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Made in ca
Gargantuan Gargant






Yeah....Lobbas are definitely very underwhelming from my first couple of games with them. While being able to shoot without LoS is great as always, they simply lack the damage output they used to have now that we no longer have ammo runt re-rolls. That added in with having to roll to hit and even wounding T3 units on 3's means that I feel normal Kannons might be more useful in comparison.
   
Made in us
Nasty Nob




Crescent City Fl..

Kannons worked for me so far. I'm thinking about buying more of them.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

I want to give Kannons a try. I only had one in the game I played, and only got to fire it once. Zzap guns look like they might be promising as well. Luckily I have plenty of bits for both leftover from Battlewagon kits.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in it
Waaagh! Ork Warboss




Italy

SemperMortis wrote:


I pretty much agree with you except on the Deff Koptas part. Keep in mind I don't use them as a PURE damage unit though. I use those things teamed with Kommandos to draw attention from the Boyz blobs for the first turn or 2. If they survive past turn 2 its gravy in my opinion. The one thing that Koptas have going for them that Kommandos dont? YOU HAVE TO DEAL WITH THEM! I field them in units of 3, So when a unit of 3 deff koptas flies over your super expensive primaris squad it drops 3 bombs for 15 D6s meaning on average I will kill 5 of them, then they fire off their puny, over priced Big Shootas and then CHARGE! because why not? I don't expect them to do a lot, I just want them to distract and cause mayhem, and with their speed/bombs they succeed for me. I agree they are over priced, but I think most of the Ork Codex is drastically over priced. 12pts for a rokkit that statistically will hit once every 3 turns? Ridiculous.


Well I don't say they're useless, but IMHO they're extremely overpriced for what they do. If the opponent doesn't have a unit like primaris (which can also take a transport) they're completely wasted, and 3 koptas are 200ish points, I'd rather take 4 KMKs. I also rely on a lot of min units of kommandos, like 3 or 4 squads of five dudes. They are certainly amazing.


Automatically Appended Next Post:
 Grimskul wrote:
Yeah....Lobbas are definitely very underwhelming from my first couple of games with them. While being able to shoot without LoS is great as always, they simply lack the damage output they used to have now that we no longer have ammo runt re-rolls. That added in with having to roll to hit and even wounding T3 units on 3's means that I feel normal Kannons might be more useful in comparison.


I agree, kannons are cheaper and more versatile. Lobbas are supposed to be an anti infantry but they do only a few wounds, several other units deal with low T models way better. And when it comes to target units outside LOS we have kommandos that can annoy them.

This message was edited 1 time. Last update was at 2017/06/29 06:42:19


 
   
Made in ru
!!Goffik Rocker!!






We're playing explictly maelstorm, so i'm not afraid of 7 stormravens at all. In fact, i think it's gona be an easy win for my boyz. It's gona be pretty much like usual vs such lists. 90% of the opponent army is alive and kicking. Orks have a couple grots left here and there. VP: Orks 10+, enemy ~5.

My first game vs marine devastator gunline ended with orks having literally 3 boyz and 8 grots and 1 mek gun on board while the opponent still had 4 out of 6 devastator squads and a captain. But he had like two times less victory points cause he spent his whole game sitting in cover shooting at boyz. The only thing that attempted to move were deepstriking termies that got mowed down.

This message was edited 2 times. Last update was at 2017/06/29 07:59:05


 
   
Made in us
Nasty Nob





United States

I believe I am correct in saying that Ork Boyz, Gretchin, Nobz, Stormboyz, and Kommandos are the only models that did not get more expensive, pointswise. There may be a few configurations of Gunz I am overlooking.

Maybe ork meta is movement tray meta?

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in hk
Regular Dakkanaut




Hong Kong

Sorry if you already have mentioned this, but does units of vehicles like Kans or Buggies are subject to morale check ? I can't find any rules that says they don't. (Which would be very bad for them)

This message was edited 1 time. Last update was at 2017/06/29 10:51:26


 
   
Made in ru
!!Goffik Rocker!!






XC18 wrote:
Sorry if you already have mentioned this, but does units of vehicles like Kans or Buggies are subject to morale check ? I can't find any rules that says they don't. (Which would be very bad for them)


They are. So, if you're running a kan wall, it might be a good idea to have your warlord mek run around with a +1 ld warlord trait.

This message was edited 1 time. Last update was at 2017/06/29 11:15:46


 
   
Made in it
Waaagh! Ork Warboss




Italy

 Rismonite wrote:
I believe I am correct in saying that Ork Boyz, Gretchin, Nobz, Stormboyz, and Kommandos are the only models that did not get more expensive, pointswise. There may be a few configurations of Gunz I am overlooking.

Maybe ork meta is movement tray meta?



Also some HQs like the warboss, big mek, weirdboy, ghaz and grotsnik who now costs less than half the points compared with the previous edition.

 
   
Made in nl
Longtime Dakkanaut




 Rismonite wrote:

Maybe ork meta is movement tray meta?


The meta is shaping up to be lots of boyz on foot buffed by weirdboyz. If your army is not working, you should add more boyz and weirdboyz.

Needless to say, this is extremely different from 7th edition.

This message was edited 1 time. Last update was at 2017/06/29 12:21:01


 
   
Made in us
Longtime Dakkanaut




 Blackie wrote:
 Rismonite wrote:
I believe I am correct in saying that Ork Boyz, Gretchin, Nobz, Stormboyz, and Kommandos are the only models that did not get more expensive, pointswise. There may be a few configurations of Gunz I am overlooking.

Maybe ork meta is movement tray meta?



Also some HQs like the warboss, big mek, weirdboy, ghaz and grotsnik who now costs less than half the points compared with the previous edition.


Are you saying the HQs got cheaper or are you saying they are 50% more expensive now?

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Longtime Dakkanaut




pismakron wrote:
 Rismonite wrote:

Maybe ork meta is movement tray meta?


The meta is shaping up to be lots of boyz on foot buffed by weirdboyz. If your army is not working, you should add more boyz and weirdboyz.

Needless to say, this is extremely different from 7th edition.

In general this is our competitive list and you can see a few more decent units like warboss on bike, stormboys, tankbustas, kff bigmek/mekadread. Not to say other units are not viable just not ideal for competitive meta.

Is it to early to start the Ork wish list/ change thread?
Weirdboy- change eadbanger so it's not worse then smite 99% of the time such as all enemy units within 6".
Bigmek and mega big Mek- w option for ammo runt (one is actually in the box and shokk gun is highly inaccurate and kmb is a Mek killer)
Badrukk- rerolls to wounds of 1 not hits
Flashgits- 4+ armour (they are overpriced nobs)
Burnas- change to 1d3+1, thier special rule sucks so either lower thier cost or make them immune to morale if they kill a model.
Boss snikrot- change special from reroll hit rolls of 1 in melee to +1 to cover save to all red skull kommandos within 3".
Gretchen- lower cost to 2ppm. Does anyone think these campare to conscripts, horrors, termagaunts?
Cybork body should be a 5+ it's overpriced for a nob which is the only model who can take it in a nob squad.
Allow a nob s waagh banner to take a shoota instead of kustom shoota.
Painboy/painboy on bike- allow us to not take the powerklaw
Mega nobs- allow the boss nob to take a single ammo runt (it comes in the box)
The burna bomb should Be 4+ base to hit its more expensive and worse than boom bomb which is suppose to be anti tank not infantry.
Bubble chukka should be strength equals die +1. It's the most expensive Mek gun and while fun highly unreliable.
There is a bunch of stuff that are decent rulewise but still extremely expensive or expensive and just piss poor at shooting like the stompa. I'd prefer 2d3 instead of d6 for most Ork weapons or d6+1. There is a lot of heavy weapons that are not spammable but do d3 shots on a 5+ to hit. Orks just have a very low chance of these weapons which cost a lot of hitting let alone wounding.

This message was edited 3 times. Last update was at 2017/06/29 16:05:40


 
   
Made in us
Irked Necron Immortal



Colorado

What's wrong with the Morkanaut? It has great KFF coverage for foot-slogging mobs and wagons. I don't see the problem.
   
Made in us
Longtime Dakkanaut




v0iddrgn wrote:
What's wrong with the Morkanaut? It has great KFF coverage for foot-slogging mobs and wagons. I don't see the problem.
it's not bad persay just really expensive and inaccurate shooting that kills itself a lot. Face off against any army that gives -1 to hit and the morkanaut will self explode. Also if it explodes It's taking out anything within that kff as it's explosive result is out to 9in instead of normal 6" and d6 instead of d3 mortal wounds. I'd say right now meka dread is better. Cheaper and better shooting (4+ and more shots) and a fnp save and that explodes is smaller.

This message was edited 1 time. Last update was at 2017/06/29 16:03:53


 
   
Made in us
Longtime Dakkanaut




v0iddrgn wrote:
What's wrong with the Morkanaut? It has great KFF coverage for foot-slogging mobs and wagons. I don't see the problem.


It comes stock with 2 weapons that will hurt itself 1/6th of the time and HIT its target 1/3rd the time.

It has 2 Rokkitz, which will hit four times in a 6 round game on average.
A KMB which will hit twice in a 6 round game
a KMK which will hit 7 times in a 6 Round game
and finally a Twin Big shoota which will hit 12 times in a 6 round game.

Total Damage if it hits statistically for 6 rounds? 4 S8 AP-2 3Dmg shots, 9 S8 AP-3 D3dmg shots, and 12 S5 shots. Ohh and in that same time frame it will lose almost 5 wounds on average from the KMB and KMK. Its underwhelming across the board. Basically it pays a heavy price to be sub par at everything.

This message was edited 1 time. Last update was at 2017/06/29 16:02:33


 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Irked Necron Immortal



Colorado

SemperMortis wrote:
v0iddrgn wrote:
What's wrong with the Morkanaut? It has great KFF coverage for foot-slogging mobs and wagons. I don't see the problem.


It comes stock with 2 weapons that will hurt itself 1/6th of the time and HIT its target 1/3rd the time.

It has 2 Rokkitz, which will hit four times in a 6 round game on average.
A KMB which will hit twice in a 6 round game
a KMK which will hit 7 times in a 6 Round game
and finally a Twin Big shoota which will hit 12 times in a 6 round game.

Total Damage if it hits statistically for 6 rounds? 4 S8 AP-2 3Dmg shots, 9 S8 AP-3 D3dmg shots, and 12 S5 shots. Ohh and in that same time frame it will lose almost 5 wounds on average from the KMB and KMK. Its underwhelming across the board. Basically it pays a heavy price to be sub par at everything.

I have not faced a bunch of -1 hit units but I wouldn't be aiming my Morkanaut at those. I use it as a delivery system for my 30 strong Boyz mob in addition to a painboy. You never mentioned its Klaw of Mork in your assessment and I have gotten into combat with it each game I have taken it in.

This message was edited 1 time. Last update was at 2017/06/29 16:19:01


 
   
Made in us
Nasty Nob




Crescent City Fl..

This Morkanaut Discussion just wrote my next list.
Except it's Gorkanauts. (I'll have to look at the points different between the two., could be good.)
right now 3 Gorkanauts, 3 mobs of 30 boys with Big choppas a Weirdboy(for Da Jump) and a KFF Mek., should be about 1750 points.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in us
Irked Necron Immortal



Colorado

 warhead01 wrote:
This Morkanaut Discussion just wrote my next list.
Except it's Gorkanauts. (I'll have to look at the points different between the two., could be good.)
right now 3 Gorkanauts, 3 mobs of 30 boys with Big choppas a Weirdboy(for Da Jump) and a KFF Mek., should be about 1750 points.

The Gorkanaut is 10 points more if the Morkanaut doesn't take a KFF which, is the main reason to take the Morkanaut unless you're hurting for more anti-infantry guns.
   
Made in us
Longtime Dakkanaut




Oklahoma City

The kill tank with giga shoota is seeming very nice. 6d6 shots s6 -1 hitting on 4+ plus the twin big shootas then ramming etc?

Only downside i see is occupants only shoot on a 6+?

http://www.dakkadakka.com/dakkaforum/posts/list/472615.page#4701031 LAND HOOOOOOO! my freeboota blog (can look me up on the-waaagh and da warpath same username)... Currently in the the midst of adventure into night goblin squig cult



hi daoc friends this is beeyawnsay c: 
   
Made in us
Nasty Nob




Crescent City Fl..

v0iddrgn wrote:
 warhead01 wrote:
This Morkanaut Discussion just wrote my next list.
Except it's Gorkanauts. (I'll have to look at the points different between the two., could be good.)
right now 3 Gorkanauts, 3 mobs of 30 boys with Big choppas a Weirdboy(for Da Jump) and a KFF Mek., should be about 1750 points.

The Gorkanaut is 10 points more if the Morkanaut doesn't take a KFF which, is the main reason to take the Morkanaut unless you're hurting for more anti-infantry guns.

Haha. Just ran the points, looks good. Not worried about anti Inf. I'm bringing 90 boys I might bring 2 Morkanauts and one Gorkanaut then change out the Big Mek, shouldn't need to worry about a 3rd KFF.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in it
Waaagh! Ork Warboss




Italy

SemperMortis wrote:
 Blackie wrote:
 Rismonite wrote:
I believe I am correct in saying that Ork Boyz, Gretchin, Nobz, Stormboyz, and Kommandos are the only models that did not get more expensive, pointswise. There may be a few configurations of Gunz I am overlooking.

Maybe ork meta is movement tray meta?



Also some HQs like the warboss, big mek, weirdboy, ghaz and grotsnik who now costs less than half the points compared with the previous edition.


Are you saying the HQs got cheaper or are you saying they are 50% more expensive now?


All these HQs are cheaper now, and grotsnik is 74 points instead of 160.

Warboss with pk with or without the bike costs the same points, maybe he's even a little bit cheap as he can't have the boss pole and the lucky stikk anymore.

Weirdboyz are 8 points cheaper.

Big mek with KFF with or without the bike are 9-10 points cheaper.

Ghaz is 10 points cheaper.

I don't play FW stuff but if I remember correctly even Zhadsnark is 30ish points cheaper.

Only the generic HQs in megarmor are more expensive, but who needs them anymore?

 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

Got a game coming in Friday. Opponent is bringing 100 conscripts, 2 commissars, baneblade, pask in a punisher, 3 basilisks, inquisitor, crusaders and acolytes with plasma in a sisters rhino, and another 30 acolytes with boltguns.

Ohh boy. Think I'm going to bring 120 boyz, 2 weirdboys, warboss, zhadsnark with bike squad, tankbustas, lootas, manz in a wagon (ghazkull???)
I just have to work out the details. Scared of the bane blade!! Any ideas tips? Maybe msu kommandos to disrupt the tanks?

This message was edited 1 time. Last update was at 2017/06/29 18:36:46


 
   
Made in us
Longtime Dakkanaut




I haven't played it yet but I wonder if these str3 shooting and punisher pask heavy anti infantry lists would fair against a walker list with a lot of cheap Mek repairs, 3x gorkanauts. 6x Killakan with a meka dread w kff, maybe a big Mek with kff even a dakka jet or burna plane could cause issues.
All that str 3 shooting is only wounding on 6s. Then dealing with repairing meks. All the powerklaws will wreck the superheavys and vehicles. Flamers and tons of str5/6 shooting will hurt. Of course this list does poorly vs deepstriking plasma sooo it depends what they take.
   
Made in us
Dakka Veteran




Colorado Springs

I think a MANZ wagon is just going to be mulched by the baneblade/basilisks before they even make it to the conscript screen surrounding them and if they did they'd probably spend the rest of the game trying to chew through the fodder. If you want to go that route, I'd use regular nobz instead with lots of ammo runts to eat wounds with a group of stormboyz to help with the screening units.
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

What if i take a big unit of MANZ (without Ghazzy) with a couple killsaws and Da Jump em over there! He might no be expecting a bunch of teleportation and deep strikers. And even if he does do a decent job bubble wrapping, He has to deal with them while 120 orks are stampeding towards him.
   
Made in us
Regular Dakkanaut





I have been thinking of picking up a box of IronJaw Gore-Gruntas to bash slightly for use as a Warboss on a bike.

Would these be an acceptable counts as?

Also will they fit on a biker base or are they much bigger?

Thank You
   
Made in us
Longtime Dakkanaut




 Blackie wrote:
SemperMortis wrote:
 Blackie wrote:
 Rismonite wrote:
I believe I am correct in saying that Ork Boyz, Gretchin, Nobz, Stormboyz, and Kommandos are the only models that did not get more expensive, pointswise. There may be a few configurations of Gunz I am overlooking.

Maybe ork meta is movement tray meta?



Also some HQs like the warboss, big mek, weirdboy, ghaz and grotsnik who now costs less than half the points compared with the previous edition.


Are you saying the HQs got cheaper or are you saying they are 50% more expensive now?


All these HQs are cheaper now, and grotsnik is 74 points instead of 160.

Warboss with pk with or without the bike costs the same points, maybe he's even a little bit cheap as he can't have the boss pole and the lucky stikk anymore.

Weirdboyz are 8 points cheaper.

Big mek with KFF with or without the bike are 9-10 points cheaper.

Ghaz is 10 points cheaper.

I don't play FW stuff but if I remember correctly even Zhadsnark is 30ish points cheaper.

Only the generic HQs in megarmor are more expensive, but who needs them anymore?


Grotsnik got cheaper but he also lost usefulness. Now he is just a slightly better Painboy.

Ghaz got cheaper but lost his 2++ as well as his Army wide Fearless. This was always situational but still.

Zhadsnark got cheaper but lost pretty much all his useful abilities. he is just a slightly better warboss on a bike now.


So it is kind of a mixed bag, yeah they got cheaper but their abilities got worse.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Yellin' Yoof





 Sal4m4nd3r wrote:
What if i take a big unit of MANZ (without Ghazzy) with a couple killsaws and Da Jump em over there! He might no be expecting a bunch of teleportation and deep strikers. And even if he does do a decent job bubble wrapping, He has to deal with them while 120 orks are stampeding towards him.


Instead of MANZ a couple units of Deffkoptas might do the trick so you can "Da Jump" a blob of boyz over there to support them.
   
Made in us
Dakka Veteran




Colorado Springs

 Sal4m4nd3r wrote:
What if i take a big unit of MANZ (without Ghazzy) with a couple killsaws and Da Jump em over there! He might no be expecting a bunch of teleportation and deep strikers. And even if he does do a decent job bubble wrapping, He has to deal with them while 120 orks are stampeding towards him.


I'd probably go with Jumping over a wagon unless using the wagon gets you fewer drops so you can go first. I wouldn't get tunnel vision over the Baneblade, I'm not sure it's even worth trying to kill. You could blow your whole shooting phase and give it a couple scratches and if he's get four sponsons good luck charging it, and even then it's got a pretty strong CC weapon. I'd probably send the MANZ after the Basilisks first. It's a tough call.

I'm sure you already know this, but if Pask gets within 24' of anything, it's dead. If you can get within 18" could try Jumping a squad of tankbustas to gank him. Just don't miss...
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

skyfi wrote:
The kill tank with giga shoota is seeming very nice. 6d6 shots s6 -1 hitting on 4+ plus the twin big shootas then ramming etc?

Only downside i see is occupants only shoot on a 6+?

The Kill Tanks do seem good. The Bursta Kannon seems to be pretty well balanced against the Giga Shoota, they're just good at targeting different things. I don' have the stats for the Land Raider in front of me, but I think that the Kill Tank is going to be more like an Ork Land Raider and less like an Ork Baneblade.

Dedicated close combat units and units with flamers won't mind the 6+ requirement. I'm thinking about running three MANz, a Nob with Waaagh Banner and five Burna Boyz in mine* (with a Big Mek on a Warbike nearby to prove KFF and repair.

*I don't actually own a Kill Tank yet. I was thinking that I could play my Deff Rolla Battle Fortress as a "counts as" Kill Blasta.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
 
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