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Made in us
Inquisitorial Scourge of Heretics






Tapping the Glass at the Herpetarium

Grotmas Day 16 – Another fething Story!

https://www.warhammer-community.com/en-gb/articles/5zd3rwuy/grotmas-day-16-a-gift-from-the-grandfather/

 BorderCountess wrote:


Wake me on Wednesday.


Time to wake up, sleepy head!
Now that the gift giving is done, the smell of a feast is wafting through the air – but what’s that strange, acrid undercurrent? Drop back in tomorrow when dinner is served…

This message was edited 1 time. Last update was at 2025/12/16 18:02:07


 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...


"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
"Ferrus: Oh cool, when are you going to stop burning people to death?"
"Vulkan: I do not understand the question."

– A conversation between the X and XVIII Primarchs


 
   
Made in us
Longtime Dakkanaut






Southern New Hampshire

 Lathe Biosas wrote:
Grotmas Day 16 – Another fething Story!

https://www.warhammer-community.com/en-gb/articles/5zd3rwuy/grotmas-day-16-a-gift-from-the-grandfather/

 BorderCountess wrote:


Wake me on Wednesday.


Time to wake up, sleepy head!
Now that the gift giving is done, the smell of a feast is wafting through the air – but what’s that strange, acrid undercurrent? Drop back in tomorrow when dinner is served…


The problem with Nurgle fiction is that it tends to be boring and repetitive.

"Oh, look... Nurgle is passing out gifts again."

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Inquisitorial Scourge of Heretics






Tapping the Glass at the Herpetarium

Some 40k Factions are as dull as a doorstop.

Khorne berserkers make for a cool tabletop, but I couldn't fathom an entire story of Blood raging nutballs screaming incoherently at each other for an entire novel.

Same with ultra-powered groups like the Grey Knights.

No one knows they exist, so they can't really interact with anyone, they can't be corrupted, so that angle of potential conflict is tossed out the window... and they fight daemons who, much like Dr. Claw from Inspector Gadget, swear revenge after being defeated... again.

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...


"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
"Ferrus: Oh cool, when are you going to stop burning people to death?"
"Vulkan: I do not understand the question."

– A conversation between the X and XVIII Primarchs


 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 Lathe Biosas wrote:
Some 40k Factions are as dull as a doorstop.

Khorne berserkers make for a cool tabletop, but I couldn't fathom an entire story of Blood raging nutballs screaming incoherently at each other for an entire novel.

Same with ultra-powered groups like the Grey Knights.

No one knows they exist, so they can't really interact with anyone, they can't be corrupted, so that angle of potential conflict is tossed out the window... and they fight daemons who, much like Dr. Claw from Inspector Gadget, swear revenge after being defeated... again.


That's not true at all. They can interact with any # of other characters throughout the story. After they've handled whatever daemonic problem was important enough to attract their attention though? Then they purge all the witnesses...
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

ccs wrote:
 Lathe Biosas wrote:
Some 40k Factions are as dull as a doorstop.

Khorne berserkers make for a cool tabletop, but I couldn't fathom an entire story of Blood raging nutballs screaming incoherently at each other for an entire novel.

Same with ultra-powered groups like the Grey Knights.

No one knows they exist, so they can't really interact with anyone, they can't be corrupted, so that angle of potential conflict is tossed out the window... and they fight daemons who, much like Dr. Claw from Inspector Gadget, swear revenge after being defeated... again.


That's not true at all. They can interact with any # of other characters throughout the story. After they've handled whatever daemonic problem was important enough to attract their attention though? Then they purge all the witnesses...


They didn't purge anyone at the end of Wrath of Magnus, even after being led through the Fallen prison.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Regular Dakkanaut





Today is a FEC story.

https://www.warhammer-community.com/en-gb/articles/az6lstyc/grotmas-calendar-day-17-a-festive-feast-with-the-flesh-eater-courts/

Looks like we're getting Kill Team tomorrow.
   
Made in us
Inquisitorial Scourge of Heretics






Tapping the Glass at the Herpetarium

This is just sad.

Now we are just reprinting articles from White Dwarf...


https://www.warhammer-community.com/en-gb/articles/rhh79nzz/grotmas-calendar-day-18-space-marines-take-on-tyranids-in-the-cooperative-operations/

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...


"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
"Ferrus: Oh cool, when are you going to stop burning people to death?"
"Vulkan: I do not understand the question."

– A conversation between the X and XVIII Primarchs


 
   
Made in us
Regular Dakkanaut





DIDN'T. WE ALREADY. HAVE. SPACE MARINE II. RULES. FOR. KILL TEAM. ON WARCOM. ALREADY?!?!?
   
Made in us
Maddening Mutant Boss of Chaos





Albany, NY

 parakuribo wrote:
DIDN'T. WE ALREADY. HAVE. SPACE MARINE II. RULES. FOR. KILL TEAM. ON WARCOM. ALREADY?!?!?


This is the standalone SMII co-op game that was published in WD. Honestly, putting the core rules out for free digitally is a great move because the game is a lot of fun. They've been adding units and missions in further WD issues, but the core game gives you plenty to start with.

   
Made in ca
Gargantuan Gargant






Another story today. What's worse is that it's making Yriel, one of the holders of the 5 croneswords that supposedly are needed to defeat Slaanesh and fully awaken Ynnead, is now basically anti-Ynnead like pretty much all the main named Eldar characters. Really shows how they've given up Ynnead as a faction for Eldar and how they've written themselves into a corner.
   
 
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