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Made in fi
Dakka Veteran




Vihti, Finland

 Lord Clinto wrote:

How viable do people think putting a mob of Genestealers in a Goliath would be? Tempting target yes, but not terribly so; and would give the GS a little more survivability until the truck is popped.


I plan on having 2-3 Goliaths in final army with mix of acolytes and neophytes. Quite cheap for what they can do in my opinion. Leman Russ is also a valid option considering those things are still tough.

Sadly GSC just likes having infantry more then vehicles (not including bikes). Which is why I also propably have some 40 foot slogging, mining laser fielding neophytes (and couple of other things).


But Genestealers in Goliath is bit mixed as if I ever run those then I rather take 20 of those on foot, ambush them and murder the poor sucker that gets in my crosshairs. 80 Str 4 attacks is not a joke.

This message was edited 3 times. Last update was at 2019/02/26 20:45:40


 
   
Made in us
Longtime Dakkanaut




If the Goliath's guns were assault I'd really rate it. I realise many would consider it a simplification too far - but I wouldn't be shocked if all vehicles treated heavy guns as assault in 9th edition.

But with that said the Goliath is better than most. Its cheap, and if your opponent doesn't kill it you can be stationary from turn 2 onwards and have reasonable (not amazing) firepower. Run over to un-tagged objectives if you need to.

With that said for GS - if you don't go first you risk the transport being blown up in your deployment zone (even if you can play about with blips). If you go first there is still the chance of the transport being blown up and the unit inside being pounded. If you are infantry-focused you are also giving your opponents anti-large guns something to shoot at. 40k doesn't do this as much as certain games, but I feel if you want to be all infantry, be all infantry, and if you want to be all armour, be all armour, a mix of unit types may be what GW want you to take - but tends to be the worst at the actual game.

The lack of chapter tactics feels like a flag - but I think there might be an armoured GSC list with ridgerunners, rockgrinders and infantry in goliaths that might be interesting to play, if not totally competitive.
   
Made in us
Scuttling Genestealer





Yeah, I haven't tried them myself yet, but I'm really liking the idea of Neophyte Squads in Goliath Trucks. They're not amazing on their own, but once your opponent has to deal with units ambushing in turn 2 — assuming the trucks can survive turn 1 — they might add good threat saturation. Two Autocannons, two short-range lascannons, two grenade launchers, plus the small arms — and if they make it within 6", essentially a Russ Battle Cannon — makes a nice little fire support platform. Take the Bladed Cog cult for no heavy weapon penalty for infantry, and add a Alphus for the +1 Priority Target, and everything hits on 3's and 4's while moving to get within Demo Cache range. You could alternatively give them Shotguns and/or Seismic Cannons for dealing with heavy infantry. It's not a distraction carnifex by any means, but when they have to deal with ambushing units on top of a few trucks of Neophytes and whatever else you're bringing, there's going to be a lot of good targets to choose from.

162 points gets you:

Goliath Truck (50pts.) + Neophyte Squad (50pts.) + Wargear (62pts.)

Twin Autocannon: 48", Heavy 4, S7/-1/2 |—|20pts.
Heavy Stubber: 36", Heavy 3, S4/0/1 |— 2pts..
2x Grenade Launchers: 24", Assault 2D6, S3/0/1 | Assault 2, S6/-1/D3 |— 6pts.
Demo Cache: 6", Assault D6, S8/-3/D3 | — 10 points
______________
6x Autoguns: 24", Rapid Fire 6, S3/0/1 |— 0pts
OR
6x Shotguns: 12", Assault 12, S3(S4@6")/0/1 — 0pts.
______________
2x Seismic Cannons: 24", Heavy 12, S3/0/1 | 12", Heavy 6, S6/-1/2 |— 24pts.
OR
2x Mining Lasers: 24", Heavy 2, S9/-3/D6 — 24pts.
______________

-edit
formatting and stuff

This message was edited 7 times. Last update was at 2019/02/26 22:34:59


 
   
Made in ca
Sneaky Lictor



oromocto

I plan to take 2 trucks of ML/GL Neos and 2 scout sententials to grab Recon first turn. Extra move the sents then move normally gives guaranteed opposite table quarters (min 13" move) trucks are for resilient first turn fire support and to take over 2nd turn when the sents die.

Big question is the 1st turn Return underground from blip then DS gonna be an actual thing? I have an ITC tournament coming in April and this will definitely change my list if it does. Getting 3 units to first turn DS will be game changing. Add summoning to this and a few fast units like bikes and you can have most of your army in the opp's face first turn. Use cheap screaners and summon a patriarch (for fearless) and you can block the enemy in his deployment for the first few turns. Not to mention the damage you can theoretically do if you go for an assault bomb and the opp is caught with his pants down.


EDIT: I am expecting it to me a big NO!! but have been surprised before and this will be my first big ITC tournament.

This message was edited 1 time. Last update was at 2019/02/27 03:14:23


 
   
Made in us
Longtime Dakkanaut





Timeshadow wrote:
I plan to take 2 trucks of ML/GL Neos and 2 scout sententials to grab Recon first turn. Extra move the sents then move normally gives guaranteed opposite table quarters (min 13" move) trucks are for resilient first turn fire support and to take over 2nd turn when the sents die.

Big question is the 1st turn Return underground from blip then DS gonna be an actual thing? I have an ITC tournament coming in April and this will definitely change my list if it does. Getting 3 units to first turn DS will be game changing. Add summoning to this and a few fast units like bikes and you can have most of your army in the opp's face first turn. Use cheap screaners and summon a patriarch (for fearless) and you can block the enemy in his deployment for the first few turns. Not to mention the damage you can theoretically do if you go for an assault bomb and the opp is caught with his pants down.


EDIT: I am expecting it to me a big NO!! but have been surprised before and this will be my first big ITC tournament.



according to GW facebook page from the GW account, it can only be used to put units into reserves for later rounds and has no bearing on 1st turn tactical reserves for matched play.

I know I know some people want to take the brave precedent to say that is a social media page and their official poster is not the official rules source- given the official poster there often says "I will pass this on to the rules people" but instead actually responded is somewhat telling that GW thinks the rule is self evident that it is not a way to deep strike turn 1- much like they made posts on what kind of units can deep strike turn 1 on their social page.
   
Made in us
Infiltrating Broodlord






Lord Clinto wrote:Here's a question: Do Bladed Cog models with Heavy Weapons ignore the -1 to hit while moving if they're mounted on a moving goliath?


I don't see any reason why they would not. The open topped rule simply states that the passengers are treated as having moved if the vehicle did, while Cyborgized Hybrids allow the infantry to ignore the standard penalty for moving and shooting with heavy weapons.


Lord Clinto wrote:
And Metamorphs seem like utter garbage compared to regular Hybrids.


While it isn't saying much, the new Metamorphs are infinitely better than their index counterparts. I am actually considering including a couple units in some lists for small assassin squads. Their biggest advantage over Acolytes is that they bring their own buffs with them so they don't need character oversight (they still like it of course). They are also very good fodder for summoning, since their weapons are so specialized compared to Aberrants or Acolytes that being able to tailor for the opponent is a big advantage.

For most builds I'm currently thinking Bonesword + Duel Talons for the leader (both AP and volume) and then do a mix of duel talons and talon + rending claw morphs or a mix of claws and whips. The old claw-morph spam builds of 7th could also be viable under Twisted Helix, since at that point each is base S7 and can be buffed to S9 (still only 1 damage, but wounding a Knight on a 3+ with an otherwise anti-infantry squad is an amusing thought).

Lord Clinto wrote:
How viable do people think putting a mob of Genestealers in a Goliath would be? Tempting target yes, but not terribly so; and would give the GS a little more survivability until the truck is popped.


Could work as part of a greater mechanized list, but you do loose out on Flurry of Claws doing that (isn't hard to loose 1 model to overwatch). My personal thought on the 'stealers is that they are something you want to ambush into a good place early on and then leverage their mobility to get them to their targets. They don't really want to drop in front of the enemy's guns so much as on the flanks where they can hide out of sight/range and converge with the main army.

   
Made in ie
Regular Dakkanaut





blaktoof wrote:
Timeshadow wrote:
I plan to take 2 trucks of ML/GL Neos and 2 scout sententials to grab Recon first turn. Extra move the sents then move normally gives guaranteed opposite table quarters (min 13" move) trucks are for resilient first turn fire support and to take over 2nd turn when the sents die.

Big question is the 1st turn Return underground from blip then DS gonna be an actual thing? I have an ITC tournament coming in April and this will definitely change my list if it does. Getting 3 units to first turn DS will be game changing. Add summoning to this and a few fast units like bikes and you can have most of your army in the opp's face first turn. Use cheap screaners and summon a patriarch (for fearless) and you can block the enemy in his deployment for the first few turns. Not to mention the damage you can theoretically do if you go for an assault bomb and the opp is caught with his pants down.


EDIT: I am expecting it to me a big NO!! but have been surprised before and this will be my first big ITC tournament.



according to GW facebook page from the GW account, it can only be used to put units into reserves for later rounds and has no bearing on 1st turn tactical reserves for matched play.

I know I know some people want to take the brave precedent to say that is a social media page and their official poster is not the official rules source- given the official poster there often says "I will pass this on to the rules people" but instead actually responded is somewhat telling that GW thinks the rule is self evident that it is not a way to deep strike turn 1- much like they made posts on what kind of units can deep strike turn 1 on their social page.


There's a thread on this in YMDC. The FAQ pretty much doubles down on the 1st turn ambush works as intended. There's no other way to interpret the interactions.


Automatically Appended Next Post:
The key to it is that the Blip tokens are considered deployed at the start of the game and do not count as reserves.

This message was edited 1 time. Last update was at 2019/02/27 07:36:30


 
   
Made in fi
Locked in the Tower of Amareo





Though the community group saying otherwise is interesting. Could indicate change in wording coming up.

And before anybody claims FB isn't official...Well actually GW removed that policy away. Remember how da jump etc got OFFICIAL clarification via FB(and before september faq was the ONLY source for that official clarification).

2024 painted/bought: 109/109 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Ah man.

The sprues are piling up. And there's Bitz on the sprues. Nice bitz too. Rock Saws, Drills and Cutters and that.

I can forsee myself buying extra Acolytes so I can deploy a varied arsenal from game to game....

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in ca
Sneaky Lictor



oromocto

 Mad Doc Grotsnik wrote:
Ah man.

The sprues are piling up. And there's Bitz on the sprues. Nice bitz too. Rock Saws, Drills and Cutters and that.

I can forsee myself buying extra Acolytes so I can deploy a varied arsenal from game to game....


It might be worth it to get a big lot of HeroClix.

Many of the models are of the correct scail and with some head and arm trimming/replacement you can use many of those bitz. A quick paintjob any you have a bunch of dynamic "Super" cultists. :-)
   
Made in gb
Ridin' on a Snotling Pump Wagon






Eeeewwwwwwwwwwww

Defo not! Cannot stand the material they're made out of!

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in us
Shadowy Grot Kommittee Memba






Timeshadow wrote:
 Mad Doc Grotsnik wrote:
Ah man.

The sprues are piling up. And there's Bitz on the sprues. Nice bitz too. Rock Saws, Drills and Cutters and that.

I can forsee myself buying extra Acolytes so I can deploy a varied arsenal from game to game....


It might be worth it to get a big lot of HeroClix.

Many of the models are of the correct scail and with some head and arm trimming/replacement you can use many of those bitz. A quick paintjob any you have a bunch of dynamic "Super" cultists. :-)


Out of curiosity, why use heroclix over....literally anything else?

They're super duper not to scale, for one thing, and none of them look anything like genestealer cultists...

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Sure Space Wolves Land Raider Pilot




Somerdale, NJ, USA

 Strat_N8 wrote:
Lord Clinto wrote:Here's a question: Do Bladed Cog models with Heavy Weapons ignore the -1 to hit while moving if they're mounted on a moving goliath?


I don't see any reason why they would not. The open topped rule simply states that the passengers are treated as having moved if the vehicle did, while Cyborgized Hybrids allow the infantry to ignore the standard penalty for moving and shooting with heavy weapons.


Okay, so it's not treated like an aura ability then; which wouldn't affect embarked units. Thanks

This message was edited 1 time. Last update was at 2019/02/27 13:13:31


"The only problem with your genepool is that there wasn't a lifeguard on duty to prevent you from swimming."

"You either die a Morty, or you live long enough to see yourself become a Rick."

- 8k /// - 5k /// - 5k /// - 6k /// - 6k /// - 4k /// - 4k /// Cust - 3k 
   
Made in us
Shadowy Grot Kommittee Memba






Page 111 – Lying in Wait
Add the following two sentences:
‘Any models that disembark from a Transport that was set
up in this way cannot make a charge move this turn. This
Stratagem cannot be used during the first battle round.’

Am I missing something, or does this not disallow the "reveal from blip Lying in Wait trick"? How do you reveal a unit from a blip not on battle round 1?

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Tunneling Trygon





NJ

the_scotsman wrote:
Page 111 – Lying in Wait
Add the following two sentences:
‘Any models that disembark from a Transport that was set
up in this way cannot make a charge move this turn. This
Stratagem cannot be used during the first battle round.’

Am I missing something, or does this not disallow the "reveal from blip Lying in Wait trick"? How do you reveal a unit from a blip not on battle round 1?


Correct. You can’t use lying in wait on turn 1 to take a unit that was a blip and say “oh by the way HELLO!”
   
Made in us
Haemonculi Flesh Apprentice






the_scotsman wrote:
Page 111 – Lying in Wait
Add the following two sentences:
‘Any models that disembark from a Transport that was set
up in this way cannot make a charge move this turn. This
Stratagem cannot be used during the first battle round.’

Am I missing something, or does this not disallow the "reveal from blip Lying in Wait trick"? How do you reveal a unit from a blip not on battle round 1?


That's specifically what they were nipping in the butt. It was pretty clear the intent was never top teleport a blip across the table, at least to anyone in my local. What really blows is now you cannot summon flamer dudes and get them in range first turn, so thats one less tool to kill screens in our own book. They should have just restricted it to units arriving from reserve/reinforcements or whatever.

This message was edited 1 time. Last update was at 2019/02/27 14:06:00


   
Made in ie
Regular Dakkanaut





 Red Corsair wrote:
the_scotsman wrote:
Page 111 – Lying in Wait
Add the following two sentences:
‘Any models that disembark from a Transport that was set
up in this way cannot make a charge move this turn. This
Stratagem cannot be used during the first battle round.’

Am I missing something, or does this not disallow the "reveal from blip Lying in Wait trick"? How do you reveal a unit from a blip not on battle round 1?


That's specifically what they were nipping in the butt. It was pretty clear the intent was never top teleport a blip across the table, at least to anyone in my local. What really blows is now you cannot summon flamer dudes and get them in range first turn, so thats one less tool to kill screens in our own book. They should have just restricted it to units arriving from reserve/reinforcements or whatever.


That's a different Stratagem than They Came from Below.
   
Made in nl
Longtime Dakkanaut





With the recent FAQ I start using 'the rule of 4' for my GSC-army.

1: I would always take 3x20 brood brothers + 1x10 brood brothers in a GSC battalion and 2x tempestor primes + command rod in a brood brother detachment.
Thats 240 lasgun shots with orders and the 10 brood brothers can 'move move move' to an objective after that.

2: I always use 160+ points for summoning. If needed I could summon 2x20 extra brood brothers or other close combat units. To flexible not to use. Think about surrounding a knight to make sure it cannot assault something else. Maybe I would use 'vox' casters to give that unit an extra 'move move move' order first turn. A brood brother battalion gives my army 3 command points and that's still nice.

3: 'Mental onslaught' is in full effect and to good not to facilitate it. +1 leadership WLT for the patriarch, clavamus +1 leadership, Broodsurge relic +1 leadership and Astra psychic power 'terrify' for a -2 leadership.

4: I got a nice bunch of acolyte hybrids, so no way I'am not using the broodsurge detachment. Still struggling if I should go 'rusted claw' or 'emperor of the..'.
   
Made in us
Lead-Footed Trukkboy Driver



On the back of a hog.

So IF we can ambush 3 units turn 1 after the faq... what units is everybody thinking?

Also can you do a detachment like this?

Platoon Commander
Platoon Commander

Brood Brothers Infantry Squad
Brood Brothers Infantry Squad
Brood Brothers Infantry Squad

They all share brood brothers keyword yeah?
   
Made in nl
Longtime Dakkanaut





Budzerker wrote:
So IF we can ambush 3 units turn 1 after the faq... what units is everybody thinking?

Also can you do a detachment like this?

Platoon Commander
Platoon Commander

Brood Brothers Infantry Squad
Brood Brothers Infantry Squad
Brood Brothers Infantry Squad

They all share brood brothers keyword yeah?


Yea, but only brood brothers in a GSC detachment get cult ambush.
   
Made in gb
Regular Dakkanaut





And an Astropath for that juicy LD -2 power
   
Made in gb
Missionary On A Mission






Is it just me or does anyone else find themselves constantly wanting to dump stuff out of their lists to fit more Acolytes in? They shred everything but die like flies, and without Numbers Beyond Counting you can't replenish them as readily as you could in 7th, so it seems inefficient not to just bring industrial quantities of them.

Half a tonne of Acolytes, quarter-tonne of Neophytes with Webbers, a Patriarch or two, three Maguses and a Primus is what I always seem to end up with whenever I try to build lists. What am I missing about the other stuff aside from resilience?

- - - - - - -
   
Made in nl
Longtime Dakkanaut





 KillswitchUK wrote:
And an Astropath for that juicy LD -2 power


Astropath? Doesn't he only roll 1d6 for casting?
   
Made in us
Fresh-Faced New User




shogun wrote:
 KillswitchUK wrote:
And an Astropath for that juicy LD -2 power


Astropath? Doesn't he only roll 1d6 for casting?


That is on for smite
   
Made in us
Regular Dakkanaut




Savannah

Budzerker wrote:So IF we can ambush 3 units turn 1 after the faq... what units is everybody thinking?

I mean, anything but the flamer bomb is viable, it's just going to vary from game to game. Maybe you can get a cheeky charge off on a knight and so you chuck a big unit of 4AE acolytes with saws (I prefer them over abberants in pretty much every case) and a shouty boy over for a 7-d6" charge. Maybe you summon a unit, double run some krarken stealers, and deepstrike up a couple of beefy units and hit the whole front on T1 before they've had the chance to move their screens forward and lock them in their deployment zone for the game.

You could even just throw some BB chaff into their face to slow them down and prevent them from maneuvering. Maybe they even clear some screens while they're at it.

shogun wrote:With the recent FAQ I start using 'the rule of 4' for my GSC-army.

1: I would always take 3x20 brood brothers + 1x10 brood brothers in a GSC battalion and 2x tempestor primes + command rod in a brood brother detachment.
Thats 240 lasgun shots with orders and the 10 brood brothers can 'move move move' to an objective after that.

2: I always use 160+ points for summoning. If needed I could summon 2x20 extra brood brothers or other close combat units. To flexible not to use. Think about surrounding a knight to make sure it cannot assault something else. Maybe I would use 'vox' casters to give that unit an extra 'move move move' order first turn. A brood brother battalion gives my army 3 command points and that's still nice.

3: 'Mental onslaught' is in full effect and to good not to facilitate it. +1 leadership WLT for the patriarch, clavamus +1 leadership, Broodsurge relic +1 leadership and Astra psychic power 'terrify' for a -2 leadership.

4: I got a nice bunch of acolyte hybrids, so no way I'am not using the broodsurge detachment. Still struggling if I should go 'rusted claw' or 'emperor of the..'.

I prefer acolytes as my workhorse unit, so I'd do 4AE for the charge bonus. You want to stack a few bonus inches onto that ds charge (doubly important with the +1 to wound broodsurge strat; that and a pretty easy to come by Str buff and you're wounding knights on 4s with the normal guys in the unit), even with the reroll from the wl trait.

Banville wrote:
 Red Corsair wrote:
the_scotsman wrote:
Page 111 – Lying in Wait
Add the following two sentences:
‘Any models that disembark from a Transport that was set
up in this way cannot make a charge move this turn. This
Stratagem cannot be used during the first battle round.’

Am I missing something, or does this not disallow the "reveal from blip Lying in Wait trick"? How do you reveal a unit from a blip not on battle round 1?


That's specifically what they were nipping in the butt. It was pretty clear the intent was never top teleport a blip across the table, at least to anyone in my local. What really blows is now you cannot summon flamer dudes and get them in range first turn, so thats one less tool to kill screens in our own book. They should have just restricted it to units arriving from reserve/reinforcements or whatever.


That's a different Stratagem than They Came from Below.

It stops the flamer bomb from being within range of the hand flamers (6"), so you can't combo the two strats to pop up next to them and flame them twice. You could still move up and hope to roll a 4+ to get within flamer range, but then you risk not being within charge range after the casualties are taken out.
   
Made in us
Haemonculi Flesh Apprentice






Banville wrote:
 Red Corsair wrote:
the_scotsman wrote:
Page 111 – Lying in Wait
Add the following two sentences:
‘Any models that disembark from a Transport that was set
up in this way cannot make a charge move this turn. This
Stratagem cannot be used during the first battle round.’

Am I missing something, or does this not disallow the "reveal from blip Lying in Wait trick"? How do you reveal a unit from a blip not on battle round 1?


That's specifically what they were nipping in the butt. It was pretty clear the intent was never top teleport a blip across the table, at least to anyone in my local. What really blows is now you cannot summon flamer dudes and get them in range first turn, so thats one less tool to kill screens in our own book. They should have just restricted it to units arriving from reserve/reinforcements or whatever.


That's a different Stratagem than They Came from Below.


Your clearly unaware of how some folks were using lying in wait, but that's fine because you probably read it like it was intended.

Some folks were using it on transports that were blipped in there first turn in order to "teleport" the transport 3.1" away from the enemy.

   
Made in us
Shadowy Grot Kommittee Memba






 Red Corsair wrote:
Banville wrote:
 Red Corsair wrote:
the_scotsman wrote:
Page 111 – Lying in Wait
Add the following two sentences:
‘Any models that disembark from a Transport that was set
up in this way cannot make a charge move this turn. This
Stratagem cannot be used during the first battle round.’

Am I missing something, or does this not disallow the "reveal from blip Lying in Wait trick"? How do you reveal a unit from a blip not on battle round 1?


That's specifically what they were nipping in the butt. It was pretty clear the intent was never top teleport a blip across the table, at least to anyone in my local. What really blows is now you cannot summon flamer dudes and get them in range first turn, so thats one less tool to kill screens in our own book. They should have just restricted it to units arriving from reserve/reinforcements or whatever.


That's a different Stratagem than They Came from Below.


Your clearly unaware of how some folks were using lying in wait, but that's fine because you probably read it like it was intended.

Some folks were using it on transports that were blipped in there first turn in order to "teleport" the transport 3.1" away from the enemy.


I'll admit, I did that in my test game because of how clearly they pointed out that models arriving from blips were "coming on the board as Reinforcements" - compared to most of the other crazy bs that they decided not to FAQ out, it felt pretty intended.

But, I guess it wasn't, and the Sanctus nuking Rubric squads off the board with a single shot apparently is. Such is life with GW.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in nl
Longtime Dakkanaut





 BBAP wrote:
Is it just me or does anyone else find themselves constantly wanting to dump stuff out of their lists to fit more Acolytes in? They shred everything but die like flies, and without Numbers Beyond Counting you can't replenish them as readily as you could in 7th, so it seems inefficient not to just bring industrial quantities of them.

Half a tonne of Acolytes, quarter-tonne of Neophytes with Webbers, a Patriarch or two, three Maguses and a Primus is what I always seem to end up with whenever I try to build lists. What am I missing about the other stuff aside from resilience?


I also got lot's of acolytes but for me it's the other way around. I'am starting to ditch more acolytes for broodbrothers. But apart from that I still want too test aan almost full acolyte army with minimum HQ's.

3 rusted claw battalions,
HQ: 2 patriarch and 4 iconwards,
+3 cheap brood brothers to claim the home objectives,
200 points for summoning,
one acolyte unit 8 rock saws upgrade,

aaaand that leaves me with 160 acolytes apart from summoning.

5x20 start as *bliebs* but 3 units can be pulled in ambush and the other two can 'return in the shadows' turn 1 and 2. Just simply want to know if I could make this genestealer light blender armylist work..


   
Made in il
Guard Heavy Weapon Crewman





If folks are going heavy into the acolytes, then I think the Vigilus Formation is mandatory. You get to make an Acolyte Icon Bearer a bonus Warlord, then give him the Vigilus trait. You have access to the +1 to Wound stratagem. If you go Twisted Helix and the Strength Relic, you will be able to kill Knights with a 20 man unit of naked Acolytes. What is not to love about that?

I think you want to take the Primus and Clamavus to drop down with the Acolytes, and since you have those two, might as well take the Nexos (since the Primus and Clamavus give him a 5+ to regen CPs).

I also think that if you are going to get the "+1 LD to all units in 6 inches" Warlord Trait, you are better off giving it to the Primus (or a Magus,) then on the Patriarch.

This message was edited 1 time. Last update was at 2019/02/27 18:50:31


 
   
Made in us
Haemonculi Flesh Apprentice






the_scotsman wrote:
 Red Corsair wrote:
Spoiler:
Banville wrote:
 Red Corsair wrote:
the_scotsman wrote:
Page 111 – Lying in Wait
Add the following two sentences:
‘Any models that disembark from a Transport that was set
up in this way cannot make a charge move this turn. This
Stratagem cannot be used during the first battle round.’

Am I missing something, or does this not disallow the "reveal from blip Lying in Wait trick"? How do you reveal a unit from a blip not on battle round 1?


That's specifically what they were nipping in the butt. It was pretty clear the intent was never top teleport a blip across the table, at least to anyone in my local. What really blows is now you cannot summon flamer dudes and get them in range first turn, so thats one less tool to kill screens in our own book. They should have just restricted it to units arriving from reserve/reinforcements or whatever.


That's a different Stratagem than They Came from Below.


Your clearly unaware of how some folks were using lying in wait, but that's fine because you probably read it like it was intended.

Some folks were using it on transports that were blipped in there first turn in order to "teleport" the transport 3.1" away from the enemy.


I'll admit, I did that in my test game because of how clearly they pointed out that models arriving from blips were "coming on the board as Reinforcements" - compared to most of the other crazy bs that they decided not to FAQ out, it felt pretty intended.

But, I guess it wasn't, and the Sanctus nuking Rubric squads off the board with a single shot apparently is. Such is life with GW.

Hey, I agree of all the things it wasn't even close to as silly as all the stuff they missed So I wasn't trying to make you or anyone who did it feel bad. To me it just seemed like an obvious exploit/hole, but as you just said, like 5 other things were worse and ignored. I have no idea how I will play the sanctus vs T-sons because there is no way I am punishing some poor bastard for actually fielding rubrics.

This message was edited 1 time. Last update was at 2019/02/27 18:52:05


   
 
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