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perhaps banging one's keyboard with one's head repeatedly is not a good way to choose a mini's name - not if one would like people to be able to remember what the hell kind of name that awesome mini they saw earlier had, again
This made me laugh
You're not the only one, RiTides - though Welsh spelling often does look like that has happened. I give you Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch in Anglesey as an example...
Bonus points if we end up with a BaneLord called that.
The Beastman Shaman looks even nicer painted than he did in the raw resin.
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote: This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote: You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something...
CURNOW wrote:that breast warrior is aweful ....banelegions are normaly great thats...just poor...
LOL, "breast warrior", that's great.
The sad thing is, people are going to think it's bad because of the nudity. But it's just all-over bad. The concept art is bad (if they have to tell us the cloth is fine because we can't tell from looking at the picture, then how is someone going to sculpt it? How do you make a cloth blindfold "fine"?), and the execution on the finished model is terrible. She doesn't look like she has hair. She looks like she has rolls of play-doh coming off of her head.
It's embarrassingly amateurish compared to Banelegions usual standards of quality. I kind of hope that it's just a project they gave to some noob sculptor to cut his teeth on with no more instruction than, "uh, make boobies".
Dragon guy is pretty cool though. I feel like his name needs an IPA transcription though...
It's better than the first one though. it would be a passable figure if the breasts weren't so cartoonishly oversized. Still not for me, not because of the barenaked boobies, but because it comes across as gratuitous and overly unrealistic. And I say this as someone who is far from a prude and last completed female figure actually had exposed nipples. I also think that exposed vulva is pretty much completely unneccesary. Maybe on some Slaaneshi (or "Not-Slaaneshi"-type) figures.
It's hard to judge the hair. My immediate reaction when I saw it was the same as yours, but without seeing it in 1:1 scale I'll hold off on slagging of the hair. Some of these models are bloody tiny, after all (and I'm not likely to ever see this one "in the hand".)
This message was edited 1 time. Last update was at 2012/06/16 10:01:13
You're not the only one, RiTides - though Welsh spelling often does look like that has happened. I give you Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch in Anglesey as an example...
Bonus points if we end up with a BaneLord called that.
The Beastman Shaman looks even nicer painted than he did in the raw resin.
Hey! I went there on holiday once
Whatever that giant toothy beast is, I want it! Not only a stunning miniature but a superb paintjob also, the skin tones and detail to the teeth us unparalleled.
perhaps banging one's keyboard with one's head repeatedly is not a good way to choose a mini's name - not if one would like people to be able to remember what the hell kind of name that awesome mini they saw earlier had, again
This made me laugh
You're not the only one, RiTides - though Welsh spelling often does look like that has happened. I give you Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch in Anglesey as an example...
Bonus points if we end up with a BaneLord called that.
The Beastman Shaman looks even nicer painted than he did in the raw resin.
..and for those amongst us who think he's joking there... AAARGH!
scipio.au wrote:It's better than the first one though. it would be a passable figure if the breasts weren't so cartoonishly oversized.
No, I think without fixing that atrocious hair the mini will never work. Maybe I'm just an old softy, but if you're trying to make a female character with sex-appeal, you have to do a passing job on the hair. I'm not attracted to women with octopus tentacles on their heads.
"White Lions: They're Better Than Cancer!" is not exactly a compelling marketing slogan. - AlexHolker
scipio.au wrote:It's better than the first one though. it would be a passable figure if the breasts weren't so cartoonishly oversized.
No, I think without fixing that atrocious hair the mini will never work. Maybe I'm just an old softy, but if you're trying to make a female character with sex-appeal, you have to do a passing job on the hair. I'm not attracted to women with octopus tentacles on their heads.
And if the sculptor just can't sculpt hair, it's not like there aren't other options. Shaved heads, for one. Or you could take the blindfolded swordmaiden idea and run with it, and make them gorgons that deliberately refrain from using their petrifying gaze.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis
scipio.au wrote:
It's hard to judge the hair. My immediate reaction when I saw it was the same as yours, but without seeing it in 1:1 scale I'll hold off on slagging of the hair. Some of these models are bloody tiny, after all (and I'm not likely to ever see this one "in the hand".)
I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
So I've compiled a huge post of info about the banelegions range around what is known so far and the direction it is heading. I'll ask Kroothawk to see if he is willing to update the first post with at least some of this information so that the thread is a little clearer.
The current working title of the game spotted on a post here on Dakka is DarkLands and is indicated to be a skirmish game of some sort. Current estimates given for some kind of a more detailed announcement will be sometime in 2013. The background of the game will be set within an alternate Dark Ages around northwest Europe, beginning in the year 650.
Some snippets of the game and releases (collapsed for your pleasure):
Spoiler:
From Rob Lane of Maelstrom's interview on Frontline Gamer spliced with some additional information gleamed from some his posts on Dakka:
Frontline Gamer Interview wrote: It should be noted here that each “race” has a number of “factions”, all of which will appear in the wargame, but upon first release only one “faction” from each “race” will be playable. (I'm inserting them in quotation marks because they won't be called such in the game, but it's inevitable that that's what people will call them). For example, the Anglian peoples also included the Northumbrians and the East Angles, but they are reserved for future productions, along with the Saxons, the Franks, the Dál Riatans, the Frisians... I could go on.
Dakka Post wrote: I can tell you now: there will be no Orcs; there will be no Elves; there will be no Dwarfs. They have been done to death and we are, frankly, fed up of seeing such things. Our setting is man and beast. fethed up man and beast, but man and beast nonetheless. That's not to say that Orcs, Elves and Dwarfs won't feature as separate miniatures in BaneLegions, of course - because they already do.
...
One more thing: our game will be dark fantasy. It won't be for the faint-hearted. We may even self-impose an 18 rating on it. It will be a game for adults and will depict many horrifying things. There will be no black and white: it will be all shades of grey...!
...
Yes, our wargame will include all sorts of troop types - not just monsters and characters. Watch this space!
...
And yes, the DarkLands range/game is dark fantasy and will feature adult imagery - It won't be a pleasant place to live.
A breakdown of the currently known factions and peoples, their releases and concepts: --------------- Anglians (Mercia)
Frontline Gamer Interview wrote: Anglians (Mercia) - residing in central Angle-land, the Mercians are led by their pagan king Penda the Bloody-Handed, who still believes in the old gods where other Anglians and Saxons believe in the new God, brought to them by the missionaries of Ilkolmkill. The power of Woden runs through the Mercians, and you can expect lots of wolves, bears and boars along with the Wild Hunt and the shape-shifters.
Dakka Post wrote: Beowulf at this time is already a legend within the Seaxons. In reality the Mercians were originally Angles (Anglaland, England), but using Angles, Jutes and Saxons could get a little confusing so I'm just going to call them Seaxons.
Frontline Gamer Interview wrote: Brythons (Gwynedd) - from the north of Wales, the Kingdom of Gwynedd is ruled by Cadwaladr ap Cadwallon, the famous “Red Dragon” who boasted that he would kill every Saxon man, woman and child. Uneasy allies of the Mercians, especially since Cadwallon's death, Cadwaladr must protect his people from the marauding Northumbrians as well as the Fomorians and the Norse and his cousins the Ysians.
Dakka Post wrote: The Brythons are the Romano-British left in Wales/West Wales after the Romans left. Here be Dragons... and Artos... but not as he is depicted in high fantasy.
Unreleased Concepts: None seen or known as yet --------------- Albainn (Fortriu)
Frontline Gamer Interview wrote: Albainn (Fortriu) - these guys are, essentially, the Picts, although they will only be known as such by the Byzantii. The north of what we call Scotland is their home and they revere the Oghu stones that power the earth and the sky, so much so that they carry them to battle. These guys are wild and savage, woad warriors that constantly defend their lands against pretty much everybody else.
Unreleased Concepts: None seen or known as yet --------------- Érainn (Uí Neíll)
Frontline Gamer Interview wrote: Érainn (Uí Neíll) - the Irish, at least those Irish that oppose the advance of the Fomorians directly in a bloody conflict that could lead to their extermination or subjugation. Distracted by the sea devils, the Uí Neíll are also under attack from the Norse, the Brythons and the Atalantes, and many amongst them are shunning the cross and returning to the old ways of Eriu, the ways of the Fianna and the Earth Goddess.
Releases: None seen or known as yet
Unreleased Concepts: None seen or known as yet --------------- Fomorians (Baalor)
Frontline Gamer Interview wrote: Fomorians (Baalor) - the Fomorians are a declining, decaying race of sea creatures that subjugate humans and beasts alike to keep their flesh alive. Led by Baalor, the Eye in the Ice, from his island fortress at Toraigh in the northwest of Eriu, the Fomorians use fog and ice and snow as harbingers of their advance and delight in turning earth-bound men and beasts against their kin. Their aim is simple: to destroy the world above the water.
Frontline Gamer Interview wrote: Norse (Scylfings) - you will know them as the Vikings of Scandinavia, and whilst it may seem a stretch to bring their raids forward a hundred and fifty years it actually isn't, for the Vikings did not suddenly explode upon the coast of northwest Europe; they were known of for hundreds of years beforehand. Composed of savage, wild warriors and the Jötnar (the Giants) who find themselves in an uneasy alliance, they are beginning to harass and raid the coasts of northwest Europe in their longships.
Unreleased Concepts: None seen or known as yet --------------- Ysians (Ker-Ys)
Frontline Gamer Interview wrote: Ysians (Ker-Ys) - the Ysians are a degenerate, decadent race of Celts occupying what was known by the Romans as Armorica and Dumnonia - Brittany and Cornwall. In our setting, the city of Ker-Ys was built by the Cornish as they fled from the advance of the Saxons, but it has quickly become - under the Queen of Ker-Ys, Euryalia and her Drunes - a despicable place that worships the Horned God Kernunnos and creates all sorts of weird and wonderful creatures to extend their holdings in Frankia and beyond.
Unreleased Concepts: None seen or known as yet --------------- Vras Not much is known about the Vras other than they are ratmen of some description. Clues point to them being allies (in the loosest sense) of the Ysians
Frontline Gamer Interview wrote: Byzantii (Legio II Var) - the immortal Emperor Constantine III of Byzantia (the eastern Roman Empire) covets the power and glory of his western ancestors and will stop at nothing to recover the lands and the strength the barbarians took from them. He believes that the Romanii were eclipsed because of their new found faith in the one God, and has allied himself with an even more powerful pantheon opposed to Him. Thus, the legionaries and demi-daemons and auxilia are marching north and west with nothing but conquest on their mind.
Dakka Post wrote: The Romans will definitely be a part of things, but won't be called Romans. In 550 they re-conquered Italy from their eastern empire and in our setting's time they are hell-bent on recovering their lost empire of the west.
Unreleased Concepts: None seen or known as yet --------------- Atalantes (Ilioses)
Frontline Gamer Interview wrote: Atalantes (Ilioses) - The Atalantes reside on Atalantia, a land slowly crumbling into the sea around the northern Bay of Biscay in the Atlantic Ocean. The Atalantes are an ancient race of sea-farers and raiders with a long history of trade and war but they, like their lands, are crumbling and devolving and may soon return to where they originated; those still with their wits about them employ forbidden magic from the stars and unearthly weapons to keep their culture alive, but many believe their race is doomed - at least, upon Gæa.
Dakka Post wrote: The Khthones and the Atalantians have a symbiotic relationship. They both reside on Atalantia - Atlantis, which is slowly crumbling into the sea around the northern Bay of Biscay, well into the Atlantic. The Atalantians are men; the Khthones were their slaves. The Ilioses are "sun people" - there are other factions within the Atalantians, such as Astéres, Fengáres... if you know your Greek you'll work those two out too. (There's another clue there also). I won't say too much about these two as yet - I've got to leave some stuff nebulous!
Unreleased Concepts: None seen or known as yet --------------- Khthones (Gorgones)
Frontline Gamer Interview wrote: Khthones (Gorgones) - The Khthones were once the slaves of the Atalantes (indeed, some still are) and they have taken their opportunity to revolt against their cruel masters in a fight for survival that can only end in destruction. A myriad of anthropomorphs created by the Atalantes from the abundant reptiles of Atalantia, the Khthones include the Gorgonars (man-snakes) led by the Gorgon known as Ophius, the Krokodars (man-crocodiles) and the Sávrars (man-lizards), among others.
And finally, the releases that don't seem to fit into the above list either because I'm unsure of which faction they belong to or Maelstrom have confirmed they won't feature in the game:
Blimey Zed. Serious detective work! I think we need to reward you in some way. Drop me a line at contact@banelegions.maelstromgames.co.uk, and we'll work summat out.
Darklands is indeed the name of the game.
Magágg will be Albainn; that's the only thing you haven't worked out. There are a couple of things that have changed (Regemagna is Khthones now, and not with that name), but it's pretty much as you describe.
Next month, Gynroch ap Roch, Wocor of Powys and two Sword-Melusines, a musician and a standard.
In July I'll be unveiling a lot of things... including a ton of concepts. Watch this space.
Rob
Maelstrom Games
www.maelstromgames.co.uk
contact@maelstromgames.co.uk
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote: This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote: You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something...
Maelstrom Games wrote:Blimey Zed. Serious detective work! I think we need to reward you in some way. Drop me a line at contact@banelegions.maelstromgames.co.uk, and we'll work summat out.
Darklands is indeed the name of the game.
Magágg will be Albainn; that's the only thing you haven't worked out. There are a couple of things that have changed (Regemagna is Khthones now, and not with that name), but it's pretty much as you describe.
Next month, Gynroch ap Roch, Wocor of Powys and two Sword-Melusines, a musician and a standard.
In July I'll be unveiling a lot of things... including a ton of concepts. Watch this space.
Rob
Thanks man, I'll drop a line shortly - all I did was assemble some disparate information together! I wanted to get the first post changed so that it's easier to see what the range is all about.
I've updated my post with some of the information above as well
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote: This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote: You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something...
NSFW warning Yes, another two of everyone's favourite Melusines. It would appear these are the last currently planned Melusines.
However, these latest two are improvements on the first two. The third, Kernsa, I thought was better but still lacking. Yes, they are still naked warriors, but these last two have decent proportions and the hair seems to have more detail. I especially like the standard, but it looks a little delicate (i.e. breakable)
I assume all 5 Melusines form a unit of champions rather than the first of the shieldwall line troops otherwise Banelegions could be a little pricey to field a few beasts, lords and a couple of shieldwalls.
Maelstrom wrote:
ESYLD, SWORD-MELUSINE SHREIKER Amongst the Sword-Melusines there are those whose keening songs are even more irresistible than most, almost amusingly so, for to see the dumb expressions on their victim’s faces as they are enchanted is virtually as dangerous as experiencing it. Esyld’s songs are perhaps the most irresistible of all, but it is not her song that makes her so dangerous; it is the shrieking power that can be heard (some would say endured) in her voice, a howling wail that can burst minds and shatter consciousness. In battle it is unleashed at the very height of the clash, directed at the strongest enemies arrayed against Euryalia’s army, and is so powerful men simply drop to their knees, horses bolt with or without their riders and beasts rage at the sky, unable to comprehend what is happening and unable to control their limbs effectively. Truly it can be said of Esyld that, even without her sword-training and martial skill, both of which are the equal of her sisters, she is a killer.
TECASS, SWORD-MELUSINE GIGH-BEARER The essence of the Melusines and their Queen is readily discerned when Tecass brandishes her Gigh and plants it in the earth before her, marking the field for Euryalia. It displays in obvious terms both the warped temper of the Ysians and the ugly truth of their desires, for not only is it a symbol of the lust that the Melusines personify and inevitably fulfil for themselves it is also a direct insult to perhaps Euryalia’s most implacable enemy: nature herself. In the north and the west, where the Earth Goddess is most revered, the Sighle na gCíoch is both a warning and a promise, for Danu knows that lust and desire have their place, just as the crone and the maiden have their place: but Euryalia’s appetites have no limits, and so the Melusines display – through Tecass and others like her – their wicked temptations and their beguiling nature without the balance Danu brings upon the Gigh for all to see and desire.
The sad thing is, the hair could work with the right paintjob, but those ridiculous, balloon-like boobs just ruin what would otherwise be fairly cool and characterful sculpts.
Almost tempted to buy one just to resculpt her chest to see what happens...
TECASS, SWORD-MELUSINE GIGH-BEARER The essence of the Melusines and their Queen is readily discerned when Tecass brandishes her Gigh and plants it in the earth before her, marking the field for Euryalia. It displays in obvious terms both the warped temper of the Ysians and the ugly truth of their desires, for not only is it a symbol of the lust that the Melusines personify and inevitably fulfil for themselves it is also a direct insult to perhaps Euryalia’s most implacable enemy: nature herself. In the north and the west, where the Earth Goddess is most revered, the Sighle na gCíoch is both a warning and a promise, for Danu knows that lust and desire have their place, just as the crone and the maiden have their place: but Euryalia’s appetites have no limits, and so the Melusines display – through Tecass and others like her – their wicked temptations and their beguiling nature without the balance Danu brings upon the Gigh for all to see and desire.
I just don't get what Maelstrom was trying to do with this particular line of figures. I mean, this is the same company that argued about, unless I am remembering wrong, putting the gentleman's sausage on the beast men in the interest of verisimilitude, but they have no problem with enormous, stripper-club boobs on their warrior women?
Regarding Tecass, am I crazy, or does she have less the posture of a proud warrior woman carrying aloft a battle standard and more... well, she looks like she's using that thing as a stripper pole. Although it does explain the arm sleeves...
insaniak wrote:The sad thing is, the hair could work with the right paintjob, but those ridiculous, balloon-like boobs just ruin what would otherwise be fairly cool and characterful sculpts.
Almost tempted to buy one just to resculpt her chest to see what happens...
I agree completely. I've loved just about every release up to date from Banelegions, but these just seem so far out of their usual line. Not that I care about nudity, having a fairly large Slaanesh army full of it, but I can't help thinking that sculpting these with more natural breasts would make them many better and would of found a place with Slaanesh : (.
Buzzsaw wrote:
I just don't get what Maelstrom was trying to do with this particular line of figures. I mean, this is the same company that argued about, unless I am remembering wrong, putting the gentleman's sausage on the beast men in the interest of verisimilitude, but they have no problem with enormous, stripper-club boobs on their warrior women?
Yes, that's the one. On the other hand, who is to say that the ancient Celts of Banelegions' timeline didn't create silicone or saline implants a milennium or so ahead of our time's discovery? Not to mention the full Brazilian?
Less sarcastically, I'm sure these things sell quite well. And admittedly I don't hate the Shrieker model. Not sure if I could be arsed sculpting a chaninmail (or small plate) bikini for her dirgibles or cold girl-parts, though.
Well, if I had access to magic powers, I would direct some of it towards larger breasts.
Not necessarily my own, mind you.
But still, they are a little excessive, as I am pretty sure that the scale implies each is the size of a basketball on a real woman.
Also, I can understand the "full Brazilian" issue. I prefer hardwood myself, but yet, not thematically fitting as much. Maybe if they had shaved heads too...
I personally think the most shocking things about the Sword Melusines is their price not their breast size, seriously £50 for five models! When the range expands to whole units and armies this will make even the biggest pervert seriously think twice about big units of these, compare GW's Witch Elves 5 for £20.50 or even Raging Heroes Blood Vestals which are 5 for £16.60. If the quality of the sword Melusines was some of forgeworlds standards I might accept it. I do own six bane beast and have no complaints for their value for money.
For £10 more you can have the Bane Beasts giant or blood-maw, which seems so much better value for money looking at the amount of resin used. I am aware of the mold costs will probably be bigger for five different character but still....
RSJake wrote:I can't dissagree more. I think they look fine, the breast are on the large side, but I like that.
And I like the standard bearer too!
Agreed, I feel like it's more of a preference thing with these three sculpts. Bigger != better, however that's really just IMO - the boobs themselves are fine, they just don't do it for me. Similar deal with the level of shaving
That said, still digging the standard for nefarious but no doubt unrealized future WoC purposes.
Wehrkind wrote:Well, if I had access to magic powers, I would direct some of it towards larger breasts.
(+1)
- Salvage
This message was edited 1 time. Last update was at 2012/07/03 19:50:09
RSJake wrote:I can't dissagree more. I think they look fine, the breast are on the large side, but I like that.
The problem isn't the size so much as the fact that they just don't look like actual breasts. On figures that are otherwise anatomically quite nice, they're just two big bags of air pinned to their chests.