to play all three

If you ever play with "that guy" remember this :
"there may be times when you are not sure exactly how to resolve a situation that has come up during play. When this happens, have a quick chat with your opponent and apply the solution that makes the most sense to both of you (or seems the most fun!), If no single solution presents itself, you and your opponent should roll off, and whoever rolls the highest gets to choose what happens." BRB pg 180 
   
Made in us
Dakka Veteran




Marines are almost autowin in casual play, imo. That's why I'm benching BA for 9th. They don't seem remotely fair. 2W VV and DC are just nuts.
   
Made in gb
Annoyed Blood Angel Devastator






It's the only army I have.

If it helps, I do refuse to play SG as I really don't like the look of gold marines.

Every BA list I see seems to have SG spam so by avoiding those I hope to be self regulating the more OP units.

If you ever play with "that guy" remember this :
"there may be times when you are not sure exactly how to resolve a situation that has come up during play. When this happens, have a quick chat with your opponent and apply the solution that makes the most sense to both of you (or seems the most fun!), If no single solution presents itself, you and your opponent should roll off, and whoever rolls the highest gets to choose what happens." BRB pg 180 
   
Made in us
Dakka Veteran




 gkos wrote:
It's the only army I have.

If it helps, I do refuse to play SG as I really don't like the look of gold marines.

Every BA list I see seems to have SG spam so by avoiding those I hope to be self regulating the more OP units.


Those are late 8th ed lists when they could all be easily protected by tripointing enemy units. VV are arguably better now than SG for a variety of purposes.

This message was edited 1 time. Last update was at 2020/11/02 19:57:08


 
   
Made in gb
Annoyed Blood Angel Devastator






Strange I have not seen them in any batreps, not that there seem to be many BA batreps :-/

I have a number of Assualt marines that I am planning to convert into VV, just need to decide what to kit them out with. I have a few LC and TH and quite a number of chainswords and pistols.

Any suggestions as to a nice mix?

If you ever play with "that guy" remember this :
"there may be times when you are not sure exactly how to resolve a situation that has come up during play. When this happens, have a quick chat with your opponent and apply the solution that makes the most sense to both of you (or seems the most fun!), If no single solution presents itself, you and your opponent should roll off, and whoever rolls the highest gets to choose what happens." BRB pg 180 
   
Made in us
Dakka Veteran




 gkos wrote:
Strange I have not seen them in any batreps, not that there seem to be many BA batreps :-/

I have a number of Assualt marines that I am planning to convert into VV, just need to decide what to kit them out with. I have a few LC and TH and quite a number of chainswords and pistols.

Any suggestions as to a nice mix?


I'd give a lot of them plasma pistol/storm shield and then a budget captain for rerolls. Hammer on sarge and maybe a lightning claw guy or two.

This message was edited 1 time. Last update was at 2020/11/02 21:20:44


 
   
Made in gb
Annoyed Blood Angel Devastator






Sadly I am lacking on storm shields, only got one!

Still, the rest is no problem, I had put together a list in the army lists section, my idea there was to run the vets behind my captain/troop blob.

After a softening from the troops, the vets would jump over and the captain has the vox for the long range aura if he doesn't make the charge.

If you ever play with "that guy" remember this :
"there may be times when you are not sure exactly how to resolve a situation that has come up during play. When this happens, have a quick chat with your opponent and apply the solution that makes the most sense to both of you (or seems the most fun!), If no single solution presents itself, you and your opponent should roll off, and whoever rolls the highest gets to choose what happens." BRB pg 180 
   
Made in us
Dakka Veteran




 gkos wrote:
Sadly I am lacking on storm shields, only got one!

Still, the rest is no problem, I had put together a list in the army lists section, my idea there was to run the vets behind my captain/troop blob.

After a softening from the troops, the vets would jump over and the captain has the vox for the long range aura if he doesn't make the charge.


I ordered some dope ass 3rd party SS for my VV a while ago.

You may want VV out ahead so go grab those sweet sweet VPs. They are HARD to get out of cover, too. I like the plasma pistol because damage 2 is so good right now.

This message was edited 1 time. Last update was at 2020/11/02 22:16:10


 
   
Made in au
Hissing Hybrid Metamorph






Do you think marines will gradually become more comfortable to fight in casual against with the other factions getting books?

I really want to enjoy my boiz in red but I agree they do still seem kinda bonkers.
   
Made in us
Dakka Veteran




Based off the Necron codex.. maybe? I feel that I have to play at at least one whole tier above a marine foe to beat them though Necrons though. Necrons have a decent amount of 2 damage weapons, but not on their troops unlike marines. Marines can roll out with grav cannon tac marines as troops with a combi melta or combi plasma... yeah. Giving the cheaper, killier oldbois 2W is just soul crushing for Xenos, imo.

This message was edited 2 times. Last update was at 2020/11/03 04:47:15


 
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





Luton, England

 gkos wrote:
Strange I have not seen them in any batreps, not that there seem to be many BA batreps :-/

I have a number of Assualt marines that I am planning to convert into VV, just need to decide what to kit them out with. I have a few LC and TH and quite a number of chainswords and pistols.

Any suggestions as to a nice mix?


Regarding Vanguard Vet loadouts:

Stormshields all round is pretty key to making them work, otherwise they are expensive and easy to kill.

Obviously loadout will depend on what you want them to do, they get a discount on buying melee weapons and they want to be in combat so try to avoid pistols, you don't really want them shooting.
Against hordes or general infantry the Lightning claw is a great weapon for very few points, a pair is good if you lack shields.
Thunderhammers have gone down in power but are still useful against big targets, for marine killing the powerfist is a strong choice.
On the Srg you really want to take advantage of the Relic Blade option, math wise (assuming no rerolls or other bonuses) its a better choice than either the fist or hammer VS most targets, plus it looks really cool!

If you want a couple of cheap filler bodies then double chainsword is ok as well, but I would take a look on ebay or bits sites and find yourself some Shields.

This message was edited 2 times. Last update was at 2020/11/03 08:48:25


40,000pts
8,000pts
3,000pts
3,000pts
6,000pts
2,000pts
1,000pts
:deathwatch: 3,000pts
:Imperial Knights: 2,000pts
:Custodes: 4,000pts 
   
Made in au
Hissing Hybrid Metamorph






Do you think I could get away with using power swords and shields and putting jump packs on Bladeguard models and putting them on 32mm bases?
   
Made in us
Dakka Veteran




Pistols on vv work quite well for BA really, because BA already have cc buffs. 2 damage shots are quite good right now. It also lets them contribute even if their charge fails.


Automatically Appended Next Post:
 Tiberius501 wrote:
Do you think I could get away with using power swords and shields and putting jump packs on Bladeguard models and putting them on 32mm bases?


Probably. But why not just paint up asm as VV and use bits?

This message was edited 1 time. Last update was at 2020/11/03 12:52:29


 
   
Made in au
Hissing Hybrid Metamorph






Asm?
   
Made in us
Dakka Veteran




Assault marines.
   
Made in au
Hissing Hybrid Metamorph






Ah of course, derp lol. Yeah that was the other conversion I was thinking, using the Assault Intercessors.
   
Made in us
Dakka Veteran




 Tiberius501 wrote:
Ah of course, derp lol. Yeah that was the other conversion I was thinking, using the Assault Intercessors.


Oh yeah, modifying the assault intercessors would be dope. Bottom line, I think the sword vets are too valuable fiscally to be converted to old bois. They are 50 bucks for 3 on ebay.
   
Made in au
Hissing Hybrid Metamorph






SecondTime wrote:
 Tiberius501 wrote:
Ah of course, derp lol. Yeah that was the other conversion I was thinking, using the Assault Intercessors.


Oh yeah, modifying the assault intercessors would be dope. Bottom line, I think the sword vets are too valuable fiscally to be converted to old bois. They are 50 bucks for 3 on ebay.


Yeah 5 in an Impulsor with a buffing character seems pretty stellar with their 2dmg swords.
   
Made in gb
Longtime Dakkanaut



Glasgow

https://www.dakkadakka.com/dakkaforum/posts/list/793577.page#10975735

Thats what I'm working towards BA wise
   
Made in au
Hissing Hybrid Metamorph






I’m curious, are hellblasters worth using yet? Are the variant plasma guns they can take worth using over the standard one?
   
Made in us
Dakka Veteran




 Tiberius501 wrote:
I’m curious, are hellblasters worth using yet? Are the variant plasma guns they can take worth using over the standard one?


Probably not given how quickly the will be eliminated from the field.
   
Made in gb
Longtime Dakkanaut



Glasgow

They are very strong in the current meta. The last tournament in my country prior to being lockdown hellblasters featured in the top list. Sure the unit is squishy for its points but its damage out put is huge. 3 plasma shots S7 ap4 d2 chews through stock primaris and the non overcharged variety is perfect vs SoB (my local meta features slightly more SoB players than others). They get at least one shot off protected by terrain or reserves and if the enemy is focusing your back field their not focusing your face slammers

This message was edited 1 time. Last update was at 2020/11/03 15:38:19


 
   
Made in us
Dakka Veteran




U02dah4 wrote:
They are very strong in the current meta. The last tournament in my country prior to being lockdown hellblasters featured in the top list. Sure the unit is squishy for its points but its damage out put is huge. 3 plasma shots S7 ap4 d2 chews through stock primaris and the non overcharged variety is perfect vs SoB (my local meta features slightly more SoB players than others). They get at least one shot off protected by terrain or reserves and if the enemy is focusing your back field their not focusing your face slammers


I'm not a fan of glass cannons. They just bleed points too quickly in general. Sure, they are great at killing marines. Everything 2 damage is.
   
Made in gb
Longtime Dakkanaut



Glasgow

Not everything puts out 15 plasma shots. Sure their a glass cannon but its fine to have a couple of glass cannon units in an army. For me it's them vs eradicators at the moment. With the eradicators being the optimised choice vs vehicles and hellblasters infantry. However metawise vehicles are a much rarer sight at the moment

This message was edited 1 time. Last update was at 2020/11/03 16:01:14


 
   
Made in us
Dakka Veteran




U02dah4 wrote:
Not everything puts out 15 plasma shots. Sure their a glass cannon but its fine to have a couple of glass cannon units in an army.


Maybe. I played back with target priority checks and the fact that enemy shooting can willy nilly pick out any target they want makes me very leery of glass cannons. An Insectum style oldboi list is just going to wipe these guys easily with grav cannons. The shorter range weapons can be used on melee elements.

This message was edited 1 time. Last update was at 2020/11/03 16:05:49


 
   
 
Forum Index » 40K General Discussion
Go to: