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Made in us
Fresh-Faced New User




Currently running two five man hellblaster squads in my SW army. I use the outflank stratagem on them and so far only one person has successfully screened them. They pop up, delete something and then delete something else if they don't get focused.

Being an elite army, they tend to not get focused so they get a few rounds of shooting in.

Next game I'll be dropping them in with a WL and WGPL w/ jump packs.

This message was edited 1 time. Last update was at 2018/10/07 18:27:00


 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

The new Primaris Lt might see more play in KT with the new Commanders stuff unless they get around to fixing the Stalker. Heavy 1 is just pants for a bolter without the sniper rule.
   
Made in us
Esteemed Veteran Space Marine



Ottawa

 ClockworkZion wrote:
The new Primaris Lt might see more play in KT with the new Commanders stuff unless they get around to fixing the Stalker. Heavy 1 is just pants for a bolter without the sniper rule.


Absolutely true. I want the stalker to be viable :(
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Lemondish wrote:
 ClockworkZion wrote:
The new Primaris Lt might see more play in KT with the new Commanders stuff unless they get around to fixing the Stalker. Heavy 1 is just pants for a bolter without the sniper rule.


Absolutely true. I want the stalker to be viable :(

It either needs to be a sniper weapon or be Heavy 2 to see table time. Then again I also want to see a unit of Sniping Reivers with them decked out in Camo Cloaks, but that's likely wanting too much.
   
Made in au
Pestilent Plague Marine with Blight Grenade





Any value in a DA unit of 10 Hellblasters with heavy plasma?

10 S9 -4 D2 shots with native rerolling 1's to hit with decent board coverage. Could even break them up into 2 units of 5.

I really like the look and concept of it but every time I look at it I keep thinking rapid fire is just better for volume of shots :S


"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in us
Stubborn Prosecutor





 NurglesR0T wrote:
Any value in a DA unit of 10 Hellblasters with heavy plasma?

10 S9 -4 D2 shots with native rerolling 1's to hit with decent board coverage. Could even break them up into 2 units of 5.

I really like the look and concept of it but every time I look at it I keep thinking rapid fire is just better for volume of shots :S



It is. GW needs to tweak the heavy and assault versions before they'll be up to snuff. Especially in DA where WoTDA means more shots = more extra damage.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Terrifying Wraith






Just picked up the following.

20x Intercessors
20x Hellblasters
Primaris Libby
Primaris Apoth
Primaris Captain
Primaris Ancient
Guilliman

What should I add to this? I'm really thinking I need some antitank or. Some sort of heavy. Thinking of adding a Leviathan or Redemptor.

Any advice on where to go for some armor? Thanks. Best use for Reiverrs?

 
   
Made in us
Been Around the Block




 TheMostWize wrote:
Just picked up the following.

20x Intercessors
20x Hellblasters
Primaris Libby
Primaris Apoth
Primaris Captain
Primaris Ancient
Guilliman

What should I add to this? I'm really thinking I need some antitank or. Some sort of heavy. Thinking of adding a Leviathan or Redemptor.

Any advice on where to go for some armor? Thanks. Best use for Reiverrs?


I'd recommend against anything heavy as everything heavy in the space marine arsenal is pretty trash and blows up instantly. I'd recommend getting some Inceptors (either variant is ok due to being able to start in deep strike). Drop them 6" from guiliman turn 2-3 and eat a couple of units alive.

In general, Hellblasters will toast pretty much anything remotely balanced (so not imperial knights =P)
   
Made in us
Longtime Dakkanaut






Aggressors next to Gulliman are what you're looking for.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

As I'm now heading for a Primaris army, my question is what is the best chapter tactics for them?
Ravenguard and Imperial Fists come to my mind.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Longtime Dakkanaut




Deathwatch. SIA + wounding shenanigans make pretty much every gun in the Primaris arsenal (excepting heavy incinerators on Hellblasters) dangerous, and their mixed unit rules provide you with significant options to overcome the downsides of the Gravis units.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Sterling191 wrote:
Deathwatch. SIA + wounding shenanigans make pretty much every gun in the Primaris arsenal (excepting heavy incinerators on Hellblasters) dangerous, and their mixed unit rules provide you with significant options to overcome the downsides of the Gravis units.

Indeed, Deathwatch is one of the best ways to go.
Since Primaris are very elite and so small in numbers, every shot counts.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in de
Krazy Grot Kutta Driva





Hey guys, got my hands on some Primaris and I am gonna start a little strike force with main focus on building a cool army, has not to be tournament competitive.
Decided to play them as Salamanders, since I always loved their style and fluff.

Read all the stuff you wrote in this thread and there was quite some good stuff i'll consider building my army. Keep in posting that good stuff mates!

I'm not gonna go 100% Primaris, since my army will include Vulkan and Harath Shen plus some bot sized dakka support to compensate the lack of anti tank. Too bad all the stuff that really benefits from Salamanders CT is non-primaris stuff mostly, like MSU tacticals with heavy weapons and stuff like Lazorbacks.

Anyways, here is my list so far:


Vulkan He'stan (mostly for the style, doesn't really give Primaris something the normal Captain doesn't. Maybe I'll convert him with Captain parts.)
Harath Shen (An cheap Apo that works on 3+ and fills my HQ? Yes, please!)
Primaris Lieutenant (That reroll is too good, especially for the Primaris Death Star. Also Warlord with storm of fire trait)
Primaris Librarian (Might of Heroes to protect bots or make Vulkan a bit more killy. Also gonna steal some invuls if possible)

20 Intercessors with rapid fire & 10 intercessors with assault bolters
(Enough to fill 2 Battalions if really needed)

Ancient with Relic Banner ( another 3+ for my Primaris, should work great with Harath Shen)

Relic Contemptor with Double Twin LasCa (anti-tank obviously)
Venerable dreadnough with Twin LasCa & Twin Autocannon (more anti-tank)
Love those two forgeworld models, gonna look great on the table

5 hellblasters with rapid fire

Glocking in at about 1600 points, if the CA rumours are true, Twin LasCa and Primaris Captain points reduction make that a solid 1500 points list, if I replace Vulkan with an Primaris Captain.

So here my questions:

1. Can Vulkan take the CM Strategem? I know it's not fluffy, just asking for the occasional WAAC game I like to have sometimes.

2. Two Battalions is probably too many CP? All I need is the CM Strategem, maybe the Salamanders mantle or armour for the Lieutenant and the cover Strategem if I go second and have poor cover in my deployment zone.

3. What to get next? Don't like Reavers, Repulsors and Interceptors model wise. I guess another 5- 15 hellblasters and aggressors is the obvious answer. Maybe an antitank Stormraven or Relic Leviathan with autocannon arrays. Any anti tank options in bot-size I am missing?

4. Modelling question, how good do normal shoulder pads fit with aggressors and hellblasters, gonna buy those sweet forgeworld shoulder pads and maybe some cool 3rd party ones.

5. Anyone knows cool Dragon like heads for conversions? Puppetswar head great ones but they are out of order, spellcrow has awesome stuff as well but no heads sadly.

6. Any Salamanders Primaris players here, that had luck with firestorm agressors + Vulkan. If you ever get to double your shots with Vulkan plus Salamanders Strategem & Lieutenant you can wreck anything there is in 40k with no problems, but I guess it's quite hard to get off, if your opponent is not stupid as hell.^^ Would love the style but guess at least the first squad will be bolters. If I don't care about drops I can at least use 3 squads to make most of the Salamanders trait.

7. Anything else I missed or worth noting for Salamanders Primaris?
   
Made in us
Longtime Dakkanaut






There will probably be a big primaris release in the first quarter of 2019 so factor that into your plans.

Some people will tell you "contemptor dreads aren't primaris" but buy what you like. The forgeworld salamander character dread looks really good, Bray'arth Ashmantle. 8 wounds, T9, 2+ save, character keyword, and 4+++ is a great combo.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in de
Krazy Grot Kutta Driva





 axisofentropy wrote:
There will probably be a big primaris release in the first quarter of 2019 so factor that into your plans.

Some people will tell you "contemptor dreads aren't primaris" but buy what you like. The forgeworld salamander character dread looks really good, Bray'arth Ashmantle. 8 wounds, T9, 2+ save, character keyword, and 4+++ is a great combo.

Some devastor Primaris equivalent would be nice.

Well, in my head bots don't count to the 100% Primaris rule.

Ashmantle has great defensive stats, but except from style and his tankiness he does not really add that kind of firepower my Primaris need.
For that reason i'll use his model as venerable dreadnough, maybe I'll magnetise him as well.
   
Made in gb
Been Around the Block




Sterling191 wrote:Deathwatch. SIA + wounding shenanigans make pretty much every gun in the Primaris arsenal (excepting heavy incinerators on Hellblasters) dangerous, and their mixed unit rules provide you with significant options to overcome the downsides of the Gravis units.


wuestenfux wrote:Indeed, Deathwatch is one of the best ways to go.
Since Primaris are very elite and so small in numbers, every shot counts.


And as I check my army for the UKGT heats I realise I forgot to buy and paint an additional 5 Intercessors to convert my Ravenguard into Deathwatch...

darnit
   
Made in gb
Deranged Necron Destroyer




I will say, with the rumours of all the -1 to hit army bonuses changing to +1 cover at 12", alongside prepared positions, Imperial/Crimson Fists are moving up the chapter pecking order.
   
Made in us
Longtime Dakkanaut





IanVanCheese wrote:
I will say, with the rumours of all the -1 to hit army bonuses changing to +1 cover at 12", alongside prepared positions, Imperial/Crimson Fists are moving up the chapter pecking order.


And assuming that marine vehicles finally get tactics in addition to a potential BEEFY point drop for centurions we could see the siege cohort be pretty decent.

 
   
Made in au
Regular Dakkanaut




Stalker bolt rifles are free at last. Are they worth considering now? I think so, particularly in the context of pure primaris armies. Now you have a unit which is not a high priority target (hellblasters) which can sit still on your home objective(s).

With grenade launchers now being free as well, it looks like I'm going to have to clone those bits somehow. Not much else seems to have changed for us on the infantry side of things. I can't really comment on the dread and repulsor.
   
Made in gb
Deranged Necron Destroyer




The Crimson Fists Liberator Strike Force is an absolute beast for Hellblaster and Plasma Inceptor units.

1CP strat to have natural 6s to hit cause 2 hits.
1CP strat to shoot at the end of your enemies shooting phase (no penalties).

Also, the warlord trait gives a character a 9" reroll 1 aura.

I am a happy panda.
   
Made in us
Decrepit Dakkanaut




Zustiur wrote:
Stalker bolt rifles are free at last. Are they worth considering now? I think so, particularly in the context of pure primaris armies. Now you have a unit which is not a high priority target (hellblasters) which can sit still on your home objective(s).

With grenade launchers now being free as well, it looks like I'm going to have to clone those bits somehow. Not much else seems to have changed for us on the infantry side of things. I can't really comment on the dread and repulsor.

On a 17 point model, it is not as bad of a choice. I probably wouldn't consider it outside Deathwatch though.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

IanVanCheese wrote:
The Crimson Fists Liberator Strike Force is an absolute beast for Hellblaster and Plasma Inceptor units.

1CP strat to have natural 6s to hit cause 2 hits.
1CP strat to shoot at the end of your enemies shooting phase (no penalties).

Also, the warlord trait gives a character a 9" reroll 1 aura.

I am a happy panda.
Doesn't work with Plasma Inceptors. Just Hellblasters.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Hi,
Just ordered bunch of primaris stuff and biggest changes csn be made on the sergeants and repulsor. I was thinking stuffing the two body guards, chaplain and the 7man intercessors with power fist to have a minor melee threat. I've only used intercessors so far so kinda out what's the way to play..

Am I on the right track?

Spoiler:

++ Battalion Detachment +5CP (Imperium - Space Marines) [87 PL, 1500pts] ++

+ No Force Org Slot +

**Chapter Selection**: Ultramarines

Relics of the Chapter (1CP)

Victrix Honour Guard [3 PL, 64pts]
. Victrix Honour Guard: Power sword, Storm shield
. Victrix Honour Guard: Power sword, Storm shield

+ HQ +

Marneus Calgar in Armour of Heraclus [11 PL, 200pts]: Warlord

Primaris Chaplain [6 PL, 77pts]: The Armour Indomitus

+ Troops +

Intercessor Squad [10 PL, 128pts]: Auxiliary Grenade Launcher, Bolt rifle
. 6x Intercessor
. Intercessor Sergeant: Power fist

Intercessor Squad [5 PL, 85pts]: Auxiliary Grenade Launcher, Stalker Bolt Rifle
. 4x Intercessor
. Intercessor Sergeant: Chainsword

Intercessor Squad [5 PL, 89pts]: Auxiliary Grenade Launcher, Bolt rifle
. 4x Intercessor
. Intercessor Sergeant: Power sword

+ Elites +

Primaris Ancient [5 PL, 69pts]: Standard of the Emperor Ascendant

Redemptor Dreadnought [10 PL, 163pts]: 2x Fragstorm Grenade Launchers, Heavy flamer, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod

+ Heavy Support +

Hellblaster Squad [8 PL, 165pts]: Plasma incinerator
. 4x Hellblaster
. Hellblaster Sergeant: Bolt pistol

Hellblaster Squad [8 PL, 165pts]: Plasma incinerator
. 4x Hellblaster
. Hellblaster Sergeant: Bolt pistol

+ Dedicated Transport +

Repulsor [16 PL, 295pts]: 2x Storm Bolters, Auto Launchers, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Ironhail Heavy Stubber, 2x Krakstorm Grenade Launcher, Onslaught Gatling Cannon, Twin lascannon

++ Total: [87 PL, 1500pts] ++

This message was edited 1 time. Last update was at 2019/01/04 09:49:05


 
   
Made in gb
Dakka Veteran





Ive begun crimson fists after getting the Imperial fist supremacy force for Xmas. I want to go full Primaris but I don't think the range is fleshed out enough yet to do full Primaris so I'm hoping the second wave comes this year!
   
Made in th
Fresh-Faced New User




Is Calgar and his guard worth?
   
Made in us
Longtime Dakkanaut





If you are going blue boys and don't want to run the big G then I think Calgar is a good pick. He is a melee beast who can dish out respectable damage and an absolute unit of a tank. He fills the valuable HQ slot, gives CPs and the chapter master aura. Heck you can have him, a LT and Tigerius to fill out an entire battalions worth of HQs and get three characters all of which can contribute in a useful way.

The bodyguards are pretty decent. They are not characters so they can be focus fired, but they are pretty durable with a 2+ 3++ and 3 wounds each. Fire going into them is not going into something else so them getting shot is a pretty good deal for you. In melee they are not terrible with 4 power sword attacks at ws3+ each and their ability to soak wounds for all characters (including Guiliman) can be pretty awesome. I don't think they are a bad pick at all, but I've not played a game with them so I can't attribute any field experience to my opinion. The only thing I don't like about Calgar or his bodyguards is that I can't use them to lead my Primaris Deathwatch force.

This message was edited 2 times. Last update was at 2019/01/04 19:52:38


 
   
Made in us
Been Around the Block





Any thoughts on equipping Crimson Fist Intercessor sergeants with Power Fists? Primaris armies seem to be more of a gunline than want to get tied up in combat.

Coming from Orks, I feel like it's only suitable that all leaders get a Klaw or Fist, but I'm not sure whether the Fist is as "guarded" as it is in a unit of 30 boys.
   
Made in au
Regular Dakkanaut




It's not as guarded, no. Having power fists on intercessor sergeants is a good idea, but not on every squad. Like power swords, they're an afterthought, not something you plan for. I wouldn't expect to see more than 2 in my list.
I was using 6 squads in my last list with 4 swords. My expectation is that at least two squads will die outside of combat so the swords would be a waste, though which two is going to vary according to your opponent's battle plan.
I think going forward I'd like to try:
Squad with assault bolters, no sword
Squad with rifles, no sword
Squad with rifles, sword
Squad with rifles, sword
Squad with rifles, fist
Squad with stalkers, no sword

Stalkers would be at the back in an objective. Assault bolters would run forward and die
Rifles hold the middle and are the most likely to be in combat.
   
Made in us
Been Around the Block





Zustiur wrote:
It's not as guarded, no. Having power fists on intercessor sergeants is a good idea, but not on every squad. Like power swords, they're an afterthought, not something you plan for. I wouldn't expect to see more than 2 in my list.
I was using 6 squads in my last list with 4 swords. My expectation is that at least two squads will die outside of combat so the swords would be a waste, though which two is going to vary according to your opponent's battle plan.
I think going forward I'd like to try:
Squad with assault bolters, no sword
Squad with rifles, no sword
Squad with rifles, sword
Squad with rifles, sword
Squad with rifles, fist
Squad with stalkers, no sword

Stalkers would be at the back in an objective. Assault bolters would run forward and die
Rifles hold the middle and are the most likely to be in combat.


Nice, good points made here. So I guess I'm really just using them to fill points a bit. Are you running basically all minimum squads, like this to run a brigade?
   
Made in gb
Dipping With Wood Stain




Sheep Loveland

I'm thinking of taking this list to a 2000pts tournament later this year.


++ Brigade Detachment +12CP (Imperium - Space Marines) [122 PL, 1997pts] ++

+ No Force Org Slot +

**Chapter Selection**: Crimson Fists

+ HQ +

Captain in Gravis Armor [7 PL, 118pts]: Boltstorm gauntlet, Master-crafted power sword, Storm of Fire, Warlord

Primaris Librarian [7 PL, 101pts]: 2) Might of Heroes, 3) Psychic Scourge, Force sword

Primaris Lieutenants [5 PL, 74pts]
. Primaris Lieutenant: Master-crafted auto bolt rifle

+ Troops +

Intercessor Squad [5 PL, 85pts]: Bolt rifle, 4x Intercessor, Intercessor Sergeant

Intercessor Squad [5 PL, 85pts]: Bolt rifle, 4x Intercessor, Intercessor Sergeant

Intercessor Squad [5 PL, 85pts]: Bolt rifle, 4x Intercessor, Intercessor Sergeant

Intercessor Squad [5 PL, 85pts]: Bolt rifle, 4x Intercessor, Intercessor Sergeant

Intercessor Squad [5 PL, 85pts]: Bolt rifle, 4x Intercessor, Intercessor Sergeant

Intercessor Squad [5 PL, 85pts]: Bolt rifle, 4x Intercessor, Intercessor Sergeant

+ Elites +

Primaris Ancient [5 PL, 69pts]: Standard of the Emperor Ascendant

Primaris Apothecary [4 PL, 68pts]

Redemptor Dreadnought [10 PL, 157pts]: 2x Fragstorm Grenade Launchers, Heavy flamer, Heavy Onslaught Gatling Cannon

+ Fast Attack +

Inceptor Squad [10 PL, 135pts]: Assault bolter, 2x Inceptor, Inceptor Sergeant

Inceptor Squad [10 PL, 135pts]: Assault bolter, 2x Inceptor, Inceptor Sergeant

Inceptor Squad [10 PL, 135pts]: Assault bolter, 2x Inceptor, Inceptor Sergeant

+ Heavy Support +

Hellblaster Squad [8 PL, 165pts]: Plasma incinerator
. 4x Hellblaster
. Hellblaster Sergeant: Bolt pistol

Hellblaster Squad [8 PL, 165pts]: Plasma incinerator
. 4x Hellblaster
. Hellblaster Sergeant: Bolt pistol

Hellblaster Squad [8 PL, 165pts]: Plasma incinerator
. 4x Hellblaster
. Hellblaster Sergeant: Bolt pistol

++ Total: [122 PL, 1997pts] ++


- Ancient/Apothecary combo to help alleviate deaths from overcharge (and to get extra shots in if they pop too)
- Storm of fire for utility on the mass -1AP bolt rifle shots
- librarian for buffs and denying psyker shenanigans
- Inceptors deep strikes to help whittle down screens and to bypass them completely if needed
- Redemptor dread to help with chaff clearing and to be an assault screen if required.

40k: Thousand Sons World Eaters
30k: Imperial Fists 405th Company 
   
 
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