Switch Theme:

ProHammer: Enhanced 5th Edition Ruleset for Retro 40k Feels  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Gore-Soaked Lunatic Witchhunter







 Darnok wrote:
...but other than the Plagueburst Crawler I wasn't able to "emulate" the other vehicles...


The Plagueburst Crawler is a corrupted version of the Arquitor Bombard, which does have 30k/7e rules (https://www.forgeworld.co.uk/resources/PDF/Datasheets/Arquitor_Bombard.pdf) if you're curious about how your emulation matched up to the 30k team's.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in de
Regular Dakkanaut





Now I see where some misunderstanding was coming up: I was talking specifically about Codex: Death Guard from 8th and 9th edition. I didn't even think of the FW stuff that came before.

As much as this is a thought experiment only for now, I'm actually tempted to do some conversions of stuff that never made it into 8th... bikes and whatnot. Goddammit folks, I have too many projects already!

This message was edited 1 time. Last update was at 2021/01/23 19:35:15


 
   
Made in us
Gore-Soaked Lunatic Witchhunter







The Arquitor's actually newer, just written for an older version of the rules and lore-wise technically older. I brought it up because trying to back-fit 8e vehicles into older editions simply based on their 8e stats can be challenging, the translation to 8e lost a lot of data (12/12/10 Dreadnaughts are T7/3+ with 8W, but 11/11/10 Rhinos are T7/3+ with 10W?) and you do end up needing to do a lot of improvisation. Having some more detailed stats, even if they were written for 7e, may provide a more helpful starting point.

(There are no uncorrupted Blight Haulers or small blight drones as far as I know, the big FW flying blight drone had rules as far back as the original Imperial Armour books.)

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Dakka Veteran






FWIW, I've been considering a project to convert Primaris marines, as their own codex, into a 5th Ed compliant codex book.

Want a better 40K?
Check out ProHammer: Classic - An Awesomely Unified Ruleset for 3rd - 7th Edition 40K... for retro 40k feels!
 
   
Made in us
Been Around the Block






Wanted to ask about another wrinkle here when using newer stuff with older rules...

How do you folks handle base sizes and the flame and blast templates?

IIRC - Space Marines went to 32mm bases mid or late 7th edition, with other armies following. Orks changed over sometime in 8th....

I know a lot of people hand wave it, but it does change the number of models affected when it comes to blasts and flamers.
   
Made in gb
Witch Hunter in the Shadows





 flakpanzer wrote:
I know a lot of people hand wave it, but it does change the number of models affected when it comes to blasts and flamers.
It's a mixed bag. There is a lot of stuff in early editions where the big bases are a disadvantage - trying to stack up behind cover, trying to deepstrike or disembark in tight areas, etc.
IIRC I think it was also permissable in earlier editions to 'over-base' you models as going up base sizes wasn't generally percieved as an advantage.

In the system I was toying with a while back i'd also added a maximum hits element to blasts and templates (to reduce the drawn out positioning), something similar would further cut back on any advantage to be had by large bases if it is still a concern.
   
Made in us
Gore-Soaked Lunatic Witchhunter







 flakpanzer wrote:
...How do you folks handle base sizes and the flame and blast templates?...


I don't find it makes that much difference. In my own larger-scale rewrites I'm a bit more generous about handing out large blasts and I try to give people more incentive to fight in close order, but I've played a lot of 30k and I don't find that 32mm bases dramatically alter the usefulness of templates. Though I would recommend dropping the "partial hits" mechanic if anyone wants to go back to 3e or 4e.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

 flakpanzer wrote:
Wanted to ask about another wrinkle here when using newer stuff with older rules...

How do you folks handle base sizes and the flame and blast templates?

IIRC - Space Marines went to 32mm bases mid or late 7th edition, with other armies following. Orks changed over sometime in 8th....

I know a lot of people hand wave it, but it does change the number of models affected when it comes to blasts and flamers.


Not an issue. as far back as 3rd the rule was-models must be based on the minimum size base they originally came with but could always be put on larger bases(this was primarily for scenic/mod reasons).


It's your choice as a player to base the models however you like so long as it isn't smaller than the original size. as rake said it has both positives and negatives under 5th edition rules.





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Personally I think there's not enough incentive to put models close together in most editions of 40k. Cover is all well and good, but all that really makes you do is put the guys not in the cover in the back so they can't be more easily seen. Casualties-from-the-front in 6th/7th did help some (closer-packed units didn't lose as much move/charge distance when the front of the unit got killed off), but I'd really like to see more shield-wall/defensive-line type rules (like Fortress of Shields on the 6e Deathwing Knights) where there's a mechanical advantage to not just keeping everyone at maximum spread all the time.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Dakka Veteran






So, after working away at this for a long while (couple months now!) I finally have a draft of the next version of ProHammer ready:

ProHammer: Classic (v2.0)

The long and the short of it is that this is a FULL rules re-write (almost 70 pages!). The gameplay is mostly the same as what was in the prior ProHammer edition, but it now covers all the rules you'd need to play. There are minor tweaks, some more notable adjustments, and the like. I've dispensed with trying to track all of those changes and just needed to start clean with this release.

Overall, I tried to write all of this more in the style and approach of 8th/9th edition rules - which keeps things more direct and avoids fluffy descriptive text. I've used a bullet point method throughout to make the rules as easy to navigate as possible and avoid having easy to miss rules buried in paragraphs of rule text. Let me know what you think.

Things still to do:

- Needs a proper editing pass (consider this a draft of rules)
- Continue to track if anything crucial is missing
- Long term I want to make some of my own diagrams and graphics to help convey the rules
- Need to pull together a set of new mission briefings. For now, you can use 9th edition GT missions - or really missions from whatever edition you like. Works with the Open War deck too.

Take a look and let me know if you have any feedback on it!

This message was edited 2 times. Last update was at 2021/02/08 22:17:35


Want a better 40K?
Check out ProHammer: Classic - An Awesomely Unified Ruleset for 3rd - 7th Edition 40K... for retro 40k feels!
 
   
Made in us
Fresh-Faced New User




This is exactly what I have been looking for with the current codex slump in 9th. Thanks for putting this together!
Is there any additional work on the mission briefings to review? I'd be greatly interested in seeing a collated mission pack from 4th-7th.
Cheers.
   
Made in us
Dakka Veteran






Did you see the ProHammer 2.0 thread linked right above your post? That has updated rules.

Here's the newer discussion thread for 2.0:

https://www.dakkadakka.com/dakkaforum/posts/list/796101.page

I do have the the bones of new two new missions briefings for ProHammer 2.0. The way the new briefings are structured they are really diverse with a bunch of variables within each one. The two briefings I've done so far have more variability built into them then the entire mission pack for marched play in 9th edition has in total. So it should give you a good set to start with.

This message was edited 1 time. Last update was at 2021/04/08 00:49:55


Want a better 40K?
Check out ProHammer: Classic - An Awesomely Unified Ruleset for 3rd - 7th Edition 40K... for retro 40k feels!
 
   
 
Forum Index » 40K Proposed Rules
Go to: